user32: Use MAKEWPARAM instead of MAKELONG for menu messages.
[wine] / dlls / wined3d / pixelshader.c
2009-02-27  Stefan Dösingerwined3d: Put the color_correction calls into the instru...
2009-02-03  Michael Stefaniucwined3d: Remove some unused defines.
2009-01-20  Stefan Dösingerwined3d: Get rid of is_compiled in the pixel shader.
2009-01-20  Stefan Dösingerwined3d: Don't single-allocate new gl shaders.
2009-01-08  Henri Verbeetwined3d: Move position_transformed out of u.s in struct...
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-30  Henri Verbeetwined3d: Get rid of the glname field in struct SHADER_O...
2008-12-19  Stefan Dösingerwined3d: Make pixelshaders disable fog properly.
2008-12-19  Stefan Dösingerwined3d: Pass the ps_compile_args structures to the...
2008-12-16  Stefan Dösingerwined3d: Get rid of IWineD3DPixelShaderImpl_GenerateShader.
2008-12-16  Henri Verbeetwined3d: Shaders will never have a NULL function.
2008-12-15  Henri Verbeetwined3d: Move the shader version to reg_maps.
2008-12-12  Henri Verbeetwined3d: We only care is a sampler is sampled at all...
2008-12-12  Henri Verbeetwined3d: Don't reparse the entire shader just to update...
2008-12-11  Henri Verbeetwined3d: Don't trace the shader if nobody's looking.
2008-12-11  Henri Verbeetwined3d: shader_trace_init() shouldn't have side effects.
2008-12-11  Henri Verbeetwined3d: Remove some more unused code.
2008-12-09  Henri Verbeetwined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
2008-12-09  Henri Verbeetwined3d: Add functions to initialize and free shader...
2008-12-09  Henri Verbeetwined3d: Don't leak memory in IWineD3DPixelShaderImpl_G...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-02  Henri Verbeetwined3d: Const correctness fixes.
2008-11-25  Stefan Dösingerwined3d: Add the ability to duplicate GL pixel shaders.
2008-11-25  Stefan Dösingerwined3d: Pass some stateblock values around directly.
2008-11-25  Stefan Dösingerwined3d: Make the shader backend call CompileShader.
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-09-24  Henri Verbeetwined3d: Move part of the shader instruction table...
2008-09-23  Henri Verbeetwined3d: Use shader_glsl_log() in some more places.
2008-09-23  Henri Verbeetwined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
2008-08-28  Stefan Dösingerwined3d: Remove some more junk code.
2008-06-19  H. Verbeetwined3d: Use gl_Color and gl_SecondaryColor to support...
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-03-25  Stefan Dösingerwined3d: Move shader generation into the shader backend.
2008-03-05  Stefan Dösingerwined3d: Support more than one texbem instruction per...
2008-01-18  Austin Englishwined3d: Spelling fixes.
2008-01-08  Stefan Dösingerwined3d: Fix a pixelshader recompilation check.
2007-11-29  Stefan Dösingerwined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-27  Stefan Dösingerwined3d: Fog is applied after sRGB correction.
2007-11-27  Stefan Dösingerwined3d: Make SRGB write correction working with 1...
2007-11-21  Stefan Dösingerwined3d: Move glsl shader destruction to the glsl shade...
2007-11-20  Stefan Dösingerwined3d: Move IUnknown functions to IWineD3DBaseShader.
2007-11-14  Stefan Dösingerwined3d: Hardcode local constants into the shader if...
2007-11-09  Stefan Dösingerwined3d: Actually store the PS's vertex processing...
2007-11-08  Stefan Dösingerwined3d: Fix the varying number comparison.
2007-11-07  Stefan Dösingerwined3d: Implement the varying map.
2007-11-07  Stefan Dösingerwined3d: Install a varying map.
2007-11-06  Stefan Dösingerwined3d: Handle ps 3.0 varyings in a different way.
2007-10-22  Stefan Dösingerwined3d: Care for the inverted y coords in dsy.
2007-10-11  Francois GougetAssorted spelling fixes.
2007-10-03  Stefan Dösingerwined3d: d3d ignores the sign of the input value in...
2007-10-03  Stefan Dösingerwined3d: Reverse the position fixup if the pshader...
2007-10-01  Stefan Dösingerwined3d: Enable the mNxN implementation for pixel shaders.
2007-10-01  Stefan Dösingerwined3d: Add texreg2rgb support to arb shaders.
2007-09-27  Stefan Dösingerwined3d: Add sincos support to arb shaders.
2007-09-27  Stefan Dösingerwined3d: Implement the nrm instruction in arb.
2007-09-27  Stefan Dösingerwined3d: Add dp2add support to arb shaders.
2007-09-27  Stefan Dösingerwined3d: Add crs and pow instruction support.
2007-09-25  Stefan Dösingerwined3d: Add support for some unimplemented instruction...
2007-09-24  Stefan Dösingerwined3d: SRGB write correction emulation.
2007-09-24  Stefan Dösingerwined3d: Recompile glsl pixelshaders if the sampler...
2007-09-12  Stefan Dösingerwined3d: Implement texbeml.
2007-09-11  Stefan Dösingerwined3d: texkill ignores the .w only in ps 1.x.
2007-09-11  Stefan Dösingerwined3d: Fix texdepth instruction.
2007-08-28  Stefan Dösingerwined3d: Hold an internal reference on pixel and vertex...
2007-07-23  H. Verbeetwined3d: Fix the shader version on some instruction...
2007-07-03  H. Verbeetwined3d: Implement dsx & dsy shader instructions.
2007-07-03  Stefan Dösingerwined3d: rsq and rcp use the .w component if no swizzle...
2007-06-28  H. Verbeetwined3d: Implement texldl.
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-06-08  H. Verbeetwined3d: For ps_2_0 and higher, call shader_get_registe...
2007-05-11  H. Verbeetwined3d: WINED3DSIO_POW should use the absolute value...
2007-04-12  Stefan Dösingerwined3d: Dirtify the shader and declaration states...
2007-03-27  Stefan Dösingerwined3d: Implement bem shader instruction.
2007-03-23  Fabian Bielerwined3d: Implement linear fog with pixel shader.
2007-03-17  Andrew Talbotwined3d: Replace inline static with static inline.
2007-03-08  H. Verbeetwined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3D...
2007-03-07  H. Verbeetwined3d: Remove broken software shaders.
2007-03-05  H. Verbeetwined3d: The texldl instruction takes 3 arguments.
2007-02-28  H. Verbeetwined3d: Store GLSL programs in a hash table rather...
2007-02-15  Stefan Dösingerwined3d: Load one bump mapping environment matrix into...
2007-01-19  H. Verbeetwined3d: The sincos instruction is valid for ps/vs...
2007-01-16  H. Verbeetwined3d: Give WINED3DSIO_CRS its own function, properly...
2007-01-16  H. Verbeet05/49: wined3d: Only add line numbers for new lines...
2006-11-27  Andrew Talbotwined3d: Cast-qual warnings fix.
2006-10-16  Francois Gougetwined3d: Remove '\0's in traces.
2006-10-13  Ivan Gyurdievwined3d: Add shader version/end masks to the WINED3D...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSIO structure into WINED3D namespace.
2006-10-09  Ivan Gyurdievwined3d: Make the shader mode selections per device.
2006-10-02  H. Verbeetwined3d: Explicitly enable the GL_ARB_draw_buffers...
2006-10-02  Ivan Gyurdievwined3d: Win64 printf fixes.
2006-09-27  Ivan Gyurdievwined3d: Move device pointer into the BaseShader class.
2006-08-28  Stefan Dösingerwined3d: Find the correct sampler type for < 2.0 pshaders.
2006-08-25  Stefan Dösingerwined3d: Compile pixel shaders in drawprim.
2006-08-09  Roderick Colenbranderwined3d: Fix GLSL regression / draw buffers support.
2006-08-07  H. Verbeetwined3d: Delay vertex shader compilation until the...
2006-07-28  Jason Greenwined3d: More shader fixes / new instructions.
2006-07-25  Jason Greenwined3d: Implement more GLSL instructions.
2006-07-25  H. Verbeetwined3d: Add traces to IWineD3DVertexShaderImpl_SetFunc...
2006-07-19  Jason Greenwined3d: Make the number of floating point shader const...
2006-07-18  Christian Costawined3d: Readd missing copyright to shaders files.
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