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wined3d: Make the volume parameter to volume_load() const.
[wine]
/
dlls
/
wined3d
/
swapchain.c
2011-07-12
Henri Verbeet
wined3d: Make the swapchain parameter to x11_copy_to_sc...
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2011-07-07
Henri Verbeet
wined3d: Make the context parameter to the get_drawable...
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2011-07-06
Henri Verbeet
wined3d: Make context_create() work if the window is...
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2011-07-05
Stefan Dösinger
wined3d: Track framebuffer changes.
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2011-07-04
Henri Verbeet
wined3d: Get rid of some IWineD3D* references.
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2011-06-28
Henri Verbeet
wined3d: Properly destroy contexts not owned by the...
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2011-06-06
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
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2011-06-02
Piotr Pawłow
wined3d: Set container of swapchain surfaces to WINED3D...
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2011-05-19
Henri Verbeet
wined3d: Introduce a separate structure for framebuffer...
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2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
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2011-05-17
Alexandre Julliard
wined3d: Always create the software cursor.
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-05-09
Francois Gouget
Assorted spelling and case fixes.
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2011-04-29
Henri Verbeet
wined3d: Get rid of the IWineD3DSurface typedefs.
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2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
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2011-04-20
Matteo Bruni
wined3d: Fallback to our private window when context...
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2011-04-14
Henri Verbeet
wined3d: Get rid of the IWineD3DSwapChain typedefs.
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2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
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2011-04-14
Henri Verbeet
wined3d: Merge the GL and GDI swapchain vtbls.
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2011-04-13
Henri Verbeet
wined3d: Take hDestWindowOverride into account in IWine...
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2011-04-13
Henri Verbeet
wined3d: Merge the IWineD3DSwapChain::SetDestWindowOver...
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2011-04-13
Henri Verbeet
wined3d: Remove IWineD3DSwapChain::Destroy() from the...
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2011-04-11
Henri Verbeet
wined3d: Check FBO completeness after the read / draw...
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2011-04-08
Henri Verbeet
wined3d: Don't free D3D swapchains until the wined3d...
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2011-04-08
Henri Verbeet
wined3d: Merge the IWineD3DSwapChain::Destroy() impleme...
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2011-04-08
Henri Verbeet
wined3d: Only create a swapchain context array for...
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2011-04-07
Henri Verbeet
wined3d: Merge swapchain_base.c into swapchain.c.
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2011-04-07
Henri Verbeet
wined3d: Merge swapchain_gdi.c into swapchain.c.
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2011-03-28
Henri Verbeet
wined3d: Get rid of the IWineD3DBase requirement for...
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2011-03-09
Henri Verbeet
wined3d: Store all the resource desc information in...
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2011-02-02
Henri Verbeet
wined3d: Remove COM from IWineD3D.
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2011-01-20
Henri Verbeet
wined3d: Move swapchain context retrieval to swapchain.c.
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2011-01-19
Henri Verbeet
wined3d: Pass an IWineD3DSwapChainImpl pointer to swapc...
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2010-12-27
Andrew Nguyen
wined3d: Remove references to GLX_SGI_video_sync.
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2010-12-10
Henri Verbeet
wined3d: Explicitly pass gl_info to unset_shader().
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2010-12-10
Henri Verbeet
wined3d: Explicitly pass blit_priv and gl_info to set_s...
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2010-11-23
Henri Verbeet
wined3d: Get rid of the remaining "Flags".
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2010-11-12
Henri Verbeet
wined3d: Rename the IWineD3DSurfaceImpl "Flags" field...
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2010-11-08
Henri Verbeet
ddraw: Setup the device window in SetCooperativeLevel().
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2010-11-08
Henri Verbeet
wined3d: Move the fullscreen window setup / restore...
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against FALSE.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-09-08
Henri Verbeet
wined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_fram...
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2010-09-03
Henri Verbeet
wined3d: Explicitly document some more consequences...
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-31
Henri Verbeet
wined3d: Implicit depth/stencil surfaces don't have...
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2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-23
Henri Verbeet
wined3d: Make some lookup tables const.
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2010-08-17
Henri Verbeet
wined3d: Get rid of the now redundant SFLAG_SWAPCHAIN...
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2010-08-17
Henri Verbeet
wined3d: Also store the subresource container type.
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2010-08-17
Henri Verbeet
wined3d: Remove SetContainer() from the public IWineD3D...
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2010-07-26
Matteo Bruni
wined3d: Setup target if offscreen rendering setting...
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2010-07-26
Henri Verbeet
wined3d: Do RGB <=> sRGB transfers using FBO blits.
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2010-07-22
Henri Verbeet
wined3d: Framebuffer blits are affected by the color...
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2010-07-22
Henri Verbeet
wined3d: Remove LoadLocation() from the public wined3d...
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2010-07-22
Henri Verbeet
wined3d: Remove ModifyLocation() from the public wined3...
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2010-06-01
Henri Verbeet
wined3d: Get rid of some dead code.
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2010-05-31
Dan Kegel
wined3d: Fix size of buffer in swapchain_create_context...
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2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
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2010-05-24
Henri Verbeet
wined3d: Set the swapchain.c GLINFO_LOCATION to *gl_info.
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2010-05-18
Henri Verbeet
wined3d: Correctly translate between coordinate systems...
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2010-05-06
Henri Verbeet
wined3d: Use the FBO cache in swapchain_blit().
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2010-05-04
Stefan Dösinger
wined3d: Fall back to other depth stencil formats if...
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2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
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2010-04-29
Henri Verbeet
wined3d: Avoid some needless depth buffer copies.
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2010-04-27
Henri Verbeet
wined3d: Store back buffer surfaces as IWineD3DSurfaceI...
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2010-04-27
Henri Verbeet
wined3d: Store the front buffer surface as an IWineD3DS...
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2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-22
Henri Verbeet
wined3d: Store the current render target as an IWineD3D...
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2010-04-21
Henri Verbeet
wined3d: Avoid some unnecessary invalidations of the...
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2010-04-20
Henri Verbeet
wined3d: Store the depth/stencil surface as an IWineD3D...
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2010-04-20
Henri Verbeet
wined3d: Store the auto depth/stencil surface as an...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-16
Henri Verbeet
wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
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2010-04-06
Roderick Colenbrander
wined3d: Move palette uploading code over to arbfp...
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2010-03-31
Stefan Dösinger
wined3d: Use FBOs when the onscreen depth stencil forma...
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2010-03-31
Stefan Dösinger
wined3d: Control the onscreen depth stencil format...
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-18
Henri Verbeet
wined3d: Avoid some common invalid context accesses.
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2010-03-17
Henri Verbeet
wined3d: Don't use framebuffer blit for backbuffer...
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2010-03-17
Henri Verbeet
wined3d: Don't use filtering on textures that need...
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2010-03-17
Henri Verbeet
wined3d: Use "gl_filter" in the non-FBO path of swapcha...
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2010-03-16
Henri Verbeet
wined3d: Implement SetDestWindowOverride() by simply...
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2010-03-16
Henri Verbeet
wined3d: Store the device window in the swapchain.
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2010-03-16
Henri Verbeet
wined3d: Store the swapchain instead of the surface...
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2010-03-15
Henri Verbeet
wined3d: Kill pbuffer offscreen rendering support.
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2010-02-05
Henri Verbeet
wined3d: Use the HDC from the acquired context to call...
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2010-02-05
Henri Verbeet
wined3d: Call SetDestWindowOverride() before acquiring...
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2010-01-28
Henri Verbeet
wined3d: Make sure all contexts are finished drawing...
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2010-01-20
Henri Verbeet
wined3d: Don't leak the context array in the swapchain_...
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2010-01-04
Henri Verbeet
wined3d: Handle source and destination rectangles in...
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2010-01-04
Henri Verbeet
wined3d: Add support for source and destination rectang...
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2009-12-28
Henri Verbeet
wined3d: Properly check for glBlitFramebuffer().
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2009-12-23
Henri Verbeet
wined3d: Focus the focus window.
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2009-12-23
Henri Verbeet
wined3d: Filter messages for the device's focus window...
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