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Assorted spelling fixes.
[wine]
/
dlls
/
wined3d
/
context.c
2009-08-10
Henri Verbeet
wined3d: Use EXT_provoking_vertex to match Direct3D...
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2009-08-07
Stefan Dösinger
wined3d: Dirtify the correct state.
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2009-08-07
Henri Verbeet
wined3d: Check the return value of wglDeleteContext...
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2009-08-07
Henri Verbeet
wined3d: Merge the context->current_rt check for render...
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2009-08-07
Henri Verbeet
wined3d: Explicitly pass the context to the shader_sele...
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2009-08-06
Henri Verbeet
wined3d: Track render_offscreen in the context.
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2009-08-03
Henri Verbeet
wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03
Henri Verbeet
wined3d: Handle destruction of a context's current...
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2009-07-24
Henri Verbeet
wined3d: Return proper NULLs from CreateContext().
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2009-07-24
Henri Verbeet
wined3d: Get rid of activeContext.
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2009-07-24
Henri Verbeet
wined3d: Manage event queries in the context.
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2009-07-24
Henri Verbeet
wined3d: Manage occlusion queries in the context.
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2009-07-23
Henri Verbeet
wined3d: Return the activated context from ActivateCont...
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2009-07-23
Henri Verbeet
wined3d: Explicitly pass the wined3d context to context...
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2009-07-23
Henri Verbeet
wined3d: Get rid of last_device.
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2009-07-23
Henri Verbeet
wined3d: Remove some unnecessary code.
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2009-07-23
Henri Verbeet
wined3d: Don't reuse contexts marked for destruction.
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2009-07-22
Henri Verbeet
wined3d: Try to reuse the thread's current context...
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2009-07-22
Henri Verbeet
wined3d: Move some context selection code from Activate...
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2009-07-22
Henri Verbeet
wined3d: Simplify FindContext() a bit.
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2009-07-22
Henri Verbeet
wined3d: Get rid of getActiveContext().
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2009-07-22
Henri Verbeet
wined3d: Avoid destroying contexts that are current...
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2009-07-22
Henri Verbeet
wined3d: Keep track of a thread's wined3d context.
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2009-07-21
Henri Verbeet
wined3d: Remove the useless lastThread field from IWine...
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2009-07-21
Henri Verbeet
wined3d: Get rid of lastActiveRenderTarget.
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2009-07-21
Henri Verbeet
wined3d: Get rid of lastActiveRenderTarget in FindConte...
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2009-07-21
Henri Verbeet
wined3d: Keep track of a context's current render target.
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2009-07-21
Henri Verbeet
wined3d: Pass NULL to ActivateContext() when we don...
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2009-07-20
Stefan Dösinger
wined3d: Set the highest dirty marker after marking...
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2009-07-17
Henri Verbeet
wined3d: Avoid redundant FBO binds.
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2009-07-17
Henri Verbeet
wined3d: Always use context_bind_fbo() to change the...
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2009-07-17
Henri Verbeet
wined3d: Pass the context instead of the device to...
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2009-07-17
Henri Verbeet
wined3d: Store a pointer to wined3d_gl_info in struct...
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2009-07-15
Henri Verbeet
wined3d: Check the return values for some wgl calls.
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2009-07-15
Henri Verbeet
wined3d: Remove the remains of an ATI_fragment_shader...
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2009-07-10
Henri Verbeet
wined3d: Get rid of struct glDescriptor.
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2009-07-07
Henri Verbeet
wined3d: checkGLcall() doesn't need a \n.
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-07-02
Henri Verbeet
wined3d: Clear the last device in WineD3D_CreateFakeGLC...
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2009-06-29
Henri Verbeet
wined3d: Always check the result of wglMakeCurrent().
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2009-06-29
Henri Verbeet
wined3d: Prevent GL calls from DestroyContext() if...
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-25
Henri Verbeet
wined3d: Make sure we have an active GL context in...
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2009-06-25
Henri Verbeet
wined3d: Make context_resource_released() responsible...
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2009-06-08
Henri Verbeet
wined3d: Set FBO stencil attachments for relevant depth...
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2009-06-08
Henri Verbeet
wined3d: Use context_attach_depth_stencil_fbo() to...
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2009-05-27
Stefan Dösinger
wined3d: Work around an ARBFP vs GLSL bug in Mac OS.
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2009-05-25
Chris Robinson
wined3d: Decrement fbo_entry_count when one is removed...
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2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
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2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to set_blit_dimension...
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2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to calls to FBO functions.
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2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to shader_backend_t...
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2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to state table calls.
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2009-05-12
Henri Verbeet
wined3d: Don't create more than WINED3D_MAX_FBO_ENTRIES...
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2009-05-08
Stefan Dösinger
wined3d: Work around a bad crash in fglrx.
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2009-03-25
Henri Verbeet
wined3d: Fix a few sign compare warnings.
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2009-03-24
Henri Verbeet
wined3d: Pass format_desc to getColorBits() and getDept...
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2009-03-23
Henri Verbeet
wined3d: Set the currently active context to NULL when...
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2009-03-13
Henri Verbeet
wined3d: Remove the format field from IWineD3DResourceC...
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2009-03-13
Henri Verbeet
wined3d: Only return a pointer to struct GlPixelFormatD...
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2009-03-09
Henri Verbeet
wined3d: Handle error conditions better in RemoveContex...
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2009-02-17
Stefan Dösinger
wined3d: Pass the requested srgb flag to PreLoad.
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2009-01-12
Stefan Dösinger
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
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2008-12-17
Henri Verbeet
wined3d: Remove the shader_cleanup() method from the...
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2008-12-16
Stefan Dösinger
wined3d: Emulate GL_EXT_fog_coord.
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2008-12-16
Stefan Dösinger
wined3d: Remove some needless initializations.
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2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
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2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
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2008-11-21
Andrew Talbot
wined3d: Sign-compare warnings fix.
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2008-10-20
Roderick Colenbrander
wined3d: ActivateContext caused a lot of recursive...
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-10-16
Henri Verbeet
wined3d: Modifying GL_TEXTURE_MIN_FILTER modifies both...
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2008-10-16
Henri Verbeet
wined3d: Remove a redundant local variable in apply_dra...
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2008-10-16
Henri Verbeet
wined3d: The container is always non-NULL if GetContain...
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2008-10-09
Henri Verbeet
wined3d: Don't do GL calls without a context.
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2008-10-08
Henri Verbeet
wined3d: Remove a redundant initialization of cfgs...
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2008-09-22
Henri Verbeet
wined3d: Destroy FBO entries in the context.
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2008-09-22
Henri Verbeet
wined3d: Make sure update_minfilter and update_magfilte...
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2008-09-19
Henri Verbeet
wined3d: Create a FBO for each combination of render...
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2008-09-19
Henri Verbeet
wined3d: Get rid of context_set_depth_stencil_fbo().
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2008-09-19
Henri Verbeet
wined3d: Get rid of context_set_render_target_fbo().
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2008-09-19
Henri Verbeet
wined3d: Handle drawbuffers in context_apply_fbo_state...
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2008-09-19
Henri Verbeet
wined3d: Split off a function for applying an attachmen...
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2008-09-19
Henri Verbeet
wined3d: Move FBO handling functions to context.c.
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2008-09-05
Stefan Dösinger
wined3d: Fix the pixelformat selection logic.
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2008-09-04
Henri Verbeet
wined3d: Be more careful when deleting FBOs.
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2008-08-27
Stefan Dösinger
wined3d: Remove unneeded code.
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2008-08-25
Stefan Dösinger
wined3d: Don't retry less strict formats if a match...
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2008-08-25
Henri Verbeet
wined3d: glDeleteFramebuffersEXT() needs a context.
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2008-08-22
H. Verbeet
wined3d: Track FBOs per-context.
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2008-08-21
Alexander Dorofeyev
wined3d: Disable TEXTURE_RECTANGLE in SetupForBlit.
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2008-08-21
Stefan Dösinger
wined3d: Prefer aux buffer matches over alpha matches.
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2008-08-20
Stefan Dösinger
wined3d: Keep track of the last used device.
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2008-08-05
H. Verbeet
wined3d: Handle CTXUSAGE_BLIT with offscreen targets...
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2008-08-05
H. Verbeet
wined3d: Apply FBO state in ActivateContext().
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2008-08-04
H. Verbeet
wined3d: Move setting the draw buffer to a separate...
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2008-07-28
Stefan Dösinger
wined3d: Do not enable GL_TEXTURE_SHADER_NV uncondition...
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2008-07-22
Stefan Dösinger
wined3d: Use less strict pixel format matching if the...
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2008-07-16
H. Verbeet
wined3d: Use rev_tex_unit_map instead of assuming there...
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2008-07-11
Stefan Dösinger
wined3d: Move shader_fragment_enable to the fragment...
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