dinput: Remove IDirectInputDevice8AImpl_{Build,Set}ActionMap() as it is unused.
[wine] / dlls / wined3d / drawprim.c
2011-08-01  Henri Verbeetwined3d: Apply draw state after depth / stencil setup...
2011-07-28  Henri Verbeetwined3d: Only invalidate state for the current context...
2011-07-27  Henri Verbeetwined3d: Get rid of the use_vshader parameter to device...
2011-07-15  Henri Verbeetwined3d: Add stream offsets in device_stream_info_from_...
2011-07-11  Henri Verbeetwined3d: Store a struct wined3d_bo_address in struct...
2011-07-06  Henri Verbeetwined3d: Pass a state pointer instead of a device point...
2011-06-20  Stefan Dösingerwined3d: Use base_vertex_index in drawStridedSlow,...
2011-06-14  Stefan Dösingerwined3d: Use GL_ARB_draw_elements_base_vertex if available.
2011-06-06  Henri Verbeetwined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
2011-05-19  Henri Verbeetwined3d: Introduce a separate structure for framebuffer...
2011-05-17  Henri Verbeetwined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-13  Stefan Dösingerwined3d: Fix a few MSVC data loss warnings.
2011-04-29  Henri Verbeetwined3d: Get rid of the IWineD3DSurface typedefs.
2011-01-27  Henri Verbeetwined3d: Verify we have at least one framebuffer attach...
2010-11-30  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to drawPrim...
2010-11-30  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to drawStri...
2010-11-12  Henri Verbeetwined3d: Rename the IWineD3DSurfaceImpl "Flags" field...
2010-11-05  Michael Stefaniucwined3d: Fix some checkGLcall() messages.
2010-10-01  Henri Verbeetwined3d: Pass a wined3d_state structure to remove_vbos().
2010-10-01  Henri Verbeetwined3d: Pass gl_info and state parameters directly...
2010-09-30  Henri Verbeetwined3d: Pass gl_info and state parameters directly...
2010-09-30  Henri Verbeetwined3d: Remove the useless device parameter to drawStr...
2010-09-30  Henri Verbeetwined3d: Pass a wined3d_gl_info structure to send_attri...
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_ps().
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_vs().
2010-09-22  Henri Verbeetwined3d: Move the primitive type to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move base vertex state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move index buffer state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move stream state to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move texture bindings to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move texture states to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Introduce a separate structure for stateblock...
2010-09-14  Henri Verbeetwined3d: Introduce a structure for stream state.
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-08-31  Henri Verbeetwined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-26  Henri Verbeetwined3d: Rename the "format" field in wined3d_format_de...
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-23  Stefan Dösingerwined3d: Use float functions in drawprim.c.
2010-07-22  Henri Verbeetwined3d: Remove LoadLocation() from the public wined3d...
2010-07-22  Henri Verbeetwined3d: Remove ModifyLocation() from the public wined3...
2010-07-19  Rico Schüllerwined3d: Add GL_NV_point_sprite extension.
2010-06-11  Henri Verbeetwined3d: Also flip the point sprite coordinate origin...
2010-06-01  Henri Verbeetwined3d: Get rid of some dead code.
2010-05-25  Henri Verbeetwined3d: Get rid of GLINFO_LOCATION.
2010-05-24  Henri Verbeetwined3d: Set the drawprim.c GLINFO_LOCATION to *gl_info.
2010-05-21  Michael Stefaniucwined3d: Avoid using the long type.
2010-05-21  Henri Verbeetwined3d: Explicitly pass GL info to buffer_get_sysmem().
2010-05-17  Henri Verbeetwined3d: Handle depth/stencil surfaces in IWineD3DSurfa...
2010-05-04  Henri Verbeetwined3d: Separate context acquisition and state applica...
2010-04-29  Henri Verbeetwined3d: Avoid some needless depth buffer copies.
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-21  Henri Verbeetwined3d: Avoid some unnecessary invalidations of the...
2010-04-20  Henri Verbeetwined3d: Store the depth/stencil surface as an IWineD3D...
2010-04-20  Henri Verbeetwined3d: Store render targets as IWineD3DSurfaceImpl...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-13  Henri Verbeetwined3d: Disable strict draw ordering by default.
2010-03-23  Stefan Dösingerwined3d: Implement manual buffer fencing.
2010-03-18  Henri Verbeetwined3d: Avoid some common invalid context accesses.
2010-03-18  Henri Verbeetwined3d: Kill VTRACE.
2010-01-28  Henri Verbeetwined3d: Ensure draw ordering across contexts.
2010-01-26  Henri Verbeetwined3d: Add support for ARB_vertex_array_bgra.
2010-01-08  Paul Vrienswined3d: Fix use of memset (Coccinelle).
2009-12-22  Henri Verbeetwined3d: Get rid of some redundant local variables.
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
2009-10-28  Henri Verbeetwined3d: Keep better track of where we're using wined3d...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-11  Henri Verbeetwined3d: Remove unused parameters to drawPrimitive().
2009-09-08  Stefan Dösingerwined3d: Silence a compiler warning.
2009-08-27  Henri Verbeetwined3d: Remove trailing spaces.
2009-08-27  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-26  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-25  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-24  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-17  Henri Verbeetwined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
2009-08-07  Henri Verbeetwined3d: Explicitly pass the context to drawStridedSlow().
2009-08-06  Henri Verbeetwined3d: Track render_offscreen in the context.
2009-08-03  Henri Verbeetwined3d: Rename WineD3DContext to struct wined3d_context.
2009-07-24  Henri Verbeetwined3d: Get rid of activeContext.
2009-07-24  Henri Verbeetwined3d: Explicitly pass the context to surface_load_ds...
2009-07-21  Henri Verbeetwined3d: Pass NULL to ActivateContext() when we don...
2009-07-07  Henri Verbeetwined3d: checkGLcall() doesn't need a \n.
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-06-25  Henri Verbeetwined3d: Make sure we have an active GL context in...
2009-06-22  Henri Verbeetwined3d: Move the num_untracked_materials lookup out...
2009-06-19  Henri Verbeetwined3d: Don't load a rendertarget just because alpha...
2009-06-17  Henri Verbeetwined3d: Avoid some unneeded rendertarget copies.
2009-06-17  Henri Verbeetwined3d: Avoid some unneeded depthstencil copies.
2009-05-25  Henri Verbeetwined3d: Remove some apparently leftover debug code.
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-05  Stefan Dösingerwined3d: Make use of GL_ARB_half_float_vertex.
2009-04-10  Stefan Dösingerwined3d: Save some memory in vertex buffers.
2009-04-08  Stefan Dösingerwined3d: Merge indexbuffer and buffer implementations.
2009-03-30  Henri Verbeetwined3d: Store the format_desc itself in struct wined3d...
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-27  Henri Verbeetwined3d: Use separate structures for ddraw style stride...
2009-03-26  Henri Verbeetwined3d: Simplify remove_vbos().
2009-03-26  Henri Verbeetwined3d: Remove unused attributes from WineDirect3DVert...
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