wined3d: Update the overlay when the destination was drawn to.
[wine] / dlls / wined3d / state.c
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-08-05  Stefan Dösingerwined3d: Move the pshader fog update to the vertex...
2008-07-24  Stefan Dösingerwined3d: Honor the texcoordindex when setting the textu...
2008-07-22  Stefan Dösingerwined3d: Move set_tex_op(_nvrc) to their specific files.
2008-07-22  Stefan Dösingerwined3d: Whitespace fix.
2008-07-18  Stefan Dösingerwined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18  Stefan Dösingerwined3d: Move an VBO support check to the state template.
2008-07-18  Stefan Dösingerwined3d: Remove more dead code.
2008-07-18  Stefan Dösingerwined3d: Remove GL_EXT_vertex_weighting stubs.
2008-07-18  Stefan Dösingerwined3d: Move the vertexblend support check to the...
2008-07-18  Stefan Dösingerwined3d: Check for ATI_ENVMAP_BUMPMAP in the template.
2008-07-18  Stefan Dösingerwined3d: Only register the np2 texture fixup if needed.
2008-07-17  Stefan Dösingerwined3d: Test for multisampling in the template.
2008-07-17  Stefan Dösingerwined3d: Move the point sprite support test into the...
2008-07-17  Stefan Dösingerwined3d: Split the psizemax state handler.
2008-07-17  Stefan Dösingerwined3d: Split the psizemin handler.
2008-07-17  Stefan Dösingerwined3d: Move the range fog support test to the template.
2008-07-17  Stefan Dösingerwined3d: Move a few extension checks into the state...
2008-07-17  Stefan Dösingerwined3d: Add extension information to the states.
2008-07-17  H. Verbeetwined3d: Store the texture in a local variable in sampl...
2008-07-14  Stefan Dösingerwined3d: Remove some dead code.
2008-07-14  Stefan Dösingerwined3d: Give nv* fixed function stuff its own state...
2008-07-14  Stefan Dösingerwined3d: Move shader constant affecting states to the...
2008-07-14  Stefan Dösingerwined3d: WINED3DTSS_TEXCOORDINDEX belongs to the vertex...
2008-07-14  Stefan Dösingerwined3d: Give the nvts/nvrc code its own pipeline imple...
2008-07-14  Stefan Dösingerwined3d: Move fixed function texture dimension updates...
2008-07-14  Stefan Dösingerwined3d: NP2 coordinate adjustment is a vertex operation.
2008-07-14  Stefan Dösingerwined3d: Remove the atifs shader backend.
2008-07-11  Stefan Dösingerwined3d: Set ffp caps in the ffp backend, not the shade...
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
2008-07-11  Stefan Dösingerwined3d: Samplers -> misc states.
2008-07-11  Stefan DösingerWined3d: Move the last states.
2008-07-11  Stefan Dösingerwined3d: One more psize state.
2008-07-11  Stefan Dösingerwined3d: Point size vertex states.
2008-07-10  Stefan Dösingerwined3d: A few more junk misc states.
2008-07-10  Stefan Dösingerwined3d: A few more vertex states.
2008-07-10  Stefan Dösingerwined3d: WINED3DRS_SRGBWRITEENABLE->fragment.
2008-07-10  Stefan Dösingerwined3d: Wrapping states -> misc.
2008-07-10  Stefan Dösingerwined3d: texturefactor-> fragment states.
2008-07-10  Stefan Dösingerwined3d: Stencil states -> misc table.
2008-07-10  Stefan Dösingerwined3d: Move a few more odd states to the misc state...
2008-07-10  Stefan Dösingerwined3d: WINED3DRS_ZBIAS -> misc states.
2008-07-10  Stefan Dösingerwined3d: Move the bordercolor to the fragment states.
2008-07-10  Stefan Dösingerwined3d: Move more fog stuff to the vertex states.
2008-07-09  Stefan Dösingerwined3d: Move fog to the vertex states.
2008-07-09  Stefan Dösingerwined3d: Move a few more states to the misc states.
2008-07-09  Stefan Dösingerwined3d: WINED3DRS_LASTPIXEL -> misc states.
2008-07-09  Stefan Dösingerwined3d: Alpha states -> misc pipeline states.
2008-07-09  Stefan Dösingerwined3d: Move wrapu to the misc states.
2008-07-09  Stefan Dösingerwined3d: Move a few more states to the misc pipeline.
2008-07-09  Stefan Dösingerwined3d: Textureperspective->misc states.
2008-07-09  Stefan Dösingerwined3d: Move WINED3DRS_ANTIALIAS to the misc states.
2008-07-09  Stefan Dösingerwined3d: Move pixelshader application to the fragment...
2008-07-09  Stefan Dösingerwined3d: Initialize the state table before filling it.
2008-07-08  Stefan Dösingerwined3d: Move Fixed function pipeline states to the...
2008-07-08  Stefan Dösingerwined3d: Remove the state table from the shader backend.
2008-07-08  Stefan Dösingerwined3d: Create fragment processing state templates...
2008-07-08  Stefan Dösingerwined3d: Move texture transform flag stuff to the verte...
2008-07-08  Stefan Dösingerwined3d: Move transforms to the vertex code.
2008-07-08  Stefan Dösingerwined3d: indexbuffer -> misc.
2008-07-08  Stefan Dösingerwined3d: Move the viewport to the vertex and misc pipel...
2008-07-08  Stefan Dösingerwined3d: Move shader constants to the misc states.
2008-07-08  Stefan Dösingerwined3d: Move lights to the vertex pipeline states.
2008-07-08  Stefan Dösingerwined3d: Move the scissor rect to the misc states.
2008-07-08  Stefan Dösingerwined3d: Move clipplanes to vertex states.
2008-07-08  Stefan Dösingerwined3d: Move the frontfacing state to the misc state...
2008-07-08  Stefan Dösingerwined3d: Move material application to the vertex pipeline.
2008-07-08  Stefan Dösingerwined3d: Move stream source and vshader to misc and...
2008-07-08  Stefan Dösingerwined3d: Make the stream source application a regular...
2008-07-08  Stefan Dösingerwined3d: Implement the state merger and start to use it.
2008-07-08  Stefan Dösingerwined3d: Start the state splitup.
2008-05-07  Francois GougetAssorted spelling fixes.
2008-04-24  Stefan Dösingerwined3d: Fix the GL_ATI_separate_stencil codepath.
2008-04-24  Stefan Dösingerwined3d: Call activate_dimensions from the atifs code.
2008-04-22  Austin EnglishSpelling fixes.
2008-04-09  Stefan Dösingerd3d9: Some Windows drivers set undefined attributes...
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-04-02  Stefan Dösingerwined3d: Implement TSSARGTEMP with register combiners.
2008-03-31  Roderick Colenbranderwined3d: Fix a postpixelshader_blending bug.
2008-03-28  Roderick Colenbranderwined3d: Initial post pixelshader blending support...
2008-03-25  Stefan Dösingerwined3d: Fragment processing using GL_ATI_fragment_shader.
2008-03-25  Stefan Dösingerwined3d: Make the state table a property of the shader...
2008-03-24  Philip Nilssonwined3d: Initialize maxAttribs in case it isn't changed...
2008-03-05  Stefan Dösingerwined3d: Support shininess > 128 if opengl does.
2008-03-05  Stefan Dösingerwined3d: Support more than one texbem instruction per...
2008-03-01  James Hawkinsjanitorial: Remove links to any microsoft site.
2008-02-18  Roderick Colenbranderwined3d: Add separate alpha blend support.
2008-02-18  Stefan Dösingerwined3d: Add a test for fixed function bump mapping.
2008-01-24  Andrew Talbotwined3d: Remove unneeded casts.
2008-01-23  Francois GougetAssorted spelling fixes.
2008-01-22  Alexander Dorofeyevwined3d: Change colorkey fixup for stage 0 alphaop...
2008-01-18  Austin Englishwined3d: Spelling fixes.
2008-01-14  Roderick Colenbranderwined3d: Fix glBlendColorEXT for use on RivaTNT.
2007-12-27  Stefan Dösingerwined3d: Combine two glScalef calls into one.
2007-12-27  Stefan Dösingerwined3d: Get rid of the invymat.
2007-12-27  Alexander Dorofeyevwined3d: Also update alpha test when stage texture...
2007-12-21  Stefan Dösingerwined3d: Implement and test vertex fixups with per...
2007-12-21  Stefan Dösingerwined3d: Implement half float vertex buffer conversion.
2007-12-20  Stefan Dösingerwined3d: Fixed function vertex attribute types are...
2007-12-20  Stefan Dösingerwined3d: Store if half float conversion is needed in...
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