d3d10core: Implement d3d10_device_VSSetSamplers().
[wine] / dlls / wined3d / nvidia_texture_shader.c
2012-12-03  Stefan Dösingerwined3d: Add an explicit break in case of unhandled...
2012-10-29  Henri Verbeetwined3d: Don't depend on device internals in fragment_p...
2012-07-25  Henri Verbeetwined3d: Call core GL functions through gl_info.gl_ops...
2012-07-25  Henri Verbeetwined3d: Pass a gl_info structure to fragment_pipeline...
2012-06-01  Francois Gougetwined3d: We must include Wine's port.h before using...
2012-01-20  Henri Verbeetwined3d: Properly enable / disable register combiners.
2012-01-11  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREOP typedef.
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
2011-12-20  Henri Verbeetwined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-08-25  Matteo Bruniwined3d: Store currently active texture in the wined3d...
2011-07-14  Henri Verbeetwined3d: Pass a wined3d_state pointer to state handlers.
2011-07-04  Henri Verbeetwined3d: Get rid of the tex_op_args typedef.
2011-05-26  Stefan Dösingerwined3d: Call frag_pipe->enable_extension under the...
2011-05-17  Henri Verbeetwined3d: Get rid of the IWineD3DDevice typedefs.
2011-04-27  Henri Verbeetwined3d: Rename "pCaps" to "caps".
2011-03-29  Henri Verbeetwined3d: Get rid of IWineD3DBaseTextureClass.
2011-01-31  Henri Verbeetwined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2010-12-02  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
2010-12-02  Henri Verbeetwined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
2010-12-02  Henri Verbeetwined3d: Remove a redundant parameter to enable_extensi...
2010-10-01  Henri Verbeetwined3d: Pass a wined3d_state structure to nvts_activat...
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_ps().
2010-09-24  Henri Verbeetwined3d: Directly pass the texture to texture_activate_...
2010-09-23  Henri Verbeetwined3d: Pass a wined3d_state structure to set_tex_op_n...
2010-09-23  Henri Verbeetwined3d: Pass a wined3d_state structure to is_invalid_op().
2010-09-18  Henri Verbeetwined3d: Move texture bindings to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
2010-09-16  Henri Verbeetwined3d: Move texture states to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Introduce a separate structure for stateblock...
2010-05-25  Henri Verbeetwined3d: Get rid of GLINFO_LOCATION.
2010-05-24  Henri Verbeetwined3d: Set the nvidia_texture_shader.c GLINFO_LOCATIO...
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the fragment pipe...
2010-04-01  Henri Verbeetwined3d: Explicitly set the state handler to NULL for...
2010-02-05  Henri Verbeetwined3d: Add the general combiner limit to wined3d_gl_info.
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-08-03  Henri Verbeetwined3d: Rename WineD3DContext to struct wined3d_context.
2009-07-17  Henri Verbeetwined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-07  Henri Verbeetwined3d: checkGLcall() doesn't need a \n.
2009-06-26  Henri Verbeetwined3d: Document GL context dependencies.
2009-06-04  Henri Verbeetwined3d: Add a proper enum value for "no extension".
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-13  Henri Verbeetwined3d: Add missing GL locking to fragment_pipeline...
2009-03-09  Henri Verbeetwined3d: Don't compare texUnitMap entries to -1.
2009-01-12  Stefan Dösingerwined3d: Split the remains of state_fog.
2009-01-12  Stefan Dösingerwined3d: Move fogdensity and fogcolor to the fragment...
2009-01-06  Henri Verbeetwined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-16  Stefan Dösingerwined3d: Fake GL_ARB_multitexture.
2008-12-16  Henri Verbeetwined3d: Shaders will never have a NULL function.
2008-12-12  Henri Verbeetwined3d: Get rid of the textureDimensions field in...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-02  Alexandre Julliardwined3d: Make some functions and variables static.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for arb_program_shader.c.
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-09-02  Francois Gougetwined3d: Add a '\n' to Wine traces.
2008-08-28  Stefan Dösingerwined3d: Handle projected textures properly in arbfp...
2008-08-21  Stefan Dösingerwined3d: Don't skip applying texdims with shaders.
2008-08-21  Stefan Dösingerd3d9: Test for fixed function value clamping.
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-07-22  Stefan Dösingerwined3d: Move set_tex_op(_nvrc) to their specific files.
2008-07-17  Stefan Dösingerwined3d: Move an extension check into the state template.
2008-07-17  Stefan Dösingerwined3d: Coalesce the nvrc and nvts+nvrc state template.
2008-07-17  Stefan Dösingerwined3d: Add extension information to the states.
2008-07-14  Stefan Dösingerwined3d: Separate texture_activate_dimensions.
2008-07-14  Stefan Dösingerwined3d: Give nv* fixed function stuff its own state...
2008-07-14  Stefan Dösingerwined3d: Give the nvts/nvrc code its own pipeline imple...