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kernel32: Add some simple tests for GetVersionExA.
[wine]
/
dlls
/
wined3d
/
baseshader.c
2007-11-29
Stefan Dösinger
wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-21
Stefan Dösinger
wined3d: Move glsl shader destruction to the glsl shade...
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2007-11-20
Stefan Dösinger
wined3d: Free the shader function when freeing the...
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2007-11-20
Stefan Dösinger
wined3d: Move IUnknown functions to IWineD3DBaseShader.
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2007-11-14
Stefan Dösinger
wined3d: Hardcode local constants into the shader if...
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2007-11-08
Stefan Dösinger
wined3d: Relative addressing offsets are limited to...
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2007-11-07
Stefan Dösinger
wined3d: Implement the varying map.
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2007-10-22
Stefan Dösinger
wined3d: Care for the inverted y coords in dsy.
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2007-10-04
Stefan Dösinger
wined3d: Nested loop support.
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2007-10-03
Stefan Dösinger
wined3d: Reverse the position fixup if the pshader...
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2007-10-01
Stefan Dösinger
wined3d: Bem is an instruction and uses registers.
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2007-09-27
Stefan Dösinger
wined3d: Implement the nrm instruction in arb.
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2007-09-24
Stefan Dösinger
wined3d: Unify pixel format correction.
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2007-09-14
Stefan Dösinger
wined3d: The D3DSI_COISSUE flag changes the behavior...
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2007-09-14
Stefan Dösinger
wined3d: Pixel shader 1.x constants are clamped to...
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2007-09-12
Stefan Dösinger
wined3d: Implement texbeml.
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2007-05-04
H. Verbeet
wined3d: Handle the ps_3_0 vPos field.
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2007-04-13
Fabian Bieler
wined3d: Mark vertex shader 3.0 as foggy shaders if...
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2007-03-30
Felix Nawothnig
wined3d: Use GL_TEXTURE_2D for dummy textures.
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2007-03-29
Fabian Bieler
wined3d: Implement support for projective textures...
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2007-03-27
Stefan Dösinger
wined3d: Implement bem shader instruction.
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2007-03-17
Andrew Talbot
wined3d: Replace inline static with static inline.
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2007-02-15
Stefan Dösinger
wined3d: Load one bump mapping environment matrix into...
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2007-02-14
H. Verbeet
wined3d: Add WINED3DDECLUSAGE, use it.
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2007-02-12
Stefan Dösinger
wined3d: Make shader_cleanup more useful.
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2007-01-19
H. Verbeet
wined3d: Use %s in trace.
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2007-01-16
H. Verbeet
05/49: wined3d: Only add line numbers for new lines...
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2006-12-29
H. Verbeet
wined3d: Remove dead code in shader_get_registers_used().
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2006-12-28
H. Verbeet
wined3d: Create samplers for all 1.x instructions that...
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2006-12-14
Dmitry Timoshkov
wined3d: Make some data const.
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2006-11-28
H. Verbeet
wined3d: Move some code specific to the different shade...
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2006-11-27
Andrew Talbot
wined3d: Cast-qual warnings fix.
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2006-11-20
H. Verbeet
wined3d: Fix GL_ARB_texture_cube_map extension support.
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2006-10-13
Ivan Gyurdiev
wined3d: Add shader version/end masks to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DSI and other opcode masks to the WINED3...
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2006-10-10
H. Verbeet
wined3d: Improve shader_dump_decl_usage() TRACEs.
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP dest modifier related items into...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP source modifier-related items into...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP_REG structures into the WINED3D...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP DCL-related structures into WINED3D...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSPR structure into the WINED3D namespace.
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSIO structure into WINED3D namespace.
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2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-08-28
Stefan Dösinger
wined3d: Find the correct sampler type for < 2.0 pshaders.
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2006-07-29
Jason Green
wined3d: Skip processing of D3DSIO_PHASE instruction.
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2006-07-29
Jason Green
wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL).
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2006-07-18
Christian Costa
wined3d: Readd missing copyright to shaders files.
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2006-07-17
Jason Green
wined3d: Fix for vertex shaders.
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2006-07-11
Ivan Gyurdiev
wined3d: More flow control instructions.
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2006-07-11
Ivan Gyurdiev
wined3d: More flow control instructions
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2006-07-11
Ivan Gyurdiev
wined3d: Place immediate constants in the same array...
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2006-07-07
Ivan Gyurdiev
wined3d: Trace ABS/ABSNEG modifiers.
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2006-07-07
Ivan Gyurdiev
wined3d: Reverse semantics maps for shaders.
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2006-07-06
Ivan Gyurdiev
wined3d: Move register count pass to SetFunction.
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2006-07-06
Ivan Gyurdiev
wined3d: Rework shader mode selection.
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2006-07-03
Ivan Gyurdiev
wined3d: Fix faulty DCL trace.
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2006-07-03
Ivan Gyurdiev
wined3d: Use shader_get_regtype() in register counting...
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2006-06-29
Jason Green
wined3d: Fix a few GLSL shader instruction translations.
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2006-06-27
Jason Green
wined3d: Implement more GLSL instructions and a little...
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2006-06-20
Jason Green
wined3d: Move D3DSIO_DEF instruction for ARB shaders...
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2006-06-19
Jason Green
wined3d: Fix lookup for LOOP register.
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2006-06-19
Jason Green
wined3d: Add preliminary support for constant boolean...
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2006-06-15
Jason Green
wined3d: Implement more GLSL instructions.
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2006-06-13
Ivan Gyurdiev
wined3d: Mark instructions without a destination token.
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2006-06-13
Ivan Gyurdiev
wined3d: Keep pshader and vshader constants in GLSL...
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2006-06-13
Ivan Gyurdiev
wined3d: Improve Sampler support on 2.0 and 3.0 shaders.
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2006-06-13
Ivan Gyurdiev
wined3d: Add support for shader model 3.0 I/O registers.
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2006-06-13
Ivan Gyurdiev
wined3d: Register map cleanups.
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2006-06-13
Ivan Gyurdiev
wined3d: Share trace pass
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2006-06-13
Ivan Gyurdiev
wined3d: Rework dcl processing.
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2006-06-13
Ivan Gyurdiev
wined3d: The namedArrays code path is dead (always...
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2006-06-10
Jason Green
wined3d: Fix regression from register maps switch for...
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2006-06-09
Jason Green
wined3d: Added more declarations to GLSL.
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2006-06-09
Jason Green
wined3d: Unified float constant register mapping betwee...
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2006-06-09
Jason Green
wined3d: Add the bulk of the GLSL string generation...
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2006-06-07
Ivan Gyurdiev
wined3d: Fix NULL dereference in generator function.
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2006-06-06
Ivan Gyurdiev
wined3d: Trace improvements.
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2006-05-27
Jason Green
wined3d: Add ability to generate GLSL shader objects...
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2006-05-24
Jason Green
wined3d: Replaced USING_GLSL define with a new wined3d_...
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2006-05-24
Jason Green
wined3d: Add function to print the infolog of a GLSL...
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-22
Ivan Gyurdiev
wined3d: Clean up register use maps.
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2006-05-20
Jason Green
wined3d: Simplify generate_base_shader() when checking...
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2006-05-20
Jason Green
wined3d: Move PARAM C[] program.env[] into baseshader...
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2006-05-18
Ivan Gyurdiev
wined3d: Take predication tokens into account.
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2006-05-18
Ivan Gyurdiev
wined3d: Parameter trace corrections.
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2006-05-17
Ivan Gyurdiev
wined3d: Modify shader_dump_param() to take into accoun...
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2006-05-17
Ivan Gyurdiev
wined3d: Use shader_get_param() in trace pass, reg...
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2006-05-17
Ivan Gyurdiev
wined3d: Add shader_get_param() fn, which processes...
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2006-05-17
Ivan Gyurdiev
wined3d: Do not rely on num_params to skip unhandled...
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2006-05-17
Ivan Gyurdiev
wined3d: Allow multiple output modifiers.
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2006-05-15
Ivan Gyurdiev
wined3d: Shaders: share dump_param function, version...
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2006-05-15
Francois Gouget
Various trace fixes.
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2006-05-11
Ivan Gyurdiev
wined3d: Share shader_dump_ins_modifiers().
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2006-05-10
Jason Green
wined3d: Further split GLSL & ARB_v/f_program generatio...
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2006-05-10
Jason Green
wined3d: Created generate_base_shader which will be...
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2006-05-10
Jason Green
wined3d: Place # of textures, addresses, & temps used...
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2006-05-10
Jason Green
wined3d: Move program_dump_decl_usage into baseshader.
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2006-05-10
Ivan Gyurdiev
wined3d: Merge register counting pass.
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