wined3d: Recognize Evergreen in select_card_ati_mesa().
[wine] / dlls / wined3d / swapchain.c
2010-11-08  Henri Verbeetddraw: Setup the device window in SetCooperativeLevel().
2010-11-08  Henri Verbeetwined3d: Move the fullscreen window setup / restore...
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against FALSE.
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-09-08  Henri Verbeetwined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_fram...
2010-09-03  Henri Verbeetwined3d: Explicitly document some more consequences...
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-08-31  Henri Verbeetwined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-31  Henri Verbeetwined3d: Implicit depth/stencil surfaces don't have...
2010-08-26  Henri Verbeetwined3d: Rename the "format" field in wined3d_format_de...
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-23  Henri Verbeetwined3d: Make some lookup tables const.
2010-08-17  Henri Verbeetwined3d: Get rid of the now redundant SFLAG_SWAPCHAIN...
2010-08-17  Henri Verbeetwined3d: Also store the subresource container type.
2010-08-17  Henri Verbeetwined3d: Remove SetContainer() from the public IWineD3D...
2010-07-26  Matteo Bruniwined3d: Setup target if offscreen rendering setting...
2010-07-26  Henri Verbeetwined3d: Do RGB <=> sRGB transfers using FBO blits.
2010-07-22  Henri Verbeetwined3d: Framebuffer blits are affected by the color...
2010-07-22  Henri Verbeetwined3d: Remove LoadLocation() from the public wined3d...
2010-07-22  Henri Verbeetwined3d: Remove ModifyLocation() from the public wined3...
2010-06-01  Henri Verbeetwined3d: Get rid of some dead code.
2010-05-31  Dan Kegelwined3d: Fix size of buffer in swapchain_create_context...
2010-05-25  Henri Verbeetwined3d: Get rid of GLINFO_LOCATION.
2010-05-24  Henri Verbeetwined3d: Set the swapchain.c GLINFO_LOCATION to *gl_info.
2010-05-18  Henri Verbeetwined3d: Correctly translate between coordinate systems...
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in swapchain_blit().
2010-05-04  Stefan Dösingerwined3d: Fall back to other depth stencil formats if...
2010-05-04  Henri Verbeetwined3d: Separate context acquisition and state applica...
2010-04-29  Henri Verbeetwined3d: Avoid some needless depth buffer copies.
2010-04-27  Henri Verbeetwined3d: Store back buffer surfaces as IWineD3DSurfaceI...
2010-04-27  Henri Verbeetwined3d: Store the front buffer surface as an IWineD3DS...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Store the current render target as an IWineD3D...
2010-04-21  Henri Verbeetwined3d: Avoid some unnecessary invalidations of the...
2010-04-20  Henri Verbeetwined3d: Store the depth/stencil surface as an IWineD3D...
2010-04-20  Henri Verbeetwined3d: Store the auto depth/stencil surface as an...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Get rid of glRect from IWineD3DSurfaceImpl.
2010-04-06  Roderick Colenbranderwined3d: Move palette uploading code over to arbfp...
2010-03-31  Stefan Dösingerwined3d: Use FBOs when the onscreen depth stencil forma...
2010-03-31  Stefan Dösingerwined3d: Control the onscreen depth stencil format...
2010-03-19  Henri Verbeetwined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-18  Henri Verbeetwined3d: Avoid some common invalid context accesses.
2010-03-17  Henri Verbeetwined3d: Don't use framebuffer blit for backbuffer...
2010-03-17  Henri Verbeetwined3d: Don't use filtering on textures that need...
2010-03-17  Henri Verbeetwined3d: Use "gl_filter" in the non-FBO path of swapcha...
2010-03-16  Henri Verbeetwined3d: Implement SetDestWindowOverride() by simply...
2010-03-16  Henri Verbeetwined3d: Store the device window in the swapchain.
2010-03-16  Henri Verbeetwined3d: Store the swapchain instead of the surface...
2010-03-15  Henri Verbeetwined3d: Kill pbuffer offscreen rendering support.
2010-02-05  Henri Verbeetwined3d: Use the HDC from the acquired context to call...
2010-02-05  Henri Verbeetwined3d: Call SetDestWindowOverride() before acquiring...
2010-01-28  Henri Verbeetwined3d: Make sure all contexts are finished drawing...
2010-01-20  Henri Verbeetwined3d: Don't leak the context array in the swapchain_...
2010-01-04  Henri Verbeetwined3d: Handle source and destination rectangles in...
2010-01-04  Henri Verbeetwined3d: Add support for source and destination rectang...
2009-12-28  Henri Verbeetwined3d: Properly check for glBlitFramebuffer().
2009-12-23  Henri Verbeetwined3d: Focus the focus window.
2009-12-23  Henri Verbeetwined3d: Filter messages for the device's focus window...
2009-12-16  Stefan Dösingerwined3d: Don't render single buffered swapchains to...
2009-12-16  Henri Verbeetwined3d: Mark the draw buffer as dirty in context_create().
2009-12-15  Stefan Dösingerwined3d: Frontbuffers are onscreen.
2009-12-15  Henri Verbeetwined3d: Filter window messages generated by switching...
2009-12-15  Henri Verbeetwined3d: Send window messages through the swapchain...
2009-12-14  Henri Verbeetwined3d: Let the context handle the draw buffer in...
2009-12-11  Henri Verbeetwined3d: Move IWineD3DDeviceImpl_RestoreWindow() to...
2009-12-11  Henri Verbeetwined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow...
2009-12-11  Henri Verbeetwined3d: Add a separate function for swapchain initiali...
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-07  Stefan Dösingerwined3d: Render to a FBO if the window size is changed.
2009-12-07  Stefan Dösingerwined3d: Infrastructure to render swapchains to a FBO.
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-28  Henri Verbeetwined3d: Rename DestroyContext() to context_destroy().
2009-10-28  Henri Verbeetwined3d: Call context_release() for wined3d contexts...
2009-10-28  Henri Verbeetwined3d: Keep better track of where we're using wined3d...
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-08-12  Henri Verbeetwined3d: Fix swapchain draw buffer cleanup.
2009-08-05  Henri Verbeetwined3d: WINED3DTEXF_NONE only makes sense as a mip...
2009-08-03  Henri Verbeetwined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03  Henri Verbeetwined3d: Use the context's current render target the...
2009-07-24  Henri Verbeetwined3d: Explicitly pass the context to get_drawable_si...
2009-07-23  Henri Verbeetwined3d: Remove some unnecessary code.
2009-07-10  Henri Verbeetwined3d: Get rid of struct glDescriptor.
2009-07-08  Henri Verbeetwined3d: Avoid destroying the currently active context...
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-03-13  Henri Verbeetwined3d: Remove the format field from IWineD3DResourceC...
2008-12-02  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-12-01  Marcus Meissnerwined3d: Output the rectangles in the debug message.
2008-11-03  Stefan Dösingerd3d: Do not restore the display mode in ddraw.
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-09-23  Henri Verbeetwined3d: Skip copying the depth stencil if it's discarded.
2008-08-19  Stefan Dösingerwined3d: Add a swapchain method to set the dest override.
2008-08-19  Stefan Dösingerwined3d: Support redirecting the primary context.
2008-08-19  Stefan Dösingerwined3d: Move some swapchain code into a base class.
2008-08-05  Stefan Dösingerwined3d: Update the surface locations in Present.
2008-08-05  Stefan Dösingerwined3d: Implement overlay flipping.
2008-07-02  Stefan Dösingerwined3d: Restore the gamma when destroying the swapchain.
2008-05-07  Francois GougetAssorted spelling fixes.
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