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ntdll: Remove dead increments (clang).
[wine]
/
dlls
/
d3d8
/
device.c
2011-08-01
Frédéric Delanoy
dlls: Assorted spelling fixes.
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2011-07-29
Henri Verbeet
wined3d: wined3d_device_evict_managed_resources() doesn...
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2011-07-25
Henri Verbeet
wined3d: Unbind resources inside wined3d_device_reset().
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2011-07-25
Henri Verbeet
wined3d: Pass "reset_enum_callback" directly to wined3d...
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2011-07-08
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.
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2011-07-08
Michael Stefaniuc
d3d8: Use unsafe_impl_from_IDirect3DVertexBuffer8 for...
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2011-07-05
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DIndexBuffer8 iface.
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2011-07-05
Michael Stefaniuc
d3d8: Use unsafe_impl_from_IDirect3DIndexBuffer8 for...
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2011-07-05
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DSurface8 iface.
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2011-07-05
Michael Stefaniuc
d3d8: Use unsafe_impl_from_IDirect3DSurface8 for app...
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2011-07-05
Michael Stefaniuc
d3d8: Avoid an unsafe IDirect3DSurface8 to object cast.
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2011-07-05
Henri Verbeet
wined3d: Make D3DRS_ZBIAS work.
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2011-06-24
Henri Verbeet
wined3d: Explicitly set surface alignment in the client...
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2011-06-17
Stefan Dösinger
d3d8: Don't print the ResourceManagerDiscardBytes fixme...
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2011-06-06
Andrew Nguyen
d3d8: Increment the reference count of the IDirect3D8...
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2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
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2011-05-18
Stefan Dösinger
d3d8: Add a float to DWORD cast.
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2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
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2011-05-17
Henri Verbeet
wined3d: Remove state management methods from the IWine...
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-05-10
Stefan Dösinger
d3d8: Map ZBIAS values to a smaller depth range.
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2011-05-04
Henri Verbeet
d3d8: Check for D3DPOOL_DEFAULT resources before doing...
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2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
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2011-04-26
Stefan Dösinger
d3d8: Add more tests for NULL render targets.
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2011-04-26
Stefan Dösinger
d3d8: Don't reapply the old DS if SetDepthStencilSurfac...
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2011-04-22
Stefan Dösinger
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
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2011-04-15
Henri Verbeet
wined3d: Remove COM from the volume implementation.
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2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
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2011-04-13
Henri Verbeet
wined3d: Get rid of the swapchain destroy callback.
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2011-04-11
Henri Verbeet
d3d8: Get rid of the implicit swapchain refcounting...
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2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
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2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
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2011-03-17
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DVolumeTexture8 iface.
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2011-03-15
Michael Stefaniuc
d3d8: COM cleanup in shader.c.
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2011-03-14
Stefan Dösinger
d3d8: Disallow z buffers smaller than the color buffer.
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2011-03-11
Henri Verbeet
wined3d: Get rid of IWineD3DSurface::GetDesc().
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2011-03-09
Henri Verbeet
wined3d: Merge the various resource desc structures.
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2011-03-08
Henri Verbeet
wined3d: Don't require container parents for IWineD3DDe...
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2011-03-04
Henri Verbeet
wined3d: Remove COM from the buffer implementation.
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2011-02-03
Henri Verbeet
wined3d: Remove COM from the vertex declaration.
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2011-02-02
Henri Verbeet
wined3d: Remove COM from IWineD3D.
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2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DTexture8 iface.
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2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DCubeTexture8 iface.
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2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DSwapChain8 iface.
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2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DVolume8 iface.
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2011-01-31
Henri Verbeet
wined3d: Remove COM from the stateblock.
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2011-01-28
Michael Stefaniuc
d3d8: COM cleanup for the IWineD3DDeviceParent_iface.
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2011-01-28
Michael Stefaniuc
d3d8: Finish the COM cleanup of the IDirect3DDevice8...
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2011-01-28
Michael Stefaniuc
d3d8: Use impl_from_IDirect3DDevice8() instead of the...
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2011-01-26
Michael Stefaniuc
d3d8: Pass an object instead of an iface to an internal...
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2010-11-16
Henri Verbeet
d3d8: Fix some return values.
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2010-11-08
Henri Verbeet
ddraw: Setup the device window in SetCooperativeLevel().
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2010-10-25
David Adam
d3d8: ApplyStateBlock with a zero token returns D3D_OK.
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2010-09-14
Rico Schüller
wined3d: Add argument check for Type to Get/SetTextureS...
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2010-09-07
Henri Verbeet
wined3d: Getting the current pixel shader should never...
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2010-09-07
Henri Verbeet
wined3d: Getting the current vertex shader should never...
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-09-01
Henri Verbeet
wined3d: Devices don't need parents.
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2010-08-31
Henri Verbeet
wined3d: Implicit depth/stencil surfaces don't have...
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2010-08-31
Henri Verbeet
wined3d: Get rid of WINED3DRECT.
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2010-08-24
Austin English
d3d8/d3d9: Fix a compiler warning on non-i386/x86_64.
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-07-30
Henri Verbeet
wined3d: The stateblock doesn't have a parent.
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2010-05-26
Henri Verbeet
d3d8: Set the FPU control word on device creation.
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2010-04-09
Alexandre Julliard
d3d8: Avoid using a pointer difference in a trace.
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2010-03-18
Henri Verbeet
ddraw: Acquire/release the focus window from the correc...
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2009-12-21
Henri Verbeet
d3d8: Add a separate function for swapchain initialization.
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2009-12-03
Henri Verbeet
d3d8: Directly store a wined3d stateblock in the stateb...
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2009-12-01
Henri Verbeet
d3d8: Return D3DERR_INVALIDCALL when trying to delete...
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2009-11-18
Henri Verbeet
wined3d: Remove the effetively unused "state" field...
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2009-11-17
Henri Verbeet
d3d8: Move D3D8CB_DestroySwapChain() to device.c.
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2009-11-17
Henri Verbeet
d3d8: Add a separate function for device initialization.
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2009-11-03
Stefan Dösinger
d3d: Handle the pointsize_min default difference in...
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2009-11-03
Stefan Dösinger
wined3d: Add a parameter for SetRenderTarget viewport...
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2009-10-30
Henri Verbeet
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
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2009-10-19
Henri Verbeet
d3d8: Add traces.
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2009-10-16
Henri Verbeet
d3d8: Get rid of some unused variables in IDirect3DDevi...
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2009-10-14
Stefan Dösinger
d3d: Make EndScene calls hookable.
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-25
Henri Verbeet
d3d8: It's not an error to have a NULL texture bound...
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2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
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2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
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2009-09-24
Henri Verbeet
d3d8: Add a separate function for pixel shader initiali...
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2009-09-24
Henri Verbeet
d3d8: Add a separate function for vertex shader initial...
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2009-09-23
Henri Verbeet
d3d8: Add a separate function for vertex declaration...
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2009-09-23
Henri Verbeet
d3d8: Add a separate function for vertex declaration...
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2009-09-18
Henri Verbeet
d3d8: Add a separate function for vertex buffer initial...
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2009-09-18
Henri Verbeet
d3d8: Add a separate function for index buffer initiali...
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2009-09-17
Henri Verbeet
d3d8: Add a separate function for texture initialization.
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2009-09-17
Henri Verbeet
d3d8: Add a separate function for cube texture initiali...
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2009-09-16
Henri Verbeet
d3d8: Add a separate function for volume texture initia...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
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2009-09-16
Henri Verbeet
d3d8: Add a separate function for volume initialization.
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-09-15
Henri Verbeet
d3d8: Add a separate function for surface initialization.
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2009-09-11
Henri Verbeet
wined3d: Remove unused parameters to drawPrimitive().
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2009-08-31
Henri Verbeet
d3d8: Remove trailing spaces.
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2009-08-25
Henri Verbeet
d3d8: Use a wined3d cs for wined3d locking.
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