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oleaut32: Use wire sizes for marshaled safe arrays of bstrs and variants; fixes a...
[wine]
/
dlls
/
wined3d
/
device.c
2009-12-11
Henri Verbeet
wined3d: Move IWineD3DDeviceImpl_RestoreWindow() to...
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2009-12-11
Henri Verbeet
wined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow...
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2009-12-11
Henri Verbeet
wined3d: Add a separate function for swapchain initiali...
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2009-12-11
Henri Verbeet
wined3d: Correctly calculate the extended style in...
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2009-12-11
Henri Verbeet
wined3d: Properly invalidate the context's draw buffer...
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10
Henri Verbeet
wined3d: Don't restore the draw buffer in color_fill_fbo().
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2009-12-08
Henri Verbeet
wined3d: Rename the "wineD3D" device field to "wined3d".
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2009-12-08
Henri Verbeet
wined3d: Remove the redundant "adapterNo" field from...
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2009-12-08
Henri Verbeet
wined3d: Rename the wined3d_adapter "num" field to...
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2009-12-08
Henri Verbeet
wined3d: Pass the correct vertex count in DrawIndexedPr...
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2009-12-07
Stefan Dösinger
Render to fbo when the size mismatches at creation...
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2009-12-07
Stefan Dösinger
wined3d: Infrastructure to render swapchains to a FBO.
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2009-12-07
Stefan Dösinger
wined3d: Use GL_COLOR_ATTACHMENT0 as offscreen buffer...
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2009-12-07
Stefan Dösinger
wined3d: A function for checking if a surface is offscreen.
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2009-12-07
Stefan Dösinger
wined3d: Add a function for initializing surface sysmem.
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2009-12-04
Henri Verbeet
wined3d: The stateblock doesn't really need a parent.
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2009-12-02
Henri Verbeet
wined3d: Set appropriate error codes in IWineD3DDeviceI...
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2009-11-18
Henri Verbeet
wined3d: Remove the effetively unused "state" field...
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2009-11-18
Henri Verbeet
wined3d: Add a separate function for device initialization.
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2009-11-04
Henri Verbeet
wined3d: Initialize "context[0]" in IWineD3DDeviceImpl_...
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2009-11-03
Stefan Dösinger
wined3d: Add a usage flag for static buffer declarations.
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2009-11-03
Stefan Dösinger
wined3d: Add a usage flag for vertex buffer optimization.
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2009-11-03
Stefan Dösinger
wined3d: Add a parameter for SetRenderTarget viewport...
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2009-10-29
Henri Verbeet
wined3d: directly pass gl_info to stream_info_element_f...
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-28
Henri Verbeet
wined3d: Rename DestroyContext() to context_destroy().
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2009-10-28
Henri Verbeet
wined3d: Call context_release() for wined3d contexts...
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2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
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2009-10-26
Henri Verbeet
wined3d: Fix a typo.
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2009-10-23
Henri Verbeet
wined3d: Don't use the stack as cursor mask (Valgrind).
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-10-22
Henri Verbeet
wined3d: Fix some GLINFO_LOCATION abuse.
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2009-10-19
Henri Verbeet
wined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture().
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2009-10-14
Henri Verbeet
wined3d: Remove the useless "changed" and "enabledChang...
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2009-10-14
Henri Verbeet
wined3d: Rename PLIGHTINFOEL to something less awful.
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2009-10-02
Stefan Dösinger
wined3d: SetRenderTarget resets the scissor rect.
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2009-10-02
Stefan Dösinger
wined3d: SetRenderTarget bypasses stateblock recording.
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2009-10-02
Stefan Dösinger
wined3d: SetRenderTarget doesn't change the viewport...
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2009-10-02
Henri Verbeet
wined3d: Move the pixel/vertex states arrays to statebl...
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2009-09-30
Henri Verbeet
wined3d: Add a separate function for initializing the...
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2009-09-29
Henri Verbeet
wined3d: Add a separate function for state block initia...
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2009-09-28
Henri Verbeet
wined3d: Cleanup IWineD3DDeviceImpl_SetTexture() a...
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2009-09-28
Henri Verbeet
wined3d: Keep vertex declaration references in the...
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2009-09-28
Henri Verbeet
wined3d: Properly keep texture references in the stateb...
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2009-09-25
Henri Verbeet
wined3d: Release the stateblock before destroying the...
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
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2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
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2009-09-24
Henri Verbeet
wined3d: Don't free D3D pixel shaders until the wined3d...
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2009-09-24
Henri Verbeet
wined3d: Add a separate function for pixel shader initi...
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2009-09-24
Henri Verbeet
wined3d: Don't free D3D vertex shaders until the wined3...
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2009-09-24
Henri Verbeet
wined3d: Add a separate function for vertex shader...
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2009-09-23
Henri Verbeet
wined3d: Add support for ARB_framebuffer_object.
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2009-09-23
Henri Verbeet
wined3d: Don't free D3D vertex declarations until the...
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2009-09-22
Henri Verbeet
wined3d: Cleanup vertex declaration initialization.
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2009-09-18
Henri Verbeet
wined3d: Don't free D3D buffers until the wined3d buffe...
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2009-09-18
Henri Verbeet
wined3d: Add a separate function for buffer initialization.
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2009-09-18
Henri Verbeet
wined3d: Don't free D3D textures until the wined3d...
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2009-09-17
Henri Verbeet
wined3d: Don't free D3D cube textures until the wined3d...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volume textures until the wined...
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2009-09-16
Henri Verbeet
wined3d: Move vtable initialization to the texture...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
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2009-09-16
Henri Verbeet
wined3d: Add a separate function for volume initialization.
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-09-11
Henri Verbeet
wined3d: Remove unused parameters to drawPrimitive().
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2009-08-27
Henri Verbeet
wined3d: Remove trailing spaces.
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2009-08-27
Henri Verbeet
wined3d: Get rid of a redundant memset() in device_stre...
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2009-08-26
Stefan Dösinger
wined3d: Make it clear that glFlush and glFinish are...
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2009-08-21
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-21
Henri Verbeet
wined3d: Don't check for a "representative" in the...
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2009-08-17
Henri Verbeet
wined3d: Remove a redundant IWineD3DDeviceImpl_MarkStat...
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2009-08-17
Henri Verbeet
wined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
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2009-08-17
Henri Verbeet
wined3d: Check the correct vertex sampler in device_uni...
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2009-08-17
Henri Verbeet
wined3d: Don't use a start index higher than MAX_COMBIN...
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2009-08-06
Henri Verbeet
wined3d: Track render_offscreen in the context.
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2009-08-05
Henri Verbeet
wined3d: WINED3DTEXF_NONE only makes sense as a mip...
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2009-08-03
Henri Verbeet
wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-07-24
Henri Verbeet
wined3d: Get rid of activeContext.
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2009-07-24
Henri Verbeet
wined3d: Explicitly pass the context to surface_load_ds...
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2009-07-24
Henri Verbeet
wined3d: Explicitly pass the context to get_drawable_si...
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2009-07-24
Henri Verbeet
wined3d: Manage event queries in the context.
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2009-07-24
Henri Verbeet
wined3d: Manage occlusion queries in the context.
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2009-07-23
Henri Verbeet
wined3d: get_drawable_size() needs a context.
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2009-07-21
Henri Verbeet
wined3d: Remove the useless lastThread field from IWine...
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2009-07-21
Henri Verbeet
wined3d: Get rid of lastActiveRenderTarget.
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2009-07-21
Henri Verbeet
wined3d: Call ModifyLocation on "target" in IWineD3DDev...
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2009-07-21
Henri Verbeet
wined3d: Pass NULL to ActivateContext() when we don...
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2009-07-20
Henri Verbeet
wined3d: Skip some unnecessary FBO binds.
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2009-07-17
Henri Verbeet
wined3d: Always use context_bind_fbo() to change the...
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2009-07-17
Henri Verbeet
wined3d: Pass the context instead of the device to...
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2009-07-10
Henri Verbeet
wined3d: Get rid of struct glDescriptor.
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2009-07-10
Henri Verbeet
wined3d: Remove GetGlDesc() from the public IWineD3DSur...
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-06-29
Henri Verbeet
wined3d: Add a WARN to IWineD3DDeviceImpl_SetFrontBackB...
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-25
Henri Verbeet
wined3d: Make sure we have an active GL context in...
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2009-06-25
Henri Verbeet
wined3d: Make context_resource_released() responsible...
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2009-06-25
Henri Verbeet
wined3d: Make sure we have an active GL context in...
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