gameux/tests: Run the game explorer tests in a multithreaded apartment as well.
[wine] / dlls / wined3d / shader.c
2011-09-26  Matteo Bruniwined3d: When creating a new shader, check shader type...
2011-07-14  Henri Verbeetwined3d: Store a pointer to the framebuffer state in...
2011-07-12  Henri Verbeetwined3d: Make the shader parameter to shader_generate_m...
2011-07-12  Henri Verbeetwined3d: Make the shader parameter to vshader_get_input...
2011-05-25  Henri Verbeetwined3d: Mask out writes to unused render targets.
2011-05-19  Henri Verbeetwined3d: Introduce a separate structure for framebuffer...
2011-05-18  Stefan Dösingerwined3d: Make two variables unsigned.
2011-05-17  Henri Verbeetwined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-05-05  Matteo Bruniwined3d: Fix pow handling with special values in ARB...
2011-05-05  Henri Verbeetwined3d: Rename "shader_backend_t" to "wined3d_shader_b...
2011-04-29  Henri Verbeetwined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-28  Matteo Bruniwined3d: Remove rcp special handling of 0 from the...
2011-03-31  Henri Verbeetwined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-31  Henri Verbeetwined3d: Get rid of IWineD3DBaseShaderClass.
2011-03-31  Henri Verbeetwined3d: Merge the IWineD3DBaseShader implementations.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShaderImpl.
2011-03-30  Henri Verbeetwined3d: Get rid of struct wined3d_geometryshader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShaderImpl.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DGeometryShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShader.
2011-03-29  Henri Verbeetwined3d: Move IWineD3DVertexShader::SetLocalConstantsF...
2011-03-29  Henri Verbeetwined3d: Replace "pow2_matrix_identity" in wined3d_text...
2011-03-29  Henri Verbeetwined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-28  Henri Verbeetwined3d: Get rid of the IWineD3DBaseTexture typedefs.
2010-12-16  Henri Verbeetwined3d: Pass an IWineD3DBaseTextureImpl array to pixel...
2010-12-15  Henri Verbeetwined3d: Store an IWineD3DBaseShaderImpl pointer in...
2010-12-15  Henri Verbeetwined3d: Pass an IWineD3DBaseShaderImpl pointer to...
2010-12-15  Henri Verbeetwined3d: Pass an IWineD3DBaseShaderImpl pointer to...
2010-12-13  Henri Verbeetwined3d: Pass an IWineD3DBaseShaderImpl pointer to...
2010-12-13  Henri Verbeetwined3d: Pass an IWineD3DBaseShaderImpl pointer to...
2010-12-08  Henri Verbeetwined3d: Store an IWineD3DDeviceImpl pointer in IWineD3...
2010-12-07  Henri Verbeetwined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
2010-12-06  Henri Verbeetwined3d: Use local reg_maps variables where possible.
2010-12-03  Henri Verbeetwined3d: shader_get_registers_used() is only called...
2010-12-03  Henri Verbeetwined3d: Move the rel_offset vertex shader field to...
2010-12-03  Henri Verbeetwined3d: Properly initialize min_rel_offset.
2010-12-02  Henri Verbeetwined3d: Move min_rel_offset / max_rel_offset to the...
2010-12-02  Henri Verbeetwined3d: Remove a unused parameter to shader_dirtifyabl...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_f...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_a...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
2010-12-01  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to shader_u...
2010-11-30  Henri Verbeetwined3d: Explicitly pass data and gl_info to shader_des...
2010-11-30  Henri Verbeetwined3d: Explicitly pass data and gl_info to shader_sel...
2010-11-12  Henri Verbeetwined3d: Rename the wined3d_format "Flags" field to...
2010-10-29  Henri Verbeetwined3d: Move loop state to wined3d_shader_context.
2010-10-29  Henri Verbeetwined3d: Move "parse_state" to wined3d_shader_context.
2010-10-25  Henri Verbeetwined3d: Explicitly pass parameters to shader_load_np2f...
2010-10-20  Henri Verbeetwined3d: Recognize the SM4 sqrt opcode.
2010-10-14  Henri Verbeetwined3d: Recognize the SM4 sample_d opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ld opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ieq opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ftoi opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 div opcode.
2010-10-12  Henri Verbeetwined3d: Recognize the SM4 resource register type.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 utof opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 sample_l opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 sample opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 itof opcode.
2010-10-08  Henri Verbeetwined3d: SM4 immediate constants are typeless.
2010-10-08  Henri Verbeetwined3d: Recognize the SM4 imul opcode.
2010-10-08  Henri Verbeetwined3d: Recognize the SM4 NULL register type.
2010-10-08  Henri Verbeetwined3d: Allow multiple shader instruction destination...
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 movc opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 and opcode.
2010-10-04  Matteo Bruniwined3d: Keep track of texture transformation states...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_ps_comp...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_vs_comp...
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_vs().
2010-09-20  Henri Verbeetwined3d: Move the vertex shader to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move texture bindings to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
2010-09-15  Henri Verbeetwined3d: Introduce a separate structure for stateblock...
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-09-03  Henri Verbeetwined3d: Explicitly document some more consequences...
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-08-31  Henri Verbeetwined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-04  Henri Verbeetwined3d: Make some lookup tables const.
2010-07-29  Henri Verbeetwined3d: Unify vertex shader output handling between...
2010-07-22  Stefan Dösingerwined3d: Check the writemask before activating the...
2010-07-22  Stefan Dösingerwined3d: Only perform sRGB write correction on formats...
2010-05-21  Stefan Dösingerwined3d: Catch RCP 0.0 in ARB.
2010-05-17  Henri Verbeetwined3d: Add support for shadow samplers.
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the shader backend...
2010-04-29  Henri Verbeetwined3d: Avoid some needless depth buffer copies.
2010-04-08  Henri Verbeetwined3d: Add a FIXME for predicated shader instructions.
2010-03-04  Henri Verbeetwined3d: Split TEXT shader comments into separate lines.
2010-03-03  Roderick Colenbranderwined3d: Rename yuv to complex in order to prepare...
2010-02-23  Henri Verbeetwined3d: Escape shader comments.
2010-02-23  Henri Verbeetwined3d: Properly report shader comment sizes.
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-01-25  Henri Verbeetwined3d: Store a pointer to the GL info in the shader...
2010-01-18  Henri Verbeetwined3d: Merge baseshader.c into shader.c.
2010-01-04  Henri Verbeetwined3d: Add a geometry shader object.
2009-12-31  Henri Verbeetwined3d: Merge vertexshader_set_function() and pixelsha...
2009-12-31  Henri Verbeetwined3d: Move shader input/output signatures to IWineD3...
2009-12-31  Henri Verbeetwined3d: Always handle WINED3DSPR_INPUT registers as...
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