wined3d: Add traces to IWineD3DDeviceImpl_AcquireFocusWindow() / IWineD3DDeviceImpl_R...
[wine] / dlls / wined3d / arb_program_shader.c
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 utof opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 sample_l opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 sample opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 itof opcode.
2010-10-08  Henri Verbeetwined3d: Recognize the SM4 imul opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 movc opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 and opcode.
2010-10-04  Matteo Bruniwined3d: Keep track of texture transformation states...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_arb_ps_...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_arb_vs_...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_ps_comp...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_vs_comp...
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_ps().
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_vs().
2010-09-24  Henri Verbeetwined3d: Pass a wined3d_state structure to ffp_clip_emul().
2010-09-20  Henri Verbeetwined3d: Move pixel shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the pixel shader to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move vertex shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the vertex shader to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move texture bindings to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
2010-09-16  Henri Verbeetwined3d: Move texture states to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Introduce a separate structure for stateblock...
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against FALSE.
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-09-06  Henri Verbeetwined3d: Do not call device_switch_onscreen_ds() while...
2010-08-31  Henri Verbeetwined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-24  Henri Verbeetwined3d: Use floating point colors in the blitter's...
2010-08-23  Stefan Dösingerwined3d: The clipplane mask and texcoords are unsigned.
2010-08-17  Henri Verbeetwined3d: Also store the subresource container type.
2010-08-04  Henri Verbeetwined3d: Make some lookup tables const.
2010-07-30  Stefan Dösingerwined3d: The flag parameter in shader_hw_sample is...
2010-07-30  Stefan Dösingerwined3d: The ARB loop unroller's iteration is unsigned.
2010-07-29  Stefan Dösingerwined3d: Add casts for int to float conversions.
2010-07-22  Henri Verbeetwined3d: Remove ModifyLocation() from the public wined3...
2010-05-25  Henri Verbeetwined3d: Get rid of GLINFO_LOCATION.
2010-05-25  Henri Verbeetwined3d: Set the arb_program_shader.c GLINFO_LOCATION...
2010-05-21  Stefan Dösingerwined3d: Catch RCP 0.0 in ARB.
2010-05-21  Stefan Dösingerwined3d: Handle length zero vectors in ARB's NRM.
2010-05-21  Stefan Dösingerwined3d: Make the mova constant more generic for relati...
2010-05-21  Stefan Dösingerwined3d: Order the helper constants a bit better.
2010-05-21  Stefan Dösingerwined3d: Add a function for reading (ps_)helper_const.
2010-05-21  Stefan Dösingerwined3d: Store a positive 1.0 in the ARB's vertex shade...
2010-05-21  Stefan Dösingerwined3d: Split up the "one" pixel shader helper constant.
2010-05-21  Michael Stefaniucwined3d: Avoid using the long type.
2010-05-21  Henri Verbeetwined3d: Introduce a separate function for translating...
2010-05-10  Marcus Meissnerwined3d: fixed a NULL deref in create_arb_blt_fragment_...
2010-05-04  Henri Verbeetwined3d: Separate context acquisition and state applica...
2010-05-03  Henri Verbeetwined3d: Allow the ARB shader backend to work with...
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the shader backend...
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the fragment pipe...
2010-04-29  Henri Verbeetwined3d: Avoid some needless depth buffer copies.
2010-04-27  Henri Verbeetwined3d: Store the front buffer surface as an IWineD3DS...
2010-04-26  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-21  Gerald Pfeiferwined3d: Remove variable dlc_tmp which is not really...
2010-04-20  Henri Verbeetwined3d: Store render targets as IWineD3DSurfaceImpl...
2010-04-15  Roderick Colenbranderwined3d: Add BLT_OP_COLOR_FILL to blit_supported and...
2010-04-13  Henri Verbeetwined3d: Disable strict draw ordering by default.
2010-04-09  Roderick Colenbranderwined3d: Add an initial implementation of arbfp_blit_su...
2010-04-07  Roderick Colenbranderwined3d: Turn blit_shader color_fixup_supported into...
2010-04-06  Roderick Colenbranderwined3d: Move palette uploading code over to arbfp...
2010-04-01  Henri Verbeetwined3d: Explicitly set the state handler to NULL for...
2010-04-01  Henri Verbeetwined3d: Don't call directly into the state table.
2010-03-30  Roderick Colenbranderwined3d: Add color_fill to blit_shader.
2010-03-19  Henri Verbeetwined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-19  Roderick Colenbranderwined3d: Start moving paletted texture support to the...
2010-03-16  Henri Verbeetwined3d: Store the swapchain instead of the surface...
2010-03-03  Roderick Colenbranderwined3d: Move the 8-bit palette shader code over to...
2010-03-03  Roderick Colenbranderwined3d: Rename yuv to complex in order to prepare...
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-02  Henri Verbeetwined3d: Dump ARB program shaders on compile failure.
2010-01-26  Henri Verbeetwined3d: Get rid of some unnecessary casts to specific...
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 cut opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 lt opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 iadd opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 emit opcode.
2010-01-07  Henri Verbeetwined3d: Recognize the SM4 ige opcode.
2009-12-31  Henri Verbeetwined3d: Move shader input/output signatures to IWineD3...
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-09  Henri Verbeetwined3d: Remove a few redundant assignments.
2009-12-07  Francois Gougetwined3d: Don't define nameless structs or unions.
2009-11-12  Stefan Dösingerwined3d: Create clip coords only if they are used.
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
2009-10-28  Henri Verbeetwined3d: Keep better track of where we're using wined3d...
2009-10-26  Stefan Dösingerwined3d: Use the native constant limit for fitting...
2009-10-26  Stefan Dösingerwined3d: Remove dead code.
2009-10-26  Stefan Dösingerwined3d: Take native constants into account when report...
2009-10-22  Henri Verbeetwined3d: Free the blitter private data in arbfp_blit_fr...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-10-22  Henri Verbeetwined3d: Fix some GLINFO_LOCATION abuse.
2009-10-20  Stefan Dösingerwined3d: Use ARB constant limits in ARB.
2009-10-20  Stefan Dösingerwined3d: Make shader specific constants accessible...
2009-10-08  Stefan Dösingerwined3d: Don't reserve clipping constants needlessly.
2009-10-08  Stefan Dösingerwined3d: Split the clip_parameters[2] array.
2009-10-08  Stefan Dösingerwined3d: Don't write to result.color in arb_add_sRGB_co...
2009-10-02  Stefan Dösingerwined3d: Fix vs_2_0 sgn.
2009-09-28  Stefan Dösingerwined3d: Test if result.clip[] works correctly.
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