wined3d: Set the query.c GLINFO_LOCATION to *gl_info.
[wine] / dlls / wined3d / context.c
2009-12-30  Henri Verbeetwined3d: Use the element size to create "isStateDirty...
2009-12-28  Henri Verbeetwined3d: Let "SetupForBlit()" figure out the target...
2009-12-28  Henri Verbeetwined3d: Let "FindContext()" figure out the thread...
2009-12-28  Henri Verbeetwined3d: Introduce "context_apply_state()" to setup...
2009-12-16  Henri Verbeetwined3d: Mark the draw buffer as dirty in context_create().
2009-12-16  Henri Verbeetwined3d: Get rid of the "swapchain" parameter to surfac...
2009-12-15  Stefan Dösingerwined3d: Frontbuffers are onscreen.
2009-12-15  Henri Verbeetwined3d: Use surface_is_offscreen() in context_apply_dr...
2009-12-11  Henri Verbeetwined3d: Properly invalidate the context's draw buffer...
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-07  Stefan Dösingerwined3d: Infrastructure to render swapchains to a FBO.
2009-10-30  Henri Verbeetwined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
2009-10-30  Henri Verbeetwined3d: It's not an error to request multisampling.
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
2009-10-28  Henri Verbeetwined3d: Rename DestroyContext() to context_destroy().
2009-10-28  Henri Verbeetwined3d: Restore the thread's GL context on context_rel...
2009-10-28  Henri Verbeetwined3d: Call context_release() for wined3d contexts...
2009-10-28  Henri Verbeetwined3d: Keep better track of where we're using wined3d...
2009-10-28  Henri Verbeetwined3d: Restore the thread's previous GL context in...
2009-10-27  Henri Verbeetwined3d: Restore the wglMakeCurrent() call in context_d...
2009-10-26  Stefan Dösingerwined3d: Use the shader backend reported constant limit...
2009-10-26  Henri Verbeetwined3d: Print an ERR instead of crashing in context_ch...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-10-20  Henri Verbeetwined3d: Destroy FBO entries from the context that...
2009-10-20  Henri Verbeetwined3d: Use context->valid in context_destroy_gl_resou...
2009-10-20  Henri Verbeetwined3d: Validate the D3D context in FindContext().
2009-10-20  Henri Verbeetwined3d: Get rid of the useless "isPBuffer" bitfield...
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-23  Stefan Dösingerwined3d: Track GL texture states in a separate structure.
2009-09-23  Henri Verbeetwined3d: Cleanup after wglMakeCurrent() failures in...
2009-09-23  Henri Verbeetwined3d: Add support for ARB_provoking_vertex.
2009-09-23  Henri Verbeetwined3d: Add support for ARB_framebuffer_object.
2009-09-22  Rico Schüllerwined3d: Don't call wglMakeCurrent(NULL, NULL) in conte...
2009-08-21  Henri Verbeetwined3d: Don't check for a "representative" in the...
2009-08-21  Henri Verbeetwined3d: Mark the correct state dirty.
2009-08-17  Jörg Höhlewined3d: Check GL_SUPPORT prior to an ARB occlusion...
2009-08-17  Henri Verbeetwined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
2009-08-10  Henri Verbeetwined3d: Use EXT_provoking_vertex to match Direct3D...
2009-08-07  Stefan Dösingerwined3d: Dirtify the correct state.
2009-08-07  Henri Verbeetwined3d: Check the return value of wglDeleteContext...
2009-08-07  Henri Verbeetwined3d: Merge the context->current_rt check for render...
2009-08-07  Henri Verbeetwined3d: Explicitly pass the context to the shader_sele...
2009-08-06  Henri Verbeetwined3d: Track render_offscreen in the context.
2009-08-03  Henri Verbeetwined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03  Henri Verbeetwined3d: Handle destruction of a context's current...
2009-07-24  Henri Verbeetwined3d: Return proper NULLs from CreateContext().
2009-07-24  Henri Verbeetwined3d: Get rid of activeContext.
2009-07-24  Henri Verbeetwined3d: Manage event queries in the context.
2009-07-24  Henri Verbeetwined3d: Manage occlusion queries in the context.
2009-07-23  Henri Verbeetwined3d: Return the activated context from ActivateCont...
2009-07-23  Henri Verbeetwined3d: Explicitly pass the wined3d context to context...
2009-07-23  Henri Verbeetwined3d: Get rid of last_device.
2009-07-23  Henri Verbeetwined3d: Remove some unnecessary code.
2009-07-23  Henri Verbeetwined3d: Don't reuse contexts marked for destruction.
2009-07-22  Henri Verbeetwined3d: Try to reuse the thread's current context...
2009-07-22  Henri Verbeetwined3d: Move some context selection code from Activate...
2009-07-22  Henri Verbeetwined3d: Simplify FindContext() a bit.
2009-07-22  Henri Verbeetwined3d: Get rid of getActiveContext().
2009-07-22  Henri Verbeetwined3d: Avoid destroying contexts that are current...
2009-07-22  Henri Verbeetwined3d: Keep track of a thread's wined3d context.
2009-07-21  Henri Verbeetwined3d: Remove the useless lastThread field from IWine...
2009-07-21  Henri Verbeetwined3d: Get rid of lastActiveRenderTarget.
2009-07-21  Henri Verbeetwined3d: Get rid of lastActiveRenderTarget in FindConte...
2009-07-21  Henri Verbeetwined3d: Keep track of a context's current render target.
2009-07-21  Henri Verbeetwined3d: Pass NULL to ActivateContext() when we don...
2009-07-20  Stefan Dösingerwined3d: Set the highest dirty marker after marking...
2009-07-17  Henri Verbeetwined3d: Avoid redundant FBO binds.
2009-07-17  Henri Verbeetwined3d: Always use context_bind_fbo() to change the...
2009-07-17  Henri Verbeetwined3d: Pass the context instead of the device to...
2009-07-17  Henri Verbeetwined3d: Store a pointer to wined3d_gl_info in struct...
2009-07-15  Henri Verbeetwined3d: Check the return values for some wgl calls.
2009-07-15  Henri Verbeetwined3d: Remove the remains of an ATI_fragment_shader...
2009-07-10  Henri Verbeetwined3d: Get rid of struct glDescriptor.
2009-07-07  Henri Verbeetwined3d: checkGLcall() doesn't need a \n.
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-07-02  Henri Verbeetwined3d: Clear the last device in WineD3D_CreateFakeGLC...
2009-06-29  Henri Verbeetwined3d: Always check the result of wglMakeCurrent().
2009-06-29  Henri Verbeetwined3d: Prevent GL calls from DestroyContext() if...
2009-06-26  Henri Verbeetwined3d: Document GL context dependencies.
2009-06-25  Henri Verbeetwined3d: Make sure we have an active GL context in...
2009-06-25  Henri Verbeetwined3d: Make context_resource_released() responsible...
2009-06-08  Henri Verbeetwined3d: Set FBO stencil attachments for relevant depth...
2009-06-08  Henri Verbeetwined3d: Use context_attach_depth_stencil_fbo() to...
2009-05-27  Stefan Dösingerwined3d: Work around an ARBFP vs GLSL bug in Mac OS.
2009-05-25  Chris Robinsonwined3d: Decrement fbo_entry_count when one is removed...
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to set_blit_dimension...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to calls to FBO functions.
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to shader_backend_t...
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to state table calls.
2009-05-12  Henri Verbeetwined3d: Don't create more than WINED3D_MAX_FBO_ENTRIES...
2009-05-08  Stefan Dösingerwined3d: Work around a bad crash in fglrx.
2009-03-25  Henri Verbeetwined3d: Fix a few sign compare warnings.
2009-03-24  Henri Verbeetwined3d: Pass format_desc to getColorBits() and getDept...
2009-03-23  Henri Verbeetwined3d: Set the currently active context to NULL when...
2009-03-13  Henri Verbeetwined3d: Remove the format field from IWineD3DResourceC...
2009-03-13  Henri Verbeetwined3d: Only return a pointer to struct GlPixelFormatD...
2009-03-09  Henri Verbeetwined3d: Handle error conditions better in RemoveContex...
2009-02-17  Stefan Dösingerwined3d: Pass the requested srgb flag to PreLoad.
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