d3d10: Parse an effect type's basetype and class.
[wine] / dlls / d3d8 / device.c
2009-08-31  Henri Verbeetd3d8: Remove trailing spaces.
2009-08-25  Henri Verbeetd3d8: Use a wined3d cs for wined3d locking.
2009-08-07  Stefan Dösingerwined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
2009-06-19  Henri Verbeetd3d8: Add WINED3DFMT_W11V11U10 <=> D3DFMT_W11V11U10...
2009-06-16  Henri Verbeetd3d8: Deleting an invalid pixel shader handle should...
2009-06-16  Henri Verbeetd3d8: Do some more verification on handles.
2009-06-15  Henri Verbeetwined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-12  Henri Verbeetwined3d: Remove the useless "resource_type" parameter...
2009-05-28  Henri Verbeetwined3d: Remove the "declaration" parameter to IWineD3D...
2009-05-26  Henri Verbeetwined3d: Add the output signature to IWineD3DDevice_Cre...
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-04-27  Stefan Dösingerd3d: Limit d3d8 and d3d9 vshader constants to 256.
2009-04-23  Henri Verbeetwined3d: Get rid of the shared_handle parameter.
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerwined3d: Remove the buffer fvf.
2009-04-09  Stefan Dösingerd3d8: Store the fvf in the d3d8 vertex buffer.
2009-04-08  Stefan Dösingerwined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-03-24  Henri Verbeetd3d8: Cleanup the vertexshader handling code a bit.
2009-03-24  Henri Verbeetd3d8: Cleanup the pixelshader handling code a bit.
2009-03-24  Henri Verbeetd3d8: Properly handle unsetting the pixelshader in...
2009-03-23  Henri Verbeetd3d8: Fix locking.
2009-03-13  Henri Verbeetd3d8: Release the d3d8 shader once we're done with...
2009-03-10  Henri Verbeetd3d8: Handles aren't supposed to be pointers.
2009-03-10  Henri Verbeetd3d8: Make the shader handle table a bit more generic.
2009-03-10  Henri Verbeetd3d8: Don't call Release() in a while loop.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
2009-03-05  Henri Verbeetwined3d: Pass the vertex count rather than the primitiv...
2009-02-23  Henri Verbeetd3d10core: Keep a reference to the wined3d device in...
2009-02-20  Henri Verbeetwined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20  Henri Verbeetd3d8: Explicitly convert between D3DFORMAT and WINED3DF...
2009-01-26  Francois Gougetd3d8: Make some device_parent_*() functions static.
2009-01-16  Henri Verbeetd3d8: Properly test for dynamic usage in device_parent_...
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2009-01-14  Michael Stefaniucd3d8: Remove superfluous pointer casts.
2009-01-06  Henri Verbeetd3d: Explicitly translate texture stage states.
2008-12-30  Henri Verbeetd3d: Correct some debug levels.
2008-12-17  Henri Verbeetwined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-16  Henri Verbeetwined3d: Refuse to create shaders with a NULL function.
2008-12-15  Henri Verbeetd3d8: Use the wined3d declaration to retrieve the d3d8...
2008-12-15  Henri Verbeetd3d8: Create a d3d8 declaration as parent for FVF based...
2008-12-15  Francois Gougetd3d8: Make D3D8CB_CreateSurface() static.
2008-12-04  Alexandre Julliardd3d8: Make a function static.
2008-11-24  Francois Gougetd3d8: Remove WINAPI on static functions where not needed.
2008-11-03  Michael StefaniucRemove the remaining casts of NULL.
2008-11-03  Stefan Dösingerd3d: Do not restore the display mode in ddraw.
2008-10-28  Henri Verbeetwined3d: Rename CreateAdditionalSwapChain to CreateSwap...
2008-09-10  Henri Verbeetd3d8: Fix IDirect3DDevice8::SetRenderTarget().
2008-09-10  Henri Verbeetd3d8: GetDepthStencilSurface returns D3DERR_NOTFOUND...
2008-08-20  H. Verbeetd3d8: Don't store shader_handle's.
2008-08-19  Stefan Dösingerwined3d: Use a swapchain for GDI surfaces.
2008-07-08  Tobias Jakobid3d8: Fix IDirect3DDevice8::CreateImageSurface pool...
2008-05-05  Andrew Talbotd3d8: Dangling pointers fix.
2008-03-28  Stefan Dösingerd3d8: Reject broken normal declaration types with fixed...
2008-03-27  Austin EnglishSpelling fixes.
2008-03-25  Stefan Dösingerd3d: De-pointerize the WINED3DCAPS structure.
2008-01-07  Alexandre Julliardwined3d: Use unsigned int instead of size_t for element...
2008-01-04  Gerald Pfeiferd3d8: Fix type of loop variable.
2008-01-03  Gerald Pfeiferwined3d: Removed dead FIXME checks.
2008-01-02  Andrew Talbotd3d8: Remove unneeded casts.
2007-12-05  Andrew Talbotd3d8: Remove unneeded casts.
2007-11-20  Stefan Dösingerd3d8: Release the vertex declarations array when destro...
2007-08-27  Stefan Dösingerwined3d: BaseVertexIndex can be negative.
2007-08-15  Stefan Dösingerwined3d: Add a wined3d private WINED3DSBT_RECORDED.
2007-06-21  Stefan Dösingerd3d8: Convert fvfs to vertex declarations.
2007-06-11  Stefan Dösingerd3d8: Hold the lock in IDirect3DDevice8 methods.
2007-06-07  H. Verbeetwined3d: Get rid of the pBaseVertexIndex parameter...
2007-06-06  H. Verbeetwined3d: Get rid of the BaseVertexIndex parameter to...
2007-05-01  Stefan Dösingerd3d: Pass the cube face to Create*Texture's surface...
2007-04-16  Stefan Dösingerd3d: Remove dependency on ddraw.h header.
2007-04-09  Andrew Talbotd3d8: Void functions should not return a value.
2007-04-07  Felix Nawothnigd3d8: Add missing relay trace.
2007-03-08  H. Verbeetd3d8: Implement IDirect3DDevice8_GetVertexShaderDeclara...
2007-03-08  H. Verbeetd3d8: Save the d3d8 vertex declaration.
2007-02-20  Stefan Dösingerwined3d/d3d8: Move todo about sw vp usage to d3d8.
2007-02-16  H. Verbeetwined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
2007-02-15  Stefan Dösingerd3d8: Set WINED3DPRESENT_PARAMETERS.MultiSampleQuality...
2007-02-14  H. Verbeetd3d8: Don't store the d3d8 declaration in the wined3d...
2007-02-14  H. Verbeetd3d8: Move loading local d3d8 vertex shader constants...
2007-02-14  H. Verbeetd3d9: Don't store the d3d9 declaration in the wined3d...
2007-02-14  H. Verbeetwined3d: Get rid of the vertexDeclaration field in...
2007-02-14  H. Verbeetd3d8: Store the d3d8 vertex declaration in the d3d8...
2007-02-13  Stefan Dösingerd3d8: Deleting bound shaders unbinds them.
2007-01-08  H. Verbeetd3d8: IDirect3DDevice8Impl_GetVertexShaderDeclaration...
2007-01-08  H. Verbeetd3d8: IDirect3DDevice8Impl_GetVertexShaderFunction...
2007-01-08  H. Verbeetd3d8: IDirect3DDevice8Impl_GetPixelShaderFunction gets...
2007-01-03  Stefan Dösingerwined3d: Use the baseVertexIndex in the stateblock.
2006-12-29  Chris Robinsond3d8: Don't report Shader Model 2.0 or higher.
2006-12-26  Chris Robinsond3d: GetStreamSource on a stream with NULL data isn...
2006-12-18  Markus Amslerd3d8: Handle surface container in d3d8.
2006-12-18  Markus Amslerd3d: Callback infrastructure for implicit swap chain...
2006-12-06  Markus Amslerd3d8: Fix implicit surface refcounting.
2006-12-06  Markus Amslerd3d8: Handle surface refcount forwarding in d3d8.
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit depth stencil...
2006-12-04  Markus Amslerd3d: Pass the superior creating object down to the...
2006-12-01  Markus Amslerd3d8: Use correct COM macros.
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetDirec...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetBackB...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetRende...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetDepth...
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