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spoolss/tests: Change skip() to win_skip().
[wine]
/
dlls
/
d3d8
/
device.c
2011-02-03
Henri Verbeet
wined3d: Remove COM from the vertex declaration.
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2011-02-02
Henri Verbeet
wined3d: Remove COM from IWineD3D.
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2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DTexture8 iface.
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2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DCubeTexture8 iface.
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2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DSwapChain8 iface.
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2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DVolume8 iface.
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2011-01-31
Henri Verbeet
wined3d: Remove COM from the stateblock.
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2011-01-28
Michael Stefaniuc
d3d8: COM cleanup for the IWineD3DDeviceParent_iface.
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2011-01-28
Michael Stefaniuc
d3d8: Finish the COM cleanup of the IDirect3DDevice8...
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2011-01-28
Michael Stefaniuc
d3d8: Use impl_from_IDirect3DDevice8() instead of the...
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2011-01-26
Michael Stefaniuc
d3d8: Pass an object instead of an iface to an internal...
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2010-11-16
Henri Verbeet
d3d8: Fix some return values.
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2010-11-08
Henri Verbeet
ddraw: Setup the device window in SetCooperativeLevel().
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2010-10-25
David Adam
d3d8: ApplyStateBlock with a zero token returns D3D_OK.
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2010-09-14
Rico Schüller
wined3d: Add argument check for Type to Get/SetTextureS...
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2010-09-07
Henri Verbeet
wined3d: Getting the current pixel shader should never...
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2010-09-07
Henri Verbeet
wined3d: Getting the current vertex shader should never...
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-09-01
Henri Verbeet
wined3d: Devices don't need parents.
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2010-08-31
Henri Verbeet
wined3d: Implicit depth/stencil surfaces don't have...
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2010-08-31
Henri Verbeet
wined3d: Get rid of WINED3DRECT.
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2010-08-24
Austin English
d3d8/d3d9: Fix a compiler warning on non-i386/x86_64.
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-07-30
Henri Verbeet
wined3d: The stateblock doesn't have a parent.
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2010-05-26
Henri Verbeet
d3d8: Set the FPU control word on device creation.
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2010-04-09
Alexandre Julliard
d3d8: Avoid using a pointer difference in a trace.
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2010-03-18
Henri Verbeet
ddraw: Acquire/release the focus window from the correc...
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2009-12-21
Henri Verbeet
d3d8: Add a separate function for swapchain initialization.
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2009-12-03
Henri Verbeet
d3d8: Directly store a wined3d stateblock in the stateb...
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2009-12-01
Henri Verbeet
d3d8: Return D3DERR_INVALIDCALL when trying to delete...
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2009-11-18
Henri Verbeet
wined3d: Remove the effetively unused "state" field...
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2009-11-17
Henri Verbeet
d3d8: Move D3D8CB_DestroySwapChain() to device.c.
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2009-11-17
Henri Verbeet
d3d8: Add a separate function for device initialization.
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2009-11-03
Stefan Dösinger
d3d: Handle the pointsize_min default difference in...
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2009-11-03
Stefan Dösinger
wined3d: Add a parameter for SetRenderTarget viewport...
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2009-10-30
Henri Verbeet
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
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2009-10-19
Henri Verbeet
d3d8: Add traces.
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2009-10-16
Henri Verbeet
d3d8: Get rid of some unused variables in IDirect3DDevi...
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2009-10-14
Stefan Dösinger
d3d: Make EndScene calls hookable.
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-25
Henri Verbeet
d3d8: It's not an error to have a NULL texture bound...
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2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
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2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
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2009-09-24
Henri Verbeet
d3d8: Add a separate function for pixel shader initiali...
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2009-09-24
Henri Verbeet
d3d8: Add a separate function for vertex shader initial...
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2009-09-23
Henri Verbeet
d3d8: Add a separate function for vertex declaration...
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2009-09-23
Henri Verbeet
d3d8: Add a separate function for vertex declaration...
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2009-09-18
Henri Verbeet
d3d8: Add a separate function for vertex buffer initial...
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2009-09-18
Henri Verbeet
d3d8: Add a separate function for index buffer initiali...
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2009-09-17
Henri Verbeet
d3d8: Add a separate function for texture initialization.
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2009-09-17
Henri Verbeet
d3d8: Add a separate function for cube texture initiali...
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2009-09-16
Henri Verbeet
d3d8: Add a separate function for volume texture initia...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
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2009-09-16
Henri Verbeet
d3d8: Add a separate function for volume initialization.
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-09-15
Henri Verbeet
d3d8: Add a separate function for surface initialization.
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2009-09-11
Henri Verbeet
wined3d: Remove unused parameters to drawPrimitive().
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2009-08-31
Henri Verbeet
d3d8: Remove trailing spaces.
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2009-08-25
Henri Verbeet
d3d8: Use a wined3d cs for wined3d locking.
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2009-08-07
Stefan Dösinger
wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
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2009-06-19
Henri Verbeet
d3d8: Add WINED3DFMT_W11V11U10 <=> D3DFMT_W11V11U10...
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2009-06-16
Henri Verbeet
d3d8: Deleting an invalid pixel shader handle should...
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2009-06-16
Henri Verbeet
d3d8: Do some more verification on handles.
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2009-06-15
Henri Verbeet
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
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2009-06-12
Henri Verbeet
wined3d: Remove the useless "resource_type" parameter...
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2009-05-28
Henri Verbeet
wined3d: Remove the "declaration" parameter to IWineD3D...
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2009-05-26
Henri Verbeet
wined3d: Add the output signature to IWineD3DDevice_Cre...
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2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
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2009-04-27
Stefan Dösinger
d3d: Limit d3d8 and d3d9 vshader constants to 256.
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2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
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2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
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2009-04-09
Stefan Dösinger
wined3d: Remove the buffer fvf.
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2009-04-09
Stefan Dösinger
d3d8: Store the fvf in the d3d8 vertex buffer.
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2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
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2009-03-24
Henri Verbeet
d3d8: Cleanup the vertexshader handling code a bit.
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2009-03-24
Henri Verbeet
d3d8: Cleanup the pixelshader handling code a bit.
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2009-03-24
Henri Verbeet
d3d8: Properly handle unsetting the pixelshader in...
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2009-03-23
Henri Verbeet
d3d8: Fix locking.
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2009-03-13
Henri Verbeet
d3d8: Release the d3d8 shader once we're done with...
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2009-03-10
Henri Verbeet
d3d8: Handles aren't supposed to be pointers.
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2009-03-10
Henri Verbeet
d3d8: Make the shader handle table a bit more generic.
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2009-03-10
Henri Verbeet
d3d8: Don't call Release() in a while loop.
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2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
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2009-03-05
Henri Verbeet
wined3d: Pass the vertex count rather than the primitiv...
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2009-02-23
Henri Verbeet
d3d10core: Keep a reference to the wined3d device in...
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2009-02-20
Henri Verbeet
wined3d: Add DXGI formats to WINED3DFORMAT.
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2009-02-20
Henri Verbeet
d3d8: Explicitly convert between D3DFORMAT and WINED3DF...
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2009-01-26
Francois Gouget
d3d8: Make some device_parent_*() functions static.
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2009-01-16
Henri Verbeet
d3d8: Properly test for dynamic usage in device_parent_...
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2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
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2009-01-14
Michael Stefaniuc
d3d8: Remove superfluous pointer casts.
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2009-01-06
Henri Verbeet
d3d: Explicitly translate texture stage states.
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2008-12-30
Henri Verbeet
d3d: Correct some debug levels.
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2008-12-17
Henri Verbeet
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
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2008-12-16
Henri Verbeet
wined3d: Refuse to create shaders with a NULL function.
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2008-12-15
Henri Verbeet
d3d8: Use the wined3d declaration to retrieve the d3d8...
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2008-12-15
Henri Verbeet
d3d8: Create a d3d8 declaration as parent for FVF based...
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2008-12-15
Francois Gouget
d3d8: Make D3D8CB_CreateSurface() static.
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2008-12-04
Alexandre Julliard
d3d8: Make a function static.
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