wined3d: Make the volume parameter to volume_load() const.
[wine] / dlls / wined3d / swapchain.c
2011-07-12  Henri Verbeetwined3d: Make the swapchain parameter to x11_copy_to_sc...
2011-07-07  Henri Verbeetwined3d: Make the context parameter to the get_drawable...
2011-07-06  Henri Verbeetwined3d: Make context_create() work if the window is...
2011-07-05  Stefan Dösingerwined3d: Track framebuffer changes.
2011-07-04  Henri Verbeetwined3d: Get rid of some IWineD3D* references.
2011-06-28  Henri Verbeetwined3d: Properly destroy contexts not owned by the...
2011-06-06  Henri Verbeetwined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
2011-06-02  Piotr Pawłowwined3d: Set container of swapchain surfaces to WINED3D...
2011-05-19  Henri Verbeetwined3d: Introduce a separate structure for framebuffer...
2011-05-19  Henri Verbeetwined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-17  Alexandre Julliardwined3d: Always create the software cursor.
2011-05-17  Henri Verbeetwined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-05-09  Francois GougetAssorted spelling and case fixes.
2011-04-29  Henri Verbeetwined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-29  Henri Verbeetwined3d: Remove COM from the surface implementation.
2011-04-20  Matteo Bruniwined3d: Fallback to our private window when context...
2011-04-14  Henri Verbeetwined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-14  Henri Verbeetwined3d: Remove COM from the swapchain implementation.
2011-04-14  Henri Verbeetwined3d: Merge the GL and GDI swapchain vtbls.
2011-04-13  Henri Verbeetwined3d: Take hDestWindowOverride into account in IWine...
2011-04-13  Henri Verbeetwined3d: Merge the IWineD3DSwapChain::SetDestWindowOver...
2011-04-13  Henri Verbeetwined3d: Remove IWineD3DSwapChain::Destroy() from the...
2011-04-11  Henri Verbeetwined3d: Check FBO completeness after the read / draw...
2011-04-08  Henri Verbeetwined3d: Don't free D3D swapchains until the wined3d...
2011-04-08  Henri Verbeetwined3d: Merge the IWineD3DSwapChain::Destroy() impleme...
2011-04-08  Henri Verbeetwined3d: Only create a swapchain context array for...
2011-04-07  Henri Verbeetwined3d: Merge swapchain_base.c into swapchain.c.
2011-04-07  Henri Verbeetwined3d: Merge swapchain_gdi.c into swapchain.c.
2011-03-28  Henri Verbeetwined3d: Get rid of the IWineD3DBase requirement for...
2011-03-09  Henri Verbeetwined3d: Store all the resource desc information in...
2011-02-02  Henri Verbeetwined3d: Remove COM from IWineD3D.
2011-01-20  Henri Verbeetwined3d: Move swapchain context retrieval to swapchain.c.
2011-01-19  Henri Verbeetwined3d: Pass an IWineD3DSwapChainImpl pointer to swapc...
2010-12-27  Andrew Nguyenwined3d: Remove references to GLX_SGI_video_sync.
2010-12-10  Henri Verbeetwined3d: Explicitly pass gl_info to unset_shader().
2010-12-10  Henri Verbeetwined3d: Explicitly pass blit_priv and gl_info to set_s...
2010-11-23  Henri Verbeetwined3d: Get rid of the remaining "Flags".
2010-11-12  Henri Verbeetwined3d: Rename the IWineD3DSurfaceImpl "Flags" field...
2010-11-08  Henri Verbeetddraw: Setup the device window in SetCooperativeLevel().
2010-11-08  Henri Verbeetwined3d: Move the fullscreen window setup / restore...
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against FALSE.
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-09-08  Henri Verbeetwined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_fram...
2010-09-03  Henri Verbeetwined3d: Explicitly document some more consequences...
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-08-31  Henri Verbeetwined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-31  Henri Verbeetwined3d: Implicit depth/stencil surfaces don't have...
2010-08-26  Henri Verbeetwined3d: Rename the "format" field in wined3d_format_de...
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-23  Henri Verbeetwined3d: Make some lookup tables const.
2010-08-17  Henri Verbeetwined3d: Get rid of the now redundant SFLAG_SWAPCHAIN...
2010-08-17  Henri Verbeetwined3d: Also store the subresource container type.
2010-08-17  Henri Verbeetwined3d: Remove SetContainer() from the public IWineD3D...
2010-07-26  Matteo Bruniwined3d: Setup target if offscreen rendering setting...
2010-07-26  Henri Verbeetwined3d: Do RGB <=> sRGB transfers using FBO blits.
2010-07-22  Henri Verbeetwined3d: Framebuffer blits are affected by the color...
2010-07-22  Henri Verbeetwined3d: Remove LoadLocation() from the public wined3d...
2010-07-22  Henri Verbeetwined3d: Remove ModifyLocation() from the public wined3...
2010-06-01  Henri Verbeetwined3d: Get rid of some dead code.
2010-05-31  Dan Kegelwined3d: Fix size of buffer in swapchain_create_context...
2010-05-25  Henri Verbeetwined3d: Get rid of GLINFO_LOCATION.
2010-05-24  Henri Verbeetwined3d: Set the swapchain.c GLINFO_LOCATION to *gl_info.
2010-05-18  Henri Verbeetwined3d: Correctly translate between coordinate systems...
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in swapchain_blit().
2010-05-04  Stefan Dösingerwined3d: Fall back to other depth stencil formats if...
2010-05-04  Henri Verbeetwined3d: Separate context acquisition and state applica...
2010-04-29  Henri Verbeetwined3d: Avoid some needless depth buffer copies.
2010-04-27  Henri Verbeetwined3d: Store back buffer surfaces as IWineD3DSurfaceI...
2010-04-27  Henri Verbeetwined3d: Store the front buffer surface as an IWineD3DS...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Store the current render target as an IWineD3D...
2010-04-21  Henri Verbeetwined3d: Avoid some unnecessary invalidations of the...
2010-04-20  Henri Verbeetwined3d: Store the depth/stencil surface as an IWineD3D...
2010-04-20  Henri Verbeetwined3d: Store the auto depth/stencil surface as an...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Get rid of glRect from IWineD3DSurfaceImpl.
2010-04-06  Roderick Colenbranderwined3d: Move palette uploading code over to arbfp...
2010-03-31  Stefan Dösingerwined3d: Use FBOs when the onscreen depth stencil forma...
2010-03-31  Stefan Dösingerwined3d: Control the onscreen depth stencil format...
2010-03-19  Henri Verbeetwined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-18  Henri Verbeetwined3d: Avoid some common invalid context accesses.
2010-03-17  Henri Verbeetwined3d: Don't use framebuffer blit for backbuffer...
2010-03-17  Henri Verbeetwined3d: Don't use filtering on textures that need...
2010-03-17  Henri Verbeetwined3d: Use "gl_filter" in the non-FBO path of swapcha...
2010-03-16  Henri Verbeetwined3d: Implement SetDestWindowOverride() by simply...
2010-03-16  Henri Verbeetwined3d: Store the device window in the swapchain.
2010-03-16  Henri Verbeetwined3d: Store the swapchain instead of the surface...
2010-03-15  Henri Verbeetwined3d: Kill pbuffer offscreen rendering support.
2010-02-05  Henri Verbeetwined3d: Use the HDC from the acquired context to call...
2010-02-05  Henri Verbeetwined3d: Call SetDestWindowOverride() before acquiring...
2010-01-28  Henri Verbeetwined3d: Make sure all contexts are finished drawing...
2010-01-20  Henri Verbeetwined3d: Don't leak the context array in the swapchain_...
2010-01-04  Henri Verbeetwined3d: Handle source and destination rectangles in...
2010-01-04  Henri Verbeetwined3d: Add support for source and destination rectang...
2009-12-28  Henri Verbeetwined3d: Properly check for glBlitFramebuffer().
2009-12-23  Henri Verbeetwined3d: Focus the focus window.
2009-12-23  Henri Verbeetwined3d: Filter messages for the device's focus window...
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