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ntdll: RtlSetControlSecurityDescriptor() implementation and test.
[wine]
/
dlls
/
d3d8
/
device.c
2008-09-10
Henri Verbeet
d3d8: Fix IDirect3DDevice8::SetRenderTarget().
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2008-09-10
Henri Verbeet
d3d8: GetDepthStencilSurface returns D3DERR_NOTFOUND...
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2008-08-20
H. Verbeet
d3d8: Don't store shader_handle's.
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2008-08-19
Stefan Dösinger
wined3d: Use a swapchain for GDI surfaces.
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2008-07-08
Tobias Jakobi
d3d8: Fix IDirect3DDevice8::CreateImageSurface pool...
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2008-05-05
Andrew Talbot
d3d8: Dangling pointers fix.
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2008-03-28
Stefan Dösinger
d3d8: Reject broken normal declaration types with fixed...
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2008-03-27
Austin English
Spelling fixes.
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2008-03-25
Stefan Dösinger
d3d: De-pointerize the WINED3DCAPS structure.
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2008-01-07
Alexandre Julliard
wined3d: Use unsigned int instead of size_t for element...
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2008-01-04
Gerald Pfeifer
d3d8: Fix type of loop variable.
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2008-01-03
Gerald Pfeifer
wined3d: Removed dead FIXME checks.
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2008-01-02
Andrew Talbot
d3d8: Remove unneeded casts.
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2007-12-05
Andrew Talbot
d3d8: Remove unneeded casts.
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2007-11-20
Stefan Dösinger
d3d8: Release the vertex declarations array when destro...
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2007-08-27
Stefan Dösinger
wined3d: BaseVertexIndex can be negative.
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2007-08-15
Stefan Dösinger
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
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2007-06-21
Stefan Dösinger
d3d8: Convert fvfs to vertex declarations.
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2007-06-11
Stefan Dösinger
d3d8: Hold the lock in IDirect3DDevice8 methods.
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2007-06-07
H. Verbeet
wined3d: Get rid of the pBaseVertexIndex parameter...
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2007-06-06
H. Verbeet
wined3d: Get rid of the BaseVertexIndex parameter to...
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2007-05-01
Stefan Dösinger
d3d: Pass the cube face to Create*Texture's surface...
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2007-04-16
Stefan Dösinger
d3d: Remove dependency on ddraw.h header.
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2007-04-09
Andrew Talbot
d3d8: Void functions should not return a value.
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2007-04-07
Felix Nawothnig
d3d8: Add missing relay trace.
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2007-03-08
H. Verbeet
d3d8: Implement IDirect3DDevice8_GetVertexShaderDeclara...
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2007-03-08
H. Verbeet
d3d8: Save the d3d8 vertex declaration.
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2007-02-20
Stefan Dösinger
wined3d/d3d8: Move todo about sw vp usage to d3d8.
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2007-02-16
H. Verbeet
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
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2007-02-15
Stefan Dösinger
d3d8: Set WINED3DPRESENT_PARAMETERS.MultiSampleQuality...
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2007-02-14
H. Verbeet
d3d8: Don't store the d3d8 declaration in the wined3d...
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2007-02-14
H. Verbeet
d3d8: Move loading local d3d8 vertex shader constants...
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2007-02-14
H. Verbeet
d3d9: Don't store the d3d9 declaration in the wined3d...
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2007-02-14
H. Verbeet
wined3d: Get rid of the vertexDeclaration field in...
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2007-02-14
H. Verbeet
d3d8: Store the d3d8 vertex declaration in the d3d8...
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2007-02-13
Stefan Dösinger
d3d8: Deleting bound shaders unbinds them.
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2007-01-08
H. Verbeet
d3d8: IDirect3DDevice8Impl_GetVertexShaderDeclaration...
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2007-01-08
H. Verbeet
d3d8: IDirect3DDevice8Impl_GetVertexShaderFunction...
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2007-01-08
H. Verbeet
d3d8: IDirect3DDevice8Impl_GetPixelShaderFunction gets...
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2007-01-03
Stefan Dösinger
wined3d: Use the baseVertexIndex in the stateblock.
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2006-12-29
Chris Robinson
d3d8: Don't report Shader Model 2.0 or higher.
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2006-12-26
Chris Robinson
d3d: GetStreamSource on a stream with NULL data isn...
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2006-12-18
Markus Amsler
d3d8: Handle surface container in d3d8.
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2006-12-18
Markus Amsler
d3d: Callback infrastructure for implicit swap chain...
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2006-12-06
Markus Amsler
d3d8: Fix implicit surface refcounting.
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2006-12-06
Markus Amsler
d3d8: Handle surface refcount forwarding in d3d8.
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2006-12-06
Markus Amsler
d3d: Callback infrastructure for implicit depth stencil...
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2006-12-04
Markus Amsler
d3d: Pass the superior creating object down to the...
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2006-12-01
Markus Amsler
d3d8: Use correct COM macros.
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2006-11-30
Markus Amsler
Revert "d3d: Remove AddRef from IWineD3DDevice_GetDirec...
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2006-11-30
Markus Amsler
Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackB...
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2006-11-30
Markus Amsler
Revert "d3d: Remove AddRef from IWineD3DDevice_GetRende...
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2006-11-30
Markus Amsler
Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepth...
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2006-11-30
Markus Amsler
Revert "d3d: Remove AddRef from IWineD3DDevice_GetTextu...
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2006-11-30
Markus Amsler
Revert "d3d: Remove AddRef from IWineD3DDevice_GetStrea...
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2006-11-30
Markus Amsler
Revert "d3d: Remove AddRef from IWineD3DDevice_GetIndic...
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2006-11-22
Markus Amsler
d3d: Remove AddRef from IWineD3DDevice_GetIndices.
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2006-11-22
Markus Amsler
d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.
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2006-11-22
Markus Amsler
d3d: Remove AddRef from IWineD3DDevice_GetTexture.
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2006-11-22
Markus Amsler
d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilS...
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2006-11-22
Markus Amsler
d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.
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2006-11-22
Markus Amsler
d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
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2006-11-22
Markus Amsler
d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.
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2006-11-09
Markus Amsler
d3d8: Backport null pointer check in SetCursorProperties.
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2006-10-27
Andrew Talbot
d3d8: Cast-qual warnings fix.
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2006-10-17
Markus Amsler
d3d8: Fix wrong function name in FIXME.
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2006-10-16
Stefan Dösinger
d3d8: Implement CopyRects with BltFast.
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DRECT types into one type in WINED3D...
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DMATRIX types into one type in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: Merge GAMMARAMP types into one type in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: Merge VIEWPORT types into one type in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: Merge MATERIAL types into one type in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: Merge LIGHT types into one type in WINED3D...
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2006-10-10
H. Verbeet
d3d8: Win64 printf format warning fixes.
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2006-10-06
Stefan Dösinger
wined3d: Add WINED3DUSAGE_OVERLAY.
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2006-10-05
Francois Gouget
d3d8: Fix '\n' typo.
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2006-09-12
H. Verbeet
d3d8: Free the shader handle table.
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2006-08-28
H. Verbeet
d3d8: Use proper handles for pixel shaders.
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2006-08-28
H. Verbeet
d3d8: Improve shader handle management.
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2006-08-07
H. Verbeet
d3d: Don't crash when SetRenderTarget() is called with...
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2006-07-07
Vitaliy Margolen
d3d8: Fix remaining refcount tests and tighten all...
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2006-06-13
Alexandre Julliard
d3d8: Don't use sizeof in traces to avoid printf format...
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2006-06-10
Alexandre Julliard
d3d8: Make the virtual table functions static where...
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2006-06-07
H. Verbeet
d3d8: Fix QueryInterface.
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2006-05-31
Stefan Dösinger
d3d8: Back buffer count fix.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-22
Vitaliy Margolen
d3d8: All objects created by device should keep referen...
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2006-04-19
Stefan Dösinger
wined3d: Implement Init3D and Uninit3D.
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2006-04-18
Stefan Dösinger
wined3d: Add a parameter for surface type selection.
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2006-04-13
Stefan Dösinger
wined3d: Split device creation and opengl initialization.
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2006-04-12
Vitaliy Margolen
d3d8: VertexShader should keep reference to the parent...
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2006-04-04
Stefan Dösinger
wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP...
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2006-04-04
Stefan Dösinger
wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
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2006-04-03
Stefan Dösinger
wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
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2006-04-03
Vitaliy Margolen
d3dx: VertexBuffer should keep reference to the parent...
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2006-04-03
Stefan Dösinger
wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
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2006-04-03
Stefan Dösinger
wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
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2006-03-28
H. Verbeet
d3d8: Add a TRACE for IDirect3DDevice8Impl_CreateVertex...
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2006-03-28
Stefan Dösinger
wined3d: Use WINED3DSWAPEFFECT in the wined3d headers...
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2006-03-28
Stefan Dösinger
wined3d: Add WINED3DPOOL to wined3d_types.h.
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