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dinput: Remove IDirectInputDevice8AImpl_{Build,Set}ActionMap() as it is unused.
[wine]
/
dlls
/
wined3d
/
shader.c
2011-07-14
Henri Verbeet
wined3d: Store a pointer to the framebuffer state in...
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2011-07-12
Henri Verbeet
wined3d: Make the shader parameter to shader_generate_m...
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2011-07-12
Henri Verbeet
wined3d: Make the shader parameter to vshader_get_input...
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2011-05-25
Henri Verbeet
wined3d: Mask out writes to unused render targets.
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2011-05-19
Henri Verbeet
wined3d: Introduce a separate structure for framebuffer...
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2011-05-18
Stefan Dösinger
wined3d: Make two variables unsigned.
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-05-05
Matteo Bruni
wined3d: Fix pow handling with special values in ARB...
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2011-05-05
Henri Verbeet
wined3d: Rename "shader_backend_t" to "wined3d_shader_b...
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2011-04-29
Henri Verbeet
wined3d: Get rid of the IWineD3DSurface typedefs.
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2011-04-28
Matteo Bruni
wined3d: Remove rcp special handling of 0 from the...
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2011-03-31
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseShader typedefs.
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2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
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2011-03-31
Henri Verbeet
wined3d: Get rid of IWineD3DBaseShaderClass.
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2011-03-31
Henri Verbeet
wined3d: Merge the IWineD3DBaseShader implementations.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShaderImpl.
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2011-03-30
Henri Verbeet
wined3d: Get rid of struct wined3d_geometryshader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShaderImpl.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DGeometryShader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
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2011-03-29
Henri Verbeet
wined3d: Move IWineD3DVertexShader::SetLocalConstantsF...
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2011-03-29
Henri Verbeet
wined3d: Replace "pow2_matrix_identity" in wined3d_text...
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2011-03-29
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-28
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
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2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl array to pixel...
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2010-12-15
Henri Verbeet
wined3d: Store an IWineD3DBaseShaderImpl pointer in...
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2010-12-15
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-15
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-13
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-13
Henri Verbeet
wined3d: Pass an IWineD3DBaseShaderImpl pointer to...
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2010-12-08
Henri Verbeet
wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3...
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2010-12-07
Henri Verbeet
wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
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2010-12-06
Henri Verbeet
wined3d: Use local reg_maps variables where possible.
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2010-12-03
Henri Verbeet
wined3d: shader_get_registers_used() is only called...
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2010-12-03
Henri Verbeet
wined3d: Move the rel_offset vertex shader field to...
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2010-12-03
Henri Verbeet
wined3d: Properly initialize min_rel_offset.
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2010-12-02
Henri Verbeet
wined3d: Move min_rel_offset / max_rel_offset to the...
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2010-12-02
Henri Verbeet
wined3d: Remove a unused parameter to shader_dirtifyabl...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_f...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_a...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
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2010-12-01
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
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2010-11-30
Henri Verbeet
wined3d: Explicitly pass data and gl_info to shader_des...
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2010-11-30
Henri Verbeet
wined3d: Explicitly pass data and gl_info to shader_sel...
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2010-11-12
Henri Verbeet
wined3d: Rename the wined3d_format "Flags" field to...
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2010-10-29
Henri Verbeet
wined3d: Move loop state to wined3d_shader_context.
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2010-10-29
Henri Verbeet
wined3d: Move "parse_state" to wined3d_shader_context.
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2010-10-25
Henri Verbeet
wined3d: Explicitly pass parameters to shader_load_np2f...
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2010-10-20
Henri Verbeet
wined3d: Recognize the SM4 sqrt opcode.
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2010-10-14
Henri Verbeet
wined3d: Recognize the SM4 sample_d opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ld opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ieq opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ftoi opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 div opcode.
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2010-10-12
Henri Verbeet
wined3d: Recognize the SM4 resource register type.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 utof opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 sample_l opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 sample opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 itof opcode.
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2010-10-08
Henri Verbeet
wined3d: SM4 immediate constants are typeless.
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2010-10-08
Henri Verbeet
wined3d: Recognize the SM4 imul opcode.
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2010-10-08
Henri Verbeet
wined3d: Recognize the SM4 NULL register type.
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2010-10-08
Henri Verbeet
wined3d: Allow multiple shader instruction destination...
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2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 movc opcode.
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2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 and opcode.
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2010-10-04
Matteo Bruni
wined3d: Keep track of texture transformation states...
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2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_ps_comp...
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2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_vs_comp...
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_vs().
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2010-09-20
Henri Verbeet
wined3d: Move the vertex shader to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move texture bindings to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
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2010-09-15
Henri Verbeet
wined3d: Introduce a separate structure for stateblock...
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-09-03
Henri Verbeet
wined3d: Explicitly document some more consequences...
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-04
Henri Verbeet
wined3d: Make some lookup tables const.
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2010-07-29
Henri Verbeet
wined3d: Unify vertex shader output handling between...
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2010-07-22
Stefan Dösinger
wined3d: Check the writemask before activating the...
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2010-07-22
Stefan Dösinger
wined3d: Only perform sRGB write correction on formats...
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2010-05-21
Stefan Dösinger
wined3d: Catch RCP 0.0 in ARB.
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2010-05-17
Henri Verbeet
wined3d: Add support for shadow samplers.
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2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the shader backend...
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2010-04-29
Henri Verbeet
wined3d: Avoid some needless depth buffer copies.
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2010-04-08
Henri Verbeet
wined3d: Add a FIXME for predicated shader instructions.
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2010-03-04
Henri Verbeet
wined3d: Split TEXT shader comments into separate lines.
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2010-03-03
Roderick Colenbrander
wined3d: Rename yuv to complex in order to prepare...
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2010-02-23
Henri Verbeet
wined3d: Escape shader comments.
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2010-02-23
Henri Verbeet
wined3d: Properly report shader comment sizes.
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-01-25
Henri Verbeet
wined3d: Store a pointer to the GL info in the shader...
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2010-01-18
Henri Verbeet
wined3d: Merge baseshader.c into shader.c.
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2010-01-04
Henri Verbeet
wined3d: Add a geometry shader object.
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2009-12-31
Henri Verbeet
wined3d: Merge vertexshader_set_function() and pixelsha...
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2009-12-31
Henri Verbeet
wined3d: Move shader input/output signatures to IWineD3...
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2009-12-31
Henri Verbeet
wined3d: Always handle WINED3DSPR_INPUT registers as...
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2009-12-31
Henri Verbeet
wined3d: Merge pixelshader.c and vertexshader.c.
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