ole32: Track the pending call count so that the correct call type can be passed to...
[wine] / dlls / d3d8 / d3d8_private.h
2006-12-18  Markus Amslerd3d8: Handle volume container in d3d8.
2006-12-18  Markus Amslerd3d8: Handle surface container in d3d8.
2006-12-18  Markus Amslerd3d: Callback infrastructure for implicit swap chain...
2006-12-06  Markus Amslerd3d8: Fix implicit surface refcounting.
2006-12-06  Markus Amslerd3d8: Handle volume refcount forwarding in d3d8.
2006-12-06  Markus Amslerd3d8: Handle surface refcount forwarding in d3d8.
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit depth stencil...
2006-12-04  Markus Amslerd3d: Pass the superior creating object down to the...
2006-08-28  H. Verbeetd3d8: Use proper handles for pixel shaders.
2006-08-28  H. Verbeetd3d8: Improve shader handle management.
2006-07-07  Vitaliy Margolend3d8: Fix remaining refcount tests and tighten all...
2006-06-15  Alexandre Julliardd3d8: Remove dependencies on OpenGL headers and libraries.
2006-06-10  Alexandre Julliardd3d8: Make the virtual table functions static where...
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Vitaliy Margolend3d8: All objects created by device should keep referen...
2006-04-17  Stefan Dösingerwined3d: Add IWineD3DSurface::Blt.
2006-04-12  Vitaliy Margolend3d8: VertexShader should keep reference to the parent...
2006-04-03  Vitaliy Margolend3dx: VertexBuffer should keep reference to the parent...
2006-03-30  Stefan Dösingerwined3d: Add WINED3DDEVTYPE to wined3d_types.h.
2006-03-28  Stefan Dösingerwined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-27  Stefan Dösingerwined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-02-28  Roderick Colenbranderd3d8: Header cleanup.
2006-02-27  Roderick Colenbranderd3d8: Moved the remaining code over to WineD3D (based...
2006-02-21  Roderick Colenbranderd3d8: Move the capability detection code over to WineD3D.
2006-02-20  Roderick Colenbranderd3d8: Move texturing code over to wined3d (based on...
2006-02-14  Roderick Colenbranderd3d8: Move d3d8 surface over to wined3d (based on the...
2005-11-03  Raphael Junqueira- defined D3DCOLOR_B macros to access byte values of...
2005-10-27  Oliver StieberChanged index and vertex buffer so that internal refere...
2005-09-28  H. VerbeetFix missing prototypes when using nVidia OpenGL headers.
2005-07-11  Mike McCormackInterlocked LONG* gcc warning fixes.
2005-06-23  Oliver StieberImplement swapchains.
2005-06-17  Oliver StieberChange the way caps are sent between d3d9/d3d8 and...
2005-05-29  Kristiaan Lenaertsgcc 4.0 compile fix.
2005-05-27  Dmitry TimoshkovMake some of the OLE interface vtables const.
2005-03-23  Francois GougetAssorted spelling fixes.
2005-03-02  Alexandre JulliardAvoid spaces before preprocessor directives, that's...
2005-01-09  Jason EdmeadesAdd render target support, and ensure there is a front...
2004-10-08  Jason EdmeadesCopy and tidy up the code from dx8 create device into...
2004-09-28  Jason Edmeades- Make d3d8 know about the wined3d device and start...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VFIELD macro.
2004-05-19  Raphael Junqueira- first draft of D3DCLIPSTATUS8 handling (not really...
2004-05-10  Christian CostaImplemented pixel shaders using ARB_fragment_program...
2004-04-29  Raphael Junqueira- Fix compilation again using olders GL headers
2004-04-26  Christian CostaImplemented fast rendering to a texture using glCopyTex...
2004-04-19  Raphael Junqueira- fix the SetTextureStageState for D3DTADDRESS_MIRROR...
2004-04-15  Alexandre JulliardAuthors: Jason Edmeades <us@the-edmeades.demon.co.uk...
2004-01-06  Francois GougetAssorted spelling fixes.
2003-10-03  Jason EdmeadesCheck for advertized vertex blend support before queryi...
2003-09-30  Jason EdmeadesMaxActiveLights means number of concurrent lights,...
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-08-15  Jason EdmeadesDXT1/3/5 support was broken, but unnoticeable since...
2003-08-05  Jason EdmeadesOnly reapply the texture states necessary when a differ...
2003-08-05  Jason EdmeadesglColorMaterial enable/disable setup is only done when...
2003-07-19  Jason EdmeadesAdd fps debug channel, so we can see how the d3d code...
2003-07-03  Jason EdmeadesImplement UpdateTexture for 2D textures only.
2003-06-27  Raphael Junqueira- currently always use sloaw path as fast path have...
2003-06-18  Raphael Junqueira- dsound and d3d works better when x11drv locks/unlocks...
2003-06-13  Jason EdmeadesFix the texture operations to resolve glitches shown...
2003-06-13  Jason EdmeadesMake the fixed function pipeline support multiple strea...
2003-06-06  Raphael JunqueiraFixed compilation problems.
2003-06-04  Raphael Junqueira- cleaning of volume.c/volumetexture.c as done previous...
2003-06-04  Raphael Junqueira- add a new private header d3dcore_gl.h that declares...
2003-06-04  Raphael Junqueira- some cleanup and warning fixes
2003-06-04  Raphael Junqueira- pixel shader program dump code
2003-06-04  Raphael Junqueira- some cleanups
2003-06-04  Jason EdmeadesAvoid the use of glGet when we know the information...
2003-06-04  Raphael Junqueira- implemented render to surfaces (and render to new...
2003-05-17  Raphael Junqueira- mor usefull debug functions debug_d3dusage and debug_...
2003-05-14  Raphael Junqueira- declare a new debug chanel for vertex shaders
2003-05-12  Raphael Junqueira- surface pool init fixes
2003-05-11  Raphael Junqueira- minor COM fixes (fixes some crashes on stupid games)
2003-05-08  Raphael Junqueira- Disable some 'classic' debug traces (avoid useless...
2003-05-08  Jason Edmeades- Move texture loading into PreLoad for 2D textures...
2003-05-06  Jason EdmeadesAdd the beginnings of support for texture coordinates.
2003-04-29  Christian CostaReserve space for 16 streams in the stateblock.
2003-04-21  Jason EdmeadesOnly reapply the world, view or projection transform...
2003-04-19  Jason EdmeadesAdd DotProduct3 support if supported by opengl.
2003-04-17  Christian CostaHandle creation of a depth/stencil buffer when creating...
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2003-01-30  Raphael Junqueira- Defer of IDirect3DVertexShader_SetConstant, waiting for
2003-01-28  Raphael JunqueiraSome needed cleanups for future dx9 and d3d common...
2003-01-23  Jason EdmeadesUse device max lights and clipplane support. Also chang...
2003-01-14  Raphael JunqueiraBeginning of more COM compliant behavior:
2003-01-14  Raphael Junqueira- move input and output data in VertexShader struct
2003-01-02  Raphael Junqueira- integration with DrawPrimitive
2002-12-23  Jason EdmeadesQuery opengl to ensure it supports multitexture, and...
2002-12-18  Raphael Junqueira - some fixes in CreateDevice init
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-11-06  Jason Edmeades- Stencil mapping now works (it helps to actually alloc...
2002-10-28  Jason Edmeades- Initialize the texture state information.
2002-10-21  Jason EdmeadesAdd the basic support for volume textures / volumes...
2002-10-11  Jason EdmeadesSignificantly improve the lighting code.
2002-10-07  Jason EdmeadesVarious fixes, typos corrected and clarifying trace...
2002-09-27  Jason EdmeadesInitial D3D8 implementation.