kernel32: Add some simple tests for GetVersionExA.
[wine] / dlls / wined3d / baseshader.c
2007-11-29  Stefan Dösingerwined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-21  Stefan Dösingerwined3d: Move glsl shader destruction to the glsl shade...
2007-11-20  Stefan Dösingerwined3d: Free the shader function when freeing the...
2007-11-20  Stefan Dösingerwined3d: Move IUnknown functions to IWineD3DBaseShader.
2007-11-14  Stefan Dösingerwined3d: Hardcode local constants into the shader if...
2007-11-08  Stefan Dösingerwined3d: Relative addressing offsets are limited to...
2007-11-07  Stefan Dösingerwined3d: Implement the varying map.
2007-10-22  Stefan Dösingerwined3d: Care for the inverted y coords in dsy.
2007-10-04  Stefan Dösingerwined3d: Nested loop support.
2007-10-03  Stefan Dösingerwined3d: Reverse the position fixup if the pshader...
2007-10-01  Stefan Dösingerwined3d: Bem is an instruction and uses registers.
2007-09-27  Stefan Dösingerwined3d: Implement the nrm instruction in arb.
2007-09-24  Stefan Dösingerwined3d: Unify pixel format correction.
2007-09-14  Stefan Dösingerwined3d: The D3DSI_COISSUE flag changes the behavior...
2007-09-14  Stefan Dösingerwined3d: Pixel shader 1.x constants are clamped to...
2007-09-12  Stefan Dösingerwined3d: Implement texbeml.
2007-05-04  H. Verbeetwined3d: Handle the ps_3_0 vPos field.
2007-04-13  Fabian Bielerwined3d: Mark vertex shader 3.0 as foggy shaders if...
2007-03-30  Felix Nawothnigwined3d: Use GL_TEXTURE_2D for dummy textures.
2007-03-29  Fabian Bielerwined3d: Implement support for projective textures...
2007-03-27  Stefan Dösingerwined3d: Implement bem shader instruction.
2007-03-17  Andrew Talbotwined3d: Replace inline static with static inline.
2007-02-15  Stefan Dösingerwined3d: Load one bump mapping environment matrix into...
2007-02-14  H. Verbeetwined3d: Add WINED3DDECLUSAGE, use it.
2007-02-12  Stefan Dösingerwined3d: Make shader_cleanup more useful.
2007-01-19  H. Verbeetwined3d: Use %s in trace.
2007-01-16  H. Verbeet05/49: wined3d: Only add line numbers for new lines...
2006-12-29  H. Verbeetwined3d: Remove dead code in shader_get_registers_used().
2006-12-28  H. Verbeetwined3d: Create samplers for all 1.x instructions that...
2006-12-14  Dmitry Timoshkovwined3d: Make some data const.
2006-11-28  H. Verbeetwined3d: Move some code specific to the different shade...
2006-11-27  Andrew Talbotwined3d: Cast-qual warnings fix.
2006-11-20  H. Verbeetwined3d: Fix GL_ARB_texture_cube_map extension support.
2006-10-13  Ivan Gyurdievwined3d: Add shader version/end masks to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DSI and other opcode masks to the WINED3...
2006-10-10  H. Verbeetwined3d: Improve shader_dump_decl_usage() TRACEs.
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP dest modifier related items into...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP source modifier-related items into...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP_REG structures into the WINED3D...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP DCL-related structures into WINED3D...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSPR structure into the WINED3D namespace.
2006-10-10  Ivan Gyurdievwined3d: Move D3DSIO structure into WINED3D namespace.
2006-10-02  Ivan Gyurdievwined3d: Win64 printf fixes.
2006-08-28  Stefan Dösingerwined3d: Find the correct sampler type for < 2.0 pshaders.
2006-07-29  Jason Greenwined3d: Skip processing of D3DSIO_PHASE instruction.
2006-07-29  Jason Greenwined3d: Declare a 1D sampler for TEXDP3TEX (GLSL).
2006-07-18  Christian Costawined3d: Readd missing copyright to shaders files.
2006-07-17  Jason Greenwined3d: Fix for vertex shaders.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions
2006-07-11  Ivan Gyurdievwined3d: Place immediate constants in the same array...
2006-07-07  Ivan Gyurdievwined3d: Trace ABS/ABSNEG modifiers.
2006-07-07  Ivan Gyurdievwined3d: Reverse semantics maps for shaders.
2006-07-06  Ivan Gyurdievwined3d: Move register count pass to SetFunction.
2006-07-06  Ivan Gyurdievwined3d: Rework shader mode selection.
2006-07-03  Ivan Gyurdievwined3d: Fix faulty DCL trace.
2006-07-03  Ivan Gyurdievwined3d: Use shader_get_regtype() in register counting...
2006-06-29  Jason Greenwined3d: Fix a few GLSL shader instruction translations.
2006-06-27  Jason Greenwined3d: Implement more GLSL instructions and a little...
2006-06-20  Jason Greenwined3d: Move D3DSIO_DEF instruction for ARB shaders...
2006-06-19  Jason Greenwined3d: Fix lookup for LOOP register.
2006-06-19  Jason Greenwined3d: Add preliminary support for constant boolean...
2006-06-15  Jason Greenwined3d: Implement more GLSL instructions.
2006-06-13  Ivan Gyurdievwined3d: Mark instructions without a destination token.
2006-06-13  Ivan Gyurdievwined3d: Keep pshader and vshader constants in GLSL...
2006-06-13  Ivan Gyurdievwined3d: Improve Sampler support on 2.0 and 3.0 shaders.
2006-06-13  Ivan Gyurdievwined3d: Add support for shader model 3.0 I/O registers.
2006-06-13  Ivan Gyurdievwined3d: Register map cleanups.
2006-06-13  Ivan Gyurdievwined3d: Share trace pass
2006-06-13  Ivan Gyurdievwined3d: Rework dcl processing.
2006-06-13  Ivan Gyurdievwined3d: The namedArrays code path is dead (always...
2006-06-10  Jason Greenwined3d: Fix regression from register maps switch for...
2006-06-09  Jason Greenwined3d: Added more declarations to GLSL.
2006-06-09  Jason Greenwined3d: Unified float constant register mapping betwee...
2006-06-09  Jason Greenwined3d: Add the bulk of the GLSL string generation...
2006-06-07  Ivan Gyurdievwined3d: Fix NULL dereference in generator function.
2006-06-06  Ivan Gyurdievwined3d: Trace improvements.
2006-05-27  Jason Greenwined3d: Add ability to generate GLSL shader objects...
2006-05-24  Jason Greenwined3d: Replaced USING_GLSL define with a new wined3d_...
2006-05-24  Jason Greenwined3d: Add function to print the infolog of a GLSL...
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Ivan Gyurdievwined3d: Clean up register use maps.
2006-05-20  Jason Greenwined3d: Simplify generate_base_shader() when checking...
2006-05-20  Jason Greenwined3d: Move PARAM C[] program.env[] into baseshader...
2006-05-18  Ivan Gyurdievwined3d: Take predication tokens into account.
2006-05-18  Ivan Gyurdievwined3d: Parameter trace corrections.
2006-05-17  Ivan Gyurdievwined3d: Modify shader_dump_param() to take into accoun...
2006-05-17  Ivan Gyurdievwined3d: Use shader_get_param() in trace pass, reg...
2006-05-17  Ivan Gyurdievwined3d: Add shader_get_param() fn, which processes...
2006-05-17  Ivan Gyurdievwined3d: Do not rely on num_params to skip unhandled...
2006-05-17  Ivan Gyurdievwined3d: Allow multiple output modifiers.
2006-05-15  Ivan Gyurdievwined3d: Shaders: share dump_param function, version...
2006-05-15  Francois GougetVarious trace fixes.
2006-05-11  Ivan Gyurdievwined3d: Share shader_dump_ins_modifiers().
2006-05-10  Jason Greenwined3d: Further split GLSL & ARB_v/f_program generatio...
2006-05-10  Jason Greenwined3d: Created generate_base_shader which will be...
2006-05-10  Jason Greenwined3d: Place # of textures, addresses, & temps used...
2006-05-10  Jason Greenwined3d: Move program_dump_decl_usage into baseshader.
2006-05-10  Ivan Gyurdievwined3d: Merge register counting pass.
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