wined3d: Move position_transformed out of u.s in struct WineDirect3DVertexStridedData.
[wine] / dlls / wined3d / state.c
2009-01-08  Henri Verbeetwined3d: Move position_transformed out of u.s in struct...
2009-01-06  Henri Verbeetwined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-19  Stefan Dösingerwined3d: Make pixelshaders disable fog properly.
2008-12-16  Stefan Dösingerwined3d: Emulate GL_EXT_fog_coord.
2008-12-16  Stefan Dösingerwined3d: Fake GL_ARB_multitexture.
2008-12-16  Henri Verbeetwined3d: Fix use_vs() usage in vertexdeclaration().
2008-12-16  Henri Verbeetwined3d: Shaders will never have a NULL function.
2008-12-15  Henri Verbeetwined3d: Move the shader version to reg_maps.
2008-12-15  Stefan Dösingerwined3d: Remove a blank line in state.c.
2008-12-12  Henri Verbeetwined3d: Get rid of the textureDimensions field in...
2008-12-10  Henri Verbeetwined3d: Make some constant arrays also static.
2008-12-08  Henri Verbeetwined3d: Avoid disabling numbered arrays if we're going...
2008-12-04  Henri Verbeetwined3d: Get rid of vcheckGLcall.
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-12-03  Alexandre Julliardwined3d: Fix some macros definitions to make them prope...
2008-12-02  Alexandre Julliardwined3d: Make some functions and variables static.
2008-12-02  Henri Verbeetwined3d: Const correctness fixes for state.c.
2008-12-02  Henri Verbeetwined3d: Handle a few "silent" FIXMEs more consistent...
2008-12-01  Henri Verbeetwined3d: Make the lpData member of WineDirect3DStridedD...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for arb_program_shader.c.
2008-11-25  Stefan Dösingerwined3d: Make the shader backend call CompileShader.
2008-11-20  Stefan Dösingerd3d9: Test psize_min vs psize_max vs psize behavior.
2008-11-04  Stefan Dösingerwined3d: Kill the GL_ATI_envmap_bumpmap code.
2008-10-21  Tobias Jakobiwined3d: Fix some typos.
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-09-17  Henri Verbeetwined3d: Add a checkGLcall() at the end of loadTexCoords().
2008-09-17  Henri Verbeetwined3d: Remove some assumptions that PreLoad() will...
2008-09-10  Henri Verbeetwined3d: Fix the half pixel offset.
2008-09-08  Henri Verbeetwined3d: Translate one pixel down after flipping for...
2008-09-05  Stefan Dösingerwined3d: Fix uploading higher transform matrices.
2008-09-04  Henri Verbeetwined3d: Use the correct representative for texture...
2008-09-02  Francois Gougetwined3d: Add a '\n' to Wine traces.
2008-08-28  Stefan Dösingerwined3d: Handle projected textures properly in arbfp...
2008-08-28  Stefan Dösingerwined3d: Remove some more junk code.
2008-08-27  Stefan Dösingerwined3d: Handle texture transforms in the TEXTURETRANSF...
2008-08-27  Stefan Dösingerwined3d: Clean up the texbeml parameter forward.
2008-08-21  Stefan Dösingerwined3d: Don't enable texture dimensions with shaders.
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-08-05  Stefan Dösingerwined3d: Move the pshader fog update to the vertex...
2008-07-24  Stefan Dösingerwined3d: Honor the texcoordindex when setting the textu...
2008-07-22  Stefan Dösingerwined3d: Move set_tex_op(_nvrc) to their specific files.
2008-07-22  Stefan Dösingerwined3d: Whitespace fix.
2008-07-18  Stefan Dösingerwined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18  Stefan Dösingerwined3d: Move an VBO support check to the state template.
2008-07-18  Stefan Dösingerwined3d: Remove more dead code.
2008-07-18  Stefan Dösingerwined3d: Remove GL_EXT_vertex_weighting stubs.
2008-07-18  Stefan Dösingerwined3d: Move the vertexblend support check to the...
2008-07-18  Stefan Dösingerwined3d: Check for ATI_ENVMAP_BUMPMAP in the template.
2008-07-18  Stefan Dösingerwined3d: Only register the np2 texture fixup if needed.
2008-07-17  Stefan Dösingerwined3d: Test for multisampling in the template.
2008-07-17  Stefan Dösingerwined3d: Move the point sprite support test into the...
2008-07-17  Stefan Dösingerwined3d: Split the psizemax state handler.
2008-07-17  Stefan Dösingerwined3d: Split the psizemin handler.
2008-07-17  Stefan Dösingerwined3d: Move the range fog support test to the template.
2008-07-17  Stefan Dösingerwined3d: Move a few extension checks into the state...
2008-07-17  Stefan Dösingerwined3d: Add extension information to the states.
2008-07-17  H. Verbeetwined3d: Store the texture in a local variable in sampl...
2008-07-14  Stefan Dösingerwined3d: Remove some dead code.
2008-07-14  Stefan Dösingerwined3d: Give nv* fixed function stuff its own state...
2008-07-14  Stefan Dösingerwined3d: Move shader constant affecting states to the...
2008-07-14  Stefan Dösingerwined3d: WINED3DTSS_TEXCOORDINDEX belongs to the vertex...
2008-07-14  Stefan Dösingerwined3d: Give the nvts/nvrc code its own pipeline imple...
2008-07-14  Stefan Dösingerwined3d: Move fixed function texture dimension updates...
2008-07-14  Stefan Dösingerwined3d: NP2 coordinate adjustment is a vertex operation.
2008-07-14  Stefan Dösingerwined3d: Remove the atifs shader backend.
2008-07-11  Stefan Dösingerwined3d: Set ffp caps in the ffp backend, not the shade...
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
2008-07-11  Stefan Dösingerwined3d: Samplers -> misc states.
2008-07-11  Stefan DösingerWined3d: Move the last states.
2008-07-11  Stefan Dösingerwined3d: One more psize state.
2008-07-11  Stefan Dösingerwined3d: Point size vertex states.
2008-07-10  Stefan Dösingerwined3d: A few more junk misc states.
2008-07-10  Stefan Dösingerwined3d: A few more vertex states.
2008-07-10  Stefan Dösingerwined3d: WINED3DRS_SRGBWRITEENABLE->fragment.
2008-07-10  Stefan Dösingerwined3d: Wrapping states -> misc.
2008-07-10  Stefan Dösingerwined3d: texturefactor-> fragment states.
2008-07-10  Stefan Dösingerwined3d: Stencil states -> misc table.
2008-07-10  Stefan Dösingerwined3d: Move a few more odd states to the misc state...
2008-07-10  Stefan Dösingerwined3d: WINED3DRS_ZBIAS -> misc states.
2008-07-10  Stefan Dösingerwined3d: Move the bordercolor to the fragment states.
2008-07-10  Stefan Dösingerwined3d: Move more fog stuff to the vertex states.
2008-07-09  Stefan Dösingerwined3d: Move fog to the vertex states.
2008-07-09  Stefan Dösingerwined3d: Move a few more states to the misc states.
2008-07-09  Stefan Dösingerwined3d: WINED3DRS_LASTPIXEL -> misc states.
2008-07-09  Stefan Dösingerwined3d: Alpha states -> misc pipeline states.
2008-07-09  Stefan Dösingerwined3d: Move wrapu to the misc states.
2008-07-09  Stefan Dösingerwined3d: Move a few more states to the misc pipeline.
2008-07-09  Stefan Dösingerwined3d: Textureperspective->misc states.
2008-07-09  Stefan Dösingerwined3d: Move WINED3DRS_ANTIALIAS to the misc states.
2008-07-09  Stefan Dösingerwined3d: Move pixelshader application to the fragment...
2008-07-09  Stefan Dösingerwined3d: Initialize the state table before filling it.
2008-07-08  Stefan Dösingerwined3d: Move Fixed function pipeline states to the...
2008-07-08  Stefan Dösingerwined3d: Remove the state table from the shader backend.
2008-07-08  Stefan Dösingerwined3d: Create fragment processing state templates...
2008-07-08  Stefan Dösingerwined3d: Move texture transform flag stuff to the verte...
2008-07-08  Stefan Dösingerwined3d: Move transforms to the vertex code.
next