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riched20: Send WM_CHAR notifications.
[wine]
/
dlls
/
wined3d
/
2013-02-26
Ričardas Barkauskas
wined3d: Make shader buffer dynamic.
tree
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commitdiff
2013-02-26
Ričardas Barkauskas
wined3d: Rename bsize to content_size to reflect usage.
tree
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commitdiff
2013-02-19
Matteo Bruni
wined3d: Add RESZ support.
tree
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commitdiff
2013-02-19
Matteo Bruni
wined3d: Make (wined3d_)surface_depth_blt_fbo handle...
tree
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commitdiff
2013-02-11
Stefan Dösinger
wined3d: Reserve one vs constant on r200.
tree
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commitdiff
2013-02-11
Stefan Dösinger
wined3d: Use the ARBfp ffp pipeline only if ARBfp is...
tree
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commitdiff
2013-02-08
Henri Verbeet
wined3d: Add WINED3DFMT_INST to the format table.
tree
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commitdiff
2013-02-06
Michael Stefaniuc
wined3d: Remove ERR() on HeapAlloc failure for small...
tree
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commitdiff
2013-01-29
Francois Gouget
wined3d: debug_{d3dbasis, d3ddegree}() are not used...
tree
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commitdiff
2013-01-29
Francois Gouget
wined3d: Make device_stream_info_from_declaration(...
tree
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commitdiff
2013-01-29
Matteo Bruni
wined3d: Rebind texture before checking for its content...
tree
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commitdiff
2013-01-28
Henri Verbeet
wined3d: Get rid of CheckBumpMapCapability().
tree
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commitdiff
2013-01-28
Henri Verbeet
wined3d: Get rid of CheckTextureCapability().
tree
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commitdiff
2013-01-28
Henri Verbeet
wined3d: Introduce a format flag for texturing.
tree
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commitdiff
2013-01-28
Michael Stefaniuc
wined3d: Use assignment instead of memcpy to copy structs.
tree
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commitdiff
2013-01-25
Stefan Dösinger
wined3d: Remove draw_primitive_strided.
tree
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commitdiff
2013-01-25
Stefan Dösinger
d3d: Remove high level patch support.
tree
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commitdiff
2013-01-25
Henri Verbeet
wined3d: Get rid of a superfluous texture copy in check...
tree
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commitdiff
2013-01-25
Henri Verbeet
wined3d: Replace "VertexShaderMode" and "PixelShaderMod...
tree
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commitdiff
2013-01-25
Henri Verbeet
wined3d: Support all fixups in shader_none_color_fixup_...
tree
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commitdiff
2013-01-24
Henri Verbeet
wined3d: Get rid of CheckWrapAndMipCapability().
tree
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commitdiff
2013-01-24
Henri Verbeet
wined3d: Get rid of CheckPostPixelShaderBlendingCapabil...
tree
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commitdiff
2013-01-24
Henri Verbeet
wined3d: Properly set WINED3DFMT_FLAG_VTF in init_forma...
tree
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commitdiff
2013-01-23
Stefan Dösinger
wined3d: Ignore clears if count = 0 and rects != NULL.
tree
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commitdiff
2013-01-23
Henri Verbeet
wined3d: Get rid of CheckFilterCapability().
tree
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commitdiff
2013-01-23
Henri Verbeet
wined3d: Properly set WINED3DFMT_FLAG_FILTERING in...
tree
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commitdiff
2013-01-23
Henri Verbeet
wined3d: Get rid of select_shader_mode().
tree
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commitdiff
2013-01-22
Henri Verbeet
wined3d: Get rid of CheckSrgbReadCapability().
tree
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commitdiff
2013-01-22
Henri Verbeet
wined3d: Properly set WINED3DFMT_FLAG_SRGB_WRITE in...
tree
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commitdiff
2013-01-22
Henri Verbeet
wined3d: Add sRGB writes to the shader backend and...
tree
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commitdiff
2013-01-21
Henri Verbeet
wined3d: Move "vs_clipping" to the shader caps.
tree
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commitdiff
2013-01-21
Henri Verbeet
wined3d: Move "ffp_proj_control" to the fragment caps.
tree
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commitdiff
2013-01-21
Henri Verbeet
wined3d: Get rid of the select_shader_mode() call in...
tree
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commitdiff
2013-01-18
Henri Verbeet
wined3d: Get rid of vs_selected_mode / ps_selected_mode...
tree
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commitdiff
2013-01-18
Henri Verbeet
wined3d: Replace InitAdapters() with a function to...
tree
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commitdiff
2013-01-18
Henri Verbeet
wined3d: Introduce a separate function for intializing...
tree
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commitdiff
2013-01-17
Henri Verbeet
wined3d: Get rid of the "opengl" field in struct wined3...
tree
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commitdiff
2013-01-17
Henri Verbeet
wined3d: Get rid of the surface_type parameter to wined...
tree
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commitdiff
2013-01-17
Henri Verbeet
wined3d: Get rid of the surface_type parameter to wined...
tree
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commitdiff
2013-01-16
Henri Verbeet
wined3d: Get rid of the surface_type parameter to wined...
tree
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commitdiff
2013-01-16
Henri Verbeet
wined3d: Initialize the various backends in wined3d_ada...
tree
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commitdiff
2013-01-15
Stefan Dösinger
wined3d: Shadow buffers in sysmem when software vertexp...
tree
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commitdiff
2013-01-14
Henri Verbeet
ddraw: Explicitly create a wined3d object without 3D...
tree
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commitdiff
2013-01-07
Henri Verbeet
wined3d: Get rid of the user_stream field from wined3d_...
tree
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commitdiff
2013-01-07
Henri Verbeet
wined3d: Remove a redundant condition in the indexbuffe...
tree
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commitdiff
2013-01-04
Henri Verbeet
wined3d: Just restore state->user_stream in wined3d_dev...
tree
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commitdiff
2013-01-04
Henri Verbeet
wined3d: Don't touch state->user_stream in wined3d_devi...
tree
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commitdiff
2013-01-04
Henri Verbeet
wined3d: state->user_stream is always FALSE in device_s...
tree
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commitdiff
2013-01-03
Henri Verbeet
wined3d: Get rid of some useless braces in draw_primiti...
tree
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commitdiff
2013-01-03
Henri Verbeet
wined3d: Recognize any "X.Org" GL vendor as Mesa.
tree
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commitdiff
2013-01-03
Henri Verbeet
wined3d: Simplify select_card_amd_mesa() a bit.
tree
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commitdiff
2012-12-28
Caron Jensen
wined3d: Add new Radeon HD 6570 GL renderer string.
tree
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commitdiff
2012-12-24
Andrew Talbot
wined3d: Indentation fix.
tree
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commitdiff
2012-12-19
Jiang Yike
wined3d: Add recognition for NVIDIA GeForce GTX 660...
tree
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commitdiff
2012-12-19
Stefan Dösinger
wined3d: Remove draw_*_primitive_up.
tree
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commitdiff
2012-12-18
Piotr Caban
wined3d: Recognize Nvidia GT610 card.
tree
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commitdiff
2012-12-14
Caron Jensen
wined3d: Recognize Nvidia GT520 cards.
tree
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commitdiff
2012-12-11
Francois Gouget
wined3d: Remove a stray semi-colon from the spec file.
tree
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commitdiff
2012-12-11
Henri Verbeet
wined3d: Get rid of ENTER_GL / LEAVE_GL.
tree
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commitdiff
2012-12-10
Henri Verbeet
d3d10core: Implement d3d10_device_PSGetSamplers().
tree
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commitdiff
2012-12-10
Henri Verbeet
d3d10core: Implement d3d10_device_PSSetSamplers().
tree
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commitdiff
2012-12-07
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetSamplers().
tree
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commitdiff
2012-12-07
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetSamplers().
tree
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commitdiff
2012-12-06
Alexandre Julliard
wined3d: Call wglSwapBuffers through the GL driver...
tree
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commitdiff
2012-12-06
Henri Verbeet
d3d10core: Implement d3d10_device_VSGetSamplers().
tree
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commitdiff
2012-12-06
Henri Verbeet
d3d10core: Implement d3d10_device_VSSetSamplers().
tree
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commitdiff
2012-12-05
Stefan Dösinger
wined3d: Add GL_ALPHA to the atifs argument replicator...
tree
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commitdiff
2012-12-05
Stefan Dösinger
wined3d: Use sign fixup for the atifs bumpenv matrix.
tree
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commitdiff
2012-12-05
Stefan Dösinger
wined3d: Test the correct program for native limits.
tree
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commitdiff
2012-12-05
Stefan Dösinger
wined3d: Correctly count used stages in the atifs pipeline.
tree
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commitdiff
2012-12-05
Stefan Dösinger
wined3d: Bind the src in a manual presentation blit.
tree
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commitdiff
2012-12-05
Henri Verbeet
d3d10core: Implement d3d10_device_PSGetConstantBuffers().
tree
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commitdiff
2012-12-05
Henri Verbeet
d3d10core: Implement d3d10_device_PSSetConstantBuffers().
tree
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commitdiff
2012-12-03
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetConstantBuffers().
tree
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commitdiff
2012-12-03
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetConstantBuffers().
tree
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commitdiff
2012-12-03
Henri Verbeet
wined3d: Add support for ARB_instanced_arrays.
tree
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commitdiff
2012-12-03
Henri Verbeet
wined3d: Resolve the instance count for instanced array...
tree
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commitdiff
2012-12-03
Stefan Dösinger
wined3d: Add an explicit break in case of unhandled...
tree
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commitdiff
2012-11-30
Henri Verbeet
d3d10core: Implement d3d10_device_VSGetConstantBuffers().
tree
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commitdiff
2012-11-30
Henri Verbeet
d3d10core: Implement d3d10_device_VSSetConstantBuffers().
tree
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commitdiff
2012-11-30
Frédéric Delanoy
wined3d: Add some 'fall through' comments (coverity).
tree
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commitdiff
2012-11-28
Henri Verbeet
wined3d: Fix a typo in wined3d_device_set_stream_output().
tree
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commitdiff
2012-11-28
Henri Verbeet
wined3d: Also unbind stream outputs and the geometry...
tree
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commitdiff
2012-11-27
Henri Verbeet
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
tree
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commitdiff
2012-11-27
Henri Verbeet
wined3d: Properly handle scalar destinations in shader_...
tree
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commitdiff
2012-11-23
Henri Verbeet
d3d10core: Implement d3d10_device_SOGetTargets().
tree
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commitdiff
2012-11-23
Henri Verbeet
d3d10core: Implement d3d10_device_SOSetTargets().
tree
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commitdiff
2012-11-21
Henri Verbeet
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
tree
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commitdiff
2012-11-20
Henri Verbeet
d3d9: Avoid resetting device state for d3d9ex resets.
tree
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commitdiff
2012-11-19
Henri Verbeet
wined3d: Update the scissor rect and viewport even...
tree
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commitdiff
2012-11-16
Henri Verbeet
wined3d: Make state_geometry_shader() static.
tree
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commitdiff
2012-11-15
Christian Inci
wined3d: Add support for nVidia GT 640M.
tree
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commitdiff
2012-11-15
Henri Verbeet
wined3d: Add support for geometry shaders to the GLSL...
tree
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commitdiff
2012-11-14
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetShader().
tree
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commitdiff
2012-11-14
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetShader().
tree
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commitdiff
2012-11-12
Henri Verbeet
wined3d: Handle relative addresses in the common code...
tree
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commitdiff
2012-11-12
Henri Verbeet
wined3d: Add support for GLSL based fixed function...
tree
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commitdiff
2012-11-09
Matteo Bruni
wined3d: Pop control frames in disabled if branches...
tree
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commitdiff
2012-11-09
Matteo Bruni
wined3d: Ensure GL_FRAGMENT_PROGRAM_ARB is enabled...
tree
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commitdiff
2012-11-09
Henri Verbeet
wined3d: Introduce a separate function for generating...
tree
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commitdiff
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