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dinput: Remove IDirectInputDevice8AImpl_{Build,Set}ActionMap() as it is unused.
[wine]
/
dlls
/
wined3d
/
drawprim.c
2011-08-01
Henri Verbeet
wined3d: Apply draw state after depth / stencil setup...
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2011-07-28
Henri Verbeet
wined3d: Only invalidate state for the current context...
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2011-07-27
Henri Verbeet
wined3d: Get rid of the use_vshader parameter to device...
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2011-07-15
Henri Verbeet
wined3d: Add stream offsets in device_stream_info_from_...
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2011-07-11
Henri Verbeet
wined3d: Store a struct wined3d_bo_address in struct...
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2011-07-06
Henri Verbeet
wined3d: Pass a state pointer instead of a device point...
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2011-06-20
Stefan Dösinger
wined3d: Use base_vertex_index in drawStridedSlow,...
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2011-06-14
Stefan Dösinger
wined3d: Use GL_ARB_draw_elements_base_vertex if available.
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2011-06-06
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
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2011-05-19
Henri Verbeet
wined3d: Introduce a separate structure for framebuffer...
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-13
Stefan Dösinger
wined3d: Fix a few MSVC data loss warnings.
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2011-04-29
Henri Verbeet
wined3d: Get rid of the IWineD3DSurface typedefs.
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2011-01-27
Henri Verbeet
wined3d: Verify we have at least one framebuffer attach...
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2010-11-30
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrim...
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2010-11-30
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to drawStri...
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2010-11-12
Henri Verbeet
wined3d: Rename the IWineD3DSurfaceImpl "Flags" field...
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2010-11-05
Michael Stefaniuc
wined3d: Fix some checkGLcall() messages.
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2010-10-01
Henri Verbeet
wined3d: Pass a wined3d_state structure to remove_vbos().
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2010-10-01
Henri Verbeet
wined3d: Pass gl_info and state parameters directly...
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2010-09-30
Henri Verbeet
wined3d: Pass gl_info and state parameters directly...
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2010-09-30
Henri Verbeet
wined3d: Remove the useless device parameter to drawStr...
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2010-09-30
Henri Verbeet
wined3d: Pass a wined3d_gl_info structure to send_attri...
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_ps().
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_vs().
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2010-09-22
Henri Verbeet
wined3d: Move the primitive type to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move base vertex state to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move index buffer state to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move stream state to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move texture bindings to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move texture states to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Introduce a separate structure for stateblock...
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2010-09-14
Henri Verbeet
wined3d: Introduce a structure for stream state.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-23
Stefan Dösinger
wined3d: Use float functions in drawprim.c.
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2010-07-22
Henri Verbeet
wined3d: Remove LoadLocation() from the public wined3d...
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2010-07-22
Henri Verbeet
wined3d: Remove ModifyLocation() from the public wined3...
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2010-07-19
Rico Schüller
wined3d: Add GL_NV_point_sprite extension.
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2010-06-11
Henri Verbeet
wined3d: Also flip the point sprite coordinate origin...
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2010-06-01
Henri Verbeet
wined3d: Get rid of some dead code.
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2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
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2010-05-24
Henri Verbeet
wined3d: Set the drawprim.c GLINFO_LOCATION to *gl_info.
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2010-05-21
Michael Stefaniuc
wined3d: Avoid using the long type.
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2010-05-21
Henri Verbeet
wined3d: Explicitly pass GL info to buffer_get_sysmem().
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2010-05-17
Henri Verbeet
wined3d: Handle depth/stencil surfaces in IWineD3DSurfa...
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2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
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2010-04-29
Henri Verbeet
wined3d: Avoid some needless depth buffer copies.
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2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-21
Henri Verbeet
wined3d: Avoid some unnecessary invalidations of the...
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2010-04-20
Henri Verbeet
wined3d: Store the depth/stencil surface as an IWineD3D...
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2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-13
Henri Verbeet
wined3d: Disable strict draw ordering by default.
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2010-03-23
Stefan Dösinger
wined3d: Implement manual buffer fencing.
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2010-03-18
Henri Verbeet
wined3d: Avoid some common invalid context accesses.
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2010-03-18
Henri Verbeet
wined3d: Kill VTRACE.
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2010-01-28
Henri Verbeet
wined3d: Ensure draw ordering across contexts.
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2010-01-26
Henri Verbeet
wined3d: Add support for ARB_vertex_array_bgra.
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2010-01-08
Paul Vriens
wined3d: Fix use of memset (Coccinelle).
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2009-12-22
Henri Verbeet
wined3d: Get rid of some redundant local variables.
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-11
Henri Verbeet
wined3d: Remove unused parameters to drawPrimitive().
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2009-09-08
Stefan Dösinger
wined3d: Silence a compiler warning.
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2009-08-27
Henri Verbeet
wined3d: Remove trailing spaces.
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2009-08-27
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-26
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-25
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-24
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-17
Henri Verbeet
wined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
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2009-08-07
Henri Verbeet
wined3d: Explicitly pass the context to drawStridedSlow().
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2009-08-06
Henri Verbeet
wined3d: Track render_offscreen in the context.
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2009-08-03
Henri Verbeet
wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-07-24
Henri Verbeet
wined3d: Get rid of activeContext.
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2009-07-24
Henri Verbeet
wined3d: Explicitly pass the context to surface_load_ds...
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2009-07-21
Henri Verbeet
wined3d: Pass NULL to ActivateContext() when we don...
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2009-07-07
Henri Verbeet
wined3d: checkGLcall() doesn't need a \n.
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-06-25
Henri Verbeet
wined3d: Make sure we have an active GL context in...
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2009-06-22
Henri Verbeet
wined3d: Move the num_untracked_materials lookup out...
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2009-06-19
Henri Verbeet
wined3d: Don't load a rendertarget just because alpha...
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2009-06-17
Henri Verbeet
wined3d: Avoid some unneeded rendertarget copies.
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2009-06-17
Henri Verbeet
wined3d: Avoid some unneeded depthstencil copies.
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2009-05-25
Henri Verbeet
wined3d: Remove some apparently leftover debug code.
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2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
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2009-05-05
Stefan Dösinger
wined3d: Make use of GL_ARB_half_float_vertex.
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2009-04-10
Stefan Dösinger
wined3d: Save some memory in vertex buffers.
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2009-04-08
Stefan Dösinger
wined3d: Merge indexbuffer and buffer implementations.
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2009-03-30
Henri Verbeet
wined3d: Store the format_desc itself in struct wined3d...
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2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
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2009-03-27
Henri Verbeet
wined3d: Use separate structures for ddraw style stride...
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2009-03-26
Henri Verbeet
wined3d: Simplify remove_vbos().
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2009-03-26
Henri Verbeet
wined3d: Remove unused attributes from WineDirect3DVert...
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