wined3d: Store the register type in struct wined3d_shader_dst_param.
[wine] / dlls / wined3d / directx.c
2009-04-06  Roderick Colenbranderwined3d: Update NVidia pci ids.
2009-03-30  Roderick Colenbranderwined3d: Check for the presence of wglGetExtensionsStri...
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-24  Henri Verbeetwined3d: Pass format_desc to getColorBits() and getDept...
2009-03-24  Henri Verbeetwined3d: Pass format_desc to the Check*Capability(...
2009-03-23  Roderick Colenbranderwined3d: Add a classic WGL pixel format backend as...
2009-03-23  Roderick Colenbranderwined3d: Add WGL_ARB_pixel_format detection.
2009-03-13  Henri Verbeetwined3d: Only return a pointer to struct GlPixelFormatD...
2009-03-13  Henri Verbeetwined3d: Add fields from StaticPixelFormatDesc to struc...
2009-03-12  Henri Verbeetwined3d: Remove a redundant check.
2009-03-11  Henri Verbeetwined3d: Don't leak WineD3DAdapter.cfgs.
2009-03-11  Henri Verbeetwined3d: Get rid of the PUSH1 macro.
2009-03-11  Henri Verbeetwined3d: The adapters array should be owned by IWineD3D...
2009-03-05  Henri Verbeetwined3d: Add support for ARB_geometry_shader4.
2009-02-23  Henri Verbeetd3d10core: Keep a reference to the wined3d device in...
2009-02-20  Henri Verbeetwined3d: Add DXGI formats to WINED3DFORMAT.
2009-01-21  Paul Chitescuwined3d: Detect Radeon Xpress Series, report PCI ID...
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2009-01-12  Stefan Dösingerwined3d: Avoid hooking non-fog glEnable/glDisable calls.
2009-01-10  Allan Tongwined3d: Add code to cleanup device multistate_funcs.
2009-01-09  Henri Verbeetwined3d: Remove stray tabs.
2009-01-09  Henri Verbeetwined3d: Use GL_ALIASED_POINT_SIZE_RANGE to retrieve...
2009-01-08  Henri Verbeetwined3d: Add support for EXT_vertex_array_bgra.
2008-12-29  Vincent Pelletierwined3d: Detect intel 945 GM.
2008-12-22  Rico Schüllerwined3d: Fix compilation for Windows build.
2008-12-19  Roderick Colenbranderwined3d: Add GL_RG16F / GL_RG32F support using ARB_text...
2008-12-19  Roderick Colenbranderwined3d: Add GL_ARB_texture_rg / GL_EXT_texture_swizzle...
2008-12-18  Henri Verbeetwined3d: Track shader constants in the shader backend.
2008-12-16  Stefan Dösingerwined3d: Avoid loading opengl32.dll.
2008-12-16  Stefan Dösingerwined3d: Initialize max_combined_samplers properly.
2008-12-16  Stefan Dösingerwined3d: Fake GL_ARB_multitexture.
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-12-02  Alexandre Julliardwined3d: Make some functions and variables static.
2008-12-01  Henri Verbeetwined3d: Const correctness fixes for directx.c.
2008-12-01  Henri Verbeetwined3d: Remove some superfluous casts.
2008-11-28  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-11-28  Henri Verbeetwined3d: Make minMipLookup_noFilter and magLookup_noFil...
2008-11-24  Roderick Colenbranderwined3d: Add registry key for overriding the pci vendor id.
2008-11-24  Roderick Colenbranderwined3d: Add registry key for overriding pci device id.
2008-11-24  Vincent Pelletierwined3d: Add detection for NVIDIA's GTX 280.
2008-11-10  Roderick Colenbranderwined3d: Add two missing D3D8/D3D9 capabilities.
2008-11-04  Stefan Dösingerwined3d: Kill the GL_ATI_envmap_bumpmap code.
2008-10-20  Henri Verbeetwined3d: Add support for EXT_framebuffer_multisample.
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-10-09  Henri Verbeetwined3d: Remove a redundant initialization of cfgs...
2008-09-25  Henri Verbeetwined3d: Handle texture coordinates the same way we...
2008-09-19  Allan Tongwined3d: Fix Geforce9 detection.
2008-09-02  Stefan Dösingerddraw: Beware of the surface type when checking for...
2008-09-02  Francois GougetAssorted spelling fixes.
2008-08-28  Stefan Dösingerwined3d: Silence some format spam.
2008-08-27  Stefan Dösingerwined3d: Make the texture stage mapping nvrc independent.
2008-08-27  Stefan Dösingerwined3d: Advertise a few line caps.
2008-08-27  Stefan Dösingerwined3d: Disable D3DFMT_R3G3B2.
2008-08-26  Stefan Dösingerwined3d: Use the correct texture limit.
2008-08-25  Stefan Dösingerwined3d: Fix the drawStridedSlow callback function...
2008-08-25  Stefan Dösingerwined3d: Disable D3DFMT_A2W10V10U10.
2008-08-25  Stefan Dösingerwined3d: Disable D3DFMT_A4L4.
2008-08-25  Henri Verbeetwined3d: Move a TRACE up a few lines.
2008-08-25  Chris Robinsonwined3d: Use 8 bits-per-component for the PBO test...
2008-08-21  Alexander Dorofeyevwined3d: Set D3DPTEXTURECAPS_TRANSPARENCY.
2008-08-20  Stefan Dösingerwined3d: Implement YUV emulation with GL_ARB_fragment_p...
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-08-20  Stefan Dösingerwined3d: Test formats for surface support.
2008-08-20  Stefan Dösingerwined3d: Start a framework for color conversion shaders...
2008-08-20  Stefan Dösingerwined3d: Support YUV formats with GL_APPLE_ycbcr_422.
2008-08-04  Tobias Jakobiwined3d: Remove arb_tex_npot for NV FX series in fixup_...
2008-08-04  Stefan Dösingerwined3d: Always load glFinish and glFlush from opengl32...
2008-08-04  Stefan Dösingerwined3d: Report the pitch alignment to ddraw.
2008-08-04  Stefan Dösingerwined3d: Only set D3D caps when GL was loaded successfully.
2008-08-04  Stefan Dösingerddraw: Set ddraw caps in wined3d.
2008-07-31  Stefan Dösingerwined3d: GL_ARB_fragment_program ffp implementation.
2008-07-24  Stefan Dösingerwined3d: ATI2N support using GL_EXT_texture_compression...
2008-07-24  Stefan Dösingerwined3d: Support ATI's D3DFMT_ATI2N format.
2008-07-22  Stefan Dösingerwined3d: Set WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTRE...
2008-07-18  Stefan Dösingerwined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18  Stefan Dösingerwined3d: Remove GL_EXT_vertex_weighting stubs.
2008-07-17  Stefan Dösingerwined3d: Add extension information to the states.
2008-07-14  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-07-14  Stefan Dösingerwined3d: Give the nvts/nvrc code its own pipeline imple...
2008-07-14  Stefan Dösingerwined3d: Simplify the fragment pipeline selection.
2008-07-14  Stefan Dösingerwined3d: Remove the atifs shader backend.
2008-07-11  Stefan Dösingerwined3d: Set ffp caps in the ffp backend, not the shade...
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
2008-07-10  Francois GougetAssorted spelling fixes.
2008-07-08  Stefan Dösingerwined3d: Remove the state table from the shader backend.
2008-07-08  Stefan Dösingerwined3d: Create fragment processing state templates...
2008-07-08  Stefan Dösingerwined3d: Move stream source and vshader to misc and...
2008-07-08  Stefan Dösingerwined3d: Implement the state merger and start to use it.
2008-07-08  Stefan Dösingerwined3d: Start the state splitup.
2008-07-03  Maarten Lankhorstwined3d: Fix a deadlock that may occur during initializ...
2008-06-27  H. Verbeetwined3d: Report WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLEN...
2008-06-23  H. Verbeetwined3d: Half float formats need ARB_TEXTURE_FLOAT...
2008-06-23  Roderick Colenbranderwined3d: Update the Nvidia driver version to 173.41...
2008-06-20  H. Verbeetwined3d: Handle depth formats like any other format...
2008-06-19  H. Verbeetwined3d: Add support for ARB_color_buffer_float.
2008-06-18  Roderick Colenbranderwined3d: Add a Geforce9 driver version (right now garba...
2008-06-09  Roderick Colenbranderwined3d: Update ATI GPUs.
2008-06-09  Roderick Colenbranderwined3d: Update nvidia GPUs.
2008-06-03  Roderick Colenbranderwined3d: Add a registry key to allow/disallow multisamp...
next