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wined3d: Only link and use GLSL program if at least one GLSL shader is available.
[wine]
/
dlls
/
wined3d
/
2006-07-07
Ivan Gyurdiev
wined3d: Only link and use GLSL program if at least...
tree
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commitdiff
2006-07-07
Jason Green
wined3d: Fix D3DSIO_TEXKILL for GLSL.
tree
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commitdiff
2006-07-07
Michael Stefaniuc
janitorial: Put "inline static" at the beginning of...
tree
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commitdiff
2006-07-07
Michael Stefaniuc
janitorial: Move the storage specifier to the beginning...
tree
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commitdiff
2006-07-06
Jason Green
wined3d: Fix D3DSIO_M#X# instruction for both ARB and...
tree
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commitdiff
2006-07-06
Ivan Gyurdiev
wined3d: Clean up drawPrimitive/drawPrimitiveDrawStrided.
tree
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commitdiff
2006-07-06
Ivan Gyurdiev
wined3d: Implement FVF to DECL9 conversion (with tests).
tree
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commitdiff
2006-07-06
Ivan Gyurdiev
wined3d: Move register count pass to SetFunction.
tree
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commitdiff
2006-07-06
Ivan Gyurdiev
wined3d: Fix STREAM flag override.
tree
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commitdiff
2006-07-06
Ivan Gyurdiev
wined3d: Add missing PSIZE register for decl8->9 conver...
tree
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commitdiff
2006-07-06
Ivan Gyurdiev
wined3d: Allow mix of SW vertex and GLSL pixel shader.
tree
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commitdiff
2006-07-06
Ivan Gyurdiev
wined3d: Rework shader mode selection.
tree
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commitdiff
2006-07-06
Stefan Dösinger
wined3d: Flip WINED3DFMT_R8G8B8 to GL_RGB.
tree
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commitdiff
2006-07-03
Ivan Gyurdiev
wined3d: Add a function to print out D3DDECLUSAGE9...
tree
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commitdiff
2006-07-03
Ivan Gyurdiev
wined3d: Fix faulty DCL trace.
tree
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commitdiff
2006-07-03
Ivan Gyurdiev
wined3d: Resync ARB mnxn function with GLSL mnxn function.
tree
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commitdiff
2006-07-03
Ivan Gyurdiev
wined3d: Use shader_get_regtype() in register counting...
tree
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commitdiff
2006-07-03
Ivan Gyurdiev
wined3d: Move SHADER_ARB code into arb_program_shader.c.
tree
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commitdiff
2006-07-03
Ivan Gyurdiev
wined3d: Cleanup: print constants in device code.
tree
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commitdiff
2006-06-30
Stefan Dösinger
wined3d: Perform sanity checks on the rectangle in...
tree
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commitdiff
2006-06-29
Jason Green
wined3d: Fix a few GLSL shader instruction translations.
tree
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commitdiff
2006-06-28
H. Verbeet
wined3d: Use register combiners for texture stage opera...
tree
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commitdiff
2006-06-28
H. Verbeet
wined3d: Add code for using register combiners for...
tree
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commitdiff
2006-06-28
H. Verbeet
wined3d: Fix uploading of textures for shaders.
tree
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commitdiff
2006-06-28
H. Verbeet
wined3d: Texture limits fixes.
tree
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commitdiff
2006-06-28
H. Verbeet
wined3d: Add & use D3DTEXTUREOP dumping code.
tree
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commitdiff
2006-06-27
Stefan Dösinger
wined3d: Vertex buffer can be locked multiple times.
tree
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commitdiff
2006-06-27
Jason Green
wined3d: Implement more GLSL instructions and a little...
tree
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commitdiff
2006-06-27
H. Verbeet
wined3d: Remove some redundant code.
tree
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commitdiff
2006-06-27
H. Verbeet
wined3d: Fix compilation (VBO constants).
tree
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commitdiff
2006-06-26
Francois Gouget
Assorted spelling, case and grammar fixes.
tree
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commitdiff
2006-06-26
Stefan Dösinger
wined3d: Fix single buffering.
tree
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commitdiff
2006-06-26
Stefan Dösinger
wined3d: Fix a bad trace.
tree
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commitdiff
2006-06-26
Stefan Dösinger
wined3d: Create vertex buffer objects for D3D vertex...
tree
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commitdiff
2006-06-26
Stefan Dösinger
wined3d: Vertex fixups.
tree
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commitdiff
2006-06-26
Stefan Dösinger
wined3d: Add support for VBOs to the drawing code.
tree
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commitdiff
2006-06-26
Stefan Dösinger
ddraw/wined3d: IDirectDrawSurface7::SetSurfaceDesc...
tree
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commitdiff
2006-06-21
Stefan Dösinger
wined3d: Pixel format cleanup.
tree
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commitdiff
2006-06-21
Louis. Lenders
wined3d: Add an "\n" to a fixme to fix an overflow.
tree
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commitdiff
2006-06-21
Jason Green
wined3d: Bind correct number of samplers for GLSL shaders.
tree
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commitdiff
2006-06-20
Jason Green
wined3d: Move D3DSIO_DEF instruction for ARB shaders...
tree
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commitdiff
2006-06-20
Jason Green
wined3d: Fix DEF instructions in GLSL for non-Nvidia...
tree
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commitdiff
2006-06-19
Jason Green
wined3d: Correct implementation of D3DSIO_LOOP.
tree
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commitdiff
2006-06-19
Jason Green
wined3d: Fix lookup for LOOP register.
tree
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commitdiff
2006-06-19
Jason Green
wined3d: Added correct cast support for gl_FogFragCoord...
tree
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commitdiff
2006-06-19
Jason Green
wined3d: Load boolean and integer constants into the...
tree
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commitdiff
2006-06-19
Jason Green
wined3d: Implement locally defined boolean and integer...
tree
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commitdiff
2006-06-19
Jason Green
wined3d: Add preliminary support for constant boolean...
tree
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commitdiff
2006-06-19
Jason Green
wined3d: Move constant loading into target-specific...
tree
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commitdiff
2006-06-19
Jason Green
wined3d: Remove dead vertex shader code.
tree
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commitdiff
2006-06-16
Paul Vriens
wined3d: GetScissorRect should use zero-based scissorBo...
tree
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commitdiff
2006-06-16
Francois Gouget
Add trailing '\n's to ok() calls.
tree
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commitdiff
2006-06-16
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2006-06-16
H. Verbeet
wined3d: Add and use GL_EXT_fog_coord defines.
tree
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commitdiff
2006-06-15
Stefan Dösinger
wined3d: Support more than one back buffer.
tree
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commitdiff
2006-06-15
Stefan Dösinger
wined3d: Correct vertex fog for transformed vertices...
tree
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commitdiff
2006-06-15
Jason Green
wined3d: Implement more GLSL instructions.
tree
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commitdiff
2006-06-13
Alexandre Julliard
wined3d: Use unsigned int instead of size_t to avoid...
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Fix params for DP2ADD/TEXLDD.
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Mark instructions without a destination token.
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Keep pshader and vshader constants in GLSL...
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Improve Sampler support on 2.0 and 3.0 shaders.
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Cast more things.
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Add support for shader model 3.0 I/O registers.
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Trivial cleanups
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Register map cleanups.
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Share trace pass
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Rework dcl processing.
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: The namedArrays code path is dead (always...
tree
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commitdiff
2006-06-13
Jan Zerebecki
wined3d: Move a checkGLcall to it's gl call inside...
tree
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commitdiff
2006-06-13
Jan Zerebecki
wined3d: Fix stencil related render states.
tree
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commitdiff
2006-06-13
Jan Zerebecki
wined3d: Enable two sided stencil in the caps.
tree
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commitdiff
2006-06-13
Jan Zerebecki
wined3d: Also print the format like a fourcc if unknown...
tree
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commitdiff
2006-06-12
H. Verbeet
wined3d: Cleanup GetSrcAndOpFromValue().
tree
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commitdiff
2006-06-12
Jason Green
wined3d: Map D3DSIO_DEF to it's GLSL generating functio...
tree
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commitdiff
2006-06-10
Alexandre Julliard
wined3d: Make all the local shader functions static.
tree
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commitdiff
2006-06-10
Alexandre Julliard
wined3d: Make the virtual table functions static where...
tree
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commitdiff
2006-06-10
Jason Green
wined3d: Change fog output variable name for GLSL shaders.
tree
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commitdiff
2006-06-10
Jason Green
wined3d: Fix regression from register maps switch for...
tree
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commitdiff
2006-06-10
Ivan Gyurdiev
wined3d: Enable CND/CMP for SHADER_ARB.
tree
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commitdiff
2006-06-10
Ivan Gyurdiev
wined3d: Print out sampler state names.
tree
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commitdiff
2006-06-10
Ivan Gyurdiev
wined3d: Downgrade Get*Shader FIXME to TRACE.
tree
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commitdiff
2006-06-09
Jason Green
wined3d: GLSL shader cleanup patch.
tree
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commitdiff
2006-06-09
Jason Green
wined3d: Allow drawPrim to create and use the GLSL...
tree
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commitdiff
2006-06-09
Jason Green
wined3d: Add GLSL helper functions to Device.
tree
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commitdiff
2006-06-09
Jason Green
wined3d: Map vertex shader instructions to GLSL generat...
tree
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commitdiff
2006-06-09
Jason Green
wined3d: Map pixel shader instructions to GLSL generati...
tree
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commitdiff
2006-06-09
Jason Green
wined3d: Prototype the GLSL functions for use with...
tree
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commitdiff
2006-06-09
Jason Green
wined3d: Added more declarations to GLSL.
tree
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commitdiff
2006-06-09
Jason Green
wined3d: Unified float constant register mapping betwee...
tree
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commitdiff
2006-06-09
Jason Green
wined3d: Add the bulk of the GLSL string generation...
tree
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commitdiff
2006-06-09
Jason Green
wined3d: Move constant loading out of DrawPrimDrawStrid...
tree
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commitdiff
2006-06-07
Ivan Gyurdiev
wined3d: TEXREG2GB is valid on pshaders 1.1.
tree
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commitdiff
2006-06-07
Ivan Gyurdiev
wined3d: Fix NULL dereference in generator function.
tree
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commitdiff
2006-06-07
Ivan Gyurdiev
wined3d: Fix missing light recording.
tree
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commitdiff
2006-06-07
H. Verbeet
wined3d: Return the result of QueryInterface in GetCont...
tree
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commitdiff
2006-06-07
H. Verbeet
wined3d: Remove a redundant break.
tree
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commitdiff
2006-06-07
H. Verbeet
wined3d: Don't hardcode type sizes for shader constants.
tree
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commitdiff
2006-06-06
Ivan Gyurdiev
wined3d: Remove constant type field in stateblock.
tree
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commitdiff
2006-06-06
Ivan Gyurdiev
wined3d: Rename vertex shader constants.
tree
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commitdiff
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