d3d10core: Implement d3d10_device_VSGetConstantBuffers().
[wine] / dlls / wined3d / arb_program_shader.c
2012-11-12  Henri Verbeetwined3d: Add support for GLSL based fixed function...
2012-11-09  Matteo Bruniwined3d: Pop control frames in disabled if branches...
2012-11-09  Matteo Bruniwined3d: Ensure GL_FRAGMENT_PROGRAM_ARB is enabled...
2012-11-05  Henri Verbeetwined3d: Enable or disable the fragment pipe in shader_...
2012-11-05  Henri Verbeetwined3d: Simplify shader selection.
2012-10-29  Henri Verbeetwined3d: Don't depend on device internals in fragment_p...
2012-10-25  Henri Verbeetwined3d: Make the shader backend responsible for contro...
2012-10-24  Henri Verbeetwined3d: Remove some dead code from gen_ffp_instr().
2012-10-23  Henri Verbeetwined3d: Get rid of the mostly unused "num_textures_use...
2012-10-23  Henri Verbeetwined3d: Move shader_is_pshader_version() and shader_is...
2012-10-15  Henri Verbeetwined3d: Introduce a structure for shader register...
2012-10-01  Henri Verbeetwined3d: Recognize the SM4 dcl_constantBuffer opcode.
2012-09-19  Henri Verbeetwined3d: Implement version checks for geometry shaders.
2012-09-17  Henri Verbeetwined3d: Recognize the SM4 dcl_outputTopology opcode.
2012-09-17  Henri Verbeetwined3d: Recognize the SM4 dcl_inputPrimitive opcode.
2012-09-17  Henri Verbeetwined3d: Recognize the SM4 dcl_maxOutputVertexCount...
2012-09-14  Henri Verbeetwined3d: Just handle all instructions in the shader...
2012-08-21  Matteo Bruniwined3d: Use BOOL instead of char in shader_load_consta...
2012-08-21  Matteo Bruniwined3d: Force ARB shader programs reselection on bool...
2012-08-15  Matteo Bruniwined3d: Use GL_FRAMEBUFFER_SRGB when possible.
2012-07-26  Michael Stefaniucwined3d: Avoid TRUE-FALSE conditional expressions.
2012-07-25  Henri Verbeetwined3d: Call core GL functions through gl_info.gl_ops...
2012-07-25  Henri Verbeetwined3d: Pass a gl_info structure to fragment_pipeline...
2012-07-20  Alexandre Julliardwined3d: Fetch GL functions from the WGL driver table...
2012-07-17  Henri Verbeetwined3d: Use the proper texture target in arbfp_blit_set().
2012-06-22  Henri Verbeetwined3d: Get rid of the d3d_caps debug channel.
2012-06-01  Francois Gougetwined3d: We must include Wine's port.h before using...
2012-05-15  Francois GougetAssorted typo, spelling, wording and case fixes.
2012-03-28  Matteo Bruniwined3d: Support WINED3D_TTFF_COUNT3 texture projection...
2012-03-09  Matteo Bruniwined3d: Clamp fog coordinate in the ARB backend too.
2012-01-19  Henri Verbeetwined3d: Get rid of the WINED3DDECLUSAGE typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DPOOL typedef.
2012-01-11  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREOP typedef.
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
2011-12-22  Henri Verbeetwined3d: Get rid of the WINED3DFOGMODE typedef.
2011-12-20  Henri Verbeetwined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-13  Matteo Bruniwined3d: Fix some flag checks.
2011-12-06  Henri Verbeetwined3d: Disable client storage in upload_palette().
2011-11-28  Francois GougetAssorted spelling fixes and wording tweaks.
2011-11-25  Henri Verbeetwined3d: Don't apply fixups to converted surfaces.
2011-11-22  Henri Verbeetwined3d: Recognize the SM4 xor opcode.
2011-11-22  Henri Verbeetwined3d: Recognize the SM4 ushr opcode.
2011-11-22  Henri Verbeetwined3d: Recognize the SM4 udiv opcode.
2011-11-21  Henri Verbeetwined3d: Recognize the SM4 round_ni opcode.
2011-11-21  Henri Verbeetwined3d: Recognize the SM4 ge opcode.
2011-11-21  Henri Verbeetwined3d: Recognize the SM4 eq opcode.
2011-11-16  Henri Verbeetwined3d: Get rid of the WINED3DCOLORVALUE typedef.
2011-11-15  Henri Verbeetwined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE...
2011-11-09  Henri Verbeetwined3d: Get rid of the COMPARISON_TYPE typedef.
2011-11-07  Henri Verbeetwined3d: Make the surface parameter to blit_shader...
2011-11-07  Henri Verbeetwined3d: Make the surface parameter to upload_palette...
2011-11-04  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2011-11-04  Henri Verbeetwined3d: Make the shader parameter to shader_arb_genera...
2011-11-04  Henri Verbeetwined3d: Make the shader parameter to shader_arb_genera...
2011-11-04  Henri Verbeetwined3d: Make the shader parameter to init_output_regis...
2011-11-04  Henri Verbeetwined3d: Make some parameters to shader_generate_arb_de...
2011-11-04  Henri Verbeetwined3d: Avoid a drawable -> texture transfer through...
2011-11-02  Henri Verbeetwined3d: Make the shader parameter to shader_arb_load_c...
2011-10-31  Henri Verbeetwined3d: Get rid of the local_constant typedef.
2011-10-26  Matteo Bruniwined3d: Return only the shader major version.
2011-10-26  Henri Verbeetwined3d: Move the ARB shader program constant handling...
2011-09-15  Stefan Dösingerwined3d: Only the ARBfp fragement pipeline reads emulat...
2011-08-29  Matteo Bruniwined3d: Keep track of the current texture type for...
2011-08-25  Matteo Bruniwined3d: Store currently active texture in the wined3d...
2011-08-25  Matteo Bruniwined3d: Pass around the context instead of gl_info.
2011-08-24  Henri Verbeetwined3d: Use draw_binding in arbfp_blit_surface().
2011-08-23  Henri Verbeetwined3d: Reject color blits on sysmem surfaces in arbfp...
2011-08-04  Henri Verbeetwined3d: Remove the unused blit_op parameter to arbfp_b...
2011-08-03  Frédéric Delanoydlls: Assorted spelling fixes.
2011-07-25  Henri Verbeetwined3d: Store a pointer to the state table in the...
2011-07-14  Henri Verbeetwined3d: Pass a wined3d_state pointer to state handlers.
2011-07-14  Henri Verbeetwined3d: Store a pointer to the framebuffer state in...
2011-07-12  Henri Verbeetwined3d: Explicitly pass gl_info to gen_arbfp_ffp_shader().
2011-07-12  Henri Verbeetwined3d: Only use state contained in the ffp_frag_setti...
2011-07-06  Henri Verbeetwined3d: Explicitly pass device and state to gen_ffp_fr...
2011-07-04  André Hentschelwined3d: Remove dead code (clang).
2011-06-24  Stefan Dösingerwined3d: Get rid of the has_signature_idx field in...
2011-06-24  Stefan Dösingerwined3d: Fix a typo in compare_sig in the arb backend.
2011-06-23  Henri Verbeetwined3d: Make the wined3d_shader_context shader pointer...
2011-05-26  Stefan Dösingerwined3d: Call frag_pipe->enable_extension under the...
2011-05-25  Stefan Dösingerwined3d: CMP supports _SAT.
2011-05-25  Henri Verbeetwined3d: Mask out writes to unused render targets.
2011-05-19  Henri Verbeetwined3d: Introduce a separate structure for framebuffer...
2011-05-17  Henri Verbeetwined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-16  Stefan Dösingerwined3d: Fix a copypaste typo.
2011-05-13  Stefan Dösingerwined3d: Separate two unrelated variables.
2011-05-13  Stefan Dösingerwined3d: Pass the render target height as UINT.
2011-05-05  Matteo Bruniwined3d: Fix pow handling with special values in ARB...
2011-05-05  Henri Verbeetwined3d: Rename "shader_backend_t" to "wined3d_shader_b...
2011-04-29  Henri Verbeetwined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-28  Matteo Bruniwined3d: Split pow instruction handling in the ARB...
2011-04-28  Matteo Bruniwined3d: Remove rcp special handling of 0 from the...
2011-04-28  Matteo Bruniwined3d: Add missing temporary variable declaration...
2011-04-27  Henri Verbeetwined3d: Rename "pCaps" to "caps".
2011-04-15  Henri Verbeetwined3d: Don't flush just because a swapchain has multi...
2011-04-14  Henri Verbeetwined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-06  Henri Verbeetwined3d: Add depth fills to the blitter interface.
2011-04-06  Henri Verbeetwined3d: Make "blit_operation" naming a bit more consis...
2011-04-04  Henri Verbeetwined3d: Fix ARB_0001 with pixel shaders in arb_get_hel...
2011-03-31  Henri Verbeetwined3d: Get rid of the IWineD3DBaseShader typedefs.
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