wined3d: Tidy up pshader_hw_cnd.
[wine] / dlls / wined3d / ati_fragment_shader.c
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to fragment_pipeline...
2009-03-09  Henri Verbeetwined3d: Don't compare texUnitMap entries to -1.
2009-02-24  Stefan Dösingerwined3d: Properly update last_was_pshader.
2009-02-03  Michael Stefaniucwined3d: Remove superfluous pointer casts.
2009-01-12  Stefan Dösingerwined3d: Split the remains of state_fog.
2009-01-12  Stefan Dösingerwined3d: Move fogdensity and fogcolor to the fragment...
2009-01-06  Henri Verbeetwined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-15  Stefan Dösingerwined3d: Give ATIFS a pixel shader handler.
2008-12-11  Stefan DösingerWineD3D: Abstract some ATIfs op debug TRACEs.
2008-12-10  Henri Verbeetwined3d: Rename texture_stage_op.color_correction to...
2008-12-10  Henri Verbeetwined3d: Use the actual fixup for the stage in gen_ati_...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-11-28  Henri Verbeetwined3d: Const correctness fixes for ati_fragment_shader.c.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for arb_program_shader.c.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for utils.c.
2008-11-20  Stefan Dösingerwined3d: Rename the fragment ffp desc structures.
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-10-09  Henri Verbeetwined3d: Make sure some variables are always initialized.
2008-08-29  Henri Verbeetwined3d: Remove useless hash_table_t typedef.
2008-08-28  Stefan Dösingerwined3d: Handle projected textures properly in arbfp...
2008-08-28  Stefan Dösingerwined3d: Handle projected+bump mapped textures in atifs.
2008-08-26  Stefan Dösingerwined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and...
2008-08-21  Stefan Dösingerd3d9: Test for fixed function value clamping.
2008-08-20  Stefan Dösingerwined3d: Fix the unused arg marker.
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-07-31  Stefan Dösingerwined3d: Use a hashmap to store the ffp shaders.
2008-07-31  Stefan Dösingerwined3d: Use C bitfields to compact the ffp description.
2008-07-28  Stefan Dösingerwined3d: Add fog and tex types to the ffp fragment...
2008-07-18  Stefan Dösingerwined3d: Correct the D3DTOP_LERP parameter order.
2008-07-18  Stefan Dösingerwined3d: Fix the MULTIPLYADD parameter orders in atifs.
2008-07-17  Stefan Dösingerwined3d: Add extension information to the states.
2008-07-14  Stefan Dösingerwined3d: Move fixed function texture dimension updates...
2008-07-14  Stefan Dösingerwined3d: Remove the atifs shader backend.
2008-07-11  Stefan Dösingerwined3d: Set ffp caps in the ffp backend, not the shade...
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
2008-07-10  H. Verbeetwined3d: Don't call shader_select() in depth_blt().
2008-07-10  H. Verbeetwined3d: Destroy depth_blt resources in the backend...
2008-07-08  Stefan Dösingerwined3d: Remove the state table from the shader backend.
2008-07-08  Stefan Dösingerwined3d: Remove the DLL load init function.
2008-07-08  Stefan Dösingerwined3d: Communicate the atifs functions via the fragme...
2008-07-08  Stefan Dösingerwined3d: Create fragment processing state templates...
2008-07-08  Stefan Dösingerwined3d: Start the state splitup.
2008-07-08  Stefan Dösingerwined3d: Remove an unneeded atifs hack.
2008-04-24  Stefan Dösingerwined3d: Remove an unused variable.
2008-04-24  Stefan Dösingerwined3d: Call activate_dimensions from the atifs code.
2008-04-24  Stefan Dösingerwined3d: Use the shader backend to enable / disable...
2008-04-22  Austin EnglishSpelling fixes.
2008-04-07  Francois GougetAssorted spelling fixes.
2008-04-02  Stefan Dösingerwined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_sh...
2008-04-02  Stefan Dösingerwined3d: Prepare the atifs shader generator for temp...
2008-03-28  Stefan Dösingerwined3d: Inherit from the proper state table in atifs.
2008-03-25  Stefan Dösingerwined3d: Implement env bump mapping in the atifs ffp...
2008-03-25  Stefan Dösingerwined3d: Fragment processing using GL_ATI_fragment_shader.