wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine] / dlls / wined3d / baseshader.c
2009-04-24  Henri Verbeetwined3d: Use shader_sm1_read_opcode() in shader_get_reg...
2009-04-24  Henri Verbeetwined3d: Add a function to read an opcode from SM1...
2009-04-24  Henri Verbeetwined3d: The first shader token should be the version...
2009-04-24  Henri Verbeetwined3d: Handle the opcode specific control shift in...
2009-04-23  Henri Verbeetwined3d: Move frontend specfic constants to baseshader.c.
2009-04-23  Henri Verbeetwined3d: Move some frontend specfic code to baseshader.c.
2009-04-23  Henri Verbeetwined3d: Handle the destination modifier shift in the...
2009-04-22  Henri Verbeetwined3d: Handle the source modifier shift in the fronte...
2009-04-22  Henri Verbeetwined3d: Handle the swizzle shift in the frontend rathe...
2009-04-22  Henri Verbeetwined3d: Get rid of the WINED3DVS_* swizzle constants.
2009-04-22  Henri Verbeetwined3d: Get rid of the token field from struct wined3d...
2009-04-21  Henri Verbeetwined3d: Store the source swizzle in struct wined3d_sha...
2009-04-20  Henri Verbeetwined3d: Store the destination relative addressing...
2009-04-20  Henri Verbeetwined3d: Store the source relative addressing token...
2009-04-20  Henri Verbeetwined3d: Create a relative addressing token for 1.x...
2009-04-15  Henri Verbeetwined3d: Store the source modifiers in struct wined3d_s...
2009-04-15  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-15  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-15  Henri Verbeetwined3d: Introduce struct wined3d_shader_src_param.
2009-04-15  Henri Verbeetwined3d: Group instruction context information together...
2009-04-14  Henri Verbeetwined3d: Get rid of the "token" field from struct wined...
2009-04-10  Tobias Jakobiwined3d: Add load_np2fixup_constants function to shader...
2009-04-10  Henri Verbeetwined3d: Store the relative addressing mode in struct...
2009-04-10  Henri Verbeetwined3d: Store the destination shift in struct wined3d_...
2009-04-08  Henri Verbeetwined3d: Store usage and usage_idx in struct wined3d_sh...
2009-04-08  Henri Verbeetwined3d: Store a struct wined3d_shader_dst_param in...
2009-04-07  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-07  Henri Verbeetwined3d: Store the write mask in struct wined3d_shader_...
2009-04-06  Henri Verbeetwined3d: Store the destination modifiers in struct...
2009-04-03  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-03  Henri Verbeetwined3d: Add a struct wined3d_shader_dst_param for...
2009-04-03  Henri Verbeetwined3d: Remove the opcode field from struct wined3d_sh...
2009-04-02  Henri Verbeetwined3d: Store the source and destination parameter...
2009-04-02  Henri Verbeetwined3d: Store the instruction handler index in struct...
2009-04-01  Henri Verbeetwined3d: Use a more reasonable name for "SHADER_OPCODE_...
2009-04-01  Henri Verbeetwined3d: Don't use the opcode_token field in the ARB...
2009-04-01  Henri Verbeetwined3d: Don't use the opcode_token field in the GLSL...
2009-03-10  Henri Verbeetwined3d: Get rid of a few stack buffers.
2009-02-27  Stefan Dösingerwined3d: Put the color_correction calls into the instru...
2009-02-11  Stefan DösingerWineD3D: Put vertex shader duplication infrastructure...
2009-02-03  Michael Stefaniucwined3d: Remove some unused defines.
2009-01-12  Henri Verbeetwined3d: Get rid of D3DCREATESHADEROBJECTINSTANCE.
2008-12-20  Henri Verbeetwined3d: Consistently use .xyzw for vector components.
2008-12-19  Stefan Dösingerwined3d: Pass the ps_compile_args structures to the...
2008-12-18  Henri Verbeetwined3d: Track shader constants in the shader backend.
2008-12-17  Henri Verbeetwined3d: Remove the shader_cleanup() method from the...
2008-12-16  Henri Verbeetwined3d: Shaders will never have a NULL function.
2008-12-15  Henri Verbeetwined3d: Simplify shader_generate_main() a bit.
2008-12-15  Henri Verbeetwined3d: Move the shader version to reg_maps.
2008-12-15  Henri Verbeetwined3d: Explicitly pass the shader version to some...
2008-12-12  Henri Verbeetwined3d: Don't reparse the entire shader just to update...
2008-12-11  Stefan Dösingerwined3d: Don't load INT and BOOL constants needlessly.
2008-12-11  Henri Verbeetwined3d: shader_trace_init() shouldn't have side effects.
2008-12-11  Henri Verbeetwined3d: baseShader.functionLength should be 0 when...
2008-12-11  Henri Verbeetwined3d: Get rid of the "len" variable in shader_trace_...
2008-12-09  Henri Verbeetwined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
2008-12-09  Henri Verbeetwined3d: Add functions to initialize and free shader...
2008-12-08  Henri Verbeetwined3d: Return early from shader_trace_init() when...
2008-12-08  Henri Verbeetwined3d: Explicitly pass the shader version to shader_s...
2008-12-08  Henri Verbeetwined3d: Explicitly pass the shader version to shader_g...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the shader version to shader_d...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the shader version to shader_d...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the version and instruction...
2008-12-05  Henri Verbeetwined3d: Remove a redundant condition in shader_get_opc...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-03  Henri Verbeetwined3d: Make functions static where possible.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for arb_program_shader.c.
2008-11-25  Stefan Dösingerwined3d: Add the ability to duplicate GL pixel shaders.
2008-10-28  Tobias Jakobiwined3d: Fix typo in baseshader.c.
2008-10-28  Henri Verbeetwined3d: Pass the texture type to the shader depth...
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-09-24  Henri Verbeetwined3d: Make some more GLSL functions private to the...
2008-09-24  Henri Verbeetwined3d: Move part of the shader instruction table...
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-07-16  H. Verbeetwined3d: Improve some shader traces.
2008-07-14  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-07-11  Stefan Dösingerwined3d: Set ffp caps in the ffp backend, not the shade...
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
2008-07-10  H. Verbeetwined3d: Don't call shader_select() in depth_blt().
2008-07-10  H. Verbeetwined3d: Destroy depth_blt resources in the backend...
2008-07-08  Stefan Dösingerwined3d: Remove the state table from the shader backend.
2008-07-08  Stefan Dösingerwined3d: Remove the DLL load init function.
2008-07-07  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-04-24  Stefan Dösingerwined3d: Use the shader backend to enable / disable...
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-04-02  Stefan Dösingerwined3d: Implement TSSARGTEMP with register combiners.
2008-04-02  Stefan Dösingerwined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_sh...
2008-03-25  Stefan Dösingerwined3d: Add a shader DLL init callback.
2008-03-25  Stefan Dösingerwined3d: Move shader caps setting into the arb and...
2008-03-25  Stefan Dösingerwined3d: Set shader specific caps in the shader backend.
2008-03-25  Stefan Dösingerwined3d: Move shader generation into the shader backend.
2008-03-25  Stefan Dösingerwined3d: Make the state table a property of the shader...
2008-03-05  Stefan Dösingerwined3d: Support more than one texbem instruction per...
2008-03-04  Stefan Dösingerwined3d: Implement a different constant dirtification...
2008-03-01  James Hawkinsjanitorial: Remove links to any microsoft site.
2008-02-26  Stefan Dösingerwined3d: Move shader model private data into its own...
2008-02-05  Stefan Dösingerwined3d: De-Statify depth blit opengl resources.
2008-01-18  Austin Englishwined3d: Spelling fixes.
2008-01-14  Stefan Dösingerwined3d: Clear the constant list before finding constants.
2008-01-14  Stefan Dösingerwined3d: Keep track of shaders.
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