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wined3d: Subclass queries.
[wine]
/
dlls
/
wined3d
/
glsl_shader.c
2008-02-26
Stefan Dösinger
wined3d: Move shader model private data into its own...
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2008-02-18
Stefan Dösinger
wined3d: Extend out anti-spam database a bit.
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2008-02-15
Stefan Dösinger
wined3d: Add a test for the vFace register.
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2008-02-05
Stefan Dösinger
wined3d: De-Statify depth blit opengl resources.
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2008-01-14
Stefan Dösinger
wined3d: Reset the shader state on shader_*_destroy.
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2008-01-07
Alexandre Julliard
wined3d: Use unsigned int instead of size_t for the...
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2007-12-18
Stefan Dösinger
wined3d: Filter out some shader compilation spam.
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2007-12-18
Stefan Dösinger
wined3d: Correct a pixel shader version comparison.
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2007-12-07
Francois Gouget
Assorted spelling fixes.
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2007-12-07
Stefan Dösinger
wined3d: Initialize output texcoord .w to 1.0 if needed.
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2007-12-03
Stefan Dösinger
wined3d: mov to a0.x does a floor(), not a round to...
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2007-11-29
Stefan Dösinger
wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-28
Alexandre Julliard
wined3d: Add printf format checking to the shader_addli...
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2007-11-28
Stefan Dösinger
wined3d: Work around nvidia beta driver bug.
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2007-11-21
Stefan Dösinger
wined3d: Bool constants aren't vectors.
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2007-11-21
Stefan Dösinger
wined3d: Move glsl shader destruction to the glsl shade...
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2007-11-14
Stefan Dösinger
wined3d: Partially revert "Get rid of the conditionals...
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2007-11-14
Stefan Dösinger
wined3d: Get rid of a few Nvidiaisms in glsl shaders.
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2007-11-14
Stefan Dösinger
wined3d: Hardcode local constants into the shader if...
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2007-11-09
Francois Gouget
Assorted spelling fixes.
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2007-11-09
Stefan Dösinger
wined3d: Load GLSL sampler uniforms at shader link...
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2007-11-09
Stefan Dösinger
wined3d: Store integer uniform locations.
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2007-11-09
Stefan Dösinger
wined3d: Store the special uniforms' locations in the...
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2007-11-08
Stefan Dösinger
wined3d: Get rid of the conditionals in shader_glsl_com...
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2007-11-08
Stefan Dösinger
wined3d: Avoid NOP additions.
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2007-11-08
Stefan Dösinger
wined3d: mov to a0.x does a floor(), not a round to...
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2007-11-08
Stefan Dösinger
wined3d: Get rid of the conditionals in the glsl lit...
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2007-11-08
Stefan Dösinger
wined3d: Remove the conditional from texdepth.
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2007-11-07
Stefan Dösinger
wined3d: Implement the varying map.
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2007-11-07
Stefan Dösinger
wined3d: Install a varying map.
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2007-11-06
Stefan Dösinger
wined3d: Handle ps 3.0 varyings in a different way.
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2007-11-06
Stefan Dösinger
wined3d: Pixel Shader varying indexing.
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2007-11-06
Stefan Dösinger
wined3d: Make pixel shader input an array.
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2007-11-06
Stefan Dösinger
wined3d: Only glBindAttribLocation used attributes.
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2007-10-22
Stefan Dösinger
wined3d: Care for the inverted y coords in dsy.
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2007-10-04
Stefan Dösinger
wined3d: Nested loop support.
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2007-10-04
Stefan Dösinger
wined3d: Implement the vFace register.
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2007-10-03
Stefan Dösinger
wined3d: d3d ignores the sign of the input value in...
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2007-10-03
Stefan Dösinger
wined3d: Take care against overwriting a source registe...
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2007-10-03
Stefan Dösinger
wined3d: Reverse the position fixup if the pshader...
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2007-09-27
Francois Gouget
Assorted spelling fixes.
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2007-09-24
Stefan Dösinger
wined3d: SRGB write correction emulation.
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2007-09-24
Stefan Dösinger
wined3d: Unify pixel format correction.
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2007-09-24
Stefan Dösinger
wined3d: Recompile glsl pixelshaders if the sampler...
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2007-09-24
Stefan Dösinger
wined3d: Add signed format conversion for glsl.
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2007-09-20
Stefan Dösinger
wined3d: Fix a typo in shader_glsl_cross.
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2007-09-14
Stefan Dösinger
wined3d: The D3DSI_COISSUE flag changes the behavior...
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2007-09-14
Stefan Dösinger
wined3d: Fix texdp3tex in glsl.
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2007-09-14
Stefan Dösinger
wined3d: Pixel shader 1.x constants are clamped to...
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2007-09-13
Stefan Dösinger
wined3d: texm3x3(v)spec normalizes the normal vector.
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2007-09-12
Stefan Dösinger
wined3d: Implement texbeml.
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2007-09-11
Stefan Dösinger
wined3d: texkill ignores the .w only in ps 1.x.
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2007-09-11
Stefan Dösinger
wined3d: Implement texldb.
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2007-09-11
Stefan Dösinger
wined3d: Fix texdepth instruction.
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2007-08-31
Stefan Dösinger
wined3d: The temp vars are tmp0 and tmp1.
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2007-08-13
Stefan Dösinger
wined3d: Remove stateblock::set.*.
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2007-07-03
H. Verbeet
wined3d: Implement dsx & dsy shader instructions.
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2007-07-03
Stefan Dösinger
wined3d: rsq and rcp use the .w component if no swizzle...
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2007-07-02
H. Verbeet
wined3d: Cleanup shader_glsl_load_psamplers().
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2007-06-28
H. Verbeet
wined3d: Implement texldl.
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2007-06-27
Michael Stefaniuc
wined3d: Remove superfluous casts of void pointers...
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2007-06-26
H. Verbeet
wined3d: Rename max_samplers to max_fragment_samplers.
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2007-06-21
H. Verbeet
wined3d: Use texture2D to sample in pshader_glsl_texdp3...
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2007-06-13
H. Verbeet
wined3d: Take the texUnitMap into account when loading...
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-05-11
H. Verbeet
wined3d: WINED3DSIO_POW should use the absolute value...
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2007-05-04
H. Verbeet
wined3d: Handle the ps_3_0 vPos field.
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2007-04-13
H. Verbeet
wined3d: Fix some swizzles on scalars.
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2007-04-05
Fabian Bieler
wined3d: Fix GLSL cnd instruction.
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2007-04-04
Fabian Bieler
wined3d: Fix GLSL cnd instruction for INF and NAN argum...
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2007-04-04
Fabian Bieler
wined3d: Fix GLSL cmp instruction for INF and NAN argum...
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2007-03-29
Fabian Bieler
wined3d: Implement support for projective textures...
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2007-03-27
Stefan Dösinger
wined3d: Implement bem shader instruction.
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2007-03-23
Fabian Bieler
wined3d: Fix glsl texbem instruction for projective...
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2007-03-23
Fabian Bieler
wined3d: Implemented bump map transform for texbem...
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2007-03-13
Stefan Huehner
Mark several functions as static.
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2007-03-13
H. Verbeet
wined3d: Disable vertex shaders when transformed vertic...
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2007-03-05
H. Verbeet
wined3d: gl_FogFragCoord is a scalar.
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2007-02-28
H. Verbeet
wined3d: Store multiple constant indices per list entry.
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2007-02-28
H. Verbeet
wined3d: Store GLSL programs in a hash table rather...
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2007-02-15
Stefan Dösinger
wined3d: Implement texbem in arb, improve it in glsl.
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2007-02-15
Stefan Dösinger
wined3d: Load one bump mapping environment matrix into...
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2007-02-14
Francois Gouget
Assorted spelling fixes.
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2007-02-14
H. Verbeet
d3d8: Move loading local d3d8 vertex shader constants...
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2007-02-14
H. Verbeet
wined3d: Get rid of the vertexDeclaration field in...
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2007-02-14
H. Verbeet
wined3d: Add WINED3DDECLUSAGE, use it.
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2007-02-14
H. Verbeet
wined3d: Don't use WINED3DSHADERDECLUSAGE_PSIZE / WINED...
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2007-02-12
Chris Robinson
wined3d: Properly round negative values in shader_glsl_mov.
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2007-02-12
Stefan Dösinger
wined3d: Make shader_cleanup more useful.
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2007-01-19
H. Verbeet
wined3d: gl_FragDepth is a float, so fixup the write...
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2007-01-18
H. Verbeet
wined3d: Give shader constants their own debug channel.
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2007-01-18
H. Verbeet
wined3d: Fix a typo.
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2007-01-16
H. Verbeet
wined3d: Add a glsl_src_param_t type, pass it to shader...
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2007-01-16
H. Verbeet
wined3d: Add a glsl_dst_param_t type, pass it to shader...
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2007-01-16
H. Verbeet
wined3d: Simplify shader_glsl_get_write_mask().
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2007-01-16
H. Verbeet
wined3d: Simplify shader_glsl_get_swizzle().
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2007-01-16
H. Verbeet
wined3d: Fix pshader_glsl_tex() and pshader_glsl_texcoo...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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2007-01-16
H. Verbeet
wined3d: Pass the correct mask to shader_glsl_add_src_p...
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