d3d9: Always pass "struct event_data" to "event_fn" in the stateblock tests.
[wine] / dlls / wined3d / device.c
2009-10-02  Stefan Dösingerwined3d: SetRenderTarget resets the scissor rect.
2009-10-02  Stefan Dösingerwined3d: SetRenderTarget bypasses stateblock recording.
2009-10-02  Stefan Dösingerwined3d: SetRenderTarget doesn't change the viewport...
2009-10-02  Henri Verbeetwined3d: Move the pixel/vertex states arrays to statebl...
2009-09-30  Henri Verbeetwined3d: Add a separate function for initializing the...
2009-09-29  Henri Verbeetwined3d: Add a separate function for state block initia...
2009-09-28  Henri Verbeetwined3d: Cleanup IWineD3DDeviceImpl_SetTexture() a...
2009-09-28  Henri Verbeetwined3d: Keep vertex declaration references in the...
2009-09-28  Henri Verbeetwined3d: Properly keep texture references in the stateb...
2009-09-25  Henri Verbeetwined3d: Release the stateblock before destroying the...
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
2009-09-24  Henri Verbeetwined3d: Don't free D3D pixel shaders until the wined3d...
2009-09-24  Henri Verbeetwined3d: Add a separate function for pixel shader initi...
2009-09-24  Henri Verbeetwined3d: Don't free D3D vertex shaders until the wined3...
2009-09-24  Henri Verbeetwined3d: Add a separate function for vertex shader...
2009-09-23  Henri Verbeetwined3d: Add support for ARB_framebuffer_object.
2009-09-23  Henri Verbeetwined3d: Don't free D3D vertex declarations until the...
2009-09-22  Henri Verbeetwined3d: Cleanup vertex declaration initialization.
2009-09-18  Henri Verbeetwined3d: Don't free D3D buffers until the wined3d buffe...
2009-09-18  Henri Verbeetwined3d: Add a separate function for buffer initialization.
2009-09-18  Henri Verbeetwined3d: Don't free D3D textures until the wined3d...
2009-09-17  Henri Verbeetwined3d: Don't free D3D cube textures until the wined3d...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volume textures until the wined...
2009-09-16  Henri Verbeetwined3d: Move vtable initialization to the texture...
2009-09-16  Henri Verbeetwined3d: Don't free D3D volumes until the wined3d volum...
2009-09-16  Henri Verbeetwined3d: Add a separate function for volume initialization.
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-09-11  Henri Verbeetwined3d: Remove unused parameters to drawPrimitive().
2009-08-27  Henri Verbeetwined3d: Remove trailing spaces.
2009-08-27  Henri Verbeetwined3d: Get rid of a redundant memset() in device_stre...
2009-08-26  Stefan Dösingerwined3d: Make it clear that glFlush and glFinish are...
2009-08-21  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-21  Henri Verbeetwined3d: Don't check for a "representative" in the...
2009-08-17  Henri Verbeetwined3d: Remove a redundant IWineD3DDeviceImpl_MarkStat...
2009-08-17  Henri Verbeetwined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
2009-08-17  Henri Verbeetwined3d: Check the correct vertex sampler in device_uni...
2009-08-17  Henri Verbeetwined3d: Don't use a start index higher than MAX_COMBIN...
2009-08-06  Henri Verbeetwined3d: Track render_offscreen in the context.
2009-08-05  Henri Verbeetwined3d: WINED3DTEXF_NONE only makes sense as a mip...
2009-08-03  Henri Verbeetwined3d: Rename WineD3DContext to struct wined3d_context.
2009-07-24  Henri Verbeetwined3d: Get rid of activeContext.
2009-07-24  Henri Verbeetwined3d: Explicitly pass the context to surface_load_ds...
2009-07-24  Henri Verbeetwined3d: Explicitly pass the context to get_drawable_si...
2009-07-24  Henri Verbeetwined3d: Manage event queries in the context.
2009-07-24  Henri Verbeetwined3d: Manage occlusion queries in the context.
2009-07-23  Henri Verbeetwined3d: get_drawable_size() needs a context.
2009-07-21  Henri Verbeetwined3d: Remove the useless lastThread field from IWine...
2009-07-21  Henri Verbeetwined3d: Get rid of lastActiveRenderTarget.
2009-07-21  Henri Verbeetwined3d: Call ModifyLocation on "target" in IWineD3DDev...
2009-07-21  Henri Verbeetwined3d: Pass NULL to ActivateContext() when we don...
2009-07-20  Henri Verbeetwined3d: Skip some unnecessary FBO binds.
2009-07-17  Henri Verbeetwined3d: Always use context_bind_fbo() to change the...
2009-07-17  Henri Verbeetwined3d: Pass the context instead of the device to...
2009-07-10  Henri Verbeetwined3d: Get rid of struct glDescriptor.
2009-07-10  Henri Verbeetwined3d: Remove GetGlDesc() from the public IWineD3DSur...
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-06-29  Henri Verbeetwined3d: Add a WARN to IWineD3DDeviceImpl_SetFrontBackB...
2009-06-26  Henri Verbeetwined3d: Document GL context dependencies.
2009-06-25  Henri Verbeetwined3d: Make sure we have an active GL context in...
2009-06-25  Henri Verbeetwined3d: Make context_resource_released() responsible...
2009-06-25  Henri Verbeetwined3d: Make sure we have an active GL context in...
2009-06-19  Stefan Doesingerwined3d: Implement EvictManagedResources.
2009-06-18  Henri Verbeetwined3d: Remove some useless code in IWineD3DDeviceImpl...
2009-06-18  Henri Verbeetwined3d: Make sure we have a context in stretch_rect_fbo().
2009-06-15  Henri Verbeetwined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15  Henri Verbeetwined3d: Introduce surface_init() to handle most of...
2009-06-12  Henri Verbeetwined3d: Remove the useless "resource_type" parameter...
2009-06-12  Henri Verbeetwined3d: Use WINED3DFMT_FLAG_COMPRESSED instead of...
2009-06-11  Henri Verbeetwined3d: Use the format info to calculate compressed...
2009-06-11  Henri Verbeetwined3d: Remove some redundant s3tc extension checks.
2009-06-08  Gerald Pfeiferwined3d: Use & instead of && for bit test in IWineD3DDe...
2009-06-08  Henri Verbeetwined3d: Use context_attach_depth_stencil_fbo() to...
2009-06-03  Henri Verbeetwined3d: Introduce volumetexture_init() to handle most...
2009-06-03  Henri Verbeetwined3d: Introduce cubetexture_init() to handle most...
2009-06-03  Henri Verbeetwined3d: Introduce texture_init() to handle most of...
2009-06-02  Henri Verbeetwined3d: Call resource_init() from basetexture_init().
2009-05-29  Henri Verbeetwined3d: Add device resources from resource_init().
2009-05-29  Henri Verbeetwined3d: Remove ResourceReleased() from the public...
2009-05-28  Henri Verbeetwined3d: Remove the "declaration" parameter to IWineD3D...
2009-05-26  Henri Verbeetwined3d: Add the output signature to IWineD3DDevice_Cre...
2009-05-26  Henri Verbeetwined3d: Pass a proper format desc to resource_init...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to IWineD3DDeviceImpl_U...
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-05-05  Henri Verbeetwined3d: Store the SM 1-3 opcode information tables...
2009-04-29  Henri Verbeetwined3d: Store the sampler type in struct shader_reg_maps.
2009-04-28  Stefan Dösingerwined3d: Fix a few more direct buffer accesses.
2009-04-24  David Adamwined3d: SetDepthStencilSurface is always called when...
2009-04-23  Henri Verbeetwined3d: Get rid of the shared_handle parameter.
2009-04-10  Stefan Dösingerwined3d: Deal with reserved shader constants in the...
2009-04-10  Stefan Dösingerwined3d: Fix the drawRectPatch vertex count.
2009-04-10  Stefan Dösingerwined3d: Save some memory in vertex buffers.
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerwined3d: Remove the buffer fvf.
2009-04-09  Henri Verbeetwined3d: Only update the swizzle and use map for stream...
2009-04-08  Stefan Dösingerwined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08  Stefan Dösingerwined3d: Merge indexbuffer and buffer implementations.
2009-04-08  Stefan Dösingerd3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
2009-04-08  Stefan Dösingerd3d8, d3d9: Don't rely on the wined3d buffer type.
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