oleaut32: Use wire sizes for marshaled safe arrays of bstrs and variants; fixes a...
[wine] / dlls / wined3d / device.c
2009-12-11  Henri Verbeetwined3d: Move IWineD3DDeviceImpl_RestoreWindow() to...
2009-12-11  Henri Verbeetwined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow...
2009-12-11  Henri Verbeetwined3d: Add a separate function for swapchain initiali...
2009-12-11  Henri Verbeetwined3d: Correctly calculate the extended style in...
2009-12-11  Henri Verbeetwined3d: Properly invalidate the context's draw buffer...
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-10  Henri Verbeetwined3d: Don't restore the draw buffer in color_fill_fbo().
2009-12-08  Henri Verbeetwined3d: Rename the "wineD3D" device field to "wined3d".
2009-12-08  Henri Verbeetwined3d: Remove the redundant "adapterNo" field from...
2009-12-08  Henri Verbeetwined3d: Rename the wined3d_adapter "num" field to...
2009-12-08  Henri Verbeetwined3d: Pass the correct vertex count in DrawIndexedPr...
2009-12-07  Stefan DösingerRender to fbo when the size mismatches at creation...
2009-12-07  Stefan Dösingerwined3d: Infrastructure to render swapchains to a FBO.
2009-12-07  Stefan Dösingerwined3d: Use GL_COLOR_ATTACHMENT0 as offscreen buffer...
2009-12-07  Stefan Dösingerwined3d: A function for checking if a surface is offscreen.
2009-12-07  Stefan Dösingerwined3d: Add a function for initializing surface sysmem.
2009-12-04  Henri Verbeetwined3d: The stateblock doesn't really need a parent.
2009-12-02  Henri Verbeetwined3d: Set appropriate error codes in IWineD3DDeviceI...
2009-11-18  Henri Verbeetwined3d: Remove the effetively unused "state" field...
2009-11-18  Henri Verbeetwined3d: Add a separate function for device initialization.
2009-11-04  Henri Verbeetwined3d: Initialize "context[0]" in IWineD3DDeviceImpl_...
2009-11-03  Stefan Dösingerwined3d: Add a usage flag for static buffer declarations.
2009-11-03  Stefan Dösingerwined3d: Add a usage flag for vertex buffer optimization.
2009-11-03  Stefan Dösingerwined3d: Add a parameter for SetRenderTarget viewport...
2009-10-29  Henri Verbeetwined3d: directly pass gl_info to stream_info_element_f...
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
2009-10-28  Henri Verbeetwined3d: Rename DestroyContext() to context_destroy().
2009-10-28  Henri Verbeetwined3d: Call context_release() for wined3d contexts...
2009-10-28  Henri Verbeetwined3d: Keep better track of where we're using wined3d...
2009-10-26  Henri Verbeetwined3d: Fix a typo.
2009-10-23  Henri Verbeetwined3d: Don't use the stack as cursor mask (Valgrind).
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-10-22  Henri Verbeetwined3d: Fix some GLINFO_LOCATION abuse.
2009-10-19  Henri Verbeetwined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture().
2009-10-14  Henri Verbeetwined3d: Remove the useless "changed" and "enabledChang...
2009-10-14  Henri Verbeetwined3d: Rename PLIGHTINFOEL to something less awful.
2009-10-02  Stefan Dösingerwined3d: SetRenderTarget resets the scissor rect.
2009-10-02  Stefan Dösingerwined3d: SetRenderTarget bypasses stateblock recording.
2009-10-02  Stefan Dösingerwined3d: SetRenderTarget doesn't change the viewport...
2009-10-02  Henri Verbeetwined3d: Move the pixel/vertex states arrays to statebl...
2009-09-30  Henri Verbeetwined3d: Add a separate function for initializing the...
2009-09-29  Henri Verbeetwined3d: Add a separate function for state block initia...
2009-09-28  Henri Verbeetwined3d: Cleanup IWineD3DDeviceImpl_SetTexture() a...
2009-09-28  Henri Verbeetwined3d: Keep vertex declaration references in the...
2009-09-28  Henri Verbeetwined3d: Properly keep texture references in the stateb...
2009-09-25  Henri Verbeetwined3d: Release the stateblock before destroying the...
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
2009-09-24  Henri Verbeetwined3d: Don't free D3D pixel shaders until the wined3d...
2009-09-24  Henri Verbeetwined3d: Add a separate function for pixel shader initi...
2009-09-24  Henri Verbeetwined3d: Don't free D3D vertex shaders until the wined3...
2009-09-24  Henri Verbeetwined3d: Add a separate function for vertex shader...
2009-09-23  Henri Verbeetwined3d: Add support for ARB_framebuffer_object.
2009-09-23  Henri Verbeetwined3d: Don't free D3D vertex declarations until the...
2009-09-22  Henri Verbeetwined3d: Cleanup vertex declaration initialization.
2009-09-18  Henri Verbeetwined3d: Don't free D3D buffers until the wined3d buffe...
2009-09-18  Henri Verbeetwined3d: Add a separate function for buffer initialization.
2009-09-18  Henri Verbeetwined3d: Don't free D3D textures until the wined3d...
2009-09-17  Henri Verbeetwined3d: Don't free D3D cube textures until the wined3d...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volume textures until the wined...
2009-09-16  Henri Verbeetwined3d: Move vtable initialization to the texture...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volumes until the wined3d volum...
2009-09-16  Henri Verbeetwined3d: Add a separate function for volume initialization.
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-09-11  Henri Verbeetwined3d: Remove unused parameters to drawPrimitive().
2009-08-27  Henri Verbeetwined3d: Remove trailing spaces.
2009-08-27  Henri Verbeetwined3d: Get rid of a redundant memset() in device_stre...
2009-08-26  Stefan Dösingerwined3d: Make it clear that glFlush and glFinish are...
2009-08-21  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-21  Henri Verbeetwined3d: Don't check for a "representative" in the...
2009-08-17  Henri Verbeetwined3d: Remove a redundant IWineD3DDeviceImpl_MarkStat...
2009-08-17  Henri Verbeetwined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
2009-08-17  Henri Verbeetwined3d: Check the correct vertex sampler in device_uni...
2009-08-17  Henri Verbeetwined3d: Don't use a start index higher than MAX_COMBIN...
2009-08-06  Henri Verbeetwined3d: Track render_offscreen in the context.
2009-08-05  Henri Verbeetwined3d: WINED3DTEXF_NONE only makes sense as a mip...
2009-08-03  Henri Verbeetwined3d: Rename WineD3DContext to struct wined3d_context.
2009-07-24  Henri Verbeetwined3d: Get rid of activeContext.
2009-07-24  Henri Verbeetwined3d: Explicitly pass the context to surface_load_ds...
2009-07-24  Henri Verbeetwined3d: Explicitly pass the context to get_drawable_si...
2009-07-24  Henri Verbeetwined3d: Manage event queries in the context.
2009-07-24  Henri Verbeetwined3d: Manage occlusion queries in the context.
2009-07-23  Henri Verbeetwined3d: get_drawable_size() needs a context.
2009-07-21  Henri Verbeetwined3d: Remove the useless lastThread field from IWine...
2009-07-21  Henri Verbeetwined3d: Get rid of lastActiveRenderTarget.
2009-07-21  Henri Verbeetwined3d: Call ModifyLocation on "target" in IWineD3DDev...
2009-07-21  Henri Verbeetwined3d: Pass NULL to ActivateContext() when we don...
2009-07-20  Henri Verbeetwined3d: Skip some unnecessary FBO binds.
2009-07-17  Henri Verbeetwined3d: Always use context_bind_fbo() to change the...
2009-07-17  Henri Verbeetwined3d: Pass the context instead of the device to...
2009-07-10  Henri Verbeetwined3d: Get rid of struct glDescriptor.
2009-07-10  Henri Verbeetwined3d: Remove GetGlDesc() from the public IWineD3DSur...
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-06-29  Henri Verbeetwined3d: Add a WARN to IWineD3DDeviceImpl_SetFrontBackB...
2009-06-26  Henri Verbeetwined3d: Document GL context dependencies.
2009-06-25  Henri Verbeetwined3d: Make sure we have an active GL context in...
2009-06-25  Henri Verbeetwined3d: Make context_resource_released() responsible...
2009-06-25  Henri Verbeetwined3d: Make sure we have an active GL context in...
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