d3d: Make sure vertexbuffer lock doesn't return a NULL pointer.
[wine] / dlls / wined3d / wined3d_private.h
2010-02-05  Henri Verbeetwined3d: Get rid of the now redundant max_ffp_texture_s...
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-04  Henri Verbeetwined3d: Do not preload surfaces when attaching them...
2010-02-03  Henri Verbeetwined3d: Update the stream info before applying states.
2010-02-03  Henri Verbeetwined3d: Preload textures before applying states.
2010-02-03  Henri Verbeetwined3d: Select the blitter during adapter initialization.
2010-02-02  Henri Verbeetwined3d: Select the shader backend during adapter initi...
2010-02-02  Henri Verbeetwined3d: Select the fragment pipeline during adapter...
2010-01-29  Henri Verbeetwined3d: Add a debug function for state names.
2010-01-26  Henri Verbeetwined3d: Add an ARB_sync implementation of event queries.
2010-01-25  Henri Verbeetwined3d: Store a pointer to the GL info in the shader...
2010-01-18  Henri Verbeetwined3d: Merge baseshader.c into shader.c.
2010-01-18  Henri Verbeetwined3d: Add a separate function for query initialization.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 cut opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 lt opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 iadd opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 emit opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 ige opcode.
2010-01-04  Stefan Dösingerwined3d: Implement subrange flushing with GL_APPLE_flus...
2010-01-04  Stefan Dösingerwined3d: Track separate dirty ranges in buffers.
2010-01-04  Henri Verbeetwined3d: Add a geometry shader object.
2010-01-04  Henri Verbeetwined3d: Move "wrap_lookup" to struct wined3d_gl_info.
2010-01-04  William Waghornwined3d: Added NVidia GT240 detection.
2009-12-31  Aaron Brazenerwined3d: Added further Nvidia Geforce 8xxx detection.
2009-12-31  Henri Verbeetwined3d: Move shader input/output signatures to IWineD3...
2009-12-31  Henri Verbeetwined3d: Always handle WINED3DSPR_INPUT registers as...
2009-12-30  Henri Verbeetwined3d: Use the element size to create "isStateDirty...
2009-12-29  Aaron Brazenerwined3d: Added ATI Radeon HD 5xxx detection.
2009-12-29  Stefan Dösingerwined3d: Drop the VBO if too many full buffer conversio...
2009-12-29  Stefan Dösingerwined3d: Rename conversion_count to something more...
2009-12-23  Henri Verbeetwined3d: Use proper enum elements for FOURCC formats.
2009-12-23  Henri Verbeetwined3d: Filter messages for the device's focus window...
2009-12-16  Henri Verbeetwined3d: Get rid of the "swapchain" parameter to surfac...
2009-12-15  Henri Verbeetwined3d: Filter window messages generated by switching...
2009-12-15  Henri Verbeetwined3d: Send window messages through the swapchain...
2009-12-11  Henri Verbeetwined3d: Move IWineD3DDeviceImpl_RestoreWindow() to...
2009-12-11  Henri Verbeetwined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow...
2009-12-11  Henri Verbeetwined3d: Add a separate function for swapchain initiali...
2009-12-11  Henri Verbeetwined3d: Properly invalidate the context's draw buffer...
2009-12-10  Henri Verbeetwined3d: Support more formats for display mode enumeration.
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-09  Henri Verbeetwined3d: Remove unused GetDevice() implementations.
2009-12-08  Henri Verbeetwined3d: Rename the "wineD3D" device field to "wined3d".
2009-12-08  Henri Verbeetwined3d: Remove the redundant "adapterNo" field from...
2009-12-08  Henri Verbeetwined3d: Rename the wined3d_adapter "num" field to...
2009-12-07  Stefan Dösingerwined3d: Infrastructure to render swapchains to a FBO.
2009-12-07  Stefan Dösingerwined3d: A function for checking if a surface is offscreen.
2009-12-07  Stefan Dösingerwined3d: Add a function for initializing surface sysmem.
2009-12-04  Henri Verbeetwined3d: The stateblock doesn't really need a parent.
2009-12-02  Henri Verbeetd3d9: Implement IDirect3D9Ex::GetAdapterLUID().
2009-11-18  Henri Verbeetwined3d: Remove the effetively unused "state" field...
2009-11-18  Henri Verbeetwined3d: Add a separate function for device initialization.
2009-11-18  Henri Verbeetwined3d: Move the various backend selection utility...
2009-11-12  Stefan Dösingerwined3d: Create clip coords only if they are used.
2009-10-29  Henri Verbeetwined3d: directly pass gl_info to stream_info_element_f...
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-28  Henri Verbeetwined3d: Rename DestroyContext() to context_destroy().
2009-10-28  Henri Verbeetwined3d: Restore the thread's GL context on context_rel...
2009-10-28  Henri Verbeetwined3d: Call context_release() for wined3d contexts...
2009-10-28  Henri Verbeetwined3d: Keep better track of where we're using wined3d...
2009-10-27  Henri Verbeetwined3d: Store PCI IDs in wined3d_driver_info instead...
2009-10-26  Henri Verbeetwined3d: Add a separate structure for driver info.
2009-10-23  Henri Verbeetwined3d: Replace the "stateLookup" tables with a single...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-10-21  Henri Verbeetwined3d: Rename WineD3DAdapter to wined3d_adapter.
2009-10-20  Henri Verbeetwined3d: Destroy FBO entries from the context that...
2009-10-20  Henri Verbeetwined3d: Validate the D3D context in FindContext().
2009-10-20  Henri Verbeetwined3d: Get rid of the useless "isPBuffer" bitfield...
2009-10-14  Henri Verbeetwined3d: Merge some bitfields in struct SAVEDSTATES.
2009-10-14  Henri Verbeetwined3d: Remove the useless "changed" and "enabledChang...
2009-10-14  Henri Verbeetwined3d: Rename PLIGHTINFOEL to something less awful.
2009-10-12  Jeff Zaroykowined3d: Fix prototype for set_texture_matrix.
2009-10-06  Henri Verbeetwined3d: Remove some unused code.
2009-10-06  Henri Verbeetwined3d: Move the SM1 opcode enum to shader_sm1.c.
2009-10-02  Henri Verbeetwined3d: Move the pixel/vertex states arrays to statebl...
2009-10-02  Henri Verbeetwined3d: Fix the values of NUM_SAVEDPIXELSTATES_T and...
2009-09-30  Henri Verbeetwined3d: Add a separate function for initializing the...
2009-09-29  Henri Verbeetwined3d: Add a separate function for state block initia...
2009-09-29  Henri Verbeetwined3d: Fix a typo.
2009-09-28  Stefan Dösingerwined3d: Test if result.clip[] works correctly.
2009-09-25  Henri Verbeetwined3d: Move common shader fields to IWineD3DBaseShade...
2009-09-24  Henri Verbeetwined3d: Don't free D3D pixel shaders until the wined3d...
2009-09-24  Henri Verbeetwined3d: Add a separate function for pixel shader initi...
2009-09-24  Henri Verbeetwined3d: Don't free D3D vertex shaders until the wined3...
2009-09-24  Henri Verbeetwined3d: Add a separate function for vertex shader...
2009-09-24  Henri Verbeetwined3d: Remove unused IWineD3DVertexShaderImpl fields.
2009-09-23  Stefan Dösingerwined3d: Track GL texture states in a separate structure.
2009-09-23  Henri Verbeetwined3d: Don't free D3D vertex declarations until the...
2009-09-22  Henri Verbeetwined3d: Cleanup vertex declaration initialization.
2009-09-18  Henri Verbeetwined3d: Move "parent_ops" to IWineD3DResourceClass.
2009-09-18  Henri Verbeetwined3d: Don't free D3D buffers until the wined3d buffe...
2009-09-18  Henri Verbeetwined3d: Add a separate function for buffer initialization.
2009-09-18  Henri Verbeetwined3d: Don't free D3D textures until the wined3d...
2009-09-17  Henri Verbeetwined3d: Don't free D3D cube textures until the wined3d...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volume textures until the wined...
2009-09-16  Henri Verbeetwined3d: Move vtable initialization to the texture...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volumes until the wined3d volum...
2009-09-16  Henri Verbeetwined3d: Add a separate function for volume initialization.
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
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