2006-08-28 |
H. Verbeet | d3d8: Improve shader handle management. |
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2006-08-07 |
H. Verbeet | d3d: Don't crash when SetRenderTarget() is called with... |
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2006-07-07 |
Vitaliy Margolen | d3d8: Fix remaining refcount tests and tighten all... |
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2006-06-13 |
Alexandre Julliard | d3d8: Don't use sizeof in traces to avoid printf format... |
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2006-06-10 |
Alexandre Julliard | d3d8: Make the virtual table functions static where... |
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2006-06-07 |
H. Verbeet | d3d8: Fix QueryInterface. |
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2006-05-31 |
Stefan Dösinger | d3d8: Back buffer count fix. |
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2006-05-23 |
Jonathan Ernst | Update the address of the Free Software Foundation. |
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2006-05-22 |
Vitaliy Margolen | d3d8: All objects created by device should keep referen... |
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2006-04-19 |
Stefan Dösinger | wined3d: Implement Init3D and Uninit3D. |
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2006-04-18 |
Stefan Dösinger | wined3d: Add a parameter for surface type selection. |
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2006-04-13 |
Stefan Dösinger | wined3d: Split device creation and opengl initialization. |
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2006-04-12 |
Vitaliy Margolen | d3d8: VertexShader should keep reference to the parent... |
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2006-04-04 |
Stefan Dösinger | wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP... |
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2006-04-04 |
Stefan Dösinger | wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h. |
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2006-04-03 |
Stefan Dösinger | wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS. |
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2006-04-03 |
Vitaliy Margolen | d3dx: VertexBuffer should keep reference to the parent... |
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2006-04-03 |
Stefan Dösinger | wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h. |
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2006-04-03 |
Stefan Dösinger | wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h. |
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2006-03-28 |
H. Verbeet | d3d8: Add a TRACE for IDirect3DDevice8Impl_CreateVertex... |
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2006-03-28 |
Stefan Dösinger | wined3d: Use WINED3DSWAPEFFECT in the wined3d headers... |
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2006-03-28 |
Stefan Dösinger | wined3d: Add WINED3DPOOL to wined3d_types.h. |
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2006-03-27 |
Stefan Dösinger | wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h. |
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2006-03-27 |
Stefan Dösinger | wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h. |
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2006-03-24 |
Stefan Dösinger | wined3d: Rectpatch code fix. |
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2006-03-20 |
H. Verbeet | d3d8: Change the default debug channel to d3d8 for... |
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2006-03-20 |
H. Verbeet | d3d8: Downgrade a FIXME to a TRACE in IDirect3DDevice8I... |
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2006-03-20 |
H. Verbeet | d3d8: Fix comparison in IDirect3DDevice8Impl_DeleteVert... |
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2006-03-17 |
Roderick Colenbrander | d3d8/wined3d: Vertex shader fixes. |
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2006-02-28 |
Francois Gouget | d3d8: Remove spaces before '\n'. |
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2006-02-27 |
Roderick Colenbrander | d3d8: Moved the remaining code over to WineD3D (based... |
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2006-02-24 |
Francois Gouget | d3d8: Remove spaces before '\n', spelling fix. |
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2006-02-20 |
Roderick Colenbrander | d3d8: Move texturing code over to wined3d (based on... |
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2006-02-14 |
Roderick Colenbrander | d3d8: Move d3d8 surface over to wined3d (based on the... |
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2006-02-07 |
Roderick Colenbrander | d3d8: fbconfig fix. |
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2006-02-05 |
H. Verbeet | d3d8: Use GL_EXTCALL to call OpenGL extension glPointPa... |
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2006-02-04 |
Vitaly Budovski | d3d8: Fixed point sprite scaling when size < 1.0f. |
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2006-02-04 |
Vitaly Budovski | d3d8: Fixed POINTSPRITEENABLE. |
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2006-02-04 |
Vitaly Budovski | d3d8: Fixed POINTSCALEENABLE. |
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2006-01-23 |
H. Verbeet | d3d8: For render states D3DRS_POINTSPRITEENABLE and |
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2006-01-17 |
Vitaly Budovski | d3d8: Render state additions. |
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2005-11-10 |
Francois Gouget | Remove spaces before '\n' in traces. |
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2005-11-03 |
Raphael Junqueira | - defined D3DCOLOR_B macros to access byte values of... |
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2005-10-27 |
Oliver Stieber | Release the OpenGL context when the device is released. |
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2005-10-27 |
Oliver Stieber | Changed index and vertex buffer so that internal refere... |
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2005-10-13 |
Oliver Stieber | Allow cube textures to be updated. |
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2005-07-28 |
Mike McCormack | Fix sign warnings. |
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2005-07-14 |
Stefan Huehner | Fix some missing-declarations warnings. |
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2005-07-11 |
Francois Gouget | Assorted spelling fixes. |
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2005-05-27 |
Dmitry Timoshkov | Make some of the OLE interface vtables const. |
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2005-03-23 |
Francois Gouget | Assorted spelling fixes. |
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2005-02-08 |
Carlos Lozano | Check that pstream is not null. |
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2005-01-24 |
Paul Vriens | - use Interlocked* functions in AddRef and Release. |
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2004-12-23 |
Michael Stefaniuc | Do not check for non NULL pointer before HeapFree'ing... |
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2004-12-09 |
Alexandre Julliard | Janitorial: C booleans must not be compared against... |
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2004-11-30 |
Eric Pouech | Const correctness fixes. |
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2004-11-28 |
Jason Edmeades | Add Get/Set Transform support, plus BeginScene (does... |
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2004-10-08 |
Jason Edmeades | Copy and tidy up the code from dx8 create device into... |
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2004-09-08 |
Alexandre Julliard | Removed some more uses of the non-standard ICOM_THIS... |
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2004-09-08 |
Hans Leidekker | Fix signed/unsigned comparison warnings. |
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2004-08-23 |
Alexandre Julliard | Get rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm... |
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2004-08-12 |
Alexandre Julliard | Get rid of the non-standard ICOM_VTABLE macro. |
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2004-06-14 |
Raphael Junqueira | - fix version string |
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2004-05-19 |
Raphael Junqueira | - first draft of D3DCLIPSTATUS8 handling (not really... |
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2004-05-10 |
Christian Costa | Fixed W buffer handling. |
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2004-05-10 |
Christian Costa | Implemented pixel shaders using ARB_fragment_program... |
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2004-05-05 |
Francois Gouget | Assorted spelling fixes. |
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2004-05-02 |
Alexandre Julliard | Authors: Christian Costa <titan.costa@wanadoo.fr>,... |
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2004-04-29 |
Raphael Junqueira | - Fix compilation again using olders GL headers |
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2004-04-26 |
Christian Costa | Implemented fast rendering to a texture using glCopyTex... |
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2004-04-26 |
Marcus Meissner | Fixed some strict aliasing issues in dlls/d3d8. |
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2004-04-26 |
Raphael Junqueira | - implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEF... |
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2004-04-19 |
Raphael Junqueira | - fix the SetTextureStageState for D3DTADDRESS_MIRROR... |
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2004-04-15 |
Alexandre Julliard | Authors: Jason Edmeades <us@the-edmeades.demon.co.uk... |
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2004-03-30 |
Raphael Junqueira | - more Extensions work (begin to detect ATI extensions) |
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2004-03-27 |
Raphael Junqueira | - support of D3DTSS_MAXMIPLEVEL |
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2004-03-23 |
Ofir Petruska | Keep the checkGLcall glActiveTexture/glActiveTextureARB... |
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2004-03-23 |
Ofir Petruska | Define EXTRA_TRACES instead of #if 0. |
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2004-03-20 |
Christian Costa | AddRef texture only if there is one for the requested... |
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2004-02-09 |
Francois Gouget | Assorted spelling and case fixes. |
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2004-01-06 |
Francois Gouget | Assorted spelling fixes. |
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2003-11-17 |
Jason Edmeades | If swap mode is discard, clear the backbuffer before... |
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2003-11-11 |
Raphael Junqueira | - stupid typos fixes on software vertex shader operands |
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2003-11-04 |
Carlos Lozano | Check that we don't write out of the defined range... |
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2003-10-31 |
Jason Edmeades | Make support for CopyRects to a small area of the back... |
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2003-10-31 |
Jason Edmeades | Clear should not be affected by write masks. |
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2003-10-31 |
Jason Edmeades | ColorWriteEnable should not impact clearing the screen. |
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2003-10-30 |
Jason Edmeades | CopyRects (per rect) copied one too many lines, trashin... |
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2003-10-30 |
Jason Edmeades | Culling to different viewports failed as clearing the... |
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2003-10-30 |
Jason Edmeades | Correct writing to back buffer in non-ortho mode, and... |
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2003-10-03 |
Jason Edmeades | Minor fixes - Remove light debug statements, handle... |
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2003-09-30 |
Jason Edmeades | MaxActiveLights means number of concurrent lights,... |
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2003-09-19 |
Jason Edmeades | DXTn format has odd mipmap levels in that the space... |
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2003-09-19 |
Jason Edmeades | GL doesn't like incorrect lengths passed into DXTN... |
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2003-09-05 |
Alexandre Julliard | Fixed header dependencies to be fully compatible with... |
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2003-08-15 |
Jason Edmeades | DXT1/3/5 support was broken, but unnoticeable since... |
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2003-08-05 |
Jason Edmeades | Only reapply the texture states necessary when a differ... |
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2003-08-05 |
Jason Edmeades | glColorMaterial enable/disable setup is only done when... |
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2003-07-19 |
Jason Edmeades | Add fps debug channel, so we can see how the d3d code... |
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2003-07-15 |
Alexandre Julliard | Warning fix. |
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