wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
[wine] / dlls / d3d10core / device.c
2013-01-17  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-02  Henri Verbeetd3d10core: Only create unique rasterizer state objects.
2013-01-02  Henri Verbeetd3d10core: Implement d3d10_rasterizer_state_GetDesc().
2012-12-14  Henri Verbeetd3d10core: Only create unique depthstencil state objects.
2012-12-14  Henri Verbeetd3d10core: Implement d3d10_depthstencil_state_GetDesc().
2012-12-13  Henri Verbeetd3d10core: Only create unique blend state objects.
2012-12-13  Henri Verbeetd3d10core: Implement d3d10_blend_state_GetDesc().
2012-12-12  Henri Verbeetd3d10core: Only create unique sampler state objects.
2012-12-12  Henri Verbeetd3d10core: Implement d3d10_sampler_state_GetDesc().
2012-12-11  Henri Verbeetd3d10core: Get rid of a FIXME in d3d10_device_CreateGeo...
2012-12-10  Henri Verbeetd3d10core: Implement d3d10_device_PSGetSamplers().
2012-12-10  Henri Verbeetd3d10core: Implement d3d10_device_PSSetSamplers().
2012-12-07  Henri Verbeetd3d10core: Implement d3d10_device_GSGetSamplers().
2012-12-07  Henri Verbeetd3d10core: Implement d3d10_device_GSSetSamplers().
2012-12-06  Henri Verbeetd3d10core: Implement d3d10_device_VSGetSamplers().
2012-12-06  Henri Verbeetd3d10core: Implement d3d10_device_VSSetSamplers().
2012-12-05  Henri Verbeetd3d10core: Implement d3d10_device_PSGetConstantBuffers().
2012-12-05  Henri Verbeetd3d10core: Implement d3d10_device_PSSetConstantBuffers().
2012-12-03  Henri Verbeetd3d10core: Implement d3d10_device_GSGetConstantBuffers().
2012-12-03  Henri Verbeetd3d10core: Implement d3d10_device_GSSetConstantBuffers().
2012-11-30  Henri Verbeetd3d10core: Implement d3d10_device_VSGetConstantBuffers().
2012-11-30  Henri Verbeetd3d10core: Implement d3d10_device_VSSetConstantBuffers().
2012-11-27  Henri Verbeetd3d10core: Implement d3d10_device_DrawIndexedInstanced().
2012-11-26  Henri Verbeetd3d10core: Implement d3d10_device_IAGetInputLayout().
2012-11-23  Henri Verbeetd3d10core: Implement d3d10_device_SOGetTargets().
2012-11-23  Henri Verbeetd3d10core: Implement d3d10_device_SOSetTargets().
2012-11-22  Henri Verbeetd3d10core: Implement d3d10_device_RSGetScissorRects().
2012-11-22  Henri Verbeetd3d10core: Implement d3d10_device_RSSetScissorRects().
2012-11-21  Henri Verbeetd3d10core: Implement d3d10_device_IAGetVertexBuffers().
2012-11-21  Henri Verbeetd3d10core: Implement d3d10_device_IAGetIndexBuffer().
2012-11-15  Henri Verbeetd3d10core: Fix the stream index in d3d10_device_IASetVe...
2012-11-14  Henri Verbeetd3d10core: Implement d3d10_device_GSGetShader().
2012-11-14  Henri Verbeetd3d10core: Implement d3d10_device_GSSetShader().
2012-11-13  Henri Verbeetd3d10core: Implement d3d10_device_PSGetShader().
2012-11-13  Henri Verbeetd3d10core: Implement d3d10_device_VSGetShader().
2012-10-25  Henri Verbeetwined3d: Replace the face and level parameters to devic...
2012-10-24  Henri Verbeetwined3d: Set texture_level in surface_set_texture_targe...
2012-10-04  Henri Verbeetd3d10core: Implement d3d10_device_OMGetBlendState().
2012-10-04  Henri Verbeetd3d10core: Implement d3d10_device_OMSetBlendState().
2012-10-03  Henri Verbeetd3d10core: Implement d3d10_device_OMGetDepthStencilState().
2012-10-03  Henri Verbeetd3d10core: Implement d3d10_device_OMSetDepthStencilState().
2012-10-01  Henri Verbeetd3d10core: Implement d3d10_device_RSGetState().
2012-10-01  Henri Verbeetd3d10core: Implement d3d10_device_RSSetState().
2012-09-19  Henri Verbeetd3d10core: Add a missing return to d3d10_device_CreateG...
2012-09-19  Henri Verbeetd3d10core: Replace a FIXME with a TRACE in d3d10_device...
2012-09-18  Henri Verbeetd3d10core: Implement d3d10_device_RSGetViewports().
2012-09-18  Henri Verbeetd3d10core: Implement d3d10_device_RSSetViewports().
2012-09-14  Henri Verbeetd3d10core: Implement d3d10_shader_resource_view_GetDesc().
2012-09-13  Henri Verbeetd3d10core: Implement d3d10_depthstencil_view_GetDesc().
2012-09-12  Henri Verbeetd3d10core: Implement d3d10_shader_resource_view_GetReso...
2012-09-11  Henri Verbeetd3d10core: Implement d3d10_depthstencil_view_GetResource().
2012-07-12  Henri Verbeetd3d10core: Always create a wined3d texture for d3d10cor...
2012-07-11  Henri Verbeetwined3d: Merge the device parent create_rendertarget...
2012-07-10  Henri Verbeetwined3d: Get rid of the "discard" parameter to device_p...
2012-07-10  Henri Verbeetwined3d: Get rid of the "lockable" parameter to device_...
2012-04-16  Henri Verbeetd3d10core: COM cleanup for the ID3D10Buffer interface.
2012-03-26  Michael Stefaniucd3d10core: Standardize COM aggregation for d3d10_device.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DPOOL typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2011-12-12  Henri Verbeetwined3d: Get rid of the WINED3DPRIMITIVETYPE typedef.
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-11-30  Henri Verbeetddraw: Resize the swapchain window on mode changes...
2011-11-16  Henri Verbeetwined3d: Get rid of the WINED3DCOLORVALUE typedef.
2011-07-12  Michael Stefaniucd3d10core: COM cleanup for the ID3D10InputLayout iface.
2011-07-12  Michael Stefaniucd3d10core: Use unsafe_impl_from_ID3D10InputLayout for...
2011-07-12  Michael Stefaniucd3d10core: COM cleanup for the ID3D10RenderTargetView...
2011-07-12  Michael Stefaniucd3d10core: Use unsafe_impl_from_ID3D10RenderTargetView...
2011-07-12  Michael Stefaniucd3d10core: COM cleanup for the ID3D10PixelShader iface.
2011-07-12  Michael Stefaniucd3d10core: Use unsafe_impl_from_ID3D10PixelShader for...
2011-07-12  Michael Stefaniucd3d10core: COM cleanup for the ID3D10VertexShader iface.
2011-07-12  Michael Stefaniucd3d10core: Use unsafe_impl_from_ID3D10VertexShader...
2011-07-11  Michael Stefaniucd3d10core: COM cleanup for the ID3D10Device iface.
2011-06-02  Michael Stefaniucd3d10core: COM cleanup for the ID3D10Query iface.
2011-06-02  Michael Stefaniucd3d10core: COM cleanup for the ID3D10SamplerState iface.
2011-06-02  Michael Stefaniucd3d10core: COM cleanup for the ID3D10RasterizerState...
2011-06-02  Michael Stefaniucd3d10core: COM cleanup for the ID3D10DepthStencilState...
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10BlendState iface.
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10GeometryShader...
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10ShaderResourceView...
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10DepthStencilView...
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10Texture3D iface.
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10Texture2D iface.
2011-05-19  Henri Verbeetwined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-17  Henri Verbeetwined3d: Remove state management methods from the IWine...
2011-05-16  Marcus Meissnerd3d10core: Mark a struct as static.
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-04-29  Henri Verbeetwined3d: Remove COM from the surface implementation.
2011-04-15  Henri Verbeetwined3d: Remove COM from the volume implementation.
2011-04-14  Henri Verbeetwined3d: Remove COM from the swapchain implementation.
2011-04-06  Henri Verbeetwined3d: Remove COM from the rendertarget view implemen...
2011-03-08  Henri Verbeetwined3d: Don't require container parents for IWineD3DDe...
2010-10-14  Henri Verbeetd3d10core: Add a stub ID3D10Texture3D implementation.
2010-10-14  Henri Verbeetd3d10core: Implement device_parent_CreateVolume().
2010-08-31  Henri Verbeetwined3d: Implicit depth/stencil surfaces don't have...
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-23  Henri Verbeetwined3d: Pass a WINED3DCOLORVALUE structure to IWineD3D...
2010-01-04  Henri Verbeetd3d10core: Add a wined3d geoemtry shader to struct...
2009-12-14  Henri Verbeetd3d10core: Add a stub ID3D10Query implementation.
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