widl: Fix a couple of uninitialized variable compiler warnings.
[wine] / dlls / wined3d /
2008-07-03  Maarten Lankhorstwined3d: Fix a deadlock that may occur during initializ...
2008-07-03  H. Verbeetwined3d: Track depth stencil location per-surface.
2008-07-03  H. Verbeetwined3d: Use dst_fbo to do the depth blit.
2008-07-03  H. Verbeetwined3d: Make sure the FBO doesn't have any depth attac...
2008-07-02  Stefan Dösingerwined3d: Restore the gamma when destroying the swapchain.
2008-07-02  Stefan Dösingerwined3d: Delay render target activation.
2008-07-02  Stefan Dösingerwined3d: Use CTXUSAGE_RESOURCELOAD for fb->texture...
2008-07-02  Stefan Dösingerwined3d: Update the blit ortho on size changes.
2008-07-02  Stefan Dösingerwined3d: RENDERTARGET | AUTOGENMIPMAP are compatible.
2008-07-02  H. Verbeetwined3d: Extract an attach_depth_stencil_fbo() function.
2008-07-02  H. Verbeetwined3d: Get rid of a redundant local variable.
2008-07-01  H. Verbeetwined3d: Specify the GLSL language version our shaders...
2008-07-01  H. Verbeetwined3d: Use ModifyLocation() to force a reload on...
2008-06-30  H. Verbeetwined3d: Move setting a palette up a couple of lines...
2008-06-30  H. Verbeetwined3d: Invert "upsidedown" in fb_copy_to_texture_dire...
2008-06-27  H. Verbeetwined3d: Delete depth_blt_texture on IWineD3DDeviceImpl...
2008-06-27  H. Verbeetwined3d: Report WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLEN...
2008-06-26  Francois Gougetwined3d: Add a trailing '\n' to a couple of shader_addl...
2008-06-25  H. Verbeetwined3d: Explicitly enable depth buffer writing in...
2008-06-23  H. Verbeetwined3d: Half float formats need ARB_TEXTURE_FLOAT...
2008-06-23  H. Verbeetwined3d: Report post pixelshader blending on WINED3DFMT...
2008-06-23  Roderick Colenbranderwined3d: Update the Nvidia driver version to 173.41...
2008-06-20  H. Verbeetwined3d: Report WINED3DFMT_FLAG_FILTERING on WINED3DFMT...
2008-06-20  H. Verbeetwined3d: Handle depth formats like any other format...
2008-06-19  H. Verbeetwined3d: Use gl_Color and gl_SecondaryColor to support...
2008-06-19  H. Verbeetwined3d: Add support for ARB_color_buffer_float.
2008-06-18  Roderick Colenbranderwined3d: Add a Geforce9 driver version (right now garba...
2008-06-13  Stefan Dösingerwined3d: Only read back offscreen targets on a target...
2008-06-13  Stefan Dösingerwined3d: Do not PreLoad the new render target.
2008-06-13  Stefan Dösingerwined3d: Remove a broken AddDirtyRect call.
2008-06-09  Roderick Colenbranderwined3d: Update ATI GPUs.
2008-06-09  Roderick Colenbranderwined3d: Update nvidia GPUs.
2008-06-06  Stefan Dösingerwined3d: Avoid float->string conversion in arb shaders.
2008-06-03  Roderick Colenbranderwined3d: Add a WineD3D_ChoosePixelFormat line.
2008-06-03  Roderick Colenbranderwined3d: Add a registry key to allow/disallow multisamp...
2008-06-03  Stefan Dösingerwined3d: Hardcode local constants with glUniform4fvARB.
2008-06-03  Stefan Dösingerwined3d: Give local constants a shader type prefix.
2008-06-03  H. Verbeetwined3d: Set the surface location to SFLAG_INSYSMEM...
2008-06-03  H. Verbeetwined3d: Fix WINED3DTOP_MULTIPLYADD for ATI cards.
2008-05-27  H. Verbeetwined3d: Fix the nvrc implementation of WINED3DTOP_MULT...
2008-05-27  H. Verbeetwined3d: Add WINED3DTOP_ADDSIGNED2X to debug_d3dtop().
2008-05-22  Andrew Talbotwined3d: Remove unneeded "extern" from function definition.
2008-05-19  Roderick Colenbranderwined3d: Request a WGL depth stencil capable pixel...
2008-05-14  Alexander Dorofeyevwined3d: Only copy front buffer to screen in gdi Realiz...
2008-05-12  Alexander Dorofeyevwined3d: Activate context for the right target in surfa...
2008-05-12  Alexander Dorofeyevwined3d: glFlush when updating front buffer.
2008-05-12  Andrew Talbotwined3d: Remove test for value of unsigned variable...
2008-05-12  Ben Mayhewwined3d: Only display Missing vbo streams fixme once.
2008-05-09  Alexander Dorofeyevwined3d: Set alpha to index even when there is no palette.
2008-05-09  Alexander Dorofeyevwined3d: Use source colorkey when passed KEYSRC or...
2008-05-07  Francois GougetAssorted spelling fixes.
2008-05-06  Francois GougetAssorted spelling fixes.
2008-05-05  Roderick Colenbranderwined3d: Allow stencil support when it wasn't requested...
2008-05-05  Roderick Colenbranderwined3d: At the start of RemoveContextFromArray numCont...
2008-05-01  Roderick Colenbranderwined3d: We don't want double buffering in pbuffer...
2008-05-01  Roderick Colenbranderwined3d: In window mode (!pbuffer) we want both a windo...
2008-05-01  Roderick Colenbranderwined3d: Fix typo in pixel format trace.
2008-04-30  Alexandre Julliardmakefiles: List the static libraries as normal imports...
2008-04-30  Andrew Talbotwined3d: Remove unused variables.
2008-04-30  Roderick Colenbranderwined3d: Add multisampling support.
2008-04-29  Roderick Colenbranderwined3d: Fix a few small bugs in WineD3D_ChoosePixelFormat.
2008-04-28  Roderick Colenbranderwined3d: Also use WineD3D_ChoosePixelFormat for pbuffers.
2008-04-28  Roderick Colenbranderwined3d: Let WineD3D_ChoosePixelFormat operate on the...
2008-04-28  Roderick Colenbranderwined3d: Store more information about pixel formats...
2008-04-28  Roderick Colenbranderwined3d: Split WGL pixel format selection code off...
2008-04-24  Stefan Dösingerwined3d: Remove an unused variable.
2008-04-24  Stefan Dösingerwined3d: Fix DP2ADD in GLSL.
2008-04-24  Stefan Dösingerwined3d: Fix the GL_ATI_separate_stencil codepath.
2008-04-24  Stefan Dösingerwined3d: More fglrx spam.
2008-04-24  Roderick Colenbranderwgl: Add a wine specific WGL extension which allows...
2008-04-24  Stefan Dösingerwined3d: Call activate_dimensions from the atifs code.
2008-04-24  Stefan Dösingerd3d9: Add a test for NP2 stretchrect.
2008-04-24  Stefan Dösingerwined3d: Support framebuffer reading from texture_recta...
2008-04-24  Stefan Dösingerwined3d: Use the shader backend to enable / disable...
2008-04-23  Austin EnglishSpelling fixes.
2008-04-22  Austin EnglishSpelling fixes.
2008-04-21  David Adamwined3d: Fix a possible null dereference.
2008-04-21  Alexander Dorofeyevwined3d: Prevent console spamming in drawPrimitive.
2008-04-21  Alexander Dorofeyevwined3d: Add missing check for p8 primary in surface_do...
2008-04-21  Roderick Colenbranderwined3d: Add palette re-upload support for cards with...
2008-04-17  Marcus Meissnerwined3d: Handle out of array bounds state.
2008-04-14  Jörg Höhlewined3d: Fix missing break inside switch in SetAutoGenF...
2008-04-09  Chris Robinsonwined3d: Check for NULL vertex declarations.
2008-04-09  Stefan Dösingerd3d9: Some Windows drivers set undefined attributes...
2008-04-09  Stefan Dösingerwined3d: Disable blending when clearing.
2008-04-09  Stefan Dösingerwined3d: Disable MAG filters on formats that do not...
2008-04-09  Stefan Dösingerwined3d: Make the mag filter lookup a separate array.
2008-04-09  Stefan Dösingerwined3d: Disable texture filtering on textures that...
2008-04-09  Stefan Dösingerwined3d: Make the min mip lookup type a texture property.
2008-04-09  Stefan Dösingerwined3d: Report D3DUSAGE_QUERY_WRAPANDMIP support.
2008-04-09  Stefan Dösingerwined3d: Store the number of aux buffers in the context.
2008-04-08  Alexander Dorofeyevwined3d: Set isInDraw later in drawPrimitive.
2008-04-08  Stefan Dösingerwined3d: Mark the SYSMEM copy outdated after releasing...
2008-04-08  Stefan Dösingerwined3d: Put implicit surfaces into drawable on unload.
2008-04-07  Rico Schüllerwined3d: Improve drawStridedInstanced().
2008-04-07  Rico Schüllerwined3d: Filter out invalid stuff in SetStreamSourceFreq().
2008-04-07  Alexander Dorofeyevwined3d: Move PreLoad to avoid calling it with gl lock...
2008-04-07  Alexander Dorofeyevwined3d: Add device->isInDraw checks in LoadLocation.
2008-04-07  Alexander Dorofeyevwined3d: move ENTER_GL in IWineD3DDeviceImpl_Init3D.
2008-04-07  Alexander Dorofeyevwined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQuer...
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