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wined3d: Disable D3DFMT_R3G3B2.
[wine]
/
dlls
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wined3d
/
directx.c
2008-08-27
Stefan Dösinger
wined3d: Disable D3DFMT_R3G3B2.
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2008-08-26
Stefan Dösinger
wined3d: Use the correct texture limit.
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2008-08-25
Stefan Dösinger
wined3d: Fix the drawStridedSlow callback function...
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2008-08-25
Stefan Dösinger
wined3d: Disable D3DFMT_A2W10V10U10.
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2008-08-25
Stefan Dösinger
wined3d: Disable D3DFMT_A4L4.
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2008-08-25
Henri Verbeet
wined3d: Move a TRACE up a few lines.
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2008-08-25
Chris Robinson
wined3d: Use 8 bits-per-component for the PBO test...
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2008-08-21
Alexander Dorofeyev
wined3d: Set D3DPTEXTURECAPS_TRANSPARENCY.
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2008-08-20
Stefan Dösinger
wined3d: Implement YUV emulation with GL_ARB_fragment_p...
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2008-08-20
Stefan Dösinger
wined3d: Ask the ffp/shader/blit implementation about...
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2008-08-20
Stefan Dösinger
wined3d: Test formats for surface support.
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2008-08-20
Stefan Dösinger
wined3d: Start a framework for color conversion shaders...
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2008-08-20
Stefan Dösinger
wined3d: Support YUV formats with GL_APPLE_ycbcr_422.
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2008-08-04
Tobias Jakobi
wined3d: Remove arb_tex_npot for NV FX series in fixup_...
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2008-08-04
Stefan Dösinger
wined3d: Always load glFinish and glFlush from opengl32...
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2008-08-04
Stefan Dösinger
wined3d: Report the pitch alignment to ddraw.
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2008-08-04
Stefan Dösinger
wined3d: Only set D3D caps when GL was loaded successfully.
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2008-08-04
Stefan Dösinger
ddraw: Set ddraw caps in wined3d.
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2008-07-31
Stefan Dösinger
wined3d: GL_ARB_fragment_program ffp implementation.
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2008-07-24
Stefan Dösinger
wined3d: ATI2N support using GL_EXT_texture_compression...
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2008-07-24
Stefan Dösinger
wined3d: Support ATI's D3DFMT_ATI2N format.
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2008-07-22
Stefan Dösinger
wined3d: Set WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTRE...
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2008-07-18
Stefan Dösinger
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-07-18
Stefan Dösinger
wined3d: Remove GL_EXT_vertex_weighting stubs.
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2008-07-17
Stefan Dösinger
wined3d: Add extension information to the states.
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2008-07-14
Andrew Talbot
wined3d: Remove unneeded address-of operators from...
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2008-07-14
Stefan Dösinger
wined3d: Give the nvts/nvrc code its own pipeline imple...
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2008-07-14
Stefan Dösinger
wined3d: Simplify the fragment pipeline selection.
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2008-07-14
Stefan Dösinger
wined3d: Remove the atifs shader backend.
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2008-07-11
Stefan Dösinger
wined3d: Set ffp caps in the ffp backend, not the shade...
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2008-07-11
Stefan Dösinger
wined3d: Move shader_fragment_enable to the fragment...
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2008-07-10
Francois Gouget
Assorted spelling fixes.
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2008-07-08
Stefan Dösinger
wined3d: Remove the state table from the shader backend.
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2008-07-08
Stefan Dösinger
wined3d: Create fragment processing state templates...
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2008-07-08
Stefan Dösinger
wined3d: Move stream source and vshader to misc and...
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2008-07-08
Stefan Dösinger
wined3d: Implement the state merger and start to use it.
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2008-07-08
Stefan Dösinger
wined3d: Start the state splitup.
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2008-07-03
Maarten Lankhorst
wined3d: Fix a deadlock that may occur during initializ...
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2008-06-27
H. Verbeet
wined3d: Report WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLEN...
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2008-06-23
H. Verbeet
wined3d: Half float formats need ARB_TEXTURE_FLOAT...
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2008-06-23
Roderick Colenbrander
wined3d: Update the Nvidia driver version to 173.41...
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2008-06-20
H. Verbeet
wined3d: Handle depth formats like any other format...
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2008-06-19
H. Verbeet
wined3d: Add support for ARB_color_buffer_float.
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2008-06-18
Roderick Colenbrander
wined3d: Add a Geforce9 driver version (right now garba...
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2008-06-09
Roderick Colenbrander
wined3d: Update ATI GPUs.
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2008-06-09
Roderick Colenbrander
wined3d: Update nvidia GPUs.
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2008-06-03
Roderick Colenbrander
wined3d: Add a registry key to allow/disallow multisamp...
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2008-05-05
Roderick Colenbrander
wined3d: Allow stencil support when it wasn't requested...
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2008-05-01
Roderick Colenbrander
wined3d: Fix typo in pixel format trace.
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2008-04-30
Roderick Colenbrander
wined3d: Add multisampling support.
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2008-04-28
Roderick Colenbrander
wined3d: Store more information about pixel formats...
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2008-04-24
Roderick Colenbrander
wgl: Add a wine specific WGL extension which allows...
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2008-04-23
Austin English
Spelling fixes.
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2008-04-22
Austin English
Spelling fixes.
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2008-04-09
Stefan Dösinger
wined3d: Disable MAG filters on formats that do not...
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2008-04-09
Stefan Dösinger
wined3d: Make the mag filter lookup a separate array.
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2008-04-09
Stefan Dösinger
wined3d: Disable texture filtering on textures that...
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2008-04-09
Stefan Dösinger
wined3d: Report D3DUSAGE_QUERY_WRAPANDMIP support.
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2008-04-09
Stefan Dösinger
wined3d: Store the number of aux buffers in the context.
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2008-04-07
Francois Gouget
Assorted spelling fixes.
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2008-04-04
Stefan Dösinger
wined3d: Advertise shader emulation of bumpmap formats.
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2008-04-04
Stefan Dösinger
wined3d: Advertize postpixelshader blending for surfaces.
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-04-02
Stefan Dösinger
wined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_sh...
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2008-04-01
Stefan Dösinger
wined3d: Create a fake non-gl adapter.
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2008-03-29
Roderick Colenbrander
wined3d: Also move the rendertarget capability to the...
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2008-03-29
Roderick Colenbrander
wined3d: Add a depthstencil flag to the formats table...
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2008-03-29
Roderick Colenbrander
wined3d: Make the filtering capability of a format...
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2008-03-28
Roderick Colenbrander
wined3d: Add D3DUSAGE_QUERY_PIXELSHADER_BLENDING to...
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2008-03-25
Stefan Dösinger
wined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader.
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2008-03-25
Stefan Dösinger
wined3d: Fragment processing using GL_ATI_fragment_shader.
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2008-03-25
Stefan Dösinger
wined3d: Add GL_ATI_fragment_shader.
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2008-03-25
Stefan Dösinger
wined3d: Alloc / free shader private data and blt stuff...
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2008-03-25
Stefan Dösinger
wined3d: Move shader caps setting into the arb and...
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2008-03-25
Stefan Dösinger
wined3d: Set shader specific caps in the shader backend.
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2008-03-25
Stefan Dösinger
d3d: De-pointerize the WINED3DCAPS structure.
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2008-03-25
Stefan Dösinger
wined3d: Move the shader backend selection into a separ...
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2008-03-25
Roderick Colenbrander
wined3d: Always report D16 as Windows drivers report...
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2008-03-24
Roderick Colenbrander
wined3d: Fix a typo in CheckSrgbWriteCapability. We...
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2008-03-24
Roderick Colenbrander
wined3d: Add more debug code to CheckDeviceFormat.
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2008-03-24
Roderick Colenbrander
wined3d: CheckTextureCapability returns TRUE for V8U8.
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2008-03-22
Roderick Colenbrander
wined3d: Add srgb write support to CheckDeviceFormat.
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2008-03-22
Roderick Colenbrander
wined3d: Remove unneeded code in CheckDeviceFormat.
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2008-03-22
Roderick Colenbrander
wined3d: Don't continue with CheckDeviceFormat when...
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2008-03-22
Roderick Colenbrander
wined3d: Return WINED3DERR_NOTAVAILABLE when cubemappin...
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2008-03-22
Roderick Colenbrander
wined3d: Add reporting of D3DRTYPE_VOLUME capabilties.
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2008-03-22
Roderick Colenbrander
wined3d: When volume textures aren't around (GL_EXT_tex...
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2008-03-22
Roderick Colenbrander
wined3d: We don't offer index/vertex buffer caps. Neith...
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2008-03-21
Roderick Colenbrander
wined3d: Check pixel formats of the same pixel type.
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2008-03-19
Roderick Colenbrander
wined3d: Report software processing in CheckDeviceFormat.
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2008-03-19
Roderick Colenbrander
wined3d: Add dynamic locking support to CheckDeviceFormat.
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2008-03-19
Roderick Colenbrander
wined3d: There is no need for the !Usage checks at...
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2008-03-18
Roderick Colenbrander
wined3d: Add correct autogenmipmap support.
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2008-03-18
Roderick Colenbrander
wined3d: Add a function which checks the filtering...
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2008-03-18
Roderick Colenbrander
wined3d: Put vertex texture capability checking in...
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2008-03-18
Roderick Colenbrander
wined3d: Put the SRG read capability check in its own...
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2008-03-18
Roderick Colenbrander
wined3d: Add a function which checks the legacy bump...
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2008-03-17
Roderick Colenbrander
wined3d: Check the render target capabilities of a...
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2008-03-17
Roderick Colenbrander
wined3d: Check the texture capabilities we offer for...
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2008-03-17
Roderick Colenbrander
wined3d: Move depth/stencil verification to CheckDepthS...
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