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wined3d: Get rid of the IWineD3DSurface typedefs.
[wine]
/
dlls
/
wined3d
/
arb_program_shader.c
2011-04-29
Henri Verbeet
wined3d: Get rid of the IWineD3DSurface typedefs.
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2011-04-28
Matteo Bruni
wined3d: Split pow instruction handling in the ARB...
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2011-04-28
Matteo Bruni
wined3d: Remove rcp special handling of 0 from the...
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2011-04-28
Matteo Bruni
wined3d: Add missing temporary variable declaration...
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2011-04-27
Henri Verbeet
wined3d: Rename "pCaps" to "caps".
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2011-04-15
Henri Verbeet
wined3d: Don't flush just because a swapchain has multi...
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2011-04-14
Henri Verbeet
wined3d: Get rid of the IWineD3DSwapChain typedefs.
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2011-04-06
Henri Verbeet
wined3d: Add depth fills to the blitter interface.
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2011-04-06
Henri Verbeet
wined3d: Make "blit_operation" naming a bit more consis...
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2011-04-04
Henri Verbeet
wined3d: Fix ARB_0001 with pixel shaders in arb_get_hel...
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2011-03-31
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseShader typedefs.
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2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
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2011-03-31
Henri Verbeet
wined3d: Get rid of IWineD3DBaseShaderClass.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShaderImpl.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShaderImpl.
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2011-03-29
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-28
Maarten Lankhorst
wined3d: Fix a clipping issue with D3DSPSM_SIGNNEG.
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2011-03-28
Roderick Colenbrander
wined3d: Check for ARB_fragment_program in arbfp_blit_s...
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2011-03-28
Marcus Meissner
wined3d: Mark up fallthrough breaks (Coverity).
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2011-03-28
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
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2011-03-09
Henri Verbeet
wined3d: Store all the resource desc information in...
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2011-02-15
Matteo Bruni
wined3d: Make clip planes independent from offscreen...
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2011-01-31
Henri Verbeet
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
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2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl array to pixel...
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2010-12-15
Henri Verbeet
wined3d: Store an IWineD3DBaseShaderImpl pointer in...
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2010-12-15
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-13
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-13
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-10
Henri Verbeet
wined3d: Explicitly pass gl_info to unset_shader().
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2010-12-10
Henri Verbeet
wined3d: Explicitly pass blit_priv and gl_info to set_s...
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2010-12-10
Henri Verbeet
wined3d: Explicitly pass blit_priv and gl_info to gen_p...
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2010-12-10
Henri Verbeet
wined3d: Explicitly pass blit_priv and gl_info to gen_y...
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2010-12-09
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
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2010-12-09
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
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2010-12-08
Henri Verbeet
wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3...
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2010-12-07
Henri Verbeet
wined3d: Explicitly pass gl_info to shader_arb_generate...
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2010-12-07
Henri Verbeet
wined3d: Explicitly pass gl_info to shader_arb_generate...
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2010-12-07
Henri Verbeet
wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
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2010-12-06
Henri Verbeet
wined3d: Explicitly pass shader_data, reg_maps and...
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2010-12-06
Henri Verbeet
wined3d: Use local reg_maps variables where possible.
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2010-12-06
Henri Verbeet
wined3d: Explicitly pass shader_data and reg_maps to...
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2010-12-06
Henri Verbeet
wined3d: Explicitly pass shader_data and reg_maps to...
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2010-12-03
Henri Verbeet
wined3d: Explicitly pass shader_data and reg_maps to...
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2010-12-03
Henri Verbeet
wined3d: need_rel_addr_const() is only ever called...
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2010-12-03
Henri Verbeet
wined3d: Move the rel_offset vertex shader field to...
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2010-12-02
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
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2010-12-02
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
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2010-12-02
Henri Verbeet
wined3d: Remove a redundant parameter to enable_extensi...
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2010-12-02
Henri Verbeet
wined3d: Remove a unused parameter to shader_dirtifyabl...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_f...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_a...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
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2010-11-30
Henri Verbeet
wined3d: Explicitly pass data and gl_info to shader_des...
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2010-11-30
Henri Verbeet
wined3d: Explicitly pass data and gl_info to shader_sel...
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2010-11-01
Henri Verbeet
wined3d: Change surface_translate_frontbuffer_coords...
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2010-11-01
Stefan Dösinger
wined3d: Don't change GL_TEXTURE* when using the arb...
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2010-10-29
Henri Verbeet
wined3d: Don't flip the coordinate system in set_blit_d...
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2010-10-29
Henri Verbeet
wined3d: Move "parse_state" to wined3d_shader_context.
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2010-10-28
Henri Verbeet
wined3d: Access reg_maps though ins->ctx in get_loop_co...
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2010-10-28
Henri Verbeet
wined3d: Access reg_maps though ins->ctx in get_bool_co...
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2010-10-28
Henri Verbeet
wined3d: Access reg_maps though ins->ctx in shader_hw_m...
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2010-10-28
Henri Verbeet
wined3d: Access reg_maps though ins->ctx in shader_arb_...
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2010-10-27
Henri Verbeet
wined3d: Read transform flags from the compile args...
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2010-10-27
Henri Verbeet
wined3d: Read transform flags from the compile args...
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2010-10-26
Henri Verbeet
wined3d: Read transform flags from the compile args...
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2010-10-26
Henri Verbeet
wined3d: Read transform flags from the compile args...
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2010-10-26
Henri Verbeet
wined3d: Explicitly pass parameters to shader_arb_ps_lo...
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2010-10-26
Henri Verbeet
wined3d: Explicitly pass parameters to shader_arb_vs_lo...
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2010-10-26
Henri Verbeet
wined3d: Get rid of the posFixup field from the device.
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2010-10-25
Henri Verbeet
wined3d: Explicitly pass parameters to shader_load_np2f...
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2010-10-21
Henri Verbeet
wined3d: Flip destination coordinates when blitting...
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2010-10-20
Henri Verbeet
wined3d: Recognize the SM4 sqrt opcode.
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2010-10-14
Henri Verbeet
wined3d: Recognize the SM4 sample_d opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ld opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ieq opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ftoi opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 div opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 utof opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 sample_l opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 sample opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 itof opcode.
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2010-10-08
Henri Verbeet
wined3d: Recognize the SM4 imul opcode.
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2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 movc opcode.
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2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 and opcode.
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2010-10-04
Matteo Bruni
wined3d: Keep track of texture transformation states...
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2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_arb_ps_...
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2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_arb_vs_...
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2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_ps_comp...
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2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_vs_comp...
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_ps().
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_vs().
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2010-09-24
Henri Verbeet
wined3d: Pass a wined3d_state structure to ffp_clip_emul().
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2010-09-20
Henri Verbeet
wined3d: Move pixel shader constants to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move the pixel shader to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move vertex shader constants to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move the vertex shader to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move texture bindings to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
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2010-09-16
Henri Verbeet
wined3d: Move texture states to wined3d_state.
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