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wined3d: Remove redundant gl format/type code from d3dfmt_get_conv since it is alread...
[wine]
/
dlls
/
wined3d
/
buffer.c
2010-03-30
Henri Verbeet
wined3d: Initialization functions don't allocate.
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2010-03-23
Stefan Dösinger
wined3d: Implement manual buffer fencing.
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2010-03-23
Stefan Dösinger
wined3d: Partially implement unserialized buffers with...
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2010-03-23
Stefan Dösinger
wined3d: Add a function for deleting the GL buffer.
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-17
Stefan Dösinger
wined3d: Merge two if conditions in buffer.c.
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2010-03-17
Henri Verbeet
wined3d: Add missing checkGLcall's to buffer_Map().
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2010-03-16
Stefan Dösinger
wined3d: Check the alignment of mapped buffer pointers.
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2010-03-16
Stefan Dösinger
wined3d: Implement unfenced updates of double buffered...
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2010-03-16
Stefan Dösinger
wined3d: Use glMapBuffer for 1:1 uploads in PreLoad.
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2010-03-16
Stefan Dösinger
wined3d: Don't DISCARD or NOOVERWRITE non-dynamic buffers.
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2010-02-09
Stefan Dösinger
wined3d: Don't use GL_MAP_FLUSH_EXPLICIT_BIT without...
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2010-02-09
Stefan Dösinger
wined3d: Don't record dirty areas in a readonly lock.
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2010-02-02
Stefan Dösinger
wined3d: Implement dynamic buffers with GL_ARB_map_buff...
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2010-01-29
Stefan Dösinger
wined3d: Catch invalid buffer map parameters.
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2010-01-26
Stefan Dösinger
wined3d: Put the APPLE_flush_buffer_range code into...
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2010-01-26
Henri Verbeet
wined3d: Add support for ARB_vertex_array_bgra.
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2010-01-04
Stefan Dösinger
wined3d: Implement subrange flushing with GL_APPLE_flus...
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2010-01-04
Stefan Dösinger
wined3d: Prepare for dynamic vertex buffers.
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2010-01-04
Stefan Dösinger
wined3d: Track separate dirty ranges in buffers.
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2010-01-04
Stefan Dösinger
wined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init().
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2010-01-04
Stefan Dösinger
wined3d: Revert the GL usage confusion.
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2009-12-30
Henri Verbeet
wined3d: Remove some redundant returns.
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2009-12-29
Stefan Dösinger
wined3d: Drop the VBO if too many full buffer conversio...
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2009-12-29
Stefan Dösinger
wined3d: Increment the buffer draw count if the buffer...
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2009-12-29
Stefan Dösinger
wined3d: Rename conversion_count to something more...
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2009-12-29
Stefan Dösinger
wined3d: Use unload instead of duplicating buffer remov...
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2009-12-29
Stefan Dösinger
wined3d: Free buffer conversion info when freeing the...
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2009-12-16
Stefan Dösinger
wined3d: Fix VBO buffer usage.
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-12-09
Henri Verbeet
wined3d: Remove unused GetDevice() implementations.
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2009-11-03
Stefan Dösinger
wined3d: Add a usage flag for static buffer declarations.
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
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2009-10-26
Henri Verbeet
wined3d: Remove a redundant ActivateContext() call.
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-18
Henri Verbeet
wined3d: Move "parent_ops" to IWineD3DResourceClass.
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2009-09-18
Henri Verbeet
wined3d: Don't free D3D buffers until the wined3d buffe...
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2009-09-18
Henri Verbeet
wined3d: Add a separate function for buffer initialization.
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2009-08-25
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-24
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-07-21
Henri Verbeet
wined3d: Pass NULL to ActivateContext() when we don...
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2009-07-09
Henri Verbeet
wined3d: Fix some cast-qual warnings.
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-25
Henri Verbeet
wined3d: Make sure we have an active GL context in...
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2009-06-22
Henri Verbeet
wined3d: Simplify the transformed position fixup a...
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2009-06-11
Rico Schüller
wined3d: Don't allow a negative lock_count in buffer_Unmap.
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2009-05-05
Stefan Dösinger
wined3d: Make use of GL_ARB_half_float_vertex.
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2009-04-28
Stefan Dösinger
wined3d: Fix an issue in buffer_get_sysmem.
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2009-04-28
Stefan Dösinger
wined3d: Activate a thread before mapping a buffer.
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2009-04-10
Stefan Dösinger
wined3d: Save some memory in vertex buffers.
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2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
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2009-04-09
Stefan Dösinger
wined3d: Remove the buffer fvf.
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2009-04-08
Stefan Dösinger
wined3d: Merge indexbuffer and buffer implementations.
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2009-04-08
Stefan Dösinger
wined3d: Use Map and Unmap for index buffers.
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2009-04-08
Stefan Dösinger
d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
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2009-03-30
Henri Verbeet
wined3d: Store the format_desc itself in struct wined3d...
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2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
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2009-03-27
Henri Verbeet
wined3d: Use separate structures for ddraw style stride...
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2009-03-13
Henri Verbeet
wined3d: Remove the format field from IWineD3DResourceC...
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2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-03-06
Henri Verbeet
wined3d: Simplify IWineD3DVertexBufferImpl_PreLoad...
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2009-03-06
Henri Verbeet
wined3d: Also set VBFLAG_HASDESC if we can determine...
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2009-02-23
Henri Verbeet
wined3d: Merge indexbuffer.c with buffer.c.
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2009-02-23
Henri Verbeet
wined3d: Merge vertexbuffer.c with buffer.c.
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2009-02-23
Henri Verbeet
wined3d: Add IWineD3DBuffer, use it in d3d10core.
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