wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
[wine] / dlls / d3d8 / device.c
2006-08-28  H. Verbeetd3d8: Improve shader handle management.
2006-08-07  H. Verbeetd3d: Don't crash when SetRenderTarget() is called with...
2006-07-07  Vitaliy Margolend3d8: Fix remaining refcount tests and tighten all...
2006-06-13  Alexandre Julliardd3d8: Don't use sizeof in traces to avoid printf format...
2006-06-10  Alexandre Julliardd3d8: Make the virtual table functions static where...
2006-06-07  H. Verbeetd3d8: Fix QueryInterface.
2006-05-31  Stefan Dösingerd3d8: Back buffer count fix.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Vitaliy Margolend3d8: All objects created by device should keep referen...
2006-04-19  Stefan Dösingerwined3d: Implement Init3D and Uninit3D.
2006-04-18  Stefan Dösingerwined3d: Add a parameter for surface type selection.
2006-04-13  Stefan Dösingerwined3d: Split device creation and opengl initialization.
2006-04-12  Vitaliy Margolend3d8: VertexShader should keep reference to the parent...
2006-04-04  Stefan Dösingerwined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP...
2006-04-04  Stefan Dösingerwined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
2006-04-03  Stefan Dösingerwined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
2006-04-03  Vitaliy Margolend3dx: VertexBuffer should keep reference to the parent...
2006-04-03  Stefan Dösingerwined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
2006-04-03  Stefan Dösingerwined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-03-28  H. Verbeetd3d8: Add a TRACE for IDirect3DDevice8Impl_CreateVertex...
2006-03-28  Stefan Dösingerwined3d: Use WINED3DSWAPEFFECT in the wined3d headers...
2006-03-28  Stefan Dösingerwined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-27  Stefan Dösingerwined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-27  Stefan Dösingerwined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h.
2006-03-24  Stefan Dösingerwined3d: Rectpatch code fix.
2006-03-20  H. Verbeetd3d8: Change the default debug channel to d3d8 for...
2006-03-20  H. Verbeetd3d8: Downgrade a FIXME to a TRACE in IDirect3DDevice8I...
2006-03-20  H. Verbeetd3d8: Fix comparison in IDirect3DDevice8Impl_DeleteVert...
2006-03-17  Roderick Colenbranderd3d8/wined3d: Vertex shader fixes.
2006-02-28  Francois Gougetd3d8: Remove spaces before '\n'.
2006-02-27  Roderick Colenbranderd3d8: Moved the remaining code over to WineD3D (based...
2006-02-24  Francois Gougetd3d8: Remove spaces before '\n', spelling fix.
2006-02-20  Roderick Colenbranderd3d8: Move texturing code over to wined3d (based on...
2006-02-14  Roderick Colenbranderd3d8: Move d3d8 surface over to wined3d (based on the...
2006-02-07  Roderick Colenbranderd3d8: fbconfig fix.
2006-02-05  H. Verbeetd3d8: Use GL_EXTCALL to call OpenGL extension glPointPa...
2006-02-04  Vitaly Budovskid3d8: Fixed point sprite scaling when size < 1.0f.
2006-02-04  Vitaly Budovskid3d8: Fixed POINTSPRITEENABLE.
2006-02-04  Vitaly Budovskid3d8: Fixed POINTSCALEENABLE.
2006-01-23  H. Verbeetd3d8: For render states D3DRS_POINTSPRITEENABLE and
2006-01-17  Vitaly Budovskid3d8: Render state additions.
2005-11-10  Francois GougetRemove spaces before '\n' in traces.
2005-11-03  Raphael Junqueira- defined D3DCOLOR_B macros to access byte values of...
2005-10-27  Oliver StieberRelease the OpenGL context when the device is released.
2005-10-27  Oliver StieberChanged index and vertex buffer so that internal refere...
2005-10-13  Oliver StieberAllow cube textures to be updated.
2005-07-28  Mike McCormackFix sign warnings.
2005-07-14  Stefan HuehnerFix some missing-declarations warnings.
2005-07-11  Francois GougetAssorted spelling fixes.
2005-05-27  Dmitry TimoshkovMake some of the OLE interface vtables const.
2005-03-23  Francois GougetAssorted spelling fixes.
2005-02-08  Carlos LozanoCheck that pstream is not null.
2005-01-24  Paul Vriens- use Interlocked* functions in AddRef and Release.
2004-12-23  Michael StefaniucDo not check for non NULL pointer before HeapFree'ing...
2004-12-09  Alexandre JulliardJanitorial: C booleans must not be compared against...
2004-11-30  Eric PouechConst correctness fixes.
2004-11-28  Jason EdmeadesAdd Get/Set Transform support, plus BeginScene (does...
2004-10-08  Jason EdmeadesCopy and tidy up the code from dx8 create device into...
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-09-08  Hans LeidekkerFix signed/unsigned comparison warnings.
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2004-06-14  Raphael Junqueira- fix version string
2004-05-19  Raphael Junqueira- first draft of D3DCLIPSTATUS8 handling (not really...
2004-05-10  Christian CostaFixed W buffer handling.
2004-05-10  Christian CostaImplemented pixel shaders using ARB_fragment_program...
2004-05-05  Francois GougetAssorted spelling fixes.
2004-05-02  Alexandre JulliardAuthors: Christian Costa <titan.costa@wanadoo.fr>,...
2004-04-29  Raphael Junqueira- Fix compilation again using olders GL headers
2004-04-26  Christian CostaImplemented fast rendering to a texture using glCopyTex...
2004-04-26  Marcus MeissnerFixed some strict aliasing issues in dlls/d3d8.
2004-04-26  Raphael Junqueira- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEF...
2004-04-19  Raphael Junqueira- fix the SetTextureStageState for D3DTADDRESS_MIRROR...
2004-04-15  Alexandre JulliardAuthors: Jason Edmeades <us@the-edmeades.demon.co.uk...
2004-03-30  Raphael Junqueira- more Extensions work (begin to detect ATI extensions)
2004-03-27  Raphael Junqueira- support of D3DTSS_MAXMIPLEVEL
2004-03-23  Ofir PetruskaKeep the checkGLcall glActiveTexture/glActiveTextureARB...
2004-03-23  Ofir PetruskaDefine EXTRA_TRACES instead of #if 0.
2004-03-20  Christian CostaAddRef texture only if there is one for the requested...
2004-02-09  Francois GougetAssorted spelling and case fixes.
2004-01-06  Francois GougetAssorted spelling fixes.
2003-11-17  Jason EdmeadesIf swap mode is discard, clear the backbuffer before...
2003-11-11  Raphael Junqueira- stupid typos fixes on software vertex shader operands
2003-11-04  Carlos LozanoCheck that we don't write out of the defined range...
2003-10-31  Jason EdmeadesMake support for CopyRects to a small area of the back...
2003-10-31  Jason EdmeadesClear should not be affected by write masks.
2003-10-31  Jason EdmeadesColorWriteEnable should not impact clearing the screen.
2003-10-30  Jason EdmeadesCopyRects (per rect) copied one too many lines, trashin...
2003-10-30  Jason EdmeadesCulling to different viewports failed as clearing the...
2003-10-30  Jason EdmeadesCorrect writing to back buffer in non-ortho mode, and...
2003-10-03  Jason EdmeadesMinor fixes - Remove light debug statements, handle...
2003-09-30  Jason EdmeadesMaxActiveLights means number of concurrent lights,...
2003-09-19  Jason EdmeadesDXTn format has odd mipmap levels in that the space...
2003-09-19  Jason EdmeadesGL doesn't like incorrect lengths passed into DXTN...
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-08-15  Jason EdmeadesDXT1/3/5 support was broken, but unnoticeable since...
2003-08-05  Jason EdmeadesOnly reapply the texture states necessary when a differ...
2003-08-05  Jason EdmeadesglColorMaterial enable/disable setup is only done when...
2003-07-19  Jason EdmeadesAdd fps debug channel, so we can see how the d3d code...
2003-07-15  Alexandre JulliardWarning fix.
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