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comdlg32: Indentation fix.
[wine]
/
dlls
/
wined3d
/
context.c
2012-12-11
Henri Verbeet
wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-11-08
Alexandre Julliard
wined3d: Link directly to opengl32.
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2012-11-05
Henri Verbeet
wined3d: Enable or disable the fragment pipe in shader_...
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2012-11-05
Henri Verbeet
wined3d: Simplify shader selection.
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2012-10-25
Henri Verbeet
wined3d: Make the shader backend responsible for contro...
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2012-08-15
Matteo Bruni
wined3d: Fix pixel format masks.
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2012-07-25
Henri Verbeet
wined3d: Call core GL functions through gl_info.gl_ops...
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2012-07-25
Henri Verbeet
wined3d: Pass a gl_info structure to fragment_pipeline...
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2012-06-28
Alexandre Julliard
winex11: Simplify wglSetPixelFormatWINE and export...
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2012-06-01
Francois Gouget
wined3d: We must include Wine's port.h before using...
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2012-05-29
Henri Verbeet
wined3d: Properly preload index buffers.
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2012-04-05
Henri Verbeet
wined3d: Properly determine the viewport size for front...
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2012-03-28
Matteo Bruni
wined3d: Update the correct draw buffers mask.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
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2012-01-12
Henri Verbeet
wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef.
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2012-01-10
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
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2011-12-20
Henri Verbeet
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
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2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
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2011-11-15
Matteo Bruni
wined3d: Make a copy of gl_info for later context_destr...
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2011-11-09
Henri Verbeet
wined3d: Simplify context_choose_pixel_format().
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2011-11-02
Henri Verbeet
wined3d: Construct the projection matrix directly in...
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2011-10-27
Henri Verbeet
wined3d: Rename nCfgs to cfg_count.
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2011-10-26
Henri Verbeet
wined3d: Move the ARB shader program constant handling...
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2011-10-26
Henri Verbeet
wined3d: Get rid of the device parameter to context_set...
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2011-10-25
Henri Verbeet
wined3d: Make the device parameter to context_apply_cle...
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2011-10-25
Henri Verbeet
wined3d: Make the device parameter to context_apply_bli...
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2011-10-24
Henri Verbeet
wined3d: Make the device parameter to SetupForBlit...
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2011-10-24
Henri Verbeet
wined3d: Make the context parameter to bind_dummy_textu...
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2011-10-21
Henri Verbeet
wined3d: Make the device parameter to context_choose_pi...
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2011-10-17
Henri Verbeet
wined3d: Also restore the pixel format in context_resto...
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2011-10-17
Henri Verbeet
wined3d: Don't try to access the swapchain of a destroy...
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2011-10-17
Henri Verbeet
wined3d: Don't bother updating the context's window...
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2011-10-14
Henri Verbeet
wined3d: Cleanup context_create() error handling a...
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2011-10-14
Henri Verbeet
wined3d: Get rid of the mostly unused "pfd" variable...
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2011-08-30
Marcus Meissner
wined3d: Remove a useless NULL check (Coverity).
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2011-08-29
Matteo Bruni
wined3d: Rename dummyTextureName variable.
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2011-08-29
Matteo Bruni
wined3d: Use dummy textures for all the texture targets.
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2011-08-29
Matteo Bruni
wined3d: Keep track of the current texture type for...
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2011-08-26
Henri Verbeet
wined3d: Add multisampling support.
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2011-08-26
Henri Verbeet
wined3d: Get rid of the current multisampling support.
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2011-08-26
Henri Verbeet
wined3d: Introduce a separate function for attaching...
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2011-08-26
Henri Verbeet
wined3d: Explicitly specify the resource location to...
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2011-08-26
Henri Verbeet
wined3d: Also print an attachment's multisample type...
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2011-08-26
Henri Verbeet
wined3d: Simplify context_apply_fbo_state_blit().
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2011-08-25
Matteo Bruni
wined3d: Store currently active texture in the wined3d...
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2011-08-25
Matteo Bruni
wined3d: Pass around the context instead of gl_info.
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2011-08-25
Henri Verbeet
wined3d: Bind the system framebuffer based on the actua...
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2011-08-25
Henri Verbeet
wined3d: Use draw_binding in context_apply_blit_state().
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2011-08-24
Ričardas Barkauskas
wined3d: Avoid dereferencing null pointer in context_ap...
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2011-08-24
Henri Verbeet
wined3d: Keep track of a surface's "draw location".
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2011-08-23
Henri Verbeet
wined3d: Rename WineD3D_ChoosePixelFormat() to context_...
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2011-08-22
Henri Verbeet
wined3d: Draw buffers are per-framebuffer state.
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2011-08-22
Henri Verbeet
wined3d: Merge FindContext() into context_acquire().
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2011-08-05
Henri Verbeet
wined3d: Get rid of the fglrx point sprite hack.
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2011-08-01
Henri Verbeet
wined3d: Get rid of context_bind_fbo() calls outside...
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2011-08-01
Henri Verbeet
wined3d: Get rid of dst_fbo.
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2011-07-28
Stefan Dösinger
wined3d: Restore the call to context_validate_onscreen_...
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2011-07-27
Henri Verbeet
wined3d: Only invalidate state for the current context...
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2011-07-27
Henri Verbeet
wined3d: Get rid of the redundant state_table parameter...
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2011-07-25
Henri Verbeet
wined3d: Store a pointer to the state table in the...
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2011-07-25
Henri Verbeet
wined3d: Use the "rts" variable in context_apply_clear_...
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2011-07-25
Henri Verbeet
wined3d: Use gl_info from the context in context_apply_...
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2011-07-20
Stefan Dösinger
wined3d: Don't apply and invalidate the framebuffer...
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2011-07-14
Henri Verbeet
wined3d: Pass a wined3d_state pointer to state handlers.
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2011-07-14
Henri Verbeet
wined3d: Make the context and device parameters to...
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2011-07-14
Henri Verbeet
wined3d: Store a pointer to the framebuffer state in...
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2011-07-06
Henri Verbeet
wined3d: Make context_create() work if the window is...
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2011-07-05
Stefan Dösinger
wined3d: Pass a struct wined3d_fb_state * to context_ap...
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2011-07-05
Stefan Dösinger
wined3d: Track framebuffer changes.
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2011-07-05
Stefan Dösinger
wined3d: Move FBO application into a state handler.
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2011-07-05
Stefan Dösinger
wined3d: Rename the rt mask generation functions.
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2011-07-01
Henri Verbeet
wined3d: Make the surface parameter to context_surface_...
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2011-07-01
Henri Verbeet
wined3d: Make the device parameter to context_resource_...
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2011-07-01
Henri Verbeet
wined3d: Make the device parameter to context_resource_...
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2011-07-01
Henri Verbeet
wined3d: Make the device and surface parameters to...
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2011-07-01
Henri Verbeet
wined3d: Make the context parameter to context_check_fb...
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2011-06-29
Henri Verbeet
wined3d: Make the context parameter to context_attach_d...
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2011-06-29
Henri Verbeet
wined3d: Make the context parameter to context_create_f...
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2011-06-28
Henri Verbeet
wined3d: Make the rts and ds parameters to context_vali...
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2011-06-28
Henri Verbeet
wined3d: Make the generate_rt_mask_no_fbo() parameters...
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2011-06-28
Henri Verbeet
wined3d: Make the target parameter to generate_rt_mask_...
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2011-06-28
Henri Verbeet
wined3d: Make the depth_stencil parameter to context_va...
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2011-06-27
Stefan Dösinger
wined3d: Separate stream sources and vertex declaration.
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2011-06-27
Stefan Dösinger
wined3d: Don't set FBO attachment filtering to GL_NEAREST.
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2011-06-23
Henri Verbeet
wined3d: Make the device and target parameters to FindC...
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2011-06-22
Matteo Bruni
wined3d: Fix draw buffers tracking.
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2011-06-22
Matteo Bruni
wined3d: Fix context_apply_draw_buffers() with backbuff...
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2011-06-22
Matteo Bruni
wined3d: Fix context_apply_blit_state().
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2011-06-10
Stefan Dösinger
wined3d: Set last_was_blit to FALSE in the if condition...
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2011-06-10
Stefan Dösinger
wined3d: Don't check the FBO status if FIXMEs are off.
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2011-06-07
Matteo Bruni
wined3d: Simplify context_apply_draw_buffers() a bit.
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2011-06-07
Matteo Bruni
wined3d: Fix glDrawBuffers() optimization.
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2011-06-06
Henri Verbeet
wined3d: Rename Context_MarkStateDirty() to context_inv...
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2011-06-06
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
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2011-05-27
Stefan Dösinger
wined3d: Call context_apply_draw_buffers under the...
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2011-05-26
Stefan Dösinger
wined3d: Call frag_pipe->enable_extension under the...
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2011-05-25
Henri Verbeet
wined3d: Mask out writes to unused render targets.
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2011-05-25
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap(...
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2011-05-19
Henri Verbeet
wined3d: Get rid of the mostly unused SRGB_BOTH enum...
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2011-05-19
Henri Verbeet
wined3d: Introduce a separate structure for framebuffer...
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