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wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader().
[wine]
/
dlls
/
wined3d
/
baseshader.c
2009-05-20
Stefan Dösinger
wined3d: Emulate the 4 component address register in...
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2009-05-20
Stefan Dösinger
wined3d: Implement mova rounding in arb.
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2009-05-12
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
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2009-05-12
Henri Verbeet
wined3d: Pass a struct wined3d_shader_register to shade...
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2009-05-08
Henri Verbeet
wined3d: Record register usage only once.
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2009-05-08
Stefan Dösinger
winedd: Move shader_*_add_instruction_modifiers into...
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2009-05-08
Stefan Dösinger
wined3d: Keep track of used float constants.
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2009-05-08
Henri Verbeet
wined3d: Group register information into struct wined3d...
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2009-05-07
Henri Verbeet
wined3d: Add support for immediate constants to shader_...
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2009-05-07
Henri Verbeet
wined3d: Create a struct wined3d_shader_version to...
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2009-05-07
Henri Verbeet
wined3d: Store the shader version in the frontend's...
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2009-05-05
Stefan Dösinger
wined3d: Implement texldd.
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2009-05-05
Henri Verbeet
wined3d: Implement shader_sm4_is_end().
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2009-05-05
Henri Verbeet
wined3d: Store the SM 1-3 opcode information tables...
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2009-05-05
Henri Verbeet
wined3d: Handle reading the shader header in the frontend.
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2009-05-05
Henri Verbeet
wined3d: Introduce a stubbed SM4 shader frontend.
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2009-05-04
Henri Verbeet
wined3d: Select the frontend based on the version token.
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2009-05-04
Henri Verbeet
wined3d: Add a frontend function to determine if there...
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2009-05-04
Henri Verbeet
wined3d: Create a frontend for parsing shaders.
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2009-05-04
Henri Verbeet
wined3d: Move SM 1-3 parsing functions to their own...
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2009-05-04
Henri Verbeet
wined3d: Get rid of the remaining WINED3DSP_REGNUM_MASK...
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2009-05-01
Henri Verbeet
wined3d: Avoid using WINED3DSP_REGNUM_MASK in the def...
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2009-05-01
Henri Verbeet
wined3d: Introduce shader_sm1_read_comment() to read...
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2009-05-01
Henri Verbeet
wined3d: Use the shader_sm1_read_*() functions in shade...
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2009-05-01
Henri Verbeet
wined3d: Merge shader_dump_arr_entry() into shader_dump...
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2009-04-30
Henri Verbeet
wined3d: Split shader_dump_param() in shader_dump_src_p...
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2009-04-30
Henri Verbeet
wined3d: Pass a struct wined3d_shader_semantic to shade...
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2009-04-30
Henri Verbeet
wined3d: Explicitly pass register type, index, etc...
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2009-04-30
Henri Verbeet
wined3d: Explicitly pass the register type and index...
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2009-04-29
Henri Verbeet
wined3d: Relative addressing tokens are always source...
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2009-04-29
Henri Verbeet
wined3d: The "input" parameter to shader_dump_param...
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2009-04-29
Henri Verbeet
wined3d: Handle the sampler type shift in the frontend.
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2009-04-29
Henri Verbeet
wined3d: Introduce shader_sm1_read_semantic().
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2009-04-29
Henri Verbeet
wined3d: Store the sampler type in struct shader_reg_maps.
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2009-04-28
Henri Verbeet
wined3d: Clear reg_maps in shader_get_registers_used...
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2009-04-28
Henri Verbeet
wined3d: Use shader_sm1_read_dst_param() and shader_sm1...
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2009-04-28
Henri Verbeet
wined3d: Create a separate function to record register...
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2009-04-27
Henri Verbeet
wined3d: Add a function to read a destination parameter...
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2009-04-27
Henri Verbeet
wined3d: Add a function to read a source parameter...
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2009-04-27
Henri Verbeet
wined3d: Use shader_sm1_read_opcode() in shader_trace_i...
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2009-04-27
Henri Verbeet
wined3d: Store D3D shader opcode names in a separate...
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2009-04-27
Stefan Dösinger
wined3d: Support the full amount of constants in GLSL.
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2009-04-24
Henri Verbeet
wined3d: Use shader_sm1_read_opcode() in shader_get_reg...
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2009-04-24
Henri Verbeet
wined3d: Add a function to read an opcode from SM1...
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2009-04-24
Henri Verbeet
wined3d: The first shader token should be the version...
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2009-04-24
Henri Verbeet
wined3d: Handle the opcode specific control shift in...
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2009-04-23
Henri Verbeet
wined3d: Move frontend specfic constants to baseshader.c.
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2009-04-23
Henri Verbeet
wined3d: Move some frontend specfic code to baseshader.c.
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2009-04-23
Henri Verbeet
wined3d: Handle the destination modifier shift in the...
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2009-04-22
Henri Verbeet
wined3d: Handle the source modifier shift in the fronte...
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2009-04-22
Henri Verbeet
wined3d: Handle the swizzle shift in the frontend rathe...
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2009-04-22
Henri Verbeet
wined3d: Get rid of the WINED3DVS_* swizzle constants.
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2009-04-22
Henri Verbeet
wined3d: Get rid of the token field from struct wined3d...
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2009-04-21
Henri Verbeet
wined3d: Store the source swizzle in struct wined3d_sha...
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2009-04-20
Henri Verbeet
wined3d: Store the destination relative addressing...
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2009-04-20
Henri Verbeet
wined3d: Store the source relative addressing token...
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2009-04-20
Henri Verbeet
wined3d: Create a relative addressing token for 1.x...
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2009-04-15
Henri Verbeet
wined3d: Store the source modifiers in struct wined3d_s...
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2009-04-15
Henri Verbeet
wined3d: Store the register index in struct wined3d_sha...
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2009-04-15
Henri Verbeet
wined3d: Store the register type in struct wined3d_shad...
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2009-04-15
Henri Verbeet
wined3d: Introduce struct wined3d_shader_src_param.
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2009-04-15
Henri Verbeet
wined3d: Group instruction context information together...
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2009-04-14
Henri Verbeet
wined3d: Get rid of the "token" field from struct wined...
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2009-04-10
Tobias Jakobi
wined3d: Add load_np2fixup_constants function to shader...
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2009-04-10
Henri Verbeet
wined3d: Store the relative addressing mode in struct...
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2009-04-10
Henri Verbeet
wined3d: Store the destination shift in struct wined3d_...
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2009-04-08
Henri Verbeet
wined3d: Store usage and usage_idx in struct wined3d_sh...
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2009-04-08
Henri Verbeet
wined3d: Store a struct wined3d_shader_dst_param in...
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2009-04-07
Henri Verbeet
wined3d: Store the register type in struct wined3d_shad...
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2009-04-07
Henri Verbeet
wined3d: Store the write mask in struct wined3d_shader_...
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2009-04-06
Henri Verbeet
wined3d: Store the destination modifiers in struct...
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2009-04-03
Henri Verbeet
wined3d: Store the register index in struct wined3d_sha...
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2009-04-03
Henri Verbeet
wined3d: Add a struct wined3d_shader_dst_param for...
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2009-04-03
Henri Verbeet
wined3d: Remove the opcode field from struct wined3d_sh...
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2009-04-02
Henri Verbeet
wined3d: Store the source and destination parameter...
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2009-04-02
Henri Verbeet
wined3d: Store the instruction handler index in struct...
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2009-04-01
Henri Verbeet
wined3d: Use a more reasonable name for "SHADER_OPCODE_...
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2009-04-01
Henri Verbeet
wined3d: Don't use the opcode_token field in the ARB...
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2009-04-01
Henri Verbeet
wined3d: Don't use the opcode_token field in the GLSL...
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2009-03-10
Henri Verbeet
wined3d: Get rid of a few stack buffers.
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2009-02-27
Stefan Dösinger
wined3d: Put the color_correction calls into the instru...
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2009-02-11
Stefan Dösinger
WineD3D: Put vertex shader duplication infrastructure...
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2009-02-03
Michael Stefaniuc
wined3d: Remove some unused defines.
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2009-01-12
Henri Verbeet
wined3d: Get rid of D3DCREATESHADEROBJECTINSTANCE.
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2008-12-20
Henri Verbeet
wined3d: Consistently use .xyzw for vector components.
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2008-12-19
Stefan Dösinger
wined3d: Pass the ps_compile_args structures to the...
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2008-12-18
Henri Verbeet
wined3d: Track shader constants in the shader backend.
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2008-12-17
Henri Verbeet
wined3d: Remove the shader_cleanup() method from the...
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2008-12-16
Henri Verbeet
wined3d: Shaders will never have a NULL function.
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2008-12-15
Henri Verbeet
wined3d: Simplify shader_generate_main() a bit.
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2008-12-15
Henri Verbeet
wined3d: Move the shader version to reg_maps.
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2008-12-15
Henri Verbeet
wined3d: Explicitly pass the shader version to some...
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2008-12-12
Henri Verbeet
wined3d: Don't reparse the entire shader just to update...
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2008-12-11
Stefan Dösinger
wined3d: Don't load INT and BOOL constants needlessly.
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2008-12-11
Henri Verbeet
wined3d: shader_trace_init() shouldn't have side effects.
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2008-12-11
Henri Verbeet
wined3d: baseShader.functionLength should be 0 when...
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2008-12-11
Henri Verbeet
wined3d: Get rid of the "len" variable in shader_trace_...
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2008-12-09
Henri Verbeet
wined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
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2008-12-09
Henri Verbeet
wined3d: Add functions to initialize and free shader...
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2008-12-08
Henri Verbeet
wined3d: Return early from shader_trace_init() when...
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