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wined3d: Move position_transformed out of u.s in struct WineDirect3DVertexStridedData.
[wine]
/
dlls
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wined3d
/
state.c
2009-01-08
Henri Verbeet
wined3d: Move position_transformed out of u.s in struct...
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2009-01-06
Henri Verbeet
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
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2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
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2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
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2008-12-31
Henri Verbeet
wined3d: Make use_vs() and use_ps() work on a statebloc...
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2008-12-19
Stefan Dösinger
wined3d: Make pixelshaders disable fog properly.
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2008-12-16
Stefan Dösinger
wined3d: Emulate GL_EXT_fog_coord.
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2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
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2008-12-16
Henri Verbeet
wined3d: Fix use_vs() usage in vertexdeclaration().
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2008-12-16
Henri Verbeet
wined3d: Shaders will never have a NULL function.
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2008-12-15
Henri Verbeet
wined3d: Move the shader version to reg_maps.
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2008-12-15
Stefan Dösinger
wined3d: Remove a blank line in state.c.
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2008-12-12
Henri Verbeet
wined3d: Get rid of the textureDimensions field in...
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2008-12-10
Henri Verbeet
wined3d: Make some constant arrays also static.
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2008-12-08
Henri Verbeet
wined3d: Avoid disabling numbered arrays if we're going...
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2008-12-04
Henri Verbeet
wined3d: Get rid of vcheckGLcall.
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2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
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2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
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2008-12-03
Alexandre Julliard
wined3d: Fix some macros definitions to make them prope...
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2008-12-02
Alexandre Julliard
wined3d: Make some functions and variables static.
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2008-12-02
Henri Verbeet
wined3d: Const correctness fixes for state.c.
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2008-12-02
Henri Verbeet
wined3d: Handle a few "silent" FIXMEs more consistent...
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2008-12-01
Henri Verbeet
wined3d: Make the lpData member of WineDirect3DStridedD...
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2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for arb_program_shader.c.
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2008-11-25
Stefan Dösinger
wined3d: Make the shader backend call CompileShader.
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2008-11-20
Stefan Dösinger
d3d9: Test psize_min vs psize_max vs psize behavior.
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2008-11-04
Stefan Dösinger
wined3d: Kill the GL_ATI_envmap_bumpmap code.
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2008-10-21
Tobias Jakobi
wined3d: Fix some typos.
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-09-17
Henri Verbeet
wined3d: Add a checkGLcall() at the end of loadTexCoords().
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2008-09-17
Henri Verbeet
wined3d: Remove some assumptions that PreLoad() will...
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2008-09-10
Henri Verbeet
wined3d: Fix the half pixel offset.
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2008-09-08
Henri Verbeet
wined3d: Translate one pixel down after flipping for...
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2008-09-05
Stefan Dösinger
wined3d: Fix uploading higher transform matrices.
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2008-09-04
Henri Verbeet
wined3d: Use the correct representative for texture...
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2008-09-02
Francois Gouget
wined3d: Add a '\n' to Wine traces.
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2008-08-28
Stefan Dösinger
wined3d: Handle projected textures properly in arbfp...
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2008-08-28
Stefan Dösinger
wined3d: Remove some more junk code.
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2008-08-27
Stefan Dösinger
wined3d: Handle texture transforms in the TEXTURETRANSF...
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2008-08-27
Stefan Dösinger
wined3d: Clean up the texbeml parameter forward.
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2008-08-21
Stefan Dösinger
wined3d: Don't enable texture dimensions with shaders.
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2008-08-20
Stefan Dösinger
wined3d: Ask the ffp/shader/blit implementation about...
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2008-08-05
Stefan Dösinger
wined3d: Move the pshader fog update to the vertex...
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2008-07-24
Stefan Dösinger
wined3d: Honor the texcoordindex when setting the textu...
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2008-07-22
Stefan Dösinger
wined3d: Move set_tex_op(_nvrc) to their specific files.
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2008-07-22
Stefan Dösinger
wined3d: Whitespace fix.
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2008-07-18
Stefan Dösinger
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-07-18
Stefan Dösinger
wined3d: Move an VBO support check to the state template.
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2008-07-18
Stefan Dösinger
wined3d: Remove more dead code.
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2008-07-18
Stefan Dösinger
wined3d: Remove GL_EXT_vertex_weighting stubs.
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2008-07-18
Stefan Dösinger
wined3d: Move the vertexblend support check to the...
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2008-07-18
Stefan Dösinger
wined3d: Check for ATI_ENVMAP_BUMPMAP in the template.
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2008-07-18
Stefan Dösinger
wined3d: Only register the np2 texture fixup if needed.
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2008-07-17
Stefan Dösinger
wined3d: Test for multisampling in the template.
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2008-07-17
Stefan Dösinger
wined3d: Move the point sprite support test into the...
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2008-07-17
Stefan Dösinger
wined3d: Split the psizemax state handler.
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2008-07-17
Stefan Dösinger
wined3d: Split the psizemin handler.
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2008-07-17
Stefan Dösinger
wined3d: Move the range fog support test to the template.
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2008-07-17
Stefan Dösinger
wined3d: Move a few extension checks into the state...
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2008-07-17
Stefan Dösinger
wined3d: Add extension information to the states.
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2008-07-17
H. Verbeet
wined3d: Store the texture in a local variable in sampl...
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2008-07-14
Stefan Dösinger
wined3d: Remove some dead code.
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2008-07-14
Stefan Dösinger
wined3d: Give nv* fixed function stuff its own state...
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2008-07-14
Stefan Dösinger
wined3d: Move shader constant affecting states to the...
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2008-07-14
Stefan Dösinger
wined3d: WINED3DTSS_TEXCOORDINDEX belongs to the vertex...
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2008-07-14
Stefan Dösinger
wined3d: Give the nvts/nvrc code its own pipeline imple...
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2008-07-14
Stefan Dösinger
wined3d: Move fixed function texture dimension updates...
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2008-07-14
Stefan Dösinger
wined3d: NP2 coordinate adjustment is a vertex operation.
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2008-07-14
Stefan Dösinger
wined3d: Remove the atifs shader backend.
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2008-07-11
Stefan Dösinger
wined3d: Set ffp caps in the ffp backend, not the shade...
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2008-07-11
Stefan Dösinger
wined3d: Move shader_fragment_enable to the fragment...
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2008-07-11
Stefan Dösinger
wined3d: Samplers -> misc states.
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2008-07-11
Stefan Dösinger
Wined3d: Move the last states.
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2008-07-11
Stefan Dösinger
wined3d: One more psize state.
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2008-07-11
Stefan Dösinger
wined3d: Point size vertex states.
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2008-07-10
Stefan Dösinger
wined3d: A few more junk misc states.
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2008-07-10
Stefan Dösinger
wined3d: A few more vertex states.
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2008-07-10
Stefan Dösinger
wined3d: WINED3DRS_SRGBWRITEENABLE->fragment.
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2008-07-10
Stefan Dösinger
wined3d: Wrapping states -> misc.
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2008-07-10
Stefan Dösinger
wined3d: texturefactor-> fragment states.
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2008-07-10
Stefan Dösinger
wined3d: Stencil states -> misc table.
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2008-07-10
Stefan Dösinger
wined3d: Move a few more odd states to the misc state...
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2008-07-10
Stefan Dösinger
wined3d: WINED3DRS_ZBIAS -> misc states.
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2008-07-10
Stefan Dösinger
wined3d: Move the bordercolor to the fragment states.
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2008-07-10
Stefan Dösinger
wined3d: Move more fog stuff to the vertex states.
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2008-07-09
Stefan Dösinger
wined3d: Move fog to the vertex states.
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2008-07-09
Stefan Dösinger
wined3d: Move a few more states to the misc states.
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2008-07-09
Stefan Dösinger
wined3d: WINED3DRS_LASTPIXEL -> misc states.
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2008-07-09
Stefan Dösinger
wined3d: Alpha states -> misc pipeline states.
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2008-07-09
Stefan Dösinger
wined3d: Move wrapu to the misc states.
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2008-07-09
Stefan Dösinger
wined3d: Move a few more states to the misc pipeline.
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2008-07-09
Stefan Dösinger
wined3d: Textureperspective->misc states.
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2008-07-09
Stefan Dösinger
wined3d: Move WINED3DRS_ANTIALIAS to the misc states.
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2008-07-09
Stefan Dösinger
wined3d: Move pixelshader application to the fragment...
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2008-07-09
Stefan Dösinger
wined3d: Initialize the state table before filling it.
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2008-07-08
Stefan Dösinger
wined3d: Move Fixed function pipeline states to the...
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2008-07-08
Stefan Dösinger
wined3d: Remove the state table from the shader backend.
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2008-07-08
Stefan Dösinger
wined3d: Create fragment processing state templates...
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2008-07-08
Stefan Dösinger
wined3d: Move texture transform flag stuff to the verte...
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2008-07-08
Stefan Dösinger
wined3d: Move transforms to the vertex code.
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