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makefiles: Recurse into all directories for install-lib and install-dev too.
[wine]
/
dlls
/
wined3d
/
device.c
2008-08-22
David Adam
ddraw: Only ddraw checks wether one can give a null...
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2008-08-22
Roderick Colenbrander
wined3d: Fix window rewrite regression.
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2008-08-22
H. Verbeet
wined3d: Track FBOs per-context.
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2008-08-21
H. Verbeet
wined3d: Don't allocate This->draw_buffers in the error...
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2008-08-21
H. Verbeet
wined3d: Don't free backends if they're not created...
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2008-08-20
Stefan Dösinger
wined3d: Start a framework for color conversion shaders...
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2008-08-19
Stefan Dösinger
wined3d: Remove the ddraw_window device member.
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2008-08-19
Stefan Dösinger
wined3d: Remove the device-global fullscreen flag.
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2008-08-19
Stefan Dösinger
d3d: Remove IWineD3DDevice::SetHwnd.
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2008-08-19
Stefan Dösinger
wined3d: Support redirecting the primary context.
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2008-08-19
Stefan Dösinger
wined3d: Use a swapchain for GDI surfaces.
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2008-08-05
Stefan Dösinger
wined3d: Track overlay surfaces in the overlayed surface.
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2008-08-05
Stefan Dösinger
wined3d: Call glFlush outside the GL lock.
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2008-08-05
H. Verbeet
wined3d: Handle CTXUSAGE_BLIT with offscreen targets...
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2008-08-05
H. Verbeet
wined3d: Apply FBO state in ActivateContext().
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2008-08-05
H. Verbeet
wined3d: Mark STATE_SCISSORRECT dirty in color_fill_fbo().
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2008-08-04
H. Verbeet
wined3d: Use CTXUSAGE_RESOURCELOAD for ActivateContext...
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2008-08-04
Stefan Dösinger
wined3d: Beware of the frontbuffer coordinate system...
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2008-07-31
Stefan Dösinger
wined3d: GL_ARB_fragment_program ffp implementation.
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2008-07-30
Alexander Dorofeyev
wined3d: Add ActivateContext in color_fill_fbo.
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2008-07-24
Stefan Dösinger
wined3d: Support ATI's D3DFMT_ATI2N format.
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2008-07-22
Stefan Dösinger
wined3d: Fix a copy and paste bug.
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2008-07-18
Stefan Dösinger
wined3d: Use the nofilter mipmap lookup for np2 textures.
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2008-07-18
Stefan Dösinger
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-07-16
H. Verbeet
wined3d: Use rev_tex_unit_map instead of assuming there...
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2008-07-14
Stefan Dösinger
wined3d: Remove the atifs shader backend.
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2008-07-11
H. Verbeet
wined3d: Destroy the shader backend after the stateblock.
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2008-07-10
H. Verbeet
wined3d: Destroy depth_blt resources in the backend...
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2008-07-09
H. Verbeet
wined3d: Store the glsl program lookup table in the...
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2008-07-08
Stefan Dösinger
wined3d: Start the state splitup.
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2008-07-07
Stefan Dösinger
wined3d: Correct an off-by-one error in constant dirtif...
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2008-07-03
H. Verbeet
wined3d: Track depth stencil location per-surface.
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2008-07-03
H. Verbeet
wined3d: Use dst_fbo to do the depth blit.
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2008-07-03
H. Verbeet
wined3d: Make sure the FBO doesn't have any depth attac...
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2008-07-02
Stefan Dösinger
wined3d: Restore the gamma when destroying the swapchain.
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2008-07-02
Stefan Dösinger
wined3d: Delay render target activation.
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2008-07-02
Stefan Dösinger
wined3d: RENDERTARGET | AUTOGENMIPMAP are compatible.
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2008-07-02
H. Verbeet
wined3d: Extract an attach_depth_stencil_fbo() function.
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2008-07-02
H. Verbeet
wined3d: Get rid of a redundant local variable.
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2008-06-27
H. Verbeet
wined3d: Delete depth_blt_texture on IWineD3DDeviceImpl...
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2008-06-03
H. Verbeet
wined3d: Set the surface location to SFLAG_INSYSMEM...
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2008-05-06
Francois Gouget
Assorted spelling fixes.
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2008-04-30
Andrew Talbot
wined3d: Remove unused variables.
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2008-04-24
Stefan Dösinger
wined3d: Support framebuffer reading from texture_recta...
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2008-04-22
Austin English
Spelling fixes.
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2008-04-21
David Adam
wined3d: Fix a possible null dereference.
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2008-04-09
Chris Robinson
wined3d: Check for NULL vertex declarations.
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2008-04-09
Stefan Dösinger
wined3d: Disable MAG filters on formats that do not...
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2008-04-09
Stefan Dösinger
wined3d: Disable texture filtering on textures that...
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2008-04-09
Stefan Dösinger
wined3d: Make the min mip lookup type a texture property.
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2008-04-09
Stefan Dösinger
wined3d: Store the number of aux buffers in the context.
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2008-04-08
Stefan Dösinger
wined3d: Mark the SYSMEM copy outdated after releasing...
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2008-04-07
Rico Schüller
wined3d: Filter out invalid stuff in SetStreamSourceFreq().
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2008-04-07
Alexander Dorofeyev
wined3d: move ENTER_GL in IWineD3DDeviceImpl_Init3D.
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2008-04-07
Alexander Dorofeyev
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Re...
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2008-04-07
Alexander Dorofeyev
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Co...
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2008-04-07
Alexander Dorofeyev
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Un...
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2008-04-07
Francois Gouget
Assorted spelling fixes.
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2008-04-03
Alexander Dorofeyev
wined3d: Improve detection of device palette change.
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-04-01
Stefan Dösinger
wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_REND...
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2008-04-01
Stefan Dösinger
wined3d: Refuse 3D initialization without opengl.
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2008-03-27
Stefan Dösinger
wined3d: Free heapMemory, not allocatedMemory when...
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2008-03-27
Alexander Dorofeyev
wined3d: Make device palettes dynamically allocated.
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2008-03-25
Stefan Dösinger
wined3d: Alloc / free shader private data and blt stuff...
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2008-03-25
Stefan Dösinger
wined3d: Free shader private data on reset.
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2008-03-25
Stefan Dösinger
wined3d: Make the state table a property of the shader...
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2008-03-21
Andrew Talbot
wined3d: Assign to structs instead of using memcpy.
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2008-03-11
Stefan Dösinger
wined3d: Set the fullscreen flag before the display...
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2008-03-11
Stefan Dösinger
wined3d: Only restore the style and exStyle when it...
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2008-03-11
Stefan Dösinger
wined3d: Only adjust windows in fullscreen mode to...
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2008-03-04
Stefan Dösinger
wined3d: Implement a different constant dirtification...
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2008-03-03
Stefan Dösinger
wined3d: Give occlusion queries their own vtable.
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2008-03-03
Stefan Dösinger
wined3d: Subclass queries.
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2008-03-01
James Hawkins
janitorial: Remove links to any microsoft site.
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2008-02-26
Stefan Dösinger
wined3d: Move the dummy texture creation to the device.
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2008-02-26
Stefan Dösinger
wined3d: Move shader model private data into its own...
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2008-02-15
Rico Schüller
wined3d: Fix memcpy with wrong size parameter to simple...
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2008-02-07
Stefan Dösinger
wined3d: Restore the Window size on reset.
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2008-02-07
Stefan Dösinger
wined3d: Reject unsupported modes when restting the...
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2008-02-06
Stefan Dösinger
wined3d: Tear down the dummy textures before resetting.
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2008-02-06
Stefan Dösinger
wined3d: Restore the stateblock after Reset.
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2008-02-05
Stefan Dösinger
wined3d: Recreate the contexts on _Reset.
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2008-02-05
Stefan Dösinger
wined3d: Move vertex buffer vbo creation to PreLoad.
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2008-02-05
Stefan Dösinger
wined3d: Update the gl rectangle when adjusting surface...
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2008-02-05
Stefan Dösinger
wined3d: Make Clear aware of the depth stencil sharing.
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2008-02-05
Stefan Dösinger
wined3d: De-Statify depth blit opengl resources.
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2008-02-05
Stefan Dösinger
wined3d: Destroy FBOs and reset pointers on Reset.
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2008-02-05
Stefan Dösinger
wined3d: Update the auto depth stencil buffer size...
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2008-02-05
Stefan Dösinger
wined3d: Beware of texture_rectangle NP2 support in...
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2008-01-24
Alexandre Julliard
Avoid sizeof in traces.
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2008-01-24
Andrew Talbot
wined3d: Remove unneeded casts.
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2008-01-23
Francois Gouget
Assorted spelling fixes.
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2008-01-23
Roderick Colenbrander
wined3d: Don't use texture_rectangle for paletted textures.
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2008-01-22
Marcus Meissner
wined3d: Initialize swapchain.
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2008-01-18
Austin English
wined3d: Spelling fixes.
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2008-01-16
Marcus Meissner
wined3d: Check for overflows.
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2008-01-15
Allan Tong
wined3d: Set swapchain container before flagging front...
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2008-01-14
Stefan Dösinger
wined3d: Destroy opengl shaders on reset.
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2008-01-14
Stefan Dösinger
wined3d: Keep track of shaders.
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