wined3d: Get rid of the IWineD3DSurface typedefs.
[wine] / dlls / wined3d / arb_program_shader.c
2011-04-29  Henri Verbeetwined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-28  Matteo Bruniwined3d: Split pow instruction handling in the ARB...
2011-04-28  Matteo Bruniwined3d: Remove rcp special handling of 0 from the...
2011-04-28  Matteo Bruniwined3d: Add missing temporary variable declaration...
2011-04-27  Henri Verbeetwined3d: Rename "pCaps" to "caps".
2011-04-15  Henri Verbeetwined3d: Don't flush just because a swapchain has multi...
2011-04-14  Henri Verbeetwined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-06  Henri Verbeetwined3d: Add depth fills to the blitter interface.
2011-04-06  Henri Verbeetwined3d: Make "blit_operation" naming a bit more consis...
2011-04-04  Henri Verbeetwined3d: Fix ARB_0001 with pixel shaders in arb_get_hel...
2011-03-31  Henri Verbeetwined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-31  Henri Verbeetwined3d: Get rid of IWineD3DBaseShaderClass.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShaderImpl.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShaderImpl.
2011-03-29  Henri Verbeetwined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-28  Maarten Lankhorstwined3d: Fix a clipping issue with D3DSPSM_SIGNNEG.
2011-03-28  Roderick Colenbranderwined3d: Check for ARB_fragment_program in arbfp_blit_s...
2011-03-28  Marcus Meissnerwined3d: Mark up fallthrough breaks (Coverity).
2011-03-28  Henri Verbeetwined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-09  Henri Verbeetwined3d: Store all the resource desc information in...
2011-02-15  Matteo Bruniwined3d: Make clip planes independent from offscreen...
2011-01-31  Henri Verbeetwined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2010-12-16  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl array to pixel...
2010-12-15  Henri Verbeetwined3d: Store an IWineD3DBaseShaderImpl pointer in...
2010-12-15  Henri Verbeetwined3d: Pass an IWineD3DBaseShaderImpl pointer to...
2010-12-13  Henri Verbeetwined3d: Pass an IWineD3DBaseShaderImpl pointer to...
2010-12-13  Henri Verbeetwined3d: Pass an IWineD3DBaseShaderImpl pointer to...
2010-12-10  Henri Verbeetwined3d: Explicitly pass gl_info to unset_shader().
2010-12-10  Henri Verbeetwined3d: Explicitly pass blit_priv and gl_info to set_s...
2010-12-10  Henri Verbeetwined3d: Explicitly pass blit_priv and gl_info to gen_p...
2010-12-10  Henri Verbeetwined3d: Explicitly pass blit_priv and gl_info to gen_y...
2010-12-09  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
2010-12-09  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
2010-12-08  Henri Verbeetwined3d: Store an IWineD3DDeviceImpl pointer in IWineD3...
2010-12-07  Henri Verbeetwined3d: Explicitly pass gl_info to shader_arb_generate...
2010-12-07  Henri Verbeetwined3d: Explicitly pass gl_info to shader_arb_generate...
2010-12-07  Henri Verbeetwined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
2010-12-06  Henri Verbeetwined3d: Explicitly pass shader_data, reg_maps and...
2010-12-06  Henri Verbeetwined3d: Use local reg_maps variables where possible.
2010-12-06  Henri Verbeetwined3d: Explicitly pass shader_data and reg_maps to...
2010-12-06  Henri Verbeetwined3d: Explicitly pass shader_data and reg_maps to...
2010-12-03  Henri Verbeetwined3d: Explicitly pass shader_data and reg_maps to...
2010-12-03  Henri Verbeetwined3d: need_rel_addr_const() is only ever called...
2010-12-03  Henri Verbeetwined3d: Move the rel_offset vertex shader field to...
2010-12-02  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
2010-12-02  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
2010-12-02  Henri Verbeetwined3d: Remove a redundant parameter to enable_extensi...
2010-12-02  Henri Verbeetwined3d: Remove a unused parameter to shader_dirtifyabl...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_f...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_a...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
2010-11-30  Henri Verbeetwined3d: Explicitly pass data and gl_info to shader_des...
2010-11-30  Henri Verbeetwined3d: Explicitly pass data and gl_info to shader_sel...
2010-11-01  Henri Verbeetwined3d: Change surface_translate_frontbuffer_coords...
2010-11-01  Stefan Dösingerwined3d: Don't change GL_TEXTURE* when using the arb...
2010-10-29  Henri Verbeetwined3d: Don't flip the coordinate system in set_blit_d...
2010-10-29  Henri Verbeetwined3d: Move "parse_state" to wined3d_shader_context.
2010-10-28  Henri Verbeetwined3d: Access reg_maps though ins->ctx in get_loop_co...
2010-10-28  Henri Verbeetwined3d: Access reg_maps though ins->ctx in get_bool_co...
2010-10-28  Henri Verbeetwined3d: Access reg_maps though ins->ctx in shader_hw_m...
2010-10-28  Henri Verbeetwined3d: Access reg_maps though ins->ctx in shader_arb_...
2010-10-27  Henri Verbeetwined3d: Read transform flags from the compile args...
2010-10-27  Henri Verbeetwined3d: Read transform flags from the compile args...
2010-10-26  Henri Verbeetwined3d: Read transform flags from the compile args...
2010-10-26  Henri Verbeetwined3d: Read transform flags from the compile args...
2010-10-26  Henri Verbeetwined3d: Explicitly pass parameters to shader_arb_ps_lo...
2010-10-26  Henri Verbeetwined3d: Explicitly pass parameters to shader_arb_vs_lo...
2010-10-26  Henri Verbeetwined3d: Get rid of the posFixup field from the device.
2010-10-25  Henri Verbeetwined3d: Explicitly pass parameters to shader_load_np2f...
2010-10-21  Henri Verbeetwined3d: Flip destination coordinates when blitting...
2010-10-20  Henri Verbeetwined3d: Recognize the SM4 sqrt opcode.
2010-10-14  Henri Verbeetwined3d: Recognize the SM4 sample_d opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ld opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ieq opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ftoi opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 div opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 utof opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 sample_l opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 sample opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 itof opcode.
2010-10-08  Henri Verbeetwined3d: Recognize the SM4 imul opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 movc opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 and opcode.
2010-10-04  Matteo Bruniwined3d: Keep track of texture transformation states...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_arb_ps_...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_arb_vs_...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_ps_comp...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_vs_comp...
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_ps().
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_vs().
2010-09-24  Henri Verbeetwined3d: Pass a wined3d_state structure to ffp_clip_emul().
2010-09-20  Henri Verbeetwined3d: Move pixel shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the pixel shader to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move vertex shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the vertex shader to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move texture bindings to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
2010-09-16  Henri Verbeetwined3d: Move texture states to wined3d_state.
next