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comctl32: Add a trailing '\n' to a Wine trace.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2009-10-14
Henri Verbeet
wined3d: Merge some bitfields in struct SAVEDSTATES.
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2009-10-14
Henri Verbeet
wined3d: Remove the useless "changed" and "enabledChang...
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2009-10-14
Henri Verbeet
wined3d: Rename PLIGHTINFOEL to something less awful.
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2009-10-12
Jeff Zaroyko
wined3d: Fix prototype for set_texture_matrix.
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2009-10-06
Henri Verbeet
wined3d: Remove some unused code.
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2009-10-06
Henri Verbeet
wined3d: Move the SM1 opcode enum to shader_sm1.c.
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2009-10-02
Henri Verbeet
wined3d: Move the pixel/vertex states arrays to statebl...
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2009-10-02
Henri Verbeet
wined3d: Fix the values of NUM_SAVEDPIXELSTATES_T and...
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2009-09-30
Henri Verbeet
wined3d: Add a separate function for initializing the...
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2009-09-29
Henri Verbeet
wined3d: Add a separate function for state block initia...
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2009-09-29
Henri Verbeet
wined3d: Fix a typo.
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2009-09-28
Stefan Dösinger
wined3d: Test if result.clip[] works correctly.
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2009-09-25
Henri Verbeet
wined3d: Move common shader fields to IWineD3DBaseShade...
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2009-09-24
Henri Verbeet
wined3d: Don't free D3D pixel shaders until the wined3d...
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2009-09-24
Henri Verbeet
wined3d: Add a separate function for pixel shader initi...
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2009-09-24
Henri Verbeet
wined3d: Don't free D3D vertex shaders until the wined3...
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2009-09-24
Henri Verbeet
wined3d: Add a separate function for vertex shader...
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2009-09-24
Henri Verbeet
wined3d: Remove unused IWineD3DVertexShaderImpl fields.
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2009-09-23
Stefan Dösinger
wined3d: Track GL texture states in a separate structure.
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2009-09-23
Henri Verbeet
wined3d: Don't free D3D vertex declarations until the...
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2009-09-22
Henri Verbeet
wined3d: Cleanup vertex declaration initialization.
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2009-09-18
Henri Verbeet
wined3d: Move "parent_ops" to IWineD3DResourceClass.
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2009-09-18
Henri Verbeet
wined3d: Don't free D3D buffers until the wined3d buffe...
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2009-09-18
Henri Verbeet
wined3d: Add a separate function for buffer initialization.
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2009-09-18
Henri Verbeet
wined3d: Don't free D3D textures until the wined3d...
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2009-09-17
Henri Verbeet
wined3d: Don't free D3D cube textures until the wined3d...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volume textures until the wined...
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2009-09-16
Henri Verbeet
wined3d: Move vtable initialization to the texture...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
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2009-09-16
Henri Verbeet
wined3d: Add a separate function for volume initialization.
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-09-15
Henri Verbeet
wined3d: Mark internal symbols hidden.
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2009-09-11
Henri Verbeet
wined3d: Remove unused parameters to drawPrimitive().
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2009-09-08
Stefan Dösinger
wined3d: Test and fix ddraw and d3d9 GetDC differences.
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2009-08-31
Stefan Dösinger
wined3d: Allow filtering on RECT textures.
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2009-08-27
Henri Verbeet
wined3d: Remove trailing spaces.
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2009-08-26
Stefan Dösinger
wined3d: Don't use WINED3DADAPTER_DEFAULT as refresh...
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2009-08-21
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-19
Henri Verbeet
wined3d: Make use_vs() safe to call from IWineD3DDevice...
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2009-08-17
Henri Verbeet
wined3d: Replace find_clip_texcoord() with a generic...
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2009-08-14
Henri Verbeet
wined3d: Make RTL_READTEX the default rendertarget...
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2009-08-12
Henri Verbeet
wined3d: Make the "luminanceparams" shader_reg_maps...
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2009-08-12
Henri Verbeet
wined3d: Make the "bumpmat" shader_reg_maps member...
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2009-08-12
Henri Verbeet
wined3d: Make the "labels" shader_reg_maps member a...
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2009-08-12
Henri Verbeet
wined3d: Make the "address" shader_reg_maps member...
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2009-08-11
Henri Verbeet
wined3d: Make the "temporary" shader_reg_maps member...
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2009-08-11
Henri Verbeet
wined3d: Make the "texcoord" shader_reg_maps member...
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2009-08-11
Henri Verbeet
wined3d: Fix the type of the shader_reg_maps bitfields.
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2009-08-10
Henri Verbeet
wined3d: Get rid of the unused vbo_mode setting.
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2009-08-10
Henri Verbeet
wined3d: Properly handle negative loop step in shader_g...
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2009-08-10
Roderick Colenbrander
wined3d: Get rid of two dead render target lock mode...
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2009-08-07
Henri Verbeet
wined3d: Explicitly pass the context to the shader_sele...
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2009-08-06
Henri Verbeet
wined3d: Explicitly pass the context to the shader_load...
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2009-08-06
Henri Verbeet
wined3d: Track render_offscreen in the context.
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2009-08-05
Henri Verbeet
wined3d: Get rid of the ANISOTROPIC entry from the...
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2009-08-05
Henri Verbeet
wined3d: Add functions to lookup texture filters.
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2009-08-05
Henri Verbeet
wined3d: Remove some unused code.
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2009-08-04
Henri Verbeet
wined3d: Statically initialize the filter lookup tables.
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2009-08-03
Henri Verbeet
wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-07-24
Henri Verbeet
wined3d: Get rid of activeContext.
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2009-07-24
Henri Verbeet
wined3d: Explicitly pass the context to surface_load_ds...
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2009-07-24
Henri Verbeet
wined3d: Explicitly pass the context to get_drawable_si...
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2009-07-24
Henri Verbeet
wined3d: Manage event queries in the context.
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2009-07-24
Henri Verbeet
wined3d: Manage occlusion queries in the context.
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2009-07-23
Henri Verbeet
wined3d: Return the activated context from ActivateCont...
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2009-07-23
Henri Verbeet
wined3d: Get rid of last_device.
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2009-07-22
Henri Verbeet
wined3d: Get rid of getActiveContext().
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2009-07-22
Henri Verbeet
wined3d: Avoid destroying contexts that are current...
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2009-07-22
Henri Verbeet
wined3d: Keep track of a thread's wined3d context.
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2009-07-21
Henri Verbeet
wined3d: Remove the useless lastThread field from IWine...
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2009-07-21
Henri Verbeet
wined3d: Get rid of lastActiveRenderTarget.
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2009-07-21
Henri Verbeet
wined3d: Keep track of a context's current render target.
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2009-07-20
Henri Verbeet
wined3d: Remove an unused struct member.
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2009-07-17
Henri Verbeet
wined3d: Avoid redundant FBO binds.
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2009-07-17
Henri Verbeet
wined3d: Pass the context instead of the device to...
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2009-07-17
Henri Verbeet
wined3d: Store a pointer to wined3d_gl_info in struct...
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2009-07-17
Henri Verbeet
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-16
Henri Verbeet
wined3d: Recognize the SM4 constant buffer register...
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2009-07-16
Henri Verbeet
wined3d: Recognize SM4 arrays.
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2009-07-16
Stefan Dösinger
wined3d: Don't call glGetError if nobody is listening.
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2009-07-10
Stefan Dösinger
wined3d: Only use 4 component specular colors if GL...
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2009-07-10
Henri Verbeet
wined3d: Get rid of struct glDescriptor.
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2009-07-09
Henri Verbeet
wined3d: Fix some cast-qual warnings.
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2009-07-09
Henri Verbeet
wined3d: Allow shader_buffer_init() to fail.
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2009-07-09
Henri Verbeet
wined3d: Rename "SHADER_BUFFER" to something sane.
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2009-07-09
Henri Verbeet
wined3d: Reuse the shader buffer between shaders.
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2009-07-08
Henri Verbeet
wined3d: Fix a sign compare warning in glsl_shader.c.
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-07-02
Henri Verbeet
wined3d: Clear the last device in WineD3D_CreateFakeGLC...
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2009-07-01
Henri Verbeet
wined3d: Use flags for driver quirks.
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2009-06-29
Stefan Dösinger
wined3d: Implement function calls with NV exts.
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2009-06-26
Stefan Dösinger
wined3d: IFC requires GL_NV_fragment_program2.
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2009-06-25
Tobias Jakobi
wined3d: Add ps_np2fixup_info structure.
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2009-06-23
Stefan Dösinger
wined3d: Don't emulate clipplanes with ffp vp and fix...
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2009-06-22
Stefan Dösinger
wined3d: Implement MRTs in ARB.
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2009-06-17
Stefan Doesinger
wined3d: Use bitfields for reg_maps uses* members.
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2009-06-17
Stefan Doesinger
wined3d: Implement vpos and vface.
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2009-06-17
Stefan Doesinger
wined3d: Implement texldl in ARB.
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2009-06-16
Stefan Doesinger
wined3d: Unroll loops in ARB if needed.
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2009-06-16
Henri Verbeet
wined3d: Add format conversions for some depth stencil...
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