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wined3d: Immediately return on redundant changes in IWineD3DDeviceImpl_SetDepthStenci...
[wine]
/
dlls
/
wined3d
/
arb_program_shader.c
2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
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2010-04-15
Roderick Colenbrander
wined3d: Add BLT_OP_COLOR_FILL to blit_supported and...
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2010-04-13
Henri Verbeet
wined3d: Disable strict draw ordering by default.
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2010-04-09
Roderick Colenbrander
wined3d: Add an initial implementation of arbfp_blit_su...
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2010-04-07
Roderick Colenbrander
wined3d: Turn blit_shader color_fixup_supported into...
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2010-04-06
Roderick Colenbrander
wined3d: Move palette uploading code over to arbfp...
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2010-04-01
Henri Verbeet
wined3d: Explicitly set the state handler to NULL for...
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2010-04-01
Henri Verbeet
wined3d: Don't call directly into the state table.
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2010-03-30
Roderick Colenbrander
wined3d: Add color_fill to blit_shader.
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19
Roderick Colenbrander
wined3d: Start moving paletted texture support to the...
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2010-03-16
Henri Verbeet
wined3d: Store the swapchain instead of the surface...
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2010-03-03
Roderick Colenbrander
wined3d: Move the 8-bit palette shader code over to...
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2010-03-03
Roderick Colenbrander
wined3d: Rename yuv to complex in order to prepare...
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-02
Henri Verbeet
wined3d: Dump ARB program shaders on compile failure.
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2010-01-26
Henri Verbeet
wined3d: Get rid of some unnecessary casts to specific...
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 cut opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 lt opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 iadd opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 emit opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 ige opcode.
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2009-12-31
Henri Verbeet
wined3d: Move shader input/output signatures to IWineD3...
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-12-09
Henri Verbeet
wined3d: Remove a few redundant assignments.
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2009-12-07
Francois Gouget
wined3d: Don't define nameless structs or unions.
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2009-11-12
Stefan Dösinger
wined3d: Create clip coords only if they are used.
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
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2009-10-26
Stefan Dösinger
wined3d: Use the native constant limit for fitting...
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2009-10-26
Stefan Dösinger
wined3d: Remove dead code.
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2009-10-26
Stefan Dösinger
wined3d: Take native constants into account when report...
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2009-10-22
Henri Verbeet
wined3d: Free the blitter private data in arbfp_blit_fr...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-10-22
Henri Verbeet
wined3d: Fix some GLINFO_LOCATION abuse.
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2009-10-20
Stefan Dösinger
wined3d: Use ARB constant limits in ARB.
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2009-10-20
Stefan Dösinger
wined3d: Make shader specific constants accessible...
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2009-10-08
Stefan Dösinger
wined3d: Don't reserve clipping constants needlessly.
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2009-10-08
Stefan Dösinger
wined3d: Split the clip_parameters[2] array.
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2009-10-08
Stefan Dösinger
wined3d: Don't write to result.color in arb_add_sRGB_co...
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2009-10-02
Stefan Dösinger
wined3d: Fix vs_2_0 sgn.
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2009-09-28
Stefan Dösinger
wined3d: Test if result.clip[] works correctly.
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2009-09-25
Henri Verbeet
wined3d: Move common shader fields to IWineD3DBaseShade...
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2009-09-15
Henri Verbeet
wined3d: Make some variables static.
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2009-09-08
Henri Verbeet
wined3d: Check the correct debug channel in shader_arb_...
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2009-09-08
Henri Verbeet
wined3d: Fix shader_arb_load_constantsF().
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2009-09-08
Stefan Dösinger
wined3d: Only generate the clipplane emulation KIL...
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2009-09-02
Henri Verbeet
wined3d: Print a warning when an ARB program exceeds...
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2009-09-02
Henri Verbeet
wined3d: Properly check for ARB program compile errors.
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2009-08-27
Henri Verbeet
wined3d: Remove trailing spaces.
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2009-08-19
Stefan Dösinger
wined3d: Use 50 chars for register names in texm3x3...
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2009-08-17
Henri Verbeet
wined3d: Replace find_clip_texcoord() with a generic...
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2009-08-12
Henri Verbeet
wined3d: Make the "luminanceparams" shader_reg_maps...
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2009-08-12
Henri Verbeet
wined3d: Make the "bumpmat" shader_reg_maps member...
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2009-08-12
Henri Verbeet
wined3d: Make the "address" shader_reg_maps member...
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2009-08-11
Henri Verbeet
wined3d: Make the "temporary" shader_reg_maps member...
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2009-08-11
Henri Verbeet
wined3d: Make the "texcoord" shader_reg_maps member...
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2009-08-11
Francois Gouget
Assorted spelling fixes.
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2009-08-10
Henri Verbeet
wined3d: Properly handle negative loop step in shader_g...
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2009-08-07
Stefan Dösinger
wined3d: Watch out about higher constants when clamping...
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2009-08-07
Henri Verbeet
wined3d: Explicitly pass the context to the shader_sele...
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2009-08-06
Henri Verbeet
wined3d: Call the shader_load_np2fixup_constants()...
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2009-08-06
Henri Verbeet
wined3d: Explicitly pass the context to the shader_load...
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2009-08-06
Henri Verbeet
wined3d: Track render_offscreen in the context.
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2009-08-05
Stefan Dösinger
wined3d: ARB clipplane init needs the helper constant.
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2009-08-03
Henri Verbeet
wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-07-24
Henri Verbeet
wined3d: Get rid of activeContext.
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2009-07-21
Henri Verbeet
wined3d: Pass NULL to ActivateContext() when we don...
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2009-07-20
Stefan Dösinger
wined3d: Don't activate a context unless we need one.
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2009-07-17
Henri Verbeet
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-16
Stefan Dösinger
wined3d: Use the unmodified source in MOVA.
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2009-07-15
Stefan Dösinger
wined3d: EXP and EXPP are scalar operations.
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2009-07-10
Stefan Dösinger
wined3d: Check the correct constant limit.
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2009-07-09
Henri Verbeet
wined3d: Allow shader_buffer_init() to fail.
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2009-07-09
Henri Verbeet
wined3d: Rename "SHADER_BUFFER" to something sane.
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2009-07-07
Henri Verbeet
wined3d: checkGLcall() doesn't need a \n.
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-07-02
Tobias Jakobi
wined3d: Force NP2 constant reload in shader_arb_select.
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2009-07-02
Tobias Jakobi
wined3d: Implement shader_arb_load_np2fixup_constants.
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2009-07-02
Tobias Jakobi
wined3d: Add NP2 fixup code to shader_hw_sample (ARB).
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2009-07-02
Tobias Jakobi
wined3d: Add NP2 fixup code to shader_arb_generate_pshader.
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2009-07-02
Tobias Jakobi
wined3d: Add arb_ps_np2fixup_info structure and improve...
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2009-07-01
Stefan Dösinger
wined3d: Don't dirtify too many shader constants.
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2009-07-01
Henri Verbeet
wined3d: Use flags for driver quirks.
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2009-06-29
Stefan Dösinger
wined3d: Add the vertex shader footer in the main function.
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2009-06-29
Stefan Dösinger
wined3d: Write the vshader footer in a separate function.
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2009-06-29
Stefan Dösinger
wined3d: Implement function calls with NV exts.
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2009-06-29
Stefan Dösinger
wined3d: ARB*p is already on after a depth blit.
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2009-06-29
Stefan Dösinger
wined3d: Don't disable ARBfp if the replacement pipelin...
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-26
Stefan Dösinger
wined3d: Honor WINED3DSPSM_NOT in ARB.
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2009-06-26
Stefan Dösinger
wined3d: Jump to the else branch if cond is false,...
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2009-06-26
Stefan Dösinger
wined3d: Support writemasks on texkill in ARB.
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2009-06-26
Stefan Dösinger
wined3d: Initialize the used clip planes even if no...
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2009-06-26
Stefan Dösinger
wined3d: Unclamp vertex colors for 3.0 shaders in ARB...
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2009-06-26
Stefan Dösinger
wined3d: POW and LOG operate on the absolute value.
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2009-06-26
Stefan Dösinger
wined3d: IFC requires GL_NV_fragment_program2.
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2009-06-26
Stefan Dösinger
wined3d: Beware of double negations.
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