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msxml3: IDispatchEx support for MXNamespaceManager.
[wine]
/
dlls
/
d3d9
/
device.c
2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
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2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
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2011-12-02
Henri Verbeet
d3d9: Implement texture creation from system memory.
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2011-12-02
Henri Verbeet
d3d9: Add some FIXMEs for d3d9ex resource sharing.
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2011-11-30
Henri Verbeet
ddraw: Resize the swapchain window on mode changes...
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2011-11-28
Henri Verbeet
wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETE...
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2011-11-25
Henri Verbeet
wined3d: Get rid of the WINED3DCLIPSTATUS typedef.
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2011-11-24
Henri Verbeet
wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
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2011-11-23
Henri Verbeet
wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
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2011-11-22
Henri Verbeet
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
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2011-11-22
Henri Verbeet
wined3d: Get rid of the WINED3DVIEWPORT typedef.
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2011-11-21
Henri Verbeet
wined3d: Get rid of the WINED3DMATERIAL typedef.
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2011-11-21
Henri Verbeet
wined3d: Get rid of the WINED3DLIGHT typedef.
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2011-11-18
Henri Verbeet
wined3d: Get rid of the WINED3DMATRIX typedef.
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2011-11-17
Henri Verbeet
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
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2011-11-16
Henri Verbeet
wined3d: Pass a wined3d_color struct to wined3d_device_...
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2011-11-16
Henri Verbeet
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
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2011-10-24
Henri Verbeet
wined3d: Reject multisampled readbacks in wined3d_surfa...
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2011-10-19
Henri Verbeet
wined3d: Make the present_parameters parameter to wined...
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2011-10-11
Stefan Dösinger
d3d9: Remove the palette implementation methods.
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2011-10-10
Henri Verbeet
wined3d: Return WINED3DERR_NOTFOUND if the render targe...
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2011-09-26
Stefan Dösinger
d3d9: Implement FPUSETUP for msvc.
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2011-08-04
Henri Verbeet
wined3d: Move rectangle validation from surface_cpu_blt...
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2011-07-29
Henri Verbeet
wined3d: wined3d_device_evict_managed_resources() doesn...
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2011-07-25
Henri Verbeet
wined3d: Unbind resources inside wined3d_device_reset().
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2011-07-25
Henri Verbeet
wined3d: Pass "reset_enum_callback" directly to wined3d...
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2011-07-07
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DSurface9 iface.
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2011-07-07
Michael Stefaniuc
d3d9: Use unsafe_impl_from_IDirect3DSurface9 for app...
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2011-07-06
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DVertexBuffer9 iface.
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2011-07-06
Michael Stefaniuc
d3d9: Use unsafe_impl_from_IDirect3DVertexBuffer9 for...
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2011-07-06
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DVertexShader9 iface.
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2011-07-06
Michael Stefaniuc
d3d9: Use unsafe_impl_from_IDirect3DVertexShader9 for...
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2011-07-05
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DPixelShader9 iface.
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2011-07-05
Michael Stefaniuc
d3d9: Use unsafe_impl_from_IDirect3DPixelShader9 for...
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2011-07-05
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DIndexBuffer9 iface.
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2011-07-05
Michael Stefaniuc
d3d9: Use unsafe_impl_from_IDirect3DIndexBuffer9 for...
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2011-06-24
Henri Verbeet
wined3d: Explicitly set surface alignment in the client...
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2011-06-06
Andrew Nguyen
d3d9: Increment the reference count of the IDirect3D9...
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2011-05-31
Andrew Nguyen
d3d9: Drop a superfluous cast in IDirect3DDevice9Impl_C...
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2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
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2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
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2011-05-17
Henri Verbeet
wined3d: Remove state management methods from the IWine...
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2011-05-05
Henri Verbeet
d3d9: Simplify reset_enum_callback().
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2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
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2011-04-25
Michael Stefaniuc
d3d9: Finish the COM cleanup of the IDirect3DDevice9Ex...
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2011-04-25
Michael Stefaniuc
d3d9: Pass an object instead of an iface to IDirect3DDe...
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2011-04-25
Michael Stefaniuc
d3d9: Use impl_from_IDirect3DDevice9Ex instead of casti...
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2011-04-20
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DVolumeTexture9 iface.
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2011-04-20
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DVolume9 iface.
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2011-04-20
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DTexture9 iface.
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2011-04-15
Henri Verbeet
wined3d: Remove COM from the volume implementation.
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2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
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2011-04-13
Henri Verbeet
wined3d: Get rid of the swapchain destroy callback.
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2011-04-12
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DCubeTexture9 iface.
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2011-04-12
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DStateBlock9 iface.
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2011-04-12
Michael Stefaniuc
d3d9: COM cleanup for the IDirect3DQuery9 iface.
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2011-04-11
Henri Verbeet
d3d9: Get rid of the implicit swapchain refcounting...
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2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
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2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
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2011-03-11
Henri Verbeet
wined3d: Get rid of IWineD3DSurface::GetDesc().
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2011-03-09
Henri Verbeet
d3d9: Surfaces always have resource type WINED3DRTYPE_S...
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2011-03-09
Henri Verbeet
wined3d: Merge the various resource desc structures.
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2011-03-08
Henri Verbeet
wined3d: Don't require container parents for IWineD3DDe...
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2011-03-04
Henri Verbeet
wined3d: Remove COM from the buffer implementation.
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2011-03-01
Henri Verbeet
wined3d: Make IWineD3DResourceImpl an independent struc...
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2011-02-03
Henri Verbeet
wined3d: Remove COM from the vertex declaration.
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2011-02-02
Henri Verbeet
wined3d: Remove COM from IWineD3D.
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2011-01-31
Henri Verbeet
wined3d: Remove COM from the stateblock.
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2011-01-28
Henri Verbeet
d3d9: Check the correct swapchain in IDirect3DDevice9Im...
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2010-11-16
Henri Verbeet
d3d9: Fix some return values.
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2010-11-12
André Hentschel
d3d9: Improve CheckDeviceState stub to run Firefox...
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2010-11-08
Henri Verbeet
ddraw: Setup the device window in SetCooperativeLevel().
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2010-11-04
Henri Verbeet
d3d9: Add some missing locking to IDirect3DDevice9Impl_...
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2010-10-27
Henri Verbeet
d3d9: Partially implement IDirect3D9Ex::CreateDeviceEx().
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2010-09-14
Rico Schüller
wined3d: Add argument check for Type to Get/SetTextureS...
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2010-09-07
Henri Verbeet
wined3d: Getting the current pixel shader should never...
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2010-09-07
Henri Verbeet
wined3d: Getting the current vertex shader should never...
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2010-09-01
Henri Verbeet
d3d9: Move device functions to device.c.
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-09-01
Henri Verbeet
wined3d: Devices don't need parents.
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2010-08-31
Henri Verbeet
wined3d: Implicit depth/stencil surfaces don't have...
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2010-08-31
Henri Verbeet
wined3d: Get rid of WINED3DRECT.
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2010-08-24
Austin English
d3d8/d3d9: Fix a compiler warning on non-i386/x86_64.
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-24
Henri Verbeet
wined3d: Pass floating point colors to IWineD3DDeviceIm...
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2010-05-26
Henri Verbeet
d3d9: Set the FPU control word on device creation.
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2010-03-18
Henri Verbeet
ddraw: Acquire/release the focus window from the correc...
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2010-01-20
Henri Verbeet
d3d9: Add a separate function for stateblock initializa...
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2010-01-18
Henri Verbeet
d3d9: Add a separate function for query initialization.
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2009-12-21
Henri Verbeet
d3d9: Add a separate function for swapchain initialization.
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2009-11-18
Henri Verbeet
wined3d: Remove the effetively unused "state" field...
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2009-11-18
Henri Verbeet
d3d9: Move D3D9CB_DestroySwapChain() to device.c.
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2009-11-18
Henri Verbeet
d3d9: Add a separate function for device initialization.
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2009-11-03
Stefan Dösinger
wined3d: Add a parameter for SetRenderTarget viewport...
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2009-10-30
Henri Verbeet
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
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2009-10-20
Henri Verbeet
d3d9: Add traces.
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2009-10-19
Henri Verbeet
d3d9: Fix some IDirect3DDevice9Ex methods.
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2009-10-14
Stefan Dösinger
d3d: Make EndScene calls hookable.
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