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user32: Don't try to alpha blend icons when drawing to a monochrome device.
[wine]
/
dlls
/
d3d8
/
device.c
2010-05-26
Henri Verbeet
d3d8: Set the FPU control word on device creation.
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2010-04-09
Alexandre Julliard
d3d8: Avoid using a pointer difference in a trace.
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2010-03-18
Henri Verbeet
ddraw: Acquire/release the focus window from the correc...
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2009-12-21
Henri Verbeet
d3d8: Add a separate function for swapchain initialization.
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2009-12-03
Henri Verbeet
d3d8: Directly store a wined3d stateblock in the stateb...
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2009-12-01
Henri Verbeet
d3d8: Return D3DERR_INVALIDCALL when trying to delete...
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2009-11-18
Henri Verbeet
wined3d: Remove the effetively unused "state" field...
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2009-11-17
Henri Verbeet
d3d8: Move D3D8CB_DestroySwapChain() to device.c.
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2009-11-17
Henri Verbeet
d3d8: Add a separate function for device initialization.
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2009-11-03
Stefan Dösinger
d3d: Handle the pointsize_min default difference in...
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2009-11-03
Stefan Dösinger
wined3d: Add a parameter for SetRenderTarget viewport...
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2009-10-30
Henri Verbeet
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
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2009-10-19
Henri Verbeet
d3d8: Add traces.
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2009-10-16
Henri Verbeet
d3d8: Get rid of some unused variables in IDirect3DDevi...
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2009-10-14
Stefan Dösinger
d3d: Make EndScene calls hookable.
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-25
Henri Verbeet
d3d8: It's not an error to have a NULL texture bound...
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2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
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2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
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2009-09-24
Henri Verbeet
d3d8: Add a separate function for pixel shader initiali...
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2009-09-24
Henri Verbeet
d3d8: Add a separate function for vertex shader initial...
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2009-09-23
Henri Verbeet
d3d8: Add a separate function for vertex declaration...
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2009-09-23
Henri Verbeet
d3d8: Add a separate function for vertex declaration...
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2009-09-18
Henri Verbeet
d3d8: Add a separate function for vertex buffer initial...
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2009-09-18
Henri Verbeet
d3d8: Add a separate function for index buffer initiali...
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2009-09-17
Henri Verbeet
d3d8: Add a separate function for texture initialization.
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2009-09-17
Henri Verbeet
d3d8: Add a separate function for cube texture initiali...
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2009-09-16
Henri Verbeet
d3d8: Add a separate function for volume texture initia...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
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2009-09-16
Henri Verbeet
d3d8: Add a separate function for volume initialization.
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-09-15
Henri Verbeet
d3d8: Add a separate function for surface initialization.
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2009-09-11
Henri Verbeet
wined3d: Remove unused parameters to drawPrimitive().
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2009-08-31
Henri Verbeet
d3d8: Remove trailing spaces.
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2009-08-25
Henri Verbeet
d3d8: Use a wined3d cs for wined3d locking.
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2009-08-07
Stefan Dösinger
wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
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2009-06-19
Henri Verbeet
d3d8: Add WINED3DFMT_W11V11U10 <=> D3DFMT_W11V11U10...
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2009-06-16
Henri Verbeet
d3d8: Deleting an invalid pixel shader handle should...
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2009-06-16
Henri Verbeet
d3d8: Do some more verification on handles.
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2009-06-15
Henri Verbeet
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
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2009-06-12
Henri Verbeet
wined3d: Remove the useless "resource_type" parameter...
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2009-05-28
Henri Verbeet
wined3d: Remove the "declaration" parameter to IWineD3D...
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2009-05-26
Henri Verbeet
wined3d: Add the output signature to IWineD3DDevice_Cre...
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2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
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2009-04-27
Stefan Dösinger
d3d: Limit d3d8 and d3d9 vshader constants to 256.
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2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
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2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
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2009-04-09
Stefan Dösinger
wined3d: Remove the buffer fvf.
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2009-04-09
Stefan Dösinger
d3d8: Store the fvf in the d3d8 vertex buffer.
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2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
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2009-03-24
Henri Verbeet
d3d8: Cleanup the vertexshader handling code a bit.
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2009-03-24
Henri Verbeet
d3d8: Cleanup the pixelshader handling code a bit.
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2009-03-24
Henri Verbeet
d3d8: Properly handle unsetting the pixelshader in...
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2009-03-23
Henri Verbeet
d3d8: Fix locking.
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2009-03-13
Henri Verbeet
d3d8: Release the d3d8 shader once we're done with...
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2009-03-10
Henri Verbeet
d3d8: Handles aren't supposed to be pointers.
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2009-03-10
Henri Verbeet
d3d8: Make the shader handle table a bit more generic.
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2009-03-10
Henri Verbeet
d3d8: Don't call Release() in a while loop.
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2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
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2009-03-05
Henri Verbeet
wined3d: Pass the vertex count rather than the primitiv...
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2009-02-23
Henri Verbeet
d3d10core: Keep a reference to the wined3d device in...
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2009-02-20
Henri Verbeet
wined3d: Add DXGI formats to WINED3DFORMAT.
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2009-02-20
Henri Verbeet
d3d8: Explicitly convert between D3DFORMAT and WINED3DF...
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2009-01-26
Francois Gouget
d3d8: Make some device_parent_*() functions static.
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2009-01-16
Henri Verbeet
d3d8: Properly test for dynamic usage in device_parent_...
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2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
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2009-01-14
Michael Stefaniuc
d3d8: Remove superfluous pointer casts.
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2009-01-06
Henri Verbeet
d3d: Explicitly translate texture stage states.
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2008-12-30
Henri Verbeet
d3d: Correct some debug levels.
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2008-12-17
Henri Verbeet
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
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2008-12-16
Henri Verbeet
wined3d: Refuse to create shaders with a NULL function.
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2008-12-15
Henri Verbeet
d3d8: Use the wined3d declaration to retrieve the d3d8...
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2008-12-15
Henri Verbeet
d3d8: Create a d3d8 declaration as parent for FVF based...
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2008-12-15
Francois Gouget
d3d8: Make D3D8CB_CreateSurface() static.
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2008-12-04
Alexandre Julliard
d3d8: Make a function static.
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2008-11-24
Francois Gouget
d3d8: Remove WINAPI on static functions where not needed.
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2008-11-03
Michael Stefaniuc
Remove the remaining casts of NULL.
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2008-11-03
Stefan Dösinger
d3d: Do not restore the display mode in ddraw.
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2008-10-28
Henri Verbeet
wined3d: Rename CreateAdditionalSwapChain to CreateSwap...
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2008-09-10
Henri Verbeet
d3d8: Fix IDirect3DDevice8::SetRenderTarget().
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2008-09-10
Henri Verbeet
d3d8: GetDepthStencilSurface returns D3DERR_NOTFOUND...
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2008-08-20
H. Verbeet
d3d8: Don't store shader_handle's.
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2008-08-19
Stefan Dösinger
wined3d: Use a swapchain for GDI surfaces.
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2008-07-08
Tobias Jakobi
d3d8: Fix IDirect3DDevice8::CreateImageSurface pool...
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2008-05-05
Andrew Talbot
d3d8: Dangling pointers fix.
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2008-03-28
Stefan Dösinger
d3d8: Reject broken normal declaration types with fixed...
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2008-03-27
Austin English
Spelling fixes.
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2008-03-25
Stefan Dösinger
d3d: De-pointerize the WINED3DCAPS structure.
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2008-01-07
Alexandre Julliard
wined3d: Use unsigned int instead of size_t for element...
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2008-01-04
Gerald Pfeifer
d3d8: Fix type of loop variable.
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2008-01-03
Gerald Pfeifer
wined3d: Removed dead FIXME checks.
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2008-01-02
Andrew Talbot
d3d8: Remove unneeded casts.
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2007-12-05
Andrew Talbot
d3d8: Remove unneeded casts.
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2007-11-20
Stefan Dösinger
d3d8: Release the vertex declarations array when destro...
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2007-08-27
Stefan Dösinger
wined3d: BaseVertexIndex can be negative.
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2007-08-15
Stefan Dösinger
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
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2007-06-21
Stefan Dösinger
d3d8: Convert fvfs to vertex declarations.
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2007-06-11
Stefan Dösinger
d3d8: Hold the lock in IDirect3DDevice8 methods.
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2007-06-07
H. Verbeet
wined3d: Get rid of the pBaseVertexIndex parameter...
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