windowscodecs/tests: Make sure returns values are used (LLVM/Clang).
[wine] / dlls / d3d8 / device.c
2011-02-03  Henri Verbeetwined3d: Remove COM from the vertex declaration.
2011-02-02  Henri Verbeetwined3d: Remove COM from IWineD3D.
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DTexture8 iface.
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DCubeTexture8 iface.
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DSwapChain8 iface.
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DVolume8 iface.
2011-01-31  Henri Verbeetwined3d: Remove COM from the stateblock.
2011-01-28  Michael Stefaniucd3d8: COM cleanup for the IWineD3DDeviceParent_iface.
2011-01-28  Michael Stefaniucd3d8: Finish the COM cleanup of the IDirect3DDevice8...
2011-01-28  Michael Stefaniucd3d8: Use impl_from_IDirect3DDevice8() instead of the...
2011-01-26  Michael Stefaniucd3d8: Pass an object instead of an iface to an internal...
2010-11-16  Henri Verbeetd3d8: Fix some return values.
2010-11-08  Henri Verbeetddraw: Setup the device window in SetCooperativeLevel().
2010-10-25  David Adamd3d8: ApplyStateBlock with a zero token returns D3D_OK.
2010-09-14  Rico Schüllerwined3d: Add argument check for Type to Get/SetTextureS...
2010-09-07  Henri Verbeetwined3d: Getting the current pixel shader should never...
2010-09-07  Henri Verbeetwined3d: Getting the current vertex shader should never...
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-09-01  Henri Verbeetwined3d: Devices don't need parents.
2010-08-31  Henri Verbeetwined3d: Implicit depth/stencil surfaces don't have...
2010-08-31  Henri Verbeetwined3d: Get rid of WINED3DRECT.
2010-08-24  Austin Englishd3d8/d3d9: Fix a compiler warning on non-i386/x86_64.
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-07-30  Henri Verbeetwined3d: The stateblock doesn't have a parent.
2010-05-26  Henri Verbeetd3d8: Set the FPU control word on device creation.
2010-04-09  Alexandre Julliardd3d8: Avoid using a pointer difference in a trace.
2010-03-18  Henri Verbeetddraw: Acquire/release the focus window from the correc...
2009-12-21  Henri Verbeetd3d8: Add a separate function for swapchain initialization.
2009-12-03  Henri Verbeetd3d8: Directly store a wined3d stateblock in the stateb...
2009-12-01  Henri Verbeetd3d8: Return D3DERR_INVALIDCALL when trying to delete...
2009-11-18  Henri Verbeetwined3d: Remove the effetively unused "state" field...
2009-11-17  Henri Verbeetd3d8: Move D3D8CB_DestroySwapChain() to device.c.
2009-11-17  Henri Verbeetd3d8: Add a separate function for device initialization.
2009-11-03  Stefan Dösingerd3d: Handle the pointsize_min default difference in...
2009-11-03  Stefan Dösingerwined3d: Add a parameter for SetRenderTarget viewport...
2009-10-30  Henri Verbeetwined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
2009-10-19  Henri Verbeetd3d8: Add traces.
2009-10-16  Henri Verbeetd3d8: Get rid of some unused variables in IDirect3DDevi...
2009-10-14  Stefan Dösingerd3d: Make EndScene calls hookable.
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-25  Henri Verbeetd3d8: It's not an error to have a NULL texture bound...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
2009-09-24  Henri Verbeetd3d8: Add a separate function for pixel shader initiali...
2009-09-24  Henri Verbeetd3d8: Add a separate function for vertex shader initial...
2009-09-23  Henri Verbeetd3d8: Add a separate function for vertex declaration...
2009-09-23  Henri Verbeetd3d8: Add a separate function for vertex declaration...
2009-09-18  Henri Verbeetd3d8: Add a separate function for vertex buffer initial...
2009-09-18  Henri Verbeetd3d8: Add a separate function for index buffer initiali...
2009-09-17  Henri Verbeetd3d8: Add a separate function for texture initialization.
2009-09-17  Henri Verbeetd3d8: Add a separate function for cube texture initiali...
2009-09-16  Henri Verbeetd3d8: Add a separate function for volume texture initia...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volumes until the wined3d volum...
2009-09-16  Henri Verbeetd3d8: Add a separate function for volume initialization.
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-09-15  Henri Verbeetd3d8: Add a separate function for surface initialization.
2009-09-11  Henri Verbeetwined3d: Remove unused parameters to drawPrimitive().
2009-08-31  Henri Verbeetd3d8: Remove trailing spaces.
2009-08-25  Henri Verbeetd3d8: Use a wined3d cs for wined3d locking.
2009-08-07  Stefan Dösingerwined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
2009-06-19  Henri Verbeetd3d8: Add WINED3DFMT_W11V11U10 <=> D3DFMT_W11V11U10...
2009-06-16  Henri Verbeetd3d8: Deleting an invalid pixel shader handle should...
2009-06-16  Henri Verbeetd3d8: Do some more verification on handles.
2009-06-15  Henri Verbeetwined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-12  Henri Verbeetwined3d: Remove the useless "resource_type" parameter...
2009-05-28  Henri Verbeetwined3d: Remove the "declaration" parameter to IWineD3D...
2009-05-26  Henri Verbeetwined3d: Add the output signature to IWineD3DDevice_Cre...
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-04-27  Stefan Dösingerd3d: Limit d3d8 and d3d9 vshader constants to 256.
2009-04-23  Henri Verbeetwined3d: Get rid of the shared_handle parameter.
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerwined3d: Remove the buffer fvf.
2009-04-09  Stefan Dösingerd3d8: Store the fvf in the d3d8 vertex buffer.
2009-04-08  Stefan Dösingerwined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-03-24  Henri Verbeetd3d8: Cleanup the vertexshader handling code a bit.
2009-03-24  Henri Verbeetd3d8: Cleanup the pixelshader handling code a bit.
2009-03-24  Henri Verbeetd3d8: Properly handle unsetting the pixelshader in...
2009-03-23  Henri Verbeetd3d8: Fix locking.
2009-03-13  Henri Verbeetd3d8: Release the d3d8 shader once we're done with...
2009-03-10  Henri Verbeetd3d8: Handles aren't supposed to be pointers.
2009-03-10  Henri Verbeetd3d8: Make the shader handle table a bit more generic.
2009-03-10  Henri Verbeetd3d8: Don't call Release() in a while loop.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
2009-03-05  Henri Verbeetwined3d: Pass the vertex count rather than the primitiv...
2009-02-23  Henri Verbeetd3d10core: Keep a reference to the wined3d device in...
2009-02-20  Henri Verbeetwined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20  Henri Verbeetd3d8: Explicitly convert between D3DFORMAT and WINED3DF...
2009-01-26  Francois Gougetd3d8: Make some device_parent_*() functions static.
2009-01-16  Henri Verbeetd3d8: Properly test for dynamic usage in device_parent_...
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2009-01-14  Michael Stefaniucd3d8: Remove superfluous pointer casts.
2009-01-06  Henri Verbeetd3d: Explicitly translate texture stage states.
2008-12-30  Henri Verbeetd3d: Correct some debug levels.
2008-12-17  Henri Verbeetwined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-16  Henri Verbeetwined3d: Refuse to create shaders with a NULL function.
2008-12-15  Henri Verbeetd3d8: Use the wined3d declaration to retrieve the d3d8...
2008-12-15  Henri Verbeetd3d8: Create a d3d8 declaration as parent for FVF based...
2008-12-15  Francois Gougetd3d8: Make D3D8CB_CreateSurface() static.
2008-12-04  Alexandre Julliardd3d8: Make a function static.
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