wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3...
[wine] / dlls / wined3d /
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Rewrite pshader_glsl_texreg2rgb to properly...
2007-01-16  H. Verbeetwined3d: Split out getting the sample function and...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_rcp() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_expp() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_cnd() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_cmp() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_lrp() to properly take...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_mov() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite pshader_glsl_dp2add() to properly...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_dot() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_map2gl() to properly take...
2007-01-16  H. Verbeetwined3d: Give WINED3DSIO_CRS its own function, properly...
2007-01-16  H. Verbeetwined3d: Move WINED3DSIO_SGE & WINED3DSIO_SLT from...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_mad() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_arith() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_sincos() to properly take...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass a mask to shader_glsl_add_src_param().
2007-01-16  H. Verbeetwined3d: Rename shader_glsl_add_dst() to shader_glsl_ad...
2007-01-16  H. Verbeet05/49: wined3d: Only add line numbers for new lines...
2007-01-16  H. Verbeetwined3d: Fixup the write mask for gl_FogFragCoord and...
2007-01-16  H. Verbeetwined3d: Return the (binary) write mask from shader_gls...
2007-01-16  H. Verbeetwined3d: Split shader_glsl_add_param() in shader_glsl_a...
2007-01-16  H. Verbeetwined3d: Add a comment about D3D write masks and GLSL...
2007-01-15  Dmitry Timoshkovwined3d: Do not play with WS_VISIBLE, this causes unwan...
2007-01-15  Stefan Dösingerwined3d, d3d9: Caps correction.
2007-01-15  Stefan Dösingerwined3d: Do not force dynamic usage on transformed...
2007-01-15  Stefan Dösingerwined3d: Better tracking of vertex buffer assignments.
2007-01-15  Stefan Dösingerwined3d: Do not free regularily locked surfaces.
2007-01-15  Stefan Dösingerwined3d: Revert "wined3d: Do not preload vertex buffers...
2007-01-12  Stefan Dösingerwined3d: Avoid a NULL pointer dereference in UpdateText...
2007-01-12  Stefan Dösingerwined3d: Do not perform a NULL check on riid (Coverity).
2007-01-12  Stefan Dösingerd3d9: Implement IDirect3DDevice9::StretchRect.
2007-01-12  Ken Thomaseswined3d: Do not block waiting for occlusion query resul...
2007-01-10  Stefan Dösingerwined3d: Remove dead NV_TEXTURE_SHADER code
2007-01-10  Stefan Dösingerwined3d: Do not activate / deactivate texture dimension...
2007-01-10  Stefan Dösingerwined3d: D3D7 vertex buffers never change their declara...
2007-01-10  Stefan Dösingerwined3d: Fix a capital letter in a parameter name.
2007-01-10  Stefan Dösingerwined3d: Add copyright statements to state.c.
2007-01-10  Stefan Dösingerwined3d: Attempt to remove some tabs smuggled in by...
2007-01-10  Stefan Dösingerwined3d: Do not warn about unsupported point sizes...
2007-01-10  Stefan Dösingerwined3d: Avoid false resultarg warnings.
2007-01-10  Stefan Dösingerwined3d: Store the scissor rect in the stateblock.
2007-01-10  Stefan Dösingerwined3d: Count the framerate per swapchain, not globally.
2007-01-10  Stefan Dösingerwined3d: Move material applying to the state table.
2007-01-10  Stefan Dösingerwined3d: Remove the invymat from drawprim.c.
2007-01-10  Stefan Dösingerwined3d: Do not reset the material.
2007-01-10  Michael Stefaniucjanitorial: Use the C standard for multiline strings.
2007-01-09  Michael Stefaniucwined3d: Remove stray '\' at end of lines.
2007-01-08  Stefan Dösingerwined3d: Fix np2 textures.
2007-01-08  Stefan Dösingerwined3d: Do not try to read the vertex decl when the...
2007-01-08  Stefan Dösingerwined3d: Remove some unneeded context cache members...
2007-01-08  Stefan Dösingerwined3d: Vertex buffers can use the declaration from...
2007-01-08  Stefan Dösingerwined3d: Do not preload vertex buffers in unlock.
2007-01-08  Stefan Dösingerwined3d: Clean up drawprim a bit.
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on index buffers.
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on vertex...
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on pixel shaders.
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on vertex...
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references to the vertex...
2007-01-08  Stefan Dösingerwined3d: Do not activate vertex shaders needlessly.
2007-01-08  Stefan Dösingerwined3d: Avoid negative draw start indices.
2007-01-08  Stefan Dösingerwined3d: Move applying shader constants to the state...
2007-01-08  Stefan Dösingerwined3d: Remove the general query fixme.
2007-01-08  Stefan Dösingerwined3d: Apply shaders in their state handlers.
2007-01-08  Stefan Dösingerwined3d: Move debugging fixmes from drawprim to the...
2007-01-08  Stefan Dösingerwined3d: Re-add the fixed function stream source trace.
2007-01-08  Stefan Dösingerwined3d: Move applying the gl stream sources to the...
2007-01-04  Chris Robinsonwined3d: state_pointsprite should apply to all texture...
2007-01-04  H. Verbeetwined3d: Skip sampler state application for stages...
2007-01-04  H. Verbeetwined3d: Skip WINED3DTSS_TEXCOORDINDEX state applicatio...
2007-01-04  H. Verbeetwined3d: Don't do WINED3DTSS_ALPHAOP texture operations...
2007-01-04  H. Verbeetwined3d: Don't do WINED3DTSS_COLOROP texture operations...
2007-01-04  Francois GougetAssorted spelling fixes.
2007-01-04  Stefan Dösingerwined3d: Dirtify the stream sources in DrawPrimitiveUP.
2007-01-04  Stefan Dösingerwined3d: Move decoding the streams to their own inline...
2007-01-04  Stefan Dösingerwined3d: Catch NOP SetStreamSource changes.
2007-01-04  Stefan Dösingerwined3d: Catch nop pixel shader changes.
2007-01-04  Stefan Dösingerwined3d: Catch NOP vertex declaration changes.
2007-01-04  Stefan Dösingerwined3d: Break the viewport out of the vertex declarati...
2007-01-03  Stefan Dösingerwined3d: Select a proper texture unit in LockRect and...
2007-01-03  Stefan Dösingerwined3d: Remove d3ddevice_set_ortho.
2007-01-03  Stefan Dösingerwined3d: Move the projection matrix into its own state.
2007-01-03  Stefan Dösingerwined3d: Break the lighting state out of the vertex...
2007-01-03  Stefan Dösingerwined3d: Move the world matrix to the state table.
2007-01-03  Stefan Dösingerwined3d: Move the functionality of primitiveInitState...
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