projects
/
wine
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
[wine]
/
dlls
/
d3d10core
/
device.c
2013-01-17
Henri Verbeet
wined3d: Get rid of the surface_type parameter to wined...
blob
|
commitdiff
|
raw
2013-01-02
Henri Verbeet
d3d10core: Only create unique rasterizer state objects.
blob
|
commitdiff
|
raw
|
diff to current
2013-01-02
Henri Verbeet
d3d10core: Implement d3d10_rasterizer_state_GetDesc().
blob
|
commitdiff
|
raw
|
diff to current
2012-12-14
Henri Verbeet
d3d10core: Only create unique depthstencil state objects.
blob
|
commitdiff
|
raw
|
diff to current
2012-12-14
Henri Verbeet
d3d10core: Implement d3d10_depthstencil_state_GetDesc().
blob
|
commitdiff
|
raw
|
diff to current
2012-12-13
Henri Verbeet
d3d10core: Only create unique blend state objects.
blob
|
commitdiff
|
raw
|
diff to current
2012-12-13
Henri Verbeet
d3d10core: Implement d3d10_blend_state_GetDesc().
blob
|
commitdiff
|
raw
|
diff to current
2012-12-12
Henri Verbeet
d3d10core: Only create unique sampler state objects.
blob
|
commitdiff
|
raw
|
diff to current
2012-12-12
Henri Verbeet
d3d10core: Implement d3d10_sampler_state_GetDesc().
blob
|
commitdiff
|
raw
|
diff to current
2012-12-11
Henri Verbeet
d3d10core: Get rid of a FIXME in d3d10_device_CreateGeo...
blob
|
commitdiff
|
raw
|
diff to current
2012-12-10
Henri Verbeet
d3d10core: Implement d3d10_device_PSGetSamplers().
blob
|
commitdiff
|
raw
|
diff to current
2012-12-10
Henri Verbeet
d3d10core: Implement d3d10_device_PSSetSamplers().
blob
|
commitdiff
|
raw
|
diff to current
2012-12-07
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetSamplers().
blob
|
commitdiff
|
raw
|
diff to current
2012-12-07
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetSamplers().
blob
|
commitdiff
|
raw
|
diff to current
2012-12-06
Henri Verbeet
d3d10core: Implement d3d10_device_VSGetSamplers().
blob
|
commitdiff
|
raw
|
diff to current
2012-12-06
Henri Verbeet
d3d10core: Implement d3d10_device_VSSetSamplers().
blob
|
commitdiff
|
raw
|
diff to current
2012-12-05
Henri Verbeet
d3d10core: Implement d3d10_device_PSGetConstantBuffers().
blob
|
commitdiff
|
raw
|
diff to current
2012-12-05
Henri Verbeet
d3d10core: Implement d3d10_device_PSSetConstantBuffers().
blob
|
commitdiff
|
raw
|
diff to current
2012-12-03
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetConstantBuffers().
blob
|
commitdiff
|
raw
|
diff to current
2012-12-03
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetConstantBuffers().
blob
|
commitdiff
|
raw
|
diff to current
2012-11-30
Henri Verbeet
d3d10core: Implement d3d10_device_VSGetConstantBuffers().
blob
|
commitdiff
|
raw
|
diff to current
2012-11-30
Henri Verbeet
d3d10core: Implement d3d10_device_VSSetConstantBuffers().
blob
|
commitdiff
|
raw
|
diff to current
2012-11-27
Henri Verbeet
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
blob
|
commitdiff
|
raw
|
diff to current
2012-11-26
Henri Verbeet
d3d10core: Implement d3d10_device_IAGetInputLayout().
blob
|
commitdiff
|
raw
|
diff to current
2012-11-23
Henri Verbeet
d3d10core: Implement d3d10_device_SOGetTargets().
blob
|
commitdiff
|
raw
|
diff to current
2012-11-23
Henri Verbeet
d3d10core: Implement d3d10_device_SOSetTargets().
blob
|
commitdiff
|
raw
|
diff to current
2012-11-22
Henri Verbeet
d3d10core: Implement d3d10_device_RSGetScissorRects().
blob
|
commitdiff
|
raw
|
diff to current
2012-11-22
Henri Verbeet
d3d10core: Implement d3d10_device_RSSetScissorRects().
blob
|
commitdiff
|
raw
|
diff to current
2012-11-21
Henri Verbeet
d3d10core: Implement d3d10_device_IAGetVertexBuffers().
blob
|
commitdiff
|
raw
|
diff to current
2012-11-21
Henri Verbeet
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
blob
|
commitdiff
|
raw
|
diff to current
2012-11-15
Henri Verbeet
d3d10core: Fix the stream index in d3d10_device_IASetVe...
blob
|
commitdiff
|
raw
|
diff to current
2012-11-14
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetShader().
blob
|
commitdiff
|
raw
|
diff to current
2012-11-14
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetShader().
blob
|
commitdiff
|
raw
|
diff to current
2012-11-13
Henri Verbeet
d3d10core: Implement d3d10_device_PSGetShader().
blob
|
commitdiff
|
raw
|
diff to current
2012-11-13
Henri Verbeet
d3d10core: Implement d3d10_device_VSGetShader().
blob
|
commitdiff
|
raw
|
diff to current
2012-10-25
Henri Verbeet
wined3d: Replace the face and level parameters to devic...
blob
|
commitdiff
|
raw
|
diff to current
2012-10-24
Henri Verbeet
wined3d: Set texture_level in surface_set_texture_targe...
blob
|
commitdiff
|
raw
|
diff to current
2012-10-04
Henri Verbeet
d3d10core: Implement d3d10_device_OMGetBlendState().
blob
|
commitdiff
|
raw
|
diff to current
2012-10-04
Henri Verbeet
d3d10core: Implement d3d10_device_OMSetBlendState().
blob
|
commitdiff
|
raw
|
diff to current
2012-10-03
Henri Verbeet
d3d10core: Implement d3d10_device_OMGetDepthStencilState().
blob
|
commitdiff
|
raw
|
diff to current
2012-10-03
Henri Verbeet
d3d10core: Implement d3d10_device_OMSetDepthStencilState().
blob
|
commitdiff
|
raw
|
diff to current
2012-10-01
Henri Verbeet
d3d10core: Implement d3d10_device_RSGetState().
blob
|
commitdiff
|
raw
|
diff to current
2012-10-01
Henri Verbeet
d3d10core: Implement d3d10_device_RSSetState().
blob
|
commitdiff
|
raw
|
diff to current
2012-09-19
Henri Verbeet
d3d10core: Add a missing return to d3d10_device_CreateG...
blob
|
commitdiff
|
raw
|
diff to current
2012-09-19
Henri Verbeet
d3d10core: Replace a FIXME with a TRACE in d3d10_device...
blob
|
commitdiff
|
raw
|
diff to current
2012-09-18
Henri Verbeet
d3d10core: Implement d3d10_device_RSGetViewports().
blob
|
commitdiff
|
raw
|
diff to current
2012-09-18
Henri Verbeet
d3d10core: Implement d3d10_device_RSSetViewports().
blob
|
commitdiff
|
raw
|
diff to current
2012-09-14
Henri Verbeet
d3d10core: Implement d3d10_shader_resource_view_GetDesc().
blob
|
commitdiff
|
raw
|
diff to current
2012-09-13
Henri Verbeet
d3d10core: Implement d3d10_depthstencil_view_GetDesc().
blob
|
commitdiff
|
raw
|
diff to current
2012-09-12
Henri Verbeet
d3d10core: Implement d3d10_shader_resource_view_GetReso...
blob
|
commitdiff
|
raw
|
diff to current
2012-09-11
Henri Verbeet
d3d10core: Implement d3d10_depthstencil_view_GetResource().
blob
|
commitdiff
|
raw
|
diff to current
2012-07-12
Henri Verbeet
d3d10core: Always create a wined3d texture for d3d10cor...
blob
|
commitdiff
|
raw
|
diff to current
2012-07-11
Henri Verbeet
wined3d: Merge the device parent create_rendertarget...
blob
|
commitdiff
|
raw
|
diff to current
2012-07-10
Henri Verbeet
wined3d: Get rid of the "discard" parameter to device_p...
blob
|
commitdiff
|
raw
|
diff to current
2012-07-10
Henri Verbeet
wined3d: Get rid of the "lockable" parameter to device_...
blob
|
commitdiff
|
raw
|
diff to current
2012-04-16
Henri Verbeet
d3d10core: COM cleanup for the ID3D10Buffer interface.
blob
|
commitdiff
|
raw
|
diff to current
2012-03-26
Michael Stefaniuc
d3d10core: Standardize COM aggregation for d3d10_device.
blob
|
commitdiff
|
raw
|
diff to current
2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DPOOL typedef.
blob
|
commitdiff
|
raw
|
diff to current
2012-01-13
Henri Verbeet
wined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
blob
|
commitdiff
|
raw
|
diff to current
2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
blob
|
commitdiff
|
raw
|
diff to current
2011-12-12
Henri Verbeet
wined3d: Get rid of the WINED3DPRIMITIVETYPE typedef.
blob
|
commitdiff
|
raw
|
diff to current
2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
blob
|
commitdiff
|
raw
|
diff to current
2011-11-30
Henri Verbeet
ddraw: Resize the swapchain window on mode changes...
blob
|
commitdiff
|
raw
|
diff to current
2011-11-16
Henri Verbeet
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
blob
|
commitdiff
|
raw
|
diff to current
2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10InputLayout iface.
blob
|
commitdiff
|
raw
|
diff to current
2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10InputLayout for...
blob
|
commitdiff
|
raw
|
diff to current
2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10RenderTargetView...
blob
|
commitdiff
|
raw
|
diff to current
2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView...
blob
|
commitdiff
|
raw
|
diff to current
2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10PixelShader iface.
blob
|
commitdiff
|
raw
|
diff to current
2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10PixelShader for...
blob
|
commitdiff
|
raw
|
diff to current
2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10VertexShader iface.
blob
|
commitdiff
|
raw
|
diff to current
2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10VertexShader...
blob
|
commitdiff
|
raw
|
diff to current
2011-07-11
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10Device iface.
blob
|
commitdiff
|
raw
|
diff to current
2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10Query iface.
blob
|
commitdiff
|
raw
|
diff to current
2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10SamplerState iface.
blob
|
commitdiff
|
raw
|
diff to current
2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10RasterizerState...
blob
|
commitdiff
|
raw
|
diff to current
2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10DepthStencilState...
blob
|
commitdiff
|
raw
|
diff to current
2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10BlendState iface.
blob
|
commitdiff
|
raw
|
diff to current
2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10GeometryShader...
blob
|
commitdiff
|
raw
|
diff to current
2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10ShaderResourceView...
blob
|
commitdiff
|
raw
|
diff to current
2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10DepthStencilView...
blob
|
commitdiff
|
raw
|
diff to current
2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10Texture3D iface.
blob
|
commitdiff
|
raw
|
diff to current
2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10Texture2D iface.
blob
|
commitdiff
|
raw
|
diff to current
2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
blob
|
commitdiff
|
raw
|
diff to current
2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
blob
|
commitdiff
|
raw
|
diff to current
2011-05-17
Henri Verbeet
wined3d: Remove state management methods from the IWine...
blob
|
commitdiff
|
raw
|
diff to current
2011-05-16
Marcus Meissner
d3d10core: Mark a struct as static.
blob
|
commitdiff
|
raw
|
diff to current
2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
blob
|
commitdiff
|
raw
|
diff to current
2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
blob
|
commitdiff
|
raw
|
diff to current
2011-04-15
Henri Verbeet
wined3d: Remove COM from the volume implementation.
blob
|
commitdiff
|
raw
|
diff to current
2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
blob
|
commitdiff
|
raw
|
diff to current
2011-04-06
Henri Verbeet
wined3d: Remove COM from the rendertarget view implemen...
blob
|
commitdiff
|
raw
|
diff to current
2011-03-08
Henri Verbeet
wined3d: Don't require container parents for IWineD3DDe...
blob
|
commitdiff
|
raw
|
diff to current
2010-10-14
Henri Verbeet
d3d10core: Add a stub ID3D10Texture3D implementation.
blob
|
commitdiff
|
raw
|
diff to current
2010-10-14
Henri Verbeet
d3d10core: Implement device_parent_CreateVolume().
blob
|
commitdiff
|
raw
|
diff to current
2010-08-31
Henri Verbeet
wined3d: Implicit depth/stencil surfaces don't have...
blob
|
commitdiff
|
raw
|
diff to current
2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
blob
|
commitdiff
|
raw
|
diff to current
2010-08-23
Henri Verbeet
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3D...
blob
|
commitdiff
|
raw
|
diff to current
2010-01-04
Henri Verbeet
d3d10core: Add a wined3d geoemtry shader to struct...
blob
|
commitdiff
|
raw
|
diff to current
2009-12-14
Henri Verbeet
d3d10core: Add a stub ID3D10Query implementation.
blob
|
commitdiff
|
raw
|
diff to current
next