wined3d: Track overlay surfaces in the overlayed surface.
[wine] / dlls / wined3d / directx.c
2008-08-04  Tobias Jakobiwined3d: Remove arb_tex_npot for NV FX series in fixup_...
2008-08-04  Stefan Dösingerwined3d: Always load glFinish and glFlush from opengl32...
2008-08-04  Stefan Dösingerwined3d: Report the pitch alignment to ddraw.
2008-08-04  Stefan Dösingerwined3d: Only set D3D caps when GL was loaded successfully.
2008-08-04  Stefan Dösingerddraw: Set ddraw caps in wined3d.
2008-07-31  Stefan Dösingerwined3d: GL_ARB_fragment_program ffp implementation.
2008-07-24  Stefan Dösingerwined3d: ATI2N support using GL_EXT_texture_compression...
2008-07-24  Stefan Dösingerwined3d: Support ATI's D3DFMT_ATI2N format.
2008-07-22  Stefan Dösingerwined3d: Set WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTRE...
2008-07-18  Stefan Dösingerwined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18  Stefan Dösingerwined3d: Remove GL_EXT_vertex_weighting stubs.
2008-07-17  Stefan Dösingerwined3d: Add extension information to the states.
2008-07-14  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-07-14  Stefan Dösingerwined3d: Give the nvts/nvrc code its own pipeline imple...
2008-07-14  Stefan Dösingerwined3d: Simplify the fragment pipeline selection.
2008-07-14  Stefan Dösingerwined3d: Remove the atifs shader backend.
2008-07-11  Stefan Dösingerwined3d: Set ffp caps in the ffp backend, not the shade...
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
2008-07-10  Francois GougetAssorted spelling fixes.
2008-07-08  Stefan Dösingerwined3d: Remove the state table from the shader backend.
2008-07-08  Stefan Dösingerwined3d: Create fragment processing state templates...
2008-07-08  Stefan Dösingerwined3d: Move stream source and vshader to misc and...
2008-07-08  Stefan Dösingerwined3d: Implement the state merger and start to use it.
2008-07-08  Stefan Dösingerwined3d: Start the state splitup.
2008-07-03  Maarten Lankhorstwined3d: Fix a deadlock that may occur during initializ...
2008-06-27  H. Verbeetwined3d: Report WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLEN...
2008-06-23  H. Verbeetwined3d: Half float formats need ARB_TEXTURE_FLOAT...
2008-06-23  Roderick Colenbranderwined3d: Update the Nvidia driver version to 173.41...
2008-06-20  H. Verbeetwined3d: Handle depth formats like any other format...
2008-06-19  H. Verbeetwined3d: Add support for ARB_color_buffer_float.
2008-06-18  Roderick Colenbranderwined3d: Add a Geforce9 driver version (right now garba...
2008-06-09  Roderick Colenbranderwined3d: Update ATI GPUs.
2008-06-09  Roderick Colenbranderwined3d: Update nvidia GPUs.
2008-06-03  Roderick Colenbranderwined3d: Add a registry key to allow/disallow multisamp...
2008-05-05  Roderick Colenbranderwined3d: Allow stencil support when it wasn't requested...
2008-05-01  Roderick Colenbranderwined3d: Fix typo in pixel format trace.
2008-04-30  Roderick Colenbranderwined3d: Add multisampling support.
2008-04-28  Roderick Colenbranderwined3d: Store more information about pixel formats...
2008-04-24  Roderick Colenbranderwgl: Add a wine specific WGL extension which allows...
2008-04-23  Austin EnglishSpelling fixes.
2008-04-22  Austin EnglishSpelling fixes.
2008-04-09  Stefan Dösingerwined3d: Disable MAG filters on formats that do not...
2008-04-09  Stefan Dösingerwined3d: Make the mag filter lookup a separate array.
2008-04-09  Stefan Dösingerwined3d: Disable texture filtering on textures that...
2008-04-09  Stefan Dösingerwined3d: Report D3DUSAGE_QUERY_WRAPANDMIP support.
2008-04-09  Stefan Dösingerwined3d: Store the number of aux buffers in the context.
2008-04-07  Francois GougetAssorted spelling fixes.
2008-04-04  Stefan Dösingerwined3d: Advertise shader emulation of bumpmap formats.
2008-04-04  Stefan Dösingerwined3d: Advertize postpixelshader blending for surfaces.
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-04-02  Stefan Dösingerwined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_sh...
2008-04-01  Stefan Dösingerwined3d: Create a fake non-gl adapter.
2008-03-29  Roderick Colenbranderwined3d: Also move the rendertarget capability to the...
2008-03-29  Roderick Colenbranderwined3d: Add a depthstencil flag to the formats table...
2008-03-29  Roderick Colenbranderwined3d: Make the filtering capability of a format...
2008-03-28  Roderick Colenbranderwined3d: Add D3DUSAGE_QUERY_PIXELSHADER_BLENDING to...
2008-03-25  Stefan Dösingerwined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader.
2008-03-25  Stefan Dösingerwined3d: Fragment processing using GL_ATI_fragment_shader.
2008-03-25  Stefan Dösingerwined3d: Add GL_ATI_fragment_shader.
2008-03-25  Stefan Dösingerwined3d: Alloc / free shader private data and blt stuff...
2008-03-25  Stefan Dösingerwined3d: Move shader caps setting into the arb and...
2008-03-25  Stefan Dösingerwined3d: Set shader specific caps in the shader backend.
2008-03-25  Stefan Dösingerd3d: De-pointerize the WINED3DCAPS structure.
2008-03-25  Stefan Dösingerwined3d: Move the shader backend selection into a separ...
2008-03-25  Roderick Colenbranderwined3d: Always report D16 as Windows drivers report...
2008-03-24  Roderick Colenbranderwined3d: Fix a typo in CheckSrgbWriteCapability. We...
2008-03-24  Roderick Colenbranderwined3d: Add more debug code to CheckDeviceFormat.
2008-03-24  Roderick Colenbranderwined3d: CheckTextureCapability returns TRUE for V8U8.
2008-03-22  Roderick Colenbranderwined3d: Add srgb write support to CheckDeviceFormat.
2008-03-22  Roderick Colenbranderwined3d: Remove unneeded code in CheckDeviceFormat.
2008-03-22  Roderick Colenbranderwined3d: Don't continue with CheckDeviceFormat when...
2008-03-22  Roderick Colenbranderwined3d: Return WINED3DERR_NOTAVAILABLE when cubemappin...
2008-03-22  Roderick Colenbranderwined3d: Add reporting of D3DRTYPE_VOLUME capabilties.
2008-03-22  Roderick Colenbranderwined3d: When volume textures aren't around (GL_EXT_tex...
2008-03-22  Roderick Colenbranderwined3d: We don't offer index/vertex buffer caps. Neith...
2008-03-21  Roderick Colenbranderwined3d: Check pixel formats of the same pixel type.
2008-03-19  Roderick Colenbranderwined3d: Report software processing in CheckDeviceFormat.
2008-03-19  Roderick Colenbranderwined3d: Add dynamic locking support to CheckDeviceFormat.
2008-03-19  Roderick Colenbranderwined3d: There is no need for the !Usage checks at...
2008-03-18  Roderick Colenbranderwined3d: Add correct autogenmipmap support.
2008-03-18  Roderick Colenbranderwined3d: Add a function which checks the filtering...
2008-03-18  Roderick Colenbranderwined3d: Put vertex texture capability checking in...
2008-03-18  Roderick Colenbranderwined3d: Put the SRG read capability check in its own...
2008-03-18  Roderick Colenbranderwined3d: Add a function which checks the legacy bump...
2008-03-17  Roderick Colenbranderwined3d: Check the render target capabilities of a...
2008-03-17  Roderick Colenbranderwined3d: Check the texture capabilities we offer for...
2008-03-17  Roderick Colenbranderwined3d: Move depth/stencil verification to CheckDepthS...
2008-03-13  Artur Szymiecwined3d: Add a device uuid.
2008-03-06  Rico Schüllerwined3d: Fix copy and past error.
2008-03-05  Stefan Dösingerwined3d: Support shininess > 128 if opengl does.
2008-03-04  Stefan Dösingerwined3d: Use GL_EXT_gpu_program_parameters if available.
2008-03-04  Stefan Dösingerwined3d: Implement a different constant dirtification...
2008-03-03  Stefan Dösingerwined3d: Call fixup_extensions before destroying the...
2008-03-03  Francois GougetAssorted spelling, punctuation and case fixes.
2008-03-01  James Hawkinsjanitorial: Remove links to any microsoft site.
2008-02-27  Roderick Colenbranderwined3d: Improved CheckDeviceType.
2008-02-26  Stefan Dösingerwined3d: Move shader model private data into its own...
2008-02-26  Stefan Dösingerwined3d: Add GL_APPLE_float_pixels.
2008-02-26  Roderick Colenbranderwined3d: Check real depth/stencil capabilities based...
2008-02-19  Stefan Dösingerwined3d: Enable the texcoord init workaround on radeon...
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