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winhttp: Convert connect_t's address type from a struct sockaddr_in to a struct socka...
[wine]
/
dlls
/
d3d8
/
2009-07-07
Henri Verbeet
wined3d: Get rid of some pointers in WINED3DADAPTER_IDE...
tree
|
commitdiff
2009-06-29
Henri Verbeet
d3d: Add a test for releasing the device after destroyi...
tree
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commitdiff
2009-06-23
Henri Verbeet
d3d8/tests: Make sure the device is released properly.
tree
|
commitdiff
2009-06-19
Henri Verbeet
d3d8: Add WINED3DFMT_W11V11U10 <=> D3DFMT_W11V11U10...
tree
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commitdiff
2009-06-19
Paul Vriens
d3d8/tests: Fix some tests (logical || with non-zero...
tree
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commitdiff
2009-06-16
Henri Verbeet
d3d8: Add tests for deleting invalid shader handles.
tree
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commitdiff
2009-06-16
Henri Verbeet
d3d8: Deleting an invalid pixel shader handle should...
tree
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commitdiff
2009-06-16
Henri Verbeet
d3d8: Do some more verification on handles.
tree
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commitdiff
2009-06-15
Henri Verbeet
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
tree
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commitdiff
2009-06-12
Henri Verbeet
wined3d: Remove the useless "resource_type" parameter...
tree
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commitdiff
2009-06-09
Henri Verbeet
wined3d: Get rid of the silly pointers in WINED3DVOLUME...
tree
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commitdiff
2009-05-28
Henri Verbeet
wined3d: Remove the "declaration" parameter to IWineD3D...
tree
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commitdiff
2009-05-26
Henri Verbeet
wined3d: Add the output signature to IWineD3DDevice_Cre...
tree
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commitdiff
2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
tree
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commitdiff
2009-04-27
Stefan Dösinger
d3d: Limit d3d8 and d3d9 vshader constants to 256.
tree
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commitdiff
2009-04-24
David Adam
wined3d: SetDepthStencilSurface is always called when...
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
tree
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commitdiff
2009-04-22
David Adam
d3d8: Add tests for IDirect3D8Device_Reset.
tree
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commitdiff
2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
tree
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commitdiff
2009-04-09
Stefan Dösinger
wined3d: Remove the buffer fvf.
tree
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commitdiff
2009-04-09
Stefan Dösinger
d3d8: Store the fvf in the d3d8 vertex buffer.
tree
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commitdiff
2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
tree
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commitdiff
2009-04-08
Stefan Dösinger
wined3d: Use Map and Unmap for index buffers.
tree
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commitdiff
2009-04-08
Stefan Dösinger
d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
tree
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commitdiff
2009-04-08
Stefan Dösinger
d3d8, d3d9: Don't rely on the wined3d buffer type.
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
tree
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commitdiff
2009-03-27
Henri Verbeet
wined3d: Don't create an END element for wined3d vertex...
tree
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commitdiff
2009-03-26
Henri Verbeet
d3d8: Fix some indentation.
tree
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commitdiff
2009-03-24
Henri Verbeet
d3d8: Cleanup the vertexshader handling code a bit.
tree
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commitdiff
2009-03-24
Henri Verbeet
d3d8: Cleanup the pixelshader handling code a bit.
tree
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commitdiff
2009-03-24
Henri Verbeet
d3d8: Properly handle unsetting the pixelshader in...
tree
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commitdiff
2009-03-23
Henri Verbeet
d3d8: Fix locking.
tree
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commitdiff
2009-03-23
Henri Verbeet
d3d8: Get rid of resource.c.
tree
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commitdiff
2009-03-23
Henri Verbeet
d3d8: Get rid of basetexture.c.
tree
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commitdiff
2009-03-23
Michael Stefaniuc
d3d8/tests: Use ULONG instead of unsigned long.
tree
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commitdiff
2009-03-13
Henri Verbeet
d3d8: Release the d3d8 shader once we're done with...
tree
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commitdiff
2009-03-10
Henri Verbeet
d3d8: Handles aren't supposed to be pointers.
tree
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commitdiff
2009-03-10
Henri Verbeet
d3d8: Make the shader handle table a bit more generic.
tree
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commitdiff
2009-03-10
Henri Verbeet
d3d8: Don't call Release() in a while loop.
tree
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commitdiff
2009-03-10
Henri Verbeet
d3d8: Fix some sign compare warnings.
tree
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commitdiff
2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
tree
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commitdiff
2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
tree
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commitdiff
2009-03-05
Henri Verbeet
wined3d: Pass the vertex count rather than the primitiv...
tree
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commitdiff
2009-03-02
Paul Vriens
d3d8/tests: Use win_skip() and skip() where appropriate.
tree
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commitdiff
2009-02-25
Paul Vriens
d3d8/tests: Fix a test failure on some boxes.
tree
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commitdiff
2009-02-25
Paul Vriens
d3d8/tests: Fix a test failure on VMware.
tree
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commitdiff
2009-02-25
Francois Gouget
d3d8/tests: Use win_skip() to skip over unimplemented...
tree
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commitdiff
2009-02-23
Henri Verbeet
d3d10core: Keep a reference to the wined3d device in...
tree
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commitdiff
2009-02-20
Henri Verbeet
wined3d: Add DXGI formats to WINED3DFORMAT.
tree
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commitdiff
2009-02-20
Henri Verbeet
d3d8: Explicitly convert between D3DFORMAT and WINED3DF...
tree
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commitdiff
2009-01-27
Ge van Geldorp
d3d8/tests: Make tests pass on a W2K8 VM.
tree
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commitdiff
2009-01-26
Francois Gouget
d3d8: Make some device_parent_*() functions static.
tree
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commitdiff
2009-01-16
Henri Verbeet
d3d8: Properly test for dynamic usage in device_parent_...
tree
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commitdiff
2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
tree
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commitdiff
2009-01-14
Michael Stefaniuc
d3d8: Remove superfluous pointer casts.
tree
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commitdiff
2009-01-09
Stefan Dösinger
ddrawex: Add a test for the permanent DC function.
tree
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commitdiff
2009-01-06
Henri Verbeet
d3d: Explicitly translate texture stage states.
tree
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commitdiff
2009-01-05
Paul Vriens
d3d8/tests: Fix a test failure on VMware and VirtualBox.
tree
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commitdiff
2008-12-30
Henri Verbeet
d3d: Correct some debug levels.
tree
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commitdiff
2008-12-30
Henri Verbeet
d3d8: Port the d3d9 stateblock tests to d3d8.
tree
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commitdiff
2008-12-29
Henri Verbeet
d3d: Make sure the device is properly released when...
tree
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commitdiff
2008-12-17
Henri Verbeet
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
tree
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commitdiff
2008-12-16
Henri Verbeet
d3d8: Add a test for GetVertexShader() with a FVF set.
tree
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commitdiff
2008-12-16
Henri Verbeet
wined3d: Refuse to create shaders with a NULL function.
tree
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commitdiff
2008-12-16
Henri Verbeet
d3d8: Remove unused code.
tree
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commitdiff
2008-12-15
Henri Verbeet
d3d8: Use the wined3d declaration to retrieve the d3d8...
tree
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commitdiff
2008-12-15
Henri Verbeet
d3d8: Create a d3d8 declaration as parent for FVF based...
tree
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commitdiff
2008-12-15
Francois Gouget
d3d8: Make D3D8CB_CreateSurface() static.
tree
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commitdiff
2008-12-04
Huw Davies
d3d8/tests: Skip tests if we can't create the D3D8...
tree
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commitdiff
2008-12-04
Alexandre Julliard
d3d8: Make a function static.
tree
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commitdiff
2008-11-25
Henri Verbeet
wined3d: Use IDL to generate wined3d.h.
tree
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commitdiff
2008-11-24
Francois Gouget
d3d8: Remove WINAPI on static functions where not needed.
tree
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commitdiff
2008-11-03
Michael Stefaniuc
Remove the remaining casts of NULL.
tree
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commitdiff
2008-11-03
Stefan Dösinger
d3d: Do not restore the display mode in ddraw.
tree
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commitdiff
2008-11-03
Henri Verbeet
d3d8: Don't ignore the GetCursorInfo() return value...
tree
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commitdiff
2008-10-28
Henri Verbeet
wined3d: Rename CreateAdditionalSwapChain to CreateSwap...
tree
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commitdiff
2008-10-24
Henri Verbeet
wined3d: Remove the SDKVersion parameter to WineDirect3...
tree
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commitdiff
2008-10-18
Alexandre Julliard
Convert remaining source files to utf-8.
tree
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commitdiff
2008-10-13
Detlef Riekenberg
d3d8/tests: Fix test on win9x with broken driver.
tree
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commitdiff
2008-10-07
Aric Stewart
d3d8: Initialize IDirect3DDevice8 *device to NULL in...
tree
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commitdiff
2008-10-06
Rob Shearman
d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.
tree
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commitdiff
2008-09-30
Rob Shearman
d3d8: Fix incorrect ordering of brackets in IDirect3DVe...
tree
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commitdiff
2008-09-10
Henri Verbeet
d3d8: Add a test for auto depth stencil reset.
tree
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commitdiff
2008-09-10
Henri Verbeet
d3d8: Fix IDirect3DDevice8::SetRenderTarget().
tree
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commitdiff
2008-09-10
Henri Verbeet
d3d8: GetDepthStencilSurface returns D3DERR_NOTFOUND...
tree
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commitdiff
2008-09-02
Stefan Dösinger
ddraw: Beware of the surface type when checking for...
tree
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commitdiff
2008-08-22
David Adam
d3d8/d3d9: Remove unconsistent tests for SetMaterial.
tree
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commitdiff
2008-08-20
H. Verbeet
d3d8: Don't store shader_handle's.
tree
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commitdiff
2008-08-19
Stefan Dösinger
wined3d: Use a swapchain for GDI surfaces.
tree
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commitdiff
2008-07-08
Tobias Jakobi
d3d8: Fix IDirect3DDevice8::CreateImageSurface pool...
tree
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commitdiff
2008-07-08
Tobias Jakobi
d3d8: Add testcase for IDirect3DDevice8::CreateImageSur...
tree
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commitdiff
2008-07-08
Alexandre Julliard
d3d8: Don't depend on the dxerr8 static library in...
tree
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commitdiff
2008-07-08
Alexandre Julliard
tests: Don't depend on the static uuid libraries in...
tree
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commitdiff
2008-06-25
H. Verbeet
d3d: Allow more imprecision in the texop test.
tree
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commitdiff
2008-06-24
H. Verbeet
d3d8: Use color_match() in alpha_test().
tree
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commitdiff
2008-06-24
Alexandre Julliard
d3d8: Make Direct3DCreate8 fail if we can't initialize...
tree
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commitdiff
2008-06-20
Huw Davies
d3d8: Fix typo in test.
tree
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commitdiff
2008-06-06
Dmitry Timoshkov
d3d8: Avoid a not needed address-of operator.
tree
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commitdiff
2008-05-27
H. Verbeet
d3d8: Test our texop implementation.
tree
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commitdiff
2008-05-27
H. Verbeet
d3d: Use an alpha capable backbuffer format in the...
tree
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commitdiff
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