wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader().
[wine] / dlls / wined3d / baseshader.c
2009-05-20  Stefan Dösingerwined3d: Emulate the 4 component address register in...
2009-05-20  Stefan Dösingerwined3d: Implement mova rounding in arb.
2009-05-12  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-12  Henri Verbeetwined3d: Pass a struct wined3d_shader_register to shade...
2009-05-08  Henri Verbeetwined3d: Record register usage only once.
2009-05-08  Stefan Dösingerwinedd: Move shader_*_add_instruction_modifiers into...
2009-05-08  Stefan Dösingerwined3d: Keep track of used float constants.
2009-05-08  Henri Verbeetwined3d: Group register information into struct wined3d...
2009-05-07  Henri Verbeetwined3d: Add support for immediate constants to shader_...
2009-05-07  Henri Verbeetwined3d: Create a struct wined3d_shader_version to...
2009-05-07  Henri Verbeetwined3d: Store the shader version in the frontend's...
2009-05-05  Stefan Dösingerwined3d: Implement texldd.
2009-05-05  Henri Verbeetwined3d: Implement shader_sm4_is_end().
2009-05-05  Henri Verbeetwined3d: Store the SM 1-3 opcode information tables...
2009-05-05  Henri Verbeetwined3d: Handle reading the shader header in the frontend.
2009-05-05  Henri Verbeetwined3d: Introduce a stubbed SM4 shader frontend.
2009-05-04  Henri Verbeetwined3d: Select the frontend based on the version token.
2009-05-04  Henri Verbeetwined3d: Add a frontend function to determine if there...
2009-05-04  Henri Verbeetwined3d: Create a frontend for parsing shaders.
2009-05-04  Henri Verbeetwined3d: Move SM 1-3 parsing functions to their own...
2009-05-04  Henri Verbeetwined3d: Get rid of the remaining WINED3DSP_REGNUM_MASK...
2009-05-01  Henri Verbeetwined3d: Avoid using WINED3DSP_REGNUM_MASK in the def...
2009-05-01  Henri Verbeetwined3d: Introduce shader_sm1_read_comment() to read...
2009-05-01  Henri Verbeetwined3d: Use the shader_sm1_read_*() functions in shade...
2009-05-01  Henri Verbeetwined3d: Merge shader_dump_arr_entry() into shader_dump...
2009-04-30  Henri Verbeetwined3d: Split shader_dump_param() in shader_dump_src_p...
2009-04-30  Henri Verbeetwined3d: Pass a struct wined3d_shader_semantic to shade...
2009-04-30  Henri Verbeetwined3d: Explicitly pass register type, index, etc...
2009-04-30  Henri Verbeetwined3d: Explicitly pass the register type and index...
2009-04-29  Henri Verbeetwined3d: Relative addressing tokens are always source...
2009-04-29  Henri Verbeetwined3d: The "input" parameter to shader_dump_param...
2009-04-29  Henri Verbeetwined3d: Handle the sampler type shift in the frontend.
2009-04-29  Henri Verbeetwined3d: Introduce shader_sm1_read_semantic().
2009-04-29  Henri Verbeetwined3d: Store the sampler type in struct shader_reg_maps.
2009-04-28  Henri Verbeetwined3d: Clear reg_maps in shader_get_registers_used...
2009-04-28  Henri Verbeetwined3d: Use shader_sm1_read_dst_param() and shader_sm1...
2009-04-28  Henri Verbeetwined3d: Create a separate function to record register...
2009-04-27  Henri Verbeetwined3d: Add a function to read a destination parameter...
2009-04-27  Henri Verbeetwined3d: Add a function to read a source parameter...
2009-04-27  Henri Verbeetwined3d: Use shader_sm1_read_opcode() in shader_trace_i...
2009-04-27  Henri Verbeetwined3d: Store D3D shader opcode names in a separate...
2009-04-27  Stefan Dösingerwined3d: Support the full amount of constants in GLSL.
2009-04-24  Henri Verbeetwined3d: Use shader_sm1_read_opcode() in shader_get_reg...
2009-04-24  Henri Verbeetwined3d: Add a function to read an opcode from SM1...
2009-04-24  Henri Verbeetwined3d: The first shader token should be the version...
2009-04-24  Henri Verbeetwined3d: Handle the opcode specific control shift in...
2009-04-23  Henri Verbeetwined3d: Move frontend specfic constants to baseshader.c.
2009-04-23  Henri Verbeetwined3d: Move some frontend specfic code to baseshader.c.
2009-04-23  Henri Verbeetwined3d: Handle the destination modifier shift in the...
2009-04-22  Henri Verbeetwined3d: Handle the source modifier shift in the fronte...
2009-04-22  Henri Verbeetwined3d: Handle the swizzle shift in the frontend rathe...
2009-04-22  Henri Verbeetwined3d: Get rid of the WINED3DVS_* swizzle constants.
2009-04-22  Henri Verbeetwined3d: Get rid of the token field from struct wined3d...
2009-04-21  Henri Verbeetwined3d: Store the source swizzle in struct wined3d_sha...
2009-04-20  Henri Verbeetwined3d: Store the destination relative addressing...
2009-04-20  Henri Verbeetwined3d: Store the source relative addressing token...
2009-04-20  Henri Verbeetwined3d: Create a relative addressing token for 1.x...
2009-04-15  Henri Verbeetwined3d: Store the source modifiers in struct wined3d_s...
2009-04-15  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-15  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-15  Henri Verbeetwined3d: Introduce struct wined3d_shader_src_param.
2009-04-15  Henri Verbeetwined3d: Group instruction context information together...
2009-04-14  Henri Verbeetwined3d: Get rid of the "token" field from struct wined...
2009-04-10  Tobias Jakobiwined3d: Add load_np2fixup_constants function to shader...
2009-04-10  Henri Verbeetwined3d: Store the relative addressing mode in struct...
2009-04-10  Henri Verbeetwined3d: Store the destination shift in struct wined3d_...
2009-04-08  Henri Verbeetwined3d: Store usage and usage_idx in struct wined3d_sh...
2009-04-08  Henri Verbeetwined3d: Store a struct wined3d_shader_dst_param in...
2009-04-07  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-07  Henri Verbeetwined3d: Store the write mask in struct wined3d_shader_...
2009-04-06  Henri Verbeetwined3d: Store the destination modifiers in struct...
2009-04-03  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-03  Henri Verbeetwined3d: Add a struct wined3d_shader_dst_param for...
2009-04-03  Henri Verbeetwined3d: Remove the opcode field from struct wined3d_sh...
2009-04-02  Henri Verbeetwined3d: Store the source and destination parameter...
2009-04-02  Henri Verbeetwined3d: Store the instruction handler index in struct...
2009-04-01  Henri Verbeetwined3d: Use a more reasonable name for "SHADER_OPCODE_...
2009-04-01  Henri Verbeetwined3d: Don't use the opcode_token field in the ARB...
2009-04-01  Henri Verbeetwined3d: Don't use the opcode_token field in the GLSL...
2009-03-10  Henri Verbeetwined3d: Get rid of a few stack buffers.
2009-02-27  Stefan Dösingerwined3d: Put the color_correction calls into the instru...
2009-02-11  Stefan DösingerWineD3D: Put vertex shader duplication infrastructure...
2009-02-03  Michael Stefaniucwined3d: Remove some unused defines.
2009-01-12  Henri Verbeetwined3d: Get rid of D3DCREATESHADEROBJECTINSTANCE.
2008-12-20  Henri Verbeetwined3d: Consistently use .xyzw for vector components.
2008-12-19  Stefan Dösingerwined3d: Pass the ps_compile_args structures to the...
2008-12-18  Henri Verbeetwined3d: Track shader constants in the shader backend.
2008-12-17  Henri Verbeetwined3d: Remove the shader_cleanup() method from the...
2008-12-16  Henri Verbeetwined3d: Shaders will never have a NULL function.
2008-12-15  Henri Verbeetwined3d: Simplify shader_generate_main() a bit.
2008-12-15  Henri Verbeetwined3d: Move the shader version to reg_maps.
2008-12-15  Henri Verbeetwined3d: Explicitly pass the shader version to some...
2008-12-12  Henri Verbeetwined3d: Don't reparse the entire shader just to update...
2008-12-11  Stefan Dösingerwined3d: Don't load INT and BOOL constants needlessly.
2008-12-11  Henri Verbeetwined3d: shader_trace_init() shouldn't have side effects.
2008-12-11  Henri Verbeetwined3d: baseShader.functionLength should be 0 when...
2008-12-11  Henri Verbeetwined3d: Get rid of the "len" variable in shader_trace_...
2008-12-09  Henri Verbeetwined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
2008-12-09  Henri Verbeetwined3d: Add functions to initialize and free shader...
2008-12-08  Henri Verbeetwined3d: Return early from shader_trace_init() when...
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