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comcat: Cleanup from unused includes and imports.
[wine]
/
dlls
/
d3d9
/
tests
/
device.c
2012-11-07
Sam Edwards
d3d9/tests: Add test for IDirect3DDevice9_Reset with...
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2012-08-28
Jacek Caban
d3d9/tests: Use proper helpers for iface calls.
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2012-06-18
Henri Verbeet
d3d9/tests: Add a test for resource bindings after...
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2012-02-29
Henri Verbeet
d3d9/tests: Add some tests for resetting the device...
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2011-12-12
Eric Pouech
d3d: Fixed a couple of warnings for 64bit targets.
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2011-12-06
Stefan Dösinger
d3d9/tests: Clarify a comment.
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2011-11-28
Henri Verbeet
d3d9/tests: Test the window and backbuffer dimensions...
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2011-10-21
Henri Verbeet
d3d9/tests: Add a small test for IDirect3DDevice9:...
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2011-10-10
Henri Verbeet
d3d9/tests: Add a test for IDirect3DDevice9::GetRenderT...
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2011-09-26
André Hentschel
d3d9/tests: Don't test function directly when reporting...
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2011-09-26
Stefan Dösinger
d3d9: Implement FPUSETUP for msvc.
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2011-09-16
Stefan Dösinger
d3d9/Tests: State getters don't work with PUREDEVICEs.
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2011-08-04
Frédéric Delanoy
tests: Assorted spelling fixes.
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2011-06-06
Andrew Nguyen
d3d9: Increment the reference count of the IDirect3D9...
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2011-05-19
Stefan Dösinger
d3d9: Use a DWORD to read render states.
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2011-05-09
Francois Gouget
d3d9/tests: Add a '\n' to a skip() call.
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2011-05-05
Henri Verbeet
d3d9/tests: Add a volume texture test to test_reset().
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2011-05-04
John Edmonds
wined3d: Turn off message filtering temporarily in...
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2011-05-04
John Edmonds
d3d9/tests: Added a test for resetting an invisible...
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2011-05-04
Henri Verbeet
d3d9/tests: Avoid leaking a device in the Reset test.
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2011-05-04
Henri Verbeet
d3d9/tests: Add a test for window styles on device...
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2011-05-03
Henri Verbeet
d3d9/tests: Destroy the window after we're done with...
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2011-02-11
Peter Urbanec
d3d9/tests: Use primary monitor screen size to perform...
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2011-02-01
Stefan Dösinger
d3d9: Use a proper window class in the device tests.
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2011-01-12
Greg Geldorp
d3d9/tests: Skip tests if not running in the foreground.
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2010-12-03
Austin English
d3d8/d3d9: Fix compiler warnings on non x86/x86_64.
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2010-11-05
Henri Verbeet
wined3d: Use SetWindowPos() to make the focus window...
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2010-11-04
Henri Verbeet
d3d9/tests: Check for multiple expected messages in...
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2010-10-07
Austin Lund
d3d9/tests: Fix test failure for IDirect3D9::CreateDevi...
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2010-10-06
Henri Verbeet
d3d9/tests: Add window proc tests for switching between...
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2010-10-01
Alexandre Julliard
d3d9/tests: Make some variables static.
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2010-07-02
Alexandre Julliard
d3d9/tests: Fix some test failures with the focus messages.
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2010-05-26
Henri Verbeet
d3d9: Set the FPU control word on device creation.
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2010-05-04
Henri Verbeet
d3d9/tests: Allow D3DFMT_A2R10G10B10 as supported adapt...
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2010-03-25
Henri Verbeet
d3d9/tests: Add some message processing to test_wndproc().
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2010-03-19
Paul Vriens
d3d9/tests: Fix timeouts on Win9x/WinMe.
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2010-03-18
Henri Verbeet
d3d9/tests: Extend the window proc / focus window tests.
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2010-02-02
Stefan Dösinger
d3d9: Move the vertex buffer alignment test into buffer.c.
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2009-12-29
Henri Verbeet
d3d9/tests: Add message tests for windowed devices.
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2009-12-23
Henri Verbeet
d3d9/tests: Add some tests for focus behaviour.
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2009-12-15
Henri Verbeet
d3d9: Add a test to show D3D replaces the window proc.
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2009-08-28
Henri Verbeet
d3d9: Remove trailing spaces.
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2009-08-26
Henri Verbeet
d3d9: Remove stray tabs.
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2009-07-06
Paul Vriens
d3d9/tests: Skip a test on failure.
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2009-07-03
Henri Verbeet
d3d9/tests: Add a small test for having multiple device...
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2009-06-23
Henri Verbeet
d3d9/tests: Make sure the device is released properly.
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2009-06-23
Henri Verbeet
d3d9/tests: Release the vertex buffer in test_null_stre...
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2009-06-01
Alexandre Julliard
d3d9/tests: Skip CheckDeviceMultiSampleType test if...
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2009-05-28
Louis Lenders
wined3d: Fix CheckDeviceMultiSampleType when queried...
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2009-05-27
Louis Lenders
d3d9/tests: Add simple test to show that QualityLevels...
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2009-05-08
Austin English
d3d9/tests: Sign compare fix.
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2009-04-24
David Adam
wined3d: SetDepthStencilSurface is always called when...
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2009-04-22
David Adam
d3d9: Add tests for IDirect3D9Device_Reset.
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2009-03-26
Henri Verbeet
d3d9: Don't depend on specific display modes in test_re...
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2009-03-26
Henri Verbeet
d3d9: Properly initialize the viewport dimensions.
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2009-03-26
Henri Verbeet
d3d9: Fix some indentation.
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2009-03-12
Michael Stefaniuc
d3d9/tests: Limit the back buffer to 800x600 in the...
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2009-03-09
Henri Verbeet
d3d9: Fix some sign compare warnings.
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2009-01-28
Alasdair Sinclair
d3d9/tests: Fix missing void in empty parameter list.
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2009-01-20
Henri Verbeet
d3d9: Remove some superfluous pointer casts.
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2008-12-04
Huw Davies
d3d9/tests: Skip tests if we can't create the D3D9...
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2008-11-03
Henri Verbeet
d3d9: Don't ignore the GetCursorInfo() return value...
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2008-10-18
Alexandre Julliard
d3d9: Convert source files to utf-8.
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2008-10-13
Detlef Riekenberg
d3d9/tests: Fix test on win9x.
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2008-10-08
Michael Stefaniuc
d3d9/tests: Use FAILED instead of !SUCCEEDED.
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2008-09-10
Henri Verbeet
d3d9: Add a test for auto depth stencil reset.
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2008-09-10
Henri Verbeet
d3d9: Only run the reset test once.
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2008-09-04
Rico Schüller
wined3d/d3d9: Set the initial scissorrect to the dimesi...
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2008-08-22
David Adam
d3d8/d3d9: Remove unconsistent tests for SetMaterial.
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2008-07-08
Alexandre Julliard
d3d9: Don't depend on the dxerr9 static library in...
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2008-07-08
James Hawkins
d3d9: Fix a failing test for broken drivers.
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2008-07-02
James Hawkins
d3d9: Fix a test that fails with broken drivers.
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2008-06-11
Paul Vriens
d3d9/tests: Fix a few typos.
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2008-05-29
Maarten Lankhorst
d3d9: Add a test to see whether offscreen surfaces...
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2008-04-28
James Hawkins
d3d9: Fix a few test failures in win2k3.
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2008-04-21
David Adam
wined3d: Fix a possible null dereference.
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2008-04-09
Chris Robinson
wined3d: Check for NULL vertex declarations.
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2008-03-27
Austin English
Spelling fixes.
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2008-03-03
Stefan Dösinger
d3d9: Fix an ok line.
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2008-02-27
Roderick Colenbrander
wined3d: Improved CheckDeviceType.
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2008-02-15
Francois Gouget
Assorted spelling fixes.
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2008-02-07
Stefan Dösinger
d3d9: Implement the device lost state.
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2008-02-07
Stefan Dösinger
wined3d: Reject unsupported modes when restting the...
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2008-02-05
Stefan Dösinger
d3d9: Some drivers allow non-aligned offsets.
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2008-01-23
Marcus Meissner
d3d9/tests: Initialize decl.
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2008-01-14
Stefan Dösinger
d3d9: Reject IDirect3DDevice9::Reset with active defaul...
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2007-12-27
Marcus Meissner
d3d9: Initialize pVertexBuffer.
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2007-12-21
Stefan Dösinger
wined3d: Per stream offsets are 4 byte aligned.
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2007-12-18
Francois Gouget
Assorted spelling fixes.
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2007-12-03
Stefan Dösinger
wined3d: Enabling too many lights is silently ignored.
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2007-11-14
Stefan Dösinger
wined3d: Depth stencil fixes.
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2007-11-07
Stefan Dösinger
d3d9: Use HAL devices in some tests.
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2007-11-01
Stefan Dösinger
wined3d: Make resource memory 32 byte aligned.
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2007-10-03
Marcus Meissner
d3d9/tests: Initialize shader to NULL.
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2007-09-20
Stefan Dösinger
wined3d: Check for NULL streams.
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2007-08-06
Stefan Dösinger
d3d9: Do not fail if d3d9 is not available.
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2007-06-25
Andrew Talbot
d3d9/tests: Fix use of uninitialized variable (Coverity).
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2007-06-04
H. Verbeet
d3d9: Add a test for calling DrawIndexedPrimitive with...
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2007-03-06
Stefan Dösinger
wined3d: Clearing the depth stencil buffer fails withou...
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2007-02-20
Stefan Dösinger
wined3d: No bounds checking is done on sampler / textur...
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