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ole32: Track the pending call count so that the correct call type can be passed to...
[wine]
/
dlls
/
d3d8
/
d3d8_private.h
2006-12-18
Markus Amsler
d3d8: Handle volume container in d3d8.
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2006-12-18
Markus Amsler
d3d8: Handle surface container in d3d8.
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2006-12-18
Markus Amsler
d3d: Callback infrastructure for implicit swap chain...
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2006-12-06
Markus Amsler
d3d8: Fix implicit surface refcounting.
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2006-12-06
Markus Amsler
d3d8: Handle volume refcount forwarding in d3d8.
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2006-12-06
Markus Amsler
d3d8: Handle surface refcount forwarding in d3d8.
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2006-12-06
Markus Amsler
d3d: Callback infrastructure for implicit depth stencil...
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2006-12-04
Markus Amsler
d3d: Pass the superior creating object down to the...
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2006-08-28
H. Verbeet
d3d8: Use proper handles for pixel shaders.
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2006-08-28
H. Verbeet
d3d8: Improve shader handle management.
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2006-07-07
Vitaliy Margolen
d3d8: Fix remaining refcount tests and tighten all...
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2006-06-15
Alexandre Julliard
d3d8: Remove dependencies on OpenGL headers and libraries.
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2006-06-10
Alexandre Julliard
d3d8: Make the virtual table functions static where...
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-22
Vitaliy Margolen
d3d8: All objects created by device should keep referen...
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2006-04-17
Stefan Dösinger
wined3d: Add IWineD3DSurface::Blt.
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2006-04-12
Vitaliy Margolen
d3d8: VertexShader should keep reference to the parent...
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2006-04-03
Vitaliy Margolen
d3dx: VertexBuffer should keep reference to the parent...
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2006-03-30
Stefan Dösinger
wined3d: Add WINED3DDEVTYPE to wined3d_types.h.
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2006-03-28
Stefan Dösinger
wined3d: Add WINED3DPOOL to wined3d_types.h.
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2006-03-27
Stefan Dösinger
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
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2006-02-28
Roderick Colenbrander
d3d8: Header cleanup.
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2006-02-27
Roderick Colenbrander
d3d8: Moved the remaining code over to WineD3D (based...
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2006-02-21
Roderick Colenbrander
d3d8: Move the capability detection code over to WineD3D.
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2006-02-20
Roderick Colenbrander
d3d8: Move texturing code over to wined3d (based on...
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2006-02-14
Roderick Colenbrander
d3d8: Move d3d8 surface over to wined3d (based on the...
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2005-11-03
Raphael Junqueira
- defined D3DCOLOR_B macros to access byte values of...
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2005-10-27
Oliver Stieber
Changed index and vertex buffer so that internal refere...
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2005-09-28
H. Verbeet
Fix missing prototypes when using nVidia OpenGL headers.
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2005-07-11
Mike McCormack
Interlocked LONG* gcc warning fixes.
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2005-06-23
Oliver Stieber
Implement swapchains.
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2005-06-17
Oliver Stieber
Change the way caps are sent between d3d9/d3d8 and...
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2005-05-29
Kristiaan Lenaerts
gcc 4.0 compile fix.
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2005-05-27
Dmitry Timoshkov
Make some of the OLE interface vtables const.
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2005-03-23
Francois Gouget
Assorted spelling fixes.
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2005-03-02
Alexandre Julliard
Avoid spaces before preprocessor directives, that's...
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2005-01-09
Jason Edmeades
Add render target support, and ensure there is a front...
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2004-10-08
Jason Edmeades
Copy and tidy up the code from dx8 create device into...
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2004-09-28
Jason Edmeades
- Make d3d8 know about the wined3d device and start...
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2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VTABLE macro.
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2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VFIELD macro.
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2004-05-19
Raphael Junqueira
- first draft of D3DCLIPSTATUS8 handling (not really...
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2004-05-10
Christian Costa
Implemented pixel shaders using ARB_fragment_program...
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2004-04-29
Raphael Junqueira
- Fix compilation again using olders GL headers
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2004-04-26
Christian Costa
Implemented fast rendering to a texture using glCopyTex...
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2004-04-19
Raphael Junqueira
- fix the SetTextureStageState for D3DTADDRESS_MIRROR...
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2004-04-15
Alexandre Julliard
Authors: Jason Edmeades <us@the-edmeades.demon.co.uk...
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2004-01-06
Francois Gouget
Assorted spelling fixes.
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2003-10-03
Jason Edmeades
Check for advertized vertex blend support before queryi...
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2003-09-30
Jason Edmeades
MaxActiveLights means number of concurrent lights,...
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-08-15
Jason Edmeades
DXT1/3/5 support was broken, but unnoticeable since...
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2003-08-05
Jason Edmeades
Only reapply the texture states necessary when a differ...
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2003-08-05
Jason Edmeades
glColorMaterial enable/disable setup is only done when...
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2003-07-19
Jason Edmeades
Add fps debug channel, so we can see how the d3d code...
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2003-07-03
Jason Edmeades
Implement UpdateTexture for 2D textures only.
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2003-06-27
Raphael Junqueira
- currently always use sloaw path as fast path have...
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2003-06-18
Raphael Junqueira
- dsound and d3d works better when x11drv locks/unlocks...
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2003-06-13
Jason Edmeades
Fix the texture operations to resolve glitches shown...
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2003-06-13
Jason Edmeades
Make the fixed function pipeline support multiple strea...
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2003-06-06
Raphael Junqueira
Fixed compilation problems.
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2003-06-04
Raphael Junqueira
- cleaning of volume.c/volumetexture.c as done previous...
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2003-06-04
Raphael Junqueira
- add a new private header d3dcore_gl.h that declares...
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2003-06-04
Raphael Junqueira
- some cleanup and warning fixes
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2003-06-04
Raphael Junqueira
- pixel shader program dump code
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2003-06-04
Raphael Junqueira
- some cleanups
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2003-06-04
Jason Edmeades
Avoid the use of glGet when we know the information...
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2003-06-04
Raphael Junqueira
- implemented render to surfaces (and render to new...
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2003-05-17
Raphael Junqueira
- mor usefull debug functions debug_d3dusage and debug_...
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2003-05-14
Raphael Junqueira
- declare a new debug chanel for vertex shaders
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2003-05-12
Raphael Junqueira
- surface pool init fixes
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2003-05-11
Raphael Junqueira
- minor COM fixes (fixes some crashes on stupid games)
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2003-05-08
Raphael Junqueira
- Disable some 'classic' debug traces (avoid useless...
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2003-05-08
Jason Edmeades
- Move texture loading into PreLoad for 2D textures...
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2003-05-06
Jason Edmeades
Add the beginnings of support for texture coordinates.
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2003-04-29
Christian Costa
Reserve space for 16 streams in the stateblock.
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2003-04-21
Jason Edmeades
Only reapply the world, view or projection transform...
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2003-04-19
Jason Edmeades
Add DotProduct3 support if supported by opengl.
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2003-04-17
Christian Costa
Handle creation of a depth/stencil buffer when creating...
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2003-04-12
Alexandre Julliard
Header files must not include config.h.
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2003-01-30
Raphael Junqueira
- Defer of IDirect3DVertexShader_SetConstant, waiting for
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2003-01-28
Raphael Junqueira
Some needed cleanups for future dx9 and d3d common...
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2003-01-23
Jason Edmeades
Use device max lights and clipplane support. Also chang...
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2003-01-14
Raphael Junqueira
Beginning of more COM compliant behavior:
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2003-01-14
Raphael Junqueira
- move input and output data in VertexShader struct
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2003-01-02
Raphael Junqueira
- integration with DrawPrimitive
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2002-12-23
Jason Edmeades
Query opengl to ensure it supports multitexture, and...
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2002-12-18
Raphael Junqueira
- some fixes in CreateDevice init
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2002-12-17
Raphael Junqueira
- some D3D8 fixes
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2002-11-06
Jason Edmeades
- Stencil mapping now works (it helps to actually alloc...
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2002-10-28
Jason Edmeades
- Initialize the texture state information.
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2002-10-21
Jason Edmeades
Add the basic support for volume textures / volumes...
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2002-10-11
Jason Edmeades
Significantly improve the lighting code.
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2002-10-07
Jason Edmeades
Various fixes, typos corrected and clarifying trace...
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2002-09-27
Jason Edmeades
Initial D3D8 implementation.
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