Assorted spelling fixes.
[wine] / dlls / wined3d / context.c
2009-08-10  Henri Verbeetwined3d: Use EXT_provoking_vertex to match Direct3D...
2009-08-07  Stefan Dösingerwined3d: Dirtify the correct state.
2009-08-07  Henri Verbeetwined3d: Check the return value of wglDeleteContext...
2009-08-07  Henri Verbeetwined3d: Merge the context->current_rt check for render...
2009-08-07  Henri Verbeetwined3d: Explicitly pass the context to the shader_sele...
2009-08-06  Henri Verbeetwined3d: Track render_offscreen in the context.
2009-08-03  Henri Verbeetwined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03  Henri Verbeetwined3d: Handle destruction of a context's current...
2009-07-24  Henri Verbeetwined3d: Return proper NULLs from CreateContext().
2009-07-24  Henri Verbeetwined3d: Get rid of activeContext.
2009-07-24  Henri Verbeetwined3d: Manage event queries in the context.
2009-07-24  Henri Verbeetwined3d: Manage occlusion queries in the context.
2009-07-23  Henri Verbeetwined3d: Return the activated context from ActivateCont...
2009-07-23  Henri Verbeetwined3d: Explicitly pass the wined3d context to context...
2009-07-23  Henri Verbeetwined3d: Get rid of last_device.
2009-07-23  Henri Verbeetwined3d: Remove some unnecessary code.
2009-07-23  Henri Verbeetwined3d: Don't reuse contexts marked for destruction.
2009-07-22  Henri Verbeetwined3d: Try to reuse the thread's current context...
2009-07-22  Henri Verbeetwined3d: Move some context selection code from Activate...
2009-07-22  Henri Verbeetwined3d: Simplify FindContext() a bit.
2009-07-22  Henri Verbeetwined3d: Get rid of getActiveContext().
2009-07-22  Henri Verbeetwined3d: Avoid destroying contexts that are current...
2009-07-22  Henri Verbeetwined3d: Keep track of a thread's wined3d context.
2009-07-21  Henri Verbeetwined3d: Remove the useless lastThread field from IWine...
2009-07-21  Henri Verbeetwined3d: Get rid of lastActiveRenderTarget.
2009-07-21  Henri Verbeetwined3d: Get rid of lastActiveRenderTarget in FindConte...
2009-07-21  Henri Verbeetwined3d: Keep track of a context's current render target.
2009-07-21  Henri Verbeetwined3d: Pass NULL to ActivateContext() when we don...
2009-07-20  Stefan Dösingerwined3d: Set the highest dirty marker after marking...
2009-07-17  Henri Verbeetwined3d: Avoid redundant FBO binds.
2009-07-17  Henri Verbeetwined3d: Always use context_bind_fbo() to change the...
2009-07-17  Henri Verbeetwined3d: Pass the context instead of the device to...
2009-07-17  Henri Verbeetwined3d: Store a pointer to wined3d_gl_info in struct...
2009-07-15  Henri Verbeetwined3d: Check the return values for some wgl calls.
2009-07-15  Henri Verbeetwined3d: Remove the remains of an ATI_fragment_shader...
2009-07-10  Henri Verbeetwined3d: Get rid of struct glDescriptor.
2009-07-07  Henri Verbeetwined3d: checkGLcall() doesn't need a \n.
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-07-02  Henri Verbeetwined3d: Clear the last device in WineD3D_CreateFakeGLC...
2009-06-29  Henri Verbeetwined3d: Always check the result of wglMakeCurrent().
2009-06-29  Henri Verbeetwined3d: Prevent GL calls from DestroyContext() if...
2009-06-26  Henri Verbeetwined3d: Document GL context dependencies.
2009-06-25  Henri Verbeetwined3d: Make sure we have an active GL context in...
2009-06-25  Henri Verbeetwined3d: Make context_resource_released() responsible...
2009-06-08  Henri Verbeetwined3d: Set FBO stencil attachments for relevant depth...
2009-06-08  Henri Verbeetwined3d: Use context_attach_depth_stencil_fbo() to...
2009-05-27  Stefan Dösingerwined3d: Work around an ARBFP vs GLSL bug in Mac OS.
2009-05-25  Chris Robinsonwined3d: Decrement fbo_entry_count when one is removed...
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to set_blit_dimension...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to calls to FBO functions.
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to shader_backend_t...
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to state table calls.
2009-05-12  Henri Verbeetwined3d: Don't create more than WINED3D_MAX_FBO_ENTRIES...
2009-05-08  Stefan Dösingerwined3d: Work around a bad crash in fglrx.
2009-03-25  Henri Verbeetwined3d: Fix a few sign compare warnings.
2009-03-24  Henri Verbeetwined3d: Pass format_desc to getColorBits() and getDept...
2009-03-23  Henri Verbeetwined3d: Set the currently active context to NULL when...
2009-03-13  Henri Verbeetwined3d: Remove the format field from IWineD3DResourceC...
2009-03-13  Henri Verbeetwined3d: Only return a pointer to struct GlPixelFormatD...
2009-03-09  Henri Verbeetwined3d: Handle error conditions better in RemoveContex...
2009-02-17  Stefan Dösingerwined3d: Pass the requested srgb flag to PreLoad.
2009-01-12  Stefan Dösingerwined3d: Avoid hooking non-fog glEnable/glDisable calls.
2008-12-17  Henri Verbeetwined3d: Remove the shader_cleanup() method from the...
2008-12-16  Stefan Dösingerwined3d: Emulate GL_EXT_fog_coord.
2008-12-16  Stefan Dösingerwined3d: Remove some needless initializations.
2008-12-16  Stefan Dösingerwined3d: Fake GL_ARB_multitexture.
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-11-21  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-10-20  Roderick Colenbranderwined3d: ActivateContext caused a lot of recursive...
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-10-16  Henri Verbeetwined3d: Modifying GL_TEXTURE_MIN_FILTER modifies both...
2008-10-16  Henri Verbeetwined3d: Remove a redundant local variable in apply_dra...
2008-10-16  Henri Verbeetwined3d: The container is always non-NULL if GetContain...
2008-10-09  Henri Verbeetwined3d: Don't do GL calls without a context.
2008-10-08  Henri Verbeetwined3d: Remove a redundant initialization of cfgs...
2008-09-22  Henri Verbeetwined3d: Destroy FBO entries in the context.
2008-09-22  Henri Verbeetwined3d: Make sure update_minfilter and update_magfilte...
2008-09-19  Henri Verbeetwined3d: Create a FBO for each combination of render...
2008-09-19  Henri Verbeetwined3d: Get rid of context_set_depth_stencil_fbo().
2008-09-19  Henri Verbeetwined3d: Get rid of context_set_render_target_fbo().
2008-09-19  Henri Verbeetwined3d: Handle drawbuffers in context_apply_fbo_state...
2008-09-19  Henri Verbeetwined3d: Split off a function for applying an attachmen...
2008-09-19  Henri Verbeetwined3d: Move FBO handling functions to context.c.
2008-09-05  Stefan Dösingerwined3d: Fix the pixelformat selection logic.
2008-09-04  Henri Verbeetwined3d: Be more careful when deleting FBOs.
2008-08-27  Stefan Dösingerwined3d: Remove unneeded code.
2008-08-25  Stefan Dösingerwined3d: Don't retry less strict formats if a match...
2008-08-25  Henri Verbeetwined3d: glDeleteFramebuffersEXT() needs a context.
2008-08-22  H. Verbeetwined3d: Track FBOs per-context.
2008-08-21  Alexander Dorofeyevwined3d: Disable TEXTURE_RECTANGLE in SetupForBlit.
2008-08-21  Stefan Dösingerwined3d: Prefer aux buffer matches over alpha matches.
2008-08-20  Stefan Dösingerwined3d: Keep track of the last used device.
2008-08-05  H. Verbeetwined3d: Handle CTXUSAGE_BLIT with offscreen targets...
2008-08-05  H. Verbeetwined3d: Apply FBO state in ActivateContext().
2008-08-04  H. Verbeetwined3d: Move setting the draw buffer to a separate...
2008-07-28  Stefan Dösingerwined3d: Do not enable GL_TEXTURE_SHADER_NV uncondition...
2008-07-22  Stefan Dösingerwined3d: Use less strict pixel format matching if the...
2008-07-16  H. Verbeetwined3d: Use rev_tex_unit_map instead of assuming there...
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
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