comctl32: Add a trailing '\n' to a Wine trace.
[wine] / dlls / wined3d / wined3d_private.h
2009-10-14  Henri Verbeetwined3d: Merge some bitfields in struct SAVEDSTATES.
2009-10-14  Henri Verbeetwined3d: Remove the useless "changed" and "enabledChang...
2009-10-14  Henri Verbeetwined3d: Rename PLIGHTINFOEL to something less awful.
2009-10-12  Jeff Zaroykowined3d: Fix prototype for set_texture_matrix.
2009-10-06  Henri Verbeetwined3d: Remove some unused code.
2009-10-06  Henri Verbeetwined3d: Move the SM1 opcode enum to shader_sm1.c.
2009-10-02  Henri Verbeetwined3d: Move the pixel/vertex states arrays to statebl...
2009-10-02  Henri Verbeetwined3d: Fix the values of NUM_SAVEDPIXELSTATES_T and...
2009-09-30  Henri Verbeetwined3d: Add a separate function for initializing the...
2009-09-29  Henri Verbeetwined3d: Add a separate function for state block initia...
2009-09-29  Henri Verbeetwined3d: Fix a typo.
2009-09-28  Stefan Dösingerwined3d: Test if result.clip[] works correctly.
2009-09-25  Henri Verbeetwined3d: Move common shader fields to IWineD3DBaseShade...
2009-09-24  Henri Verbeetwined3d: Don't free D3D pixel shaders until the wined3d...
2009-09-24  Henri Verbeetwined3d: Add a separate function for pixel shader initi...
2009-09-24  Henri Verbeetwined3d: Don't free D3D vertex shaders until the wined3...
2009-09-24  Henri Verbeetwined3d: Add a separate function for vertex shader...
2009-09-24  Henri Verbeetwined3d: Remove unused IWineD3DVertexShaderImpl fields.
2009-09-23  Stefan Dösingerwined3d: Track GL texture states in a separate structure.
2009-09-23  Henri Verbeetwined3d: Don't free D3D vertex declarations until the...
2009-09-22  Henri Verbeetwined3d: Cleanup vertex declaration initialization.
2009-09-18  Henri Verbeetwined3d: Move "parent_ops" to IWineD3DResourceClass.
2009-09-18  Henri Verbeetwined3d: Don't free D3D buffers until the wined3d buffe...
2009-09-18  Henri Verbeetwined3d: Add a separate function for buffer initialization.
2009-09-18  Henri Verbeetwined3d: Don't free D3D textures until the wined3d...
2009-09-17  Henri Verbeetwined3d: Don't free D3D cube textures until the wined3d...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volume textures until the wined...
2009-09-16  Henri Verbeetwined3d: Move vtable initialization to the texture...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volumes until the wined3d volum...
2009-09-16  Henri Verbeetwined3d: Add a separate function for volume initialization.
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-09-15  Henri Verbeetwined3d: Mark internal symbols hidden.
2009-09-11  Henri Verbeetwined3d: Remove unused parameters to drawPrimitive().
2009-09-08  Stefan Dösingerwined3d: Test and fix ddraw and d3d9 GetDC differences.
2009-08-31  Stefan Dösingerwined3d: Allow filtering on RECT textures.
2009-08-27  Henri Verbeetwined3d: Remove trailing spaces.
2009-08-26  Stefan Dösingerwined3d: Don't use WINED3DADAPTER_DEFAULT as refresh...
2009-08-21  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-19  Henri Verbeetwined3d: Make use_vs() safe to call from IWineD3DDevice...
2009-08-17  Henri Verbeetwined3d: Replace find_clip_texcoord() with a generic...
2009-08-14  Henri Verbeetwined3d: Make RTL_READTEX the default rendertarget...
2009-08-12  Henri Verbeetwined3d: Make the "luminanceparams" shader_reg_maps...
2009-08-12  Henri Verbeetwined3d: Make the "bumpmat" shader_reg_maps member...
2009-08-12  Henri Verbeetwined3d: Make the "labels" shader_reg_maps member a...
2009-08-12  Henri Verbeetwined3d: Make the "address" shader_reg_maps member...
2009-08-11  Henri Verbeetwined3d: Make the "temporary" shader_reg_maps member...
2009-08-11  Henri Verbeetwined3d: Make the "texcoord" shader_reg_maps member...
2009-08-11  Henri Verbeetwined3d: Fix the type of the shader_reg_maps bitfields.
2009-08-10  Henri Verbeetwined3d: Get rid of the unused vbo_mode setting.
2009-08-10  Henri Verbeetwined3d: Properly handle negative loop step in shader_g...
2009-08-10  Roderick Colenbranderwined3d: Get rid of two dead render target lock mode...
2009-08-07  Henri Verbeetwined3d: Explicitly pass the context to the shader_sele...
2009-08-06  Henri Verbeetwined3d: Explicitly pass the context to the shader_load...
2009-08-06  Henri Verbeetwined3d: Track render_offscreen in the context.
2009-08-05  Henri Verbeetwined3d: Get rid of the ANISOTROPIC entry from the...
2009-08-05  Henri Verbeetwined3d: Add functions to lookup texture filters.
2009-08-05  Henri Verbeetwined3d: Remove some unused code.
2009-08-04  Henri Verbeetwined3d: Statically initialize the filter lookup tables.
2009-08-03  Henri Verbeetwined3d: Rename WineD3DContext to struct wined3d_context.
2009-07-24  Henri Verbeetwined3d: Get rid of activeContext.
2009-07-24  Henri Verbeetwined3d: Explicitly pass the context to surface_load_ds...
2009-07-24  Henri Verbeetwined3d: Explicitly pass the context to get_drawable_si...
2009-07-24  Henri Verbeetwined3d: Manage event queries in the context.
2009-07-24  Henri Verbeetwined3d: Manage occlusion queries in the context.
2009-07-23  Henri Verbeetwined3d: Return the activated context from ActivateCont...
2009-07-23  Henri Verbeetwined3d: Get rid of last_device.
2009-07-22  Henri Verbeetwined3d: Get rid of getActiveContext().
2009-07-22  Henri Verbeetwined3d: Avoid destroying contexts that are current...
2009-07-22  Henri Verbeetwined3d: Keep track of a thread's wined3d context.
2009-07-21  Henri Verbeetwined3d: Remove the useless lastThread field from IWine...
2009-07-21  Henri Verbeetwined3d: Get rid of lastActiveRenderTarget.
2009-07-21  Henri Verbeetwined3d: Keep track of a context's current render target.
2009-07-20  Henri Verbeetwined3d: Remove an unused struct member.
2009-07-17  Henri Verbeetwined3d: Avoid redundant FBO binds.
2009-07-17  Henri Verbeetwined3d: Pass the context instead of the device to...
2009-07-17  Henri Verbeetwined3d: Store a pointer to wined3d_gl_info in struct...
2009-07-17  Henri Verbeetwined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-16  Henri Verbeetwined3d: Recognize the SM4 constant buffer register...
2009-07-16  Henri Verbeetwined3d: Recognize SM4 arrays.
2009-07-16  Stefan Dösingerwined3d: Don't call glGetError if nobody is listening.
2009-07-10  Stefan Dösingerwined3d: Only use 4 component specular colors if GL...
2009-07-10  Henri Verbeetwined3d: Get rid of struct glDescriptor.
2009-07-09  Henri Verbeetwined3d: Fix some cast-qual warnings.
2009-07-09  Henri Verbeetwined3d: Allow shader_buffer_init() to fail.
2009-07-09  Henri Verbeetwined3d: Rename "SHADER_BUFFER" to something sane.
2009-07-09  Henri Verbeetwined3d: Reuse the shader buffer between shaders.
2009-07-08  Henri Verbeetwined3d: Fix a sign compare warning in glsl_shader.c.
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-07-02  Henri Verbeetwined3d: Clear the last device in WineD3D_CreateFakeGLC...
2009-07-01  Henri Verbeetwined3d: Use flags for driver quirks.
2009-06-29  Stefan Dösingerwined3d: Implement function calls with NV exts.
2009-06-26  Stefan Dösingerwined3d: IFC requires GL_NV_fragment_program2.
2009-06-25  Tobias Jakobiwined3d: Add ps_np2fixup_info structure.
2009-06-23  Stefan Dösingerwined3d: Don't emulate clipplanes with ffp vp and fix...
2009-06-22  Stefan Dösingerwined3d: Implement MRTs in ARB.
2009-06-17  Stefan Doesingerwined3d: Use bitfields for reg_maps uses* members.
2009-06-17  Stefan Doesingerwined3d: Implement vpos and vface.
2009-06-17  Stefan Doesingerwined3d: Implement texldl in ARB.
2009-06-16  Stefan Doesingerwined3d: Unroll loops in ARB if needed.
2009-06-16  Henri Verbeetwined3d: Add format conversions for some depth stencil...
next