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wined3d: Track overlay surfaces in the overlayed surface.
[wine]
/
dlls
/
wined3d
/
state.c
2008-08-05
Stefan Dösinger
wined3d: Move the pshader fog update to the vertex...
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2008-07-24
Stefan Dösinger
wined3d: Honor the texcoordindex when setting the textu...
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2008-07-22
Stefan Dösinger
wined3d: Move set_tex_op(_nvrc) to their specific files.
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2008-07-22
Stefan Dösinger
wined3d: Whitespace fix.
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2008-07-18
Stefan Dösinger
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-07-18
Stefan Dösinger
wined3d: Move an VBO support check to the state template.
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2008-07-18
Stefan Dösinger
wined3d: Remove more dead code.
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2008-07-18
Stefan Dösinger
wined3d: Remove GL_EXT_vertex_weighting stubs.
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2008-07-18
Stefan Dösinger
wined3d: Move the vertexblend support check to the...
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2008-07-18
Stefan Dösinger
wined3d: Check for ATI_ENVMAP_BUMPMAP in the template.
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2008-07-18
Stefan Dösinger
wined3d: Only register the np2 texture fixup if needed.
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2008-07-17
Stefan Dösinger
wined3d: Test for multisampling in the template.
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2008-07-17
Stefan Dösinger
wined3d: Move the point sprite support test into the...
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2008-07-17
Stefan Dösinger
wined3d: Split the psizemax state handler.
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2008-07-17
Stefan Dösinger
wined3d: Split the psizemin handler.
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2008-07-17
Stefan Dösinger
wined3d: Move the range fog support test to the template.
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2008-07-17
Stefan Dösinger
wined3d: Move a few extension checks into the state...
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2008-07-17
Stefan Dösinger
wined3d: Add extension information to the states.
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2008-07-17
H. Verbeet
wined3d: Store the texture in a local variable in sampl...
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2008-07-14
Stefan Dösinger
wined3d: Remove some dead code.
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2008-07-14
Stefan Dösinger
wined3d: Give nv* fixed function stuff its own state...
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2008-07-14
Stefan Dösinger
wined3d: Move shader constant affecting states to the...
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2008-07-14
Stefan Dösinger
wined3d: WINED3DTSS_TEXCOORDINDEX belongs to the vertex...
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2008-07-14
Stefan Dösinger
wined3d: Give the nvts/nvrc code its own pipeline imple...
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2008-07-14
Stefan Dösinger
wined3d: Move fixed function texture dimension updates...
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2008-07-14
Stefan Dösinger
wined3d: NP2 coordinate adjustment is a vertex operation.
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2008-07-14
Stefan Dösinger
wined3d: Remove the atifs shader backend.
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2008-07-11
Stefan Dösinger
wined3d: Set ffp caps in the ffp backend, not the shade...
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2008-07-11
Stefan Dösinger
wined3d: Move shader_fragment_enable to the fragment...
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2008-07-11
Stefan Dösinger
wined3d: Samplers -> misc states.
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2008-07-11
Stefan Dösinger
Wined3d: Move the last states.
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2008-07-11
Stefan Dösinger
wined3d: One more psize state.
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2008-07-11
Stefan Dösinger
wined3d: Point size vertex states.
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2008-07-10
Stefan Dösinger
wined3d: A few more junk misc states.
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2008-07-10
Stefan Dösinger
wined3d: A few more vertex states.
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2008-07-10
Stefan Dösinger
wined3d: WINED3DRS_SRGBWRITEENABLE->fragment.
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2008-07-10
Stefan Dösinger
wined3d: Wrapping states -> misc.
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2008-07-10
Stefan Dösinger
wined3d: texturefactor-> fragment states.
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2008-07-10
Stefan Dösinger
wined3d: Stencil states -> misc table.
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2008-07-10
Stefan Dösinger
wined3d: Move a few more odd states to the misc state...
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2008-07-10
Stefan Dösinger
wined3d: WINED3DRS_ZBIAS -> misc states.
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2008-07-10
Stefan Dösinger
wined3d: Move the bordercolor to the fragment states.
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2008-07-10
Stefan Dösinger
wined3d: Move more fog stuff to the vertex states.
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2008-07-09
Stefan Dösinger
wined3d: Move fog to the vertex states.
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2008-07-09
Stefan Dösinger
wined3d: Move a few more states to the misc states.
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2008-07-09
Stefan Dösinger
wined3d: WINED3DRS_LASTPIXEL -> misc states.
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2008-07-09
Stefan Dösinger
wined3d: Alpha states -> misc pipeline states.
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2008-07-09
Stefan Dösinger
wined3d: Move wrapu to the misc states.
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2008-07-09
Stefan Dösinger
wined3d: Move a few more states to the misc pipeline.
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2008-07-09
Stefan Dösinger
wined3d: Textureperspective->misc states.
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2008-07-09
Stefan Dösinger
wined3d: Move WINED3DRS_ANTIALIAS to the misc states.
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2008-07-09
Stefan Dösinger
wined3d: Move pixelshader application to the fragment...
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2008-07-09
Stefan Dösinger
wined3d: Initialize the state table before filling it.
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2008-07-08
Stefan Dösinger
wined3d: Move Fixed function pipeline states to the...
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2008-07-08
Stefan Dösinger
wined3d: Remove the state table from the shader backend.
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2008-07-08
Stefan Dösinger
wined3d: Create fragment processing state templates...
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2008-07-08
Stefan Dösinger
wined3d: Move texture transform flag stuff to the verte...
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2008-07-08
Stefan Dösinger
wined3d: Move transforms to the vertex code.
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2008-07-08
Stefan Dösinger
wined3d: indexbuffer -> misc.
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2008-07-08
Stefan Dösinger
wined3d: Move the viewport to the vertex and misc pipel...
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2008-07-08
Stefan Dösinger
wined3d: Move shader constants to the misc states.
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2008-07-08
Stefan Dösinger
wined3d: Move lights to the vertex pipeline states.
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2008-07-08
Stefan Dösinger
wined3d: Move the scissor rect to the misc states.
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2008-07-08
Stefan Dösinger
wined3d: Move clipplanes to vertex states.
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2008-07-08
Stefan Dösinger
wined3d: Move the frontfacing state to the misc state...
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2008-07-08
Stefan Dösinger
wined3d: Move material application to the vertex pipeline.
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2008-07-08
Stefan Dösinger
wined3d: Move stream source and vshader to misc and...
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2008-07-08
Stefan Dösinger
wined3d: Make the stream source application a regular...
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2008-07-08
Stefan Dösinger
wined3d: Implement the state merger and start to use it.
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2008-07-08
Stefan Dösinger
wined3d: Start the state splitup.
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2008-05-07
Francois Gouget
Assorted spelling fixes.
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2008-04-24
Stefan Dösinger
wined3d: Fix the GL_ATI_separate_stencil codepath.
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2008-04-24
Stefan Dösinger
wined3d: Call activate_dimensions from the atifs code.
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2008-04-22
Austin English
Spelling fixes.
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2008-04-09
Stefan Dösinger
d3d9: Some Windows drivers set undefined attributes...
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-04-02
Stefan Dösinger
wined3d: Implement TSSARGTEMP with register combiners.
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2008-03-31
Roderick Colenbrander
wined3d: Fix a postpixelshader_blending bug.
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2008-03-28
Roderick Colenbrander
wined3d: Initial post pixelshader blending support...
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2008-03-25
Stefan Dösinger
wined3d: Fragment processing using GL_ATI_fragment_shader.
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2008-03-25
Stefan Dösinger
wined3d: Make the state table a property of the shader...
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2008-03-24
Philip Nilsson
wined3d: Initialize maxAttribs in case it isn't changed...
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2008-03-05
Stefan Dösinger
wined3d: Support shininess > 128 if opengl does.
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2008-03-05
Stefan Dösinger
wined3d: Support more than one texbem instruction per...
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2008-03-01
James Hawkins
janitorial: Remove links to any microsoft site.
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2008-02-18
Roderick Colenbrander
wined3d: Add separate alpha blend support.
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2008-02-18
Stefan Dösinger
wined3d: Add a test for fixed function bump mapping.
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2008-01-24
Andrew Talbot
wined3d: Remove unneeded casts.
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2008-01-23
Francois Gouget
Assorted spelling fixes.
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2008-01-22
Alexander Dorofeyev
wined3d: Change colorkey fixup for stage 0 alphaop...
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2008-01-18
Austin English
wined3d: Spelling fixes.
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2008-01-14
Roderick Colenbrander
wined3d: Fix glBlendColorEXT for use on RivaTNT.
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2007-12-27
Stefan Dösinger
wined3d: Combine two glScalef calls into one.
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2007-12-27
Stefan Dösinger
wined3d: Get rid of the invymat.
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2007-12-27
Alexander Dorofeyev
wined3d: Also update alpha test when stage texture...
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2007-12-21
Stefan Dösinger
wined3d: Implement and test vertex fixups with per...
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2007-12-21
Stefan Dösinger
wined3d: Implement half float vertex buffer conversion.
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2007-12-20
Stefan Dösinger
wined3d: Fixed function vertex attribute types are...
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2007-12-20
Stefan Dösinger
wined3d: Store if half float conversion is needed in...
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2007-12-20
Rico Schüller
wined3d: Fix some typos.
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