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d3d10: Parse an effect type's basetype and class.
[wine]
/
dlls
/
d3d8
/
device.c
2009-08-31
Henri Verbeet
d3d8: Remove trailing spaces.
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2009-08-25
Henri Verbeet
d3d8: Use a wined3d cs for wined3d locking.
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2009-08-07
Stefan Dösinger
wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
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2009-06-19
Henri Verbeet
d3d8: Add WINED3DFMT_W11V11U10 <=> D3DFMT_W11V11U10...
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2009-06-16
Henri Verbeet
d3d8: Deleting an invalid pixel shader handle should...
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2009-06-16
Henri Verbeet
d3d8: Do some more verification on handles.
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2009-06-15
Henri Verbeet
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
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2009-06-12
Henri Verbeet
wined3d: Remove the useless "resource_type" parameter...
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2009-05-28
Henri Verbeet
wined3d: Remove the "declaration" parameter to IWineD3D...
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2009-05-26
Henri Verbeet
wined3d: Add the output signature to IWineD3DDevice_Cre...
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2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
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2009-04-27
Stefan Dösinger
d3d: Limit d3d8 and d3d9 vshader constants to 256.
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2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
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2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
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2009-04-09
Stefan Dösinger
wined3d: Remove the buffer fvf.
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2009-04-09
Stefan Dösinger
d3d8: Store the fvf in the d3d8 vertex buffer.
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2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
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2009-03-24
Henri Verbeet
d3d8: Cleanup the vertexshader handling code a bit.
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2009-03-24
Henri Verbeet
d3d8: Cleanup the pixelshader handling code a bit.
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2009-03-24
Henri Verbeet
d3d8: Properly handle unsetting the pixelshader in...
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2009-03-23
Henri Verbeet
d3d8: Fix locking.
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2009-03-13
Henri Verbeet
d3d8: Release the d3d8 shader once we're done with...
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2009-03-10
Henri Verbeet
d3d8: Handles aren't supposed to be pointers.
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2009-03-10
Henri Verbeet
d3d8: Make the shader handle table a bit more generic.
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2009-03-10
Henri Verbeet
d3d8: Don't call Release() in a while loop.
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2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
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2009-03-05
Henri Verbeet
wined3d: Pass the vertex count rather than the primitiv...
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2009-02-23
Henri Verbeet
d3d10core: Keep a reference to the wined3d device in...
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2009-02-20
Henri Verbeet
wined3d: Add DXGI formats to WINED3DFORMAT.
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2009-02-20
Henri Verbeet
d3d8: Explicitly convert between D3DFORMAT and WINED3DF...
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2009-01-26
Francois Gouget
d3d8: Make some device_parent_*() functions static.
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2009-01-16
Henri Verbeet
d3d8: Properly test for dynamic usage in device_parent_...
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2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
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2009-01-14
Michael Stefaniuc
d3d8: Remove superfluous pointer casts.
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2009-01-06
Henri Verbeet
d3d: Explicitly translate texture stage states.
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2008-12-30
Henri Verbeet
d3d: Correct some debug levels.
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2008-12-17
Henri Verbeet
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
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2008-12-16
Henri Verbeet
wined3d: Refuse to create shaders with a NULL function.
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2008-12-15
Henri Verbeet
d3d8: Use the wined3d declaration to retrieve the d3d8...
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2008-12-15
Henri Verbeet
d3d8: Create a d3d8 declaration as parent for FVF based...
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2008-12-15
Francois Gouget
d3d8: Make D3D8CB_CreateSurface() static.
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2008-12-04
Alexandre Julliard
d3d8: Make a function static.
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2008-11-24
Francois Gouget
d3d8: Remove WINAPI on static functions where not needed.
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2008-11-03
Michael Stefaniuc
Remove the remaining casts of NULL.
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2008-11-03
Stefan Dösinger
d3d: Do not restore the display mode in ddraw.
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2008-10-28
Henri Verbeet
wined3d: Rename CreateAdditionalSwapChain to CreateSwap...
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2008-09-10
Henri Verbeet
d3d8: Fix IDirect3DDevice8::SetRenderTarget().
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2008-09-10
Henri Verbeet
d3d8: GetDepthStencilSurface returns D3DERR_NOTFOUND...
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2008-08-20
H. Verbeet
d3d8: Don't store shader_handle's.
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2008-08-19
Stefan Dösinger
wined3d: Use a swapchain for GDI surfaces.
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2008-07-08
Tobias Jakobi
d3d8: Fix IDirect3DDevice8::CreateImageSurface pool...
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2008-05-05
Andrew Talbot
d3d8: Dangling pointers fix.
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2008-03-28
Stefan Dösinger
d3d8: Reject broken normal declaration types with fixed...
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2008-03-27
Austin English
Spelling fixes.
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2008-03-25
Stefan Dösinger
d3d: De-pointerize the WINED3DCAPS structure.
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2008-01-07
Alexandre Julliard
wined3d: Use unsigned int instead of size_t for element...
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2008-01-04
Gerald Pfeifer
d3d8: Fix type of loop variable.
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2008-01-03
Gerald Pfeifer
wined3d: Removed dead FIXME checks.
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2008-01-02
Andrew Talbot
d3d8: Remove unneeded casts.
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2007-12-05
Andrew Talbot
d3d8: Remove unneeded casts.
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2007-11-20
Stefan Dösinger
d3d8: Release the vertex declarations array when destro...
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2007-08-27
Stefan Dösinger
wined3d: BaseVertexIndex can be negative.
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2007-08-15
Stefan Dösinger
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
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2007-06-21
Stefan Dösinger
d3d8: Convert fvfs to vertex declarations.
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2007-06-11
Stefan Dösinger
d3d8: Hold the lock in IDirect3DDevice8 methods.
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2007-06-07
H. Verbeet
wined3d: Get rid of the pBaseVertexIndex parameter...
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2007-06-06
H. Verbeet
wined3d: Get rid of the BaseVertexIndex parameter to...
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2007-05-01
Stefan Dösinger
d3d: Pass the cube face to Create*Texture's surface...
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2007-04-16
Stefan Dösinger
d3d: Remove dependency on ddraw.h header.
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2007-04-09
Andrew Talbot
d3d8: Void functions should not return a value.
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2007-04-07
Felix Nawothnig
d3d8: Add missing relay trace.
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2007-03-08
H. Verbeet
d3d8: Implement IDirect3DDevice8_GetVertexShaderDeclara...
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2007-03-08
H. Verbeet
d3d8: Save the d3d8 vertex declaration.
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2007-02-20
Stefan Dösinger
wined3d/d3d8: Move todo about sw vp usage to d3d8.
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2007-02-16
H. Verbeet
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
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2007-02-15
Stefan Dösinger
d3d8: Set WINED3DPRESENT_PARAMETERS.MultiSampleQuality...
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2007-02-14
H. Verbeet
d3d8: Don't store the d3d8 declaration in the wined3d...
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2007-02-14
H. Verbeet
d3d8: Move loading local d3d8 vertex shader constants...
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2007-02-14
H. Verbeet
d3d9: Don't store the d3d9 declaration in the wined3d...
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2007-02-14
H. Verbeet
wined3d: Get rid of the vertexDeclaration field in...
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2007-02-14
H. Verbeet
d3d8: Store the d3d8 vertex declaration in the d3d8...
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2007-02-13
Stefan Dösinger
d3d8: Deleting bound shaders unbinds them.
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2007-01-08
H. Verbeet
d3d8: IDirect3DDevice8Impl_GetVertexShaderDeclaration...
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2007-01-08
H. Verbeet
d3d8: IDirect3DDevice8Impl_GetVertexShaderFunction...
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2007-01-08
H. Verbeet
d3d8: IDirect3DDevice8Impl_GetPixelShaderFunction gets...
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2007-01-03
Stefan Dösinger
wined3d: Use the baseVertexIndex in the stateblock.
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2006-12-29
Chris Robinson
d3d8: Don't report Shader Model 2.0 or higher.
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2006-12-26
Chris Robinson
d3d: GetStreamSource on a stream with NULL data isn...
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2006-12-18
Markus Amsler
d3d8: Handle surface container in d3d8.
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2006-12-18
Markus Amsler
d3d: Callback infrastructure for implicit swap chain...
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2006-12-06
Markus Amsler
d3d8: Fix implicit surface refcounting.
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2006-12-06
Markus Amsler
d3d8: Handle surface refcount forwarding in d3d8.
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2006-12-06
Markus Amsler
d3d: Callback infrastructure for implicit depth stencil...
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2006-12-04
Markus Amsler
d3d: Pass the superior creating object down to the...
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2006-12-01
Markus Amsler
d3d8: Use correct COM macros.
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2006-11-30
Markus Amsler
Revert "d3d: Remove AddRef from IWineD3DDevice_GetDirec...
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2006-11-30
Markus Amsler
Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackB...
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2006-11-30
Markus Amsler
Revert "d3d: Remove AddRef from IWineD3DDevice_GetRende...
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2006-11-30
Markus Amsler
Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepth...
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