wined3d: Properly release the converted vertex declaration.
[wine] / dlls / wined3d /
2007-02-14  Stefan Dösingerwined3d: Instancing emulation.
2007-02-14  Stefan Dösingerwined3d: Correctly load vertex attributes with a stride...
2007-02-14  Stefan Dösingerwined3d: Do not leave SetStreamSource early.
2007-02-14  Stefan Dösingerwined3d: Do not release the local vertex buffer copy.
2007-02-14  Stefan Dösingerwined3d: SetStreamSource does not modify stream flags.
2007-02-14  Stefan Dösingerwined3d: Move lights to the state table.
2007-02-14  Stefan Dösingerwined3d: Replace the light chain with a hashmap.
2007-02-14  H. Verbeetd3d8: Don't store the d3d8 declaration in the wined3d...
2007-02-14  H. Verbeetd3d8: Move loading local d3d8 vertex shader constants...
2007-02-14  H. Verbeetd3d9: Don't store the d3d9 declaration in the wined3d...
2007-02-14  H. Verbeetwined3d: Get rid of the vertexDeclaration field in...
2007-02-14  H. Verbeetwined3d: Add WINED3DDECLUSAGE, use it.
2007-02-14  H. Verbeetwined3d: Don't use WINED3DSHADERDECLUSAGE_PSIZE / WINED...
2007-02-14  Stefan Dösingerwined3d: Do not allocate compressed surfaces with glTex...
2007-02-14  Stefan Dösingerwined3d: Swap the SFLAG_DIBSECTION flag when swaping...
2007-02-14  Stefan Dösingerwined3d: Check error conditions before creating the...
2007-02-14  Stefan Dösingerwined3d: Partial render target locking.
2007-02-14  Stefan Dösingerwined3d: Always use np2 repacking if no native np2...
2007-02-14  Stefan Dösingerwined3d: Improve render target locking.
2007-02-14  Stefan Dösingerwined3d: Remove pow2Size from the surfaces.
2007-02-14  Stefan Dösingerwined3d: Show fullscreen rendering windows.
2007-02-14  Stefan Dösingerwined3d: GetRenderTargetData can call BltFast.
2007-02-14  Stefan Dösingerwined3d: Dirtify the render targets, not the primary...
2007-02-14  H. Verbeetwined3d: Cleanup the pixelshader() state handler a...
2007-02-14  H. Verbeetwined3d: Always select the correct shader pair in the...
2007-02-13  Stefan Dösingerwined3d: Use the context manager to create onscreen...
2007-02-13  Stefan Dösingerwined3d: Use the context manager to select the primary...
2007-02-13  Stefan Dösingerwined3d: Make the context array dynamic.
2007-02-13  Stefan Dösingerwined3d: Improve render target to texture blits.
2007-02-13  Stefan Dösingerwined3d: Use the context manager to prepare for blitting.
2007-02-13  Stefan Dösingerwined3d: Use the context manager to prepare for drawing.
2007-02-13  Stefan Dösingerwined3d: Store dirty states per context.
2007-02-13  Stefan Dösingerwined3d: Store state optmization members in the context.
2007-02-13  Stefan Dösingerwined3d: Add a per context structure for context manage...
2007-02-12  Chris Robinsonwined3d: Properly round negative values in shader_glsl_mov.
2007-02-12  Stefan Dösingerwined3d: Make shader_cleanup more useful.
2007-02-12  Stefan Dösingerwined3d: BeginScene and EndScene tests and fixes.
2007-02-05  Maarten Lankhorstwined3d: Report D3D caps properly for ATI cards.
2007-01-23  H. Verbeetwined3d: Remove the d3d9types.h include from wined3d_pr...
2007-01-23  H. Verbeetwined3d: Use ARB_VERTEX_PROGRAM instead of GL_VERTEX_PR...
2007-01-19  H. Verbeetwined3d: The sincos instruction is valid for ps/vs...
2007-01-19  H. Verbeetwined3d: gl_FragDepth is a float, so fixup the write...
2007-01-19  H. Verbeetwined3d: Use SetupFullscreenWindow() to make the window...
2007-01-19  H. Verbeetwined3d: Move SetupFullscreenWindow() and RestoreWindow...
2007-01-19  H. Verbeetwined3d: Use %s in trace.
2007-01-18  Francois GougetAssorted spelling fixes.
2007-01-18  H. Verbeetwined3d: Give shader constants their own debug channel.
2007-01-18  H. Verbeetwined3d: Fix a typo.
2007-01-18  H. Verbeetwined3d: When switching color material, apply the mater...
2007-01-18  H. Verbeetwined3d: Don't set Parm when isDiffuseSupplied is FALSE...
2007-01-18  Francois Gougetd3d: Fix the D3DFMT_XXX constant declarations.
2007-01-17  Stefan Dösingerwined3d: Implement per stream offsets.
2007-01-17  Stefan Dösingerwined3d: Store the stream number in the strided structure.
2007-01-17  Stefan Dösingerwined3d: Improve drawStridedSlow a bit.
2007-01-16  H. Verbeetwined3d: Add a glsl_src_param_t type, pass it to shader...
2007-01-16  H. Verbeetwined3d: Add a glsl_dst_param_t type, pass it to shader...
2007-01-16  H. Verbeetwined3d: Simplify shader_glsl_get_write_mask().
2007-01-16  H. Verbeetwined3d: Simplify shader_glsl_get_swizzle().
2007-01-16  H. Verbeetwined3d: Fix pshader_glsl_tex() and pshader_glsl_texcoo...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Rewrite pshader_glsl_texreg2rgb to properly...
2007-01-16  H. Verbeetwined3d: Split out getting the sample function and...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_rcp() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_expp() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_cnd() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_cmp() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_lrp() to properly take...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_mov() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite pshader_glsl_dp2add() to properly...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_dot() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_map2gl() to properly take...
2007-01-16  H. Verbeetwined3d: Give WINED3DSIO_CRS its own function, properly...
2007-01-16  H. Verbeetwined3d: Move WINED3DSIO_SGE & WINED3DSIO_SLT from...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_mad() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_arith() to properly take...
2007-01-16  H. Verbeetwined3d: Rewrite shader_glsl_sincos() to properly take...
2007-01-16  H. Verbeetwined3d: Pass the correct mask to shader_glsl_add_src_p...
2007-01-16  H. Verbeetwined3d: Pass a mask to shader_glsl_add_src_param().
2007-01-16  H. Verbeetwined3d: Rename shader_glsl_add_dst() to shader_glsl_ad...
2007-01-16  H. Verbeet05/49: wined3d: Only add line numbers for new lines...
2007-01-16  H. Verbeetwined3d: Fixup the write mask for gl_FogFragCoord and...
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