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d3d10core: Implement d3d10_device_VSSetSamplers().
[wine]
/
dlls
/
wined3d
/
nvidia_texture_shader.c
2012-12-03
Stefan Dösinger
wined3d: Add an explicit break in case of unhandled...
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2012-10-29
Henri Verbeet
wined3d: Don't depend on device internals in fragment_p...
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2012-07-25
Henri Verbeet
wined3d: Call core GL functions through gl_info.gl_ops...
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2012-07-25
Henri Verbeet
wined3d: Pass a gl_info structure to fragment_pipeline...
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2012-06-01
Francois Gouget
wined3d: We must include Wine's port.h before using...
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2012-01-20
Henri Verbeet
wined3d: Properly enable / disable register combiners.
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2012-01-11
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREOP typedef.
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2012-01-10
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
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2011-12-20
Henri Verbeet
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
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2011-08-25
Matteo Bruni
wined3d: Store currently active texture in the wined3d...
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2011-07-14
Henri Verbeet
wined3d: Pass a wined3d_state pointer to state handlers.
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2011-07-04
Henri Verbeet
wined3d: Get rid of the tex_op_args typedef.
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2011-05-26
Stefan Dösinger
wined3d: Call frag_pipe->enable_extension under the...
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-04-27
Henri Verbeet
wined3d: Rename "pCaps" to "caps".
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2011-03-29
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-01-31
Henri Verbeet
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
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2010-12-02
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
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2010-12-02
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
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2010-12-02
Henri Verbeet
wined3d: Remove a redundant parameter to enable_extensi...
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2010-10-01
Henri Verbeet
wined3d: Pass a wined3d_state structure to nvts_activat...
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_ps().
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2010-09-24
Henri Verbeet
wined3d: Directly pass the texture to texture_activate_...
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2010-09-23
Henri Verbeet
wined3d: Pass a wined3d_state structure to set_tex_op_n...
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2010-09-23
Henri Verbeet
wined3d: Pass a wined3d_state structure to is_invalid_op().
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2010-09-18
Henri Verbeet
wined3d: Move texture bindings to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
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2010-09-16
Henri Verbeet
wined3d: Move texture states to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Introduce a separate structure for stateblock...
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2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
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2010-05-24
Henri Verbeet
wined3d: Set the nvidia_texture_shader.c GLINFO_LOCATIO...
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2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the fragment pipe...
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2010-04-01
Henri Verbeet
wined3d: Explicitly set the state handler to NULL for...
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2010-02-05
Henri Verbeet
wined3d: Add the general combiner limit to wined3d_gl_info.
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-08-03
Henri Verbeet
wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-07-17
Henri Verbeet
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-07
Henri Verbeet
wined3d: checkGLcall() doesn't need a \n.
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-04
Henri Verbeet
wined3d: Add a proper enum value for "no extension".
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2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
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2009-05-13
Henri Verbeet
wined3d: Add missing GL locking to fragment_pipeline...
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2009-03-09
Henri Verbeet
wined3d: Don't compare texUnitMap entries to -1.
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2009-01-12
Stefan Dösinger
wined3d: Split the remains of state_fog.
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2009-01-12
Stefan Dösinger
wined3d: Move fogdensity and fogcolor to the fragment...
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2009-01-06
Henri Verbeet
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
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2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
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2008-12-31
Henri Verbeet
wined3d: Make use_vs() and use_ps() work on a statebloc...
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2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
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2008-12-16
Henri Verbeet
wined3d: Shaders will never have a NULL function.
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2008-12-12
Henri Verbeet
wined3d: Get rid of the textureDimensions field in...
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2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
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2008-12-02
Alexandre Julliard
wined3d: Make some functions and variables static.
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2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for arb_program_shader.c.
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-09-02
Francois Gouget
wined3d: Add a '\n' to Wine traces.
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2008-08-28
Stefan Dösinger
wined3d: Handle projected textures properly in arbfp...
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2008-08-21
Stefan Dösinger
wined3d: Don't skip applying texdims with shaders.
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2008-08-21
Stefan Dösinger
d3d9: Test for fixed function value clamping.
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2008-08-20
Stefan Dösinger
wined3d: Ask the ffp/shader/blit implementation about...
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2008-07-22
Stefan Dösinger
wined3d: Move set_tex_op(_nvrc) to their specific files.
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2008-07-17
Stefan Dösinger
wined3d: Move an extension check into the state template.
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2008-07-17
Stefan Dösinger
wined3d: Coalesce the nvrc and nvts+nvrc state template.
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2008-07-17
Stefan Dösinger
wined3d: Add extension information to the states.
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2008-07-14
Stefan Dösinger
wined3d: Separate texture_activate_dimensions.
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2008-07-14
Stefan Dösinger
wined3d: Give nv* fixed function stuff its own state...
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2008-07-14
Stefan Dösinger
wined3d: Give the nvts/nvrc code its own pipeline imple...
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