wined3d: Clippers don't need parents.
[wine] / dlls / wined3d / wined3d_private.h
2010-09-01  Henri Verbeetwined3d: Clippers don't need parents.
2010-09-01  Henri Verbeetwined3d: Queries don't need parents.
2010-09-01  Henri Verbeetwined3d: Devices don't need parents.
2010-08-31  Henri Verbeetwined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-30  Henri Verbeetwined3d: Use surface_color_fill() in IWineD3DDeviceImpl...
2010-08-30  Henri Verbeetwined3d: Introduce surface_color_fill().
2010-08-26  Henri Verbeetwined3d: Rename the "format" field in wined3d_format_de...
2010-08-26  Henri Verbeetwined3d: Remove the GetContainer() methods from the...
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24  Henri Verbeetwined3d: Use floating point colors in the blitter's...
2010-08-24  Henri Verbeetwined3d: Convert from floating point to specific surfac...
2010-08-24  Henri Verbeetwined3d: Explicitly pass the draw rect to device_clear_...
2010-08-23  Stefan Dösingerwined3d: Fix the wined3d_event_query_supported prototype.
2010-08-23  Henri Verbeetwined3d: Pass a WINED3DCOLORVALUE structure to IWineD3D...
2010-08-17  Henri Verbeetwined3d: Get rid of the now redundant SFLAG_SWAPCHAIN...
2010-08-17  Henri Verbeetwined3d: Also store the subresource container type.
2010-08-17  Henri Verbeetwined3d: A volume's container is always a volume texture.
2010-08-17  Henri Verbeetwined3d: Remove SetContainer() from the public IWineD3D...
2010-08-17  Henri Verbeetwined3d: Remove SetContainer() from the public IWineD3D...
2010-08-16  Henri Verbeetwined3d: Rename surface_calculate_size() to wined3d_for...
2010-08-16  Henri Verbeetwined3d: Correctly calculate the resource size for...
2010-08-16  Henri Verbeetwined3d: Fix some misspellings of "surface".
2010-08-16  Henri Verbeetwined3d: Reattach FBO attachments when any of the corre...
2010-08-03  Henri Verbeetwined3d: Pass the color as floating point values to...
2010-07-30  Henri Verbeetwined3d: Move the draw buffer array to the context.
2010-07-29  Stefan Dösingerwined3d: Fix an msvc anachronism warning.
2010-07-29  Stefan Dösingerwined3d: Use a int for the mantissa in float_24_to_32.
2010-07-29  Stefan Dösingerwined3d: Use powf instead of pow.
2010-07-26  Henri Verbeetwined3d: Merge strect_rect_fbo() and surface_load_srgb_...
2010-07-26  Henri Verbeetwined3d: Do RGB <=> sRGB transfers using FBO blits.
2010-07-23  Henri Verbeetwined3d: Clear all render targets in an MRT setup.
2010-07-22  Henri Verbeetwined3d: Remove LoadLocation() from the public wined3d...
2010-07-22  Henri Verbeetwined3d: Remove ModifyLocation() from the public wined3...
2010-07-21  Luke Bratchwined3d: Add Nvidia 8800GTX detection.
2010-07-21  Henri Verbeetwined3d: Just implement BindTexture() for GDI surfaces...
2010-07-21  Henri Verbeetwined3d: Remove an unused prototype.
2010-07-20  Henri Verbeetwined3d: Consolidate surface related prototypes in...
2010-06-01  Wolfram Sangwined3d: Clarify some comments about Intel cards.
2010-06-01  Henri Verbeetwined3d: Get rid of some dead code.
2010-05-27  Roderick Colenbranderwined3d: Add support for mobile Geforce 3xx GPUs.
2010-05-27  Roderick Colenbranderwined3d: Add Geforce 2xx lowend models.
2010-05-27  Roderick Colenbranderwined3d: Add Geforce 4x0 cards to GPU database.
2010-05-25  Henri Verbeetwined3d: Get rid of GLINFO_LOCATION.
2010-05-21  Stefan Dösingerwined3d: Catch RCP 0.0 in ARB.
2010-05-21  Michael Stefaniucwined3d: Avoid using the long type.
2010-05-21  Henri Verbeetwined3d: Explicitly pass GL info to buffer_get_sysmem().
2010-05-21  Henri Verbeetwined3d: Explicitly pass GL info to buffer_create_buffe...
2010-05-21  Henri Verbeetwined3d: Introduce a separate function for translating...
2010-05-19  Henri Verbeetwined3d: Make context_attach_surface_fbo() static.
2010-05-17  Roderick Colenbranderwined3d: Remove unneeded d3dfmt_get_conv conversion...
2010-05-17  Henri Verbeetwined3d: Add support for shadow samplers.
2010-05-17  Henri Verbeetwined3d: Remove some unused winetexturestates elements.
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in swapchain_blit().
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in stretch_rect_fbo().
2010-05-05  Henri Verbeetwined3d: Setup the FBO for the correct target in contex...
2010-05-04  Henri Verbeetwined3d: Separate context acquisition and state applica...
2010-05-03  Henri Verbeetwined3d: Remove some unused fields from the shader...
2010-04-29  Henri Verbeetwined3d: Store the VTF format capability in the format...
2010-04-29  Henri Verbeetwined3d: Store the sRGB write format capability in...
2010-04-29  Henri Verbeetwined3d: Store the sRGB read format capability in the...
2010-04-29  Henri Verbeetwined3d: Store the bumpmap format capability in the...
2010-04-29  Henri Verbeetwined3d: Avoid some needless depth buffer copies.
2010-04-28  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Store back buffer surfaces as IWineD3DSurfaceI...
2010-04-27  Henri Verbeetwined3d: Store the front buffer surface as an IWineD3DS...
2010-04-26  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-26  Henri Verbeetwined3d: Kill the now unused MAX_MIP_LEVELS.
2010-04-25  Henri Verbeetwined3d: Introduce basetexture_get_sub_resource() to...
2010-04-25  Henri Verbeetwined3d: Store texture sub-resources in IWineD3DBaseTex...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Store the current render target as an IWineD3D...
2010-04-21  Henri Verbeetwined3d: Simply pass implementation pointers to stretch...
2010-04-21  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-21  Henri Verbeetwined3d: Avoid some unnecessary invalidations of the...
2010-04-21  Henri Verbeetwined3d: Fix some more misspellings of "device".
2010-04-20  Henri Verbeetwined3d: Store the depth/stencil surface as an IWineD3D...
2010-04-20  Henri Verbeetwined3d: Store the auto depth/stencil surface as an...
2010-04-20  Henri Verbeetwined3d: Store render targets as IWineD3DSurfaceImpl...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Roderick Colenbranderwined3d: Separate AMD Radeon HD2300 from other HD2xxx...
2010-04-16  Henri Verbeetwined3d: Store the depth/stencil attachment as IWineD3D...
2010-04-16  Henri Verbeetwined3d: Store render target attachments as IWineD3DSur...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Get rid of glRect from IWineD3DSurfaceImpl.
2010-04-15  Roderick Colenbranderwined3d: Add BLT_OP_COLOR_FILL to blit_supported and...
2010-04-14  Roderick Colenbranderwined3d: Separate detection of D3D10+ and D3D9 Nvidia...
2010-04-13  Henri Verbeetwined3d: Disable strict draw ordering by default.
2010-04-13  Henri Verbeetwined3d: Add a separate function for palette initializa...
2010-04-13  Henri Verbeetwined3d: Add a separate function for rendertarget view...
2010-04-09  Roderick Colenbranderwined3d: Add an initial implementation of arbfp_blit_su...
2010-04-09  Roderick Colenbranderwined3d: Start moving texture format fixups to the...
2010-04-09  Roderick Colenbranderwined3d: Move srgb checks away from d3dfmt_get_conv.
2010-04-09  Roderick Colenbranderwined3d: Let d3dfmt_get_conv return a wined3d_format_desc.
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