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wined3d: Add traces to IWineD3DDeviceImpl_AcquireFocusWindow() / IWineD3DDeviceImpl_R...
[wine]
/
dlls
/
wined3d
/
arb_program_shader.c
2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 utof opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 sample_l opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 sample opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 itof opcode.
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2010-10-08
Henri Verbeet
wined3d: Recognize the SM4 imul opcode.
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2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 movc opcode.
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2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 and opcode.
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2010-10-04
Matteo Bruni
wined3d: Keep track of texture transformation states...
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2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_arb_ps_...
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2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_arb_vs_...
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2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_ps_comp...
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2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_vs_comp...
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_ps().
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_vs().
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2010-09-24
Henri Verbeet
wined3d: Pass a wined3d_state structure to ffp_clip_emul().
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2010-09-20
Henri Verbeet
wined3d: Move pixel shader constants to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move the pixel shader to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move vertex shader constants to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move the vertex shader to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move texture bindings to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
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2010-09-16
Henri Verbeet
wined3d: Move texture states to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Introduce a separate structure for stateblock...
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against FALSE.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-09-06
Henri Verbeet
wined3d: Do not call device_switch_onscreen_ds() while...
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-24
Henri Verbeet
wined3d: Use floating point colors in the blitter's...
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2010-08-23
Stefan Dösinger
wined3d: The clipplane mask and texcoords are unsigned.
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2010-08-17
Henri Verbeet
wined3d: Also store the subresource container type.
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2010-08-04
Henri Verbeet
wined3d: Make some lookup tables const.
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2010-07-30
Stefan Dösinger
wined3d: The flag parameter in shader_hw_sample is...
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2010-07-30
Stefan Dösinger
wined3d: The ARB loop unroller's iteration is unsigned.
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2010-07-29
Stefan Dösinger
wined3d: Add casts for int to float conversions.
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2010-07-22
Henri Verbeet
wined3d: Remove ModifyLocation() from the public wined3...
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2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25
Henri Verbeet
wined3d: Set the arb_program_shader.c GLINFO_LOCATION...
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2010-05-21
Stefan Dösinger
wined3d: Catch RCP 0.0 in ARB.
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2010-05-21
Stefan Dösinger
wined3d: Handle length zero vectors in ARB's NRM.
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2010-05-21
Stefan Dösinger
wined3d: Make the mova constant more generic for relati...
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2010-05-21
Stefan Dösinger
wined3d: Order the helper constants a bit better.
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2010-05-21
Stefan Dösinger
wined3d: Add a function for reading (ps_)helper_const.
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2010-05-21
Stefan Dösinger
wined3d: Store a positive 1.0 in the ARB's vertex shade...
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2010-05-21
Stefan Dösinger
wined3d: Split up the "one" pixel shader helper constant.
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2010-05-21
Michael Stefaniuc
wined3d: Avoid using the long type.
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2010-05-21
Henri Verbeet
wined3d: Introduce a separate function for translating...
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2010-05-10
Marcus Meissner
wined3d: fixed a NULL deref in create_arb_blt_fragment_...
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2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
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2010-05-03
Henri Verbeet
wined3d: Allow the ARB shader backend to work with...
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2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the shader backend...
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2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the fragment pipe...
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2010-04-29
Henri Verbeet
wined3d: Avoid some needless depth buffer copies.
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2010-04-27
Henri Verbeet
wined3d: Store the front buffer surface as an IWineD3DS...
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2010-04-26
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-21
Gerald Pfeifer
wined3d: Remove variable dlc_tmp which is not really...
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2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
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2010-04-15
Roderick Colenbrander
wined3d: Add BLT_OP_COLOR_FILL to blit_supported and...
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2010-04-13
Henri Verbeet
wined3d: Disable strict draw ordering by default.
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2010-04-09
Roderick Colenbrander
wined3d: Add an initial implementation of arbfp_blit_su...
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2010-04-07
Roderick Colenbrander
wined3d: Turn blit_shader color_fixup_supported into...
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2010-04-06
Roderick Colenbrander
wined3d: Move palette uploading code over to arbfp...
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2010-04-01
Henri Verbeet
wined3d: Explicitly set the state handler to NULL for...
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2010-04-01
Henri Verbeet
wined3d: Don't call directly into the state table.
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2010-03-30
Roderick Colenbrander
wined3d: Add color_fill to blit_shader.
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19
Roderick Colenbrander
wined3d: Start moving paletted texture support to the...
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2010-03-16
Henri Verbeet
wined3d: Store the swapchain instead of the surface...
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2010-03-03
Roderick Colenbrander
wined3d: Move the 8-bit palette shader code over to...
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2010-03-03
Roderick Colenbrander
wined3d: Rename yuv to complex in order to prepare...
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-02
Henri Verbeet
wined3d: Dump ARB program shaders on compile failure.
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2010-01-26
Henri Verbeet
wined3d: Get rid of some unnecessary casts to specific...
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 cut opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 lt opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 iadd opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 emit opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 ige opcode.
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2009-12-31
Henri Verbeet
wined3d: Move shader input/output signatures to IWineD3...
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-12-09
Henri Verbeet
wined3d: Remove a few redundant assignments.
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2009-12-07
Francois Gouget
wined3d: Don't define nameless structs or unions.
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2009-11-12
Stefan Dösinger
wined3d: Create clip coords only if they are used.
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
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2009-10-26
Stefan Dösinger
wined3d: Use the native constant limit for fitting...
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2009-10-26
Stefan Dösinger
wined3d: Remove dead code.
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2009-10-26
Stefan Dösinger
wined3d: Take native constants into account when report...
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2009-10-22
Henri Verbeet
wined3d: Free the blitter private data in arbfp_blit_fr...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-10-22
Henri Verbeet
wined3d: Fix some GLINFO_LOCATION abuse.
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2009-10-20
Stefan Dösinger
wined3d: Use ARB constant limits in ARB.
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2009-10-20
Stefan Dösinger
wined3d: Make shader specific constants accessible...
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2009-10-08
Stefan Dösinger
wined3d: Don't reserve clipping constants needlessly.
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2009-10-08
Stefan Dösinger
wined3d: Split the clip_parameters[2] array.
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2009-10-08
Stefan Dösinger
wined3d: Don't write to result.color in arb_add_sRGB_co...
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2009-10-02
Stefan Dösinger
wined3d: Fix vs_2_0 sgn.
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2009-09-28
Stefan Dösinger
wined3d: Test if result.clip[] works correctly.
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