ws2_32: Avoid accessing uninitialized memory in GetAddrInfoW.
[wine] / dlls / wined3d / vertexshader.c
2009-10-29  Henri Verbeetwined3d: Remove some unused GLINFO_LOCATION definitions.
2009-10-26  Stefan Dösingerwined3d: Use the shader backend reported constant limit...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-09-25  Henri Verbeetwined3d: Move common shader fields to IWineD3DBaseShade...
2009-09-25  Henri Verbeetwined3d: Remove SetFunction() from the public shader...
2009-09-25  Henri Verbeetwined3d: Move some common shader functions to the IWine...
2009-09-24  Henri Verbeetwined3d: Don't free D3D vertex shaders until the wined3...
2009-09-24  Henri Verbeetwined3d: Add a separate function for vertex shader...
2009-08-27  Henri Verbeetwined3d: Remove trailing spaces.
2009-07-01  Henri Verbeetwined3d: Use flags for driver quirks.
2009-05-28  Stefan Dösingerwined3d: Make find_gl_vshader backend specific.
2009-05-28  Stefan Dösingerwined3d: Store the compile args in the compile context...
2009-05-28  Henri Verbeetwined3d: Remove the "declaration" parameter to IWineD3D...
2009-05-28  Henri Verbeetwined3d: Use the output signature to setup SM4 vertex...
2009-05-27  Henri Verbeetwined3d: Use strings for shader input/output semantics.
2009-05-27  Henri Verbeetwined3d: Use a separate structure for vertex shader...
2009-05-27  Henri Verbeetwined3d: Use the "input_registers" bitmap for vertex...
2009-05-26  Henri Verbeetwined3d: Use SM3 shader limits for SM4.
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-05-08  Stefan Dösingerwinedd: Move shader_*_add_instruction_modifiers into...
2009-05-08  Stefan Dösingerwined3d: Keep track of used float constants.
2009-05-08  Henri Verbeetwined3d: Group register information into struct wined3d...
2009-05-07  Henri Verbeetwined3d: Create a struct wined3d_shader_version to...
2009-05-06  Henri Verbeetwined3d: Fix some more indentation.
2009-05-05  Henri Verbeetwined3d: Store the SM 1-3 opcode information tables...
2009-05-04  Henri Verbeetwined3d: Select the frontend based on the version token.
2009-05-04  Henri Verbeetwined3d: Create a frontend for parsing shaders.
2009-04-28  Henri Verbeetwined3d: Clear reg_maps in shader_get_registers_used...
2009-04-27  Henri Verbeetwined3d: Store D3D shader opcode names in a separate...
2009-04-27  Stefan Dösingerd3d: Limit d3d8 and d3d9 vshader constants to 256.
2009-04-20  Henri Verbeetwined3d: Store the destination relative addressing...
2009-04-14  Henri Verbeetwined3d: Get rid of the "token" field from struct wined...
2009-04-10  Henri Verbeetwined3d: Store the relative addressing mode in struct...
2009-04-10  Henri Verbeetwined3d: Store the destination shift in struct wined3d_...
2009-04-08  Henri Verbeetwined3d: Store usage and usage_idx in struct wined3d_sh...
2009-04-08  Henri Verbeetwined3d: Properly check if input/output varyings are...
2009-04-08  Henri Verbeetwined3d: Store a struct wined3d_shader_dst_param in...
2009-03-27  Henri Verbeetwined3d: Separate the internal representation of vertex...
2009-03-25  Henri Verbeetwined3d: Fix a few sign compare warnings.
2009-03-24  Henri Verbeetwined3d: Try to make Coverity shut up (CID 863, 905).
2009-02-11  Stefan DösingerWineD3D: Put vertex shader duplication infrastructure...
2009-02-03  Michael Stefaniucwined3d: Remove some unused defines.
2009-01-08  Henri Verbeetwined3d: Simplify handling of swizzled attributes.
2008-12-30  Henri Verbeetwined3d: Get rid of the glname field in struct SHADER_O...
2008-12-16  Henri Verbeetwined3d: Shaders will never have a NULL function.
2008-12-15  Henri Verbeetwined3d: Move the shader version to reg_maps.
2008-12-12  Henri Verbeetwined3d: Don't reparse the entire shader just to update...
2008-12-11  Henri Verbeetwined3d: Don't trace the shader if nobody's looking.
2008-12-11  Henri Verbeetwined3d: shader_trace_init() shouldn't have side effects.
2008-12-11  Henri Verbeetwined3d: Remove some more unused code.
2008-12-09  Henri Verbeetwined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
2008-12-09  Henri Verbeetwined3d: Add functions to initialize and free shader...
2008-12-09  Henri Verbeetwined3d: Remove some unused code.
2008-12-02  Henri Verbeetwined3d: Const correctness fixes.
2008-11-25  Stefan Dösingerwined3d: Make the shader backend call CompileShader.
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-09-24  Henri Verbeetwined3d: Move part of the shader instruction table...
2008-09-23  Henri Verbeetwined3d: Use shader_glsl_log() in some more places.
2008-09-23  Henri Verbeetwined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
2008-08-28  Stefan Dösingerwined3d: Remove some more junk code.
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-03-25  Stefan Dösingerwined3d: Move shader generation into the shader backend.
2008-03-01  James Hawkinsjanitorial: Remove links to any microsoft site.
2008-01-18  Austin Englishwined3d: Spelling fixes.
2007-12-28  Stefan Dösingerwined3d: Multiply the half pixel correction with .w.
2007-12-18  Stefan Dösingerwined3d: Ignore tesselated and unused streams when...
2007-12-07  Stefan Dösingerwined3d: Initialize output texcoord .w to 1.0 if needed.
2007-12-06  Stefan Dösingerwined3d: Ignore unused attributes when generating the...
2007-11-28  Stefan Dösingerwined3d: Fix a sign mistake in the code creating the...
2007-11-21  Stefan Dösingerwined3d: Track vertex declaration changes on vertex...
2007-11-21  Stefan Dösingerwined3d: Move glsl shader destruction to the glsl shade...
2007-11-21  Stefan Dösingerwined3d: Move destroying the glsl vshader into a separa...
2007-11-20  Stefan Dösingerwined3d: Move IUnknown functions to IWineD3DBaseShader.
2007-11-16  Stefan Dösingerwined3d: Remove a hack that slipped in.
2007-11-14  Stefan Dösingerwined3d: Hardcode local constants into the shader if...
2007-11-13  Francois Gougetwined3d: Add trailing '\n's to two shader_addline(...
2007-11-08  Stefan Dösingerwined3d: Replace the position fixup mul-add-add with...
2007-11-08  Stefan Dösingerwined3d: Relative addressing offsets are limited to...
2007-11-06  Stefan Dösingerwined3d: Handle ps 3.0 varyings in a different way.
2007-10-01  Stefan Dösingerwined3d: Enable the mNxN implementation for pixel shaders.
2007-09-27  Stefan Dösingerwined3d: Add sincos support to arb shaders.
2007-09-27  Stefan Dösingerwined3d: Implement the nrm instruction in arb.
2007-09-27  Stefan Dösingerwined3d: Add crs and pow instruction support.
2007-09-11  Stefan Dösingerwined3d: Fix the z range.
2007-08-28  Stefan Dösingerwined3d: Hold an internal reference on pixel and vertex...
2007-07-03  Stefan Dösingerwined3d: rsq and rcp use the .w component if no swizzle...
2007-06-28  H. Verbeetwined3d: Implement texldl.
2007-06-25  Stefan Dösingerwined3d: Skip the start offset to the source array...
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-06-08  H. Verbeetwined3d: Pass NULL for the stateBlock parameter to...
2007-05-11  H. Verbeetwined3d: WINED3DSIO_POW should use the absolute value...
2007-04-23  Fabian Bielerwined3d: Remove usesFog flag from IWineD3DVertexShaderImpl.
2007-04-12  Stefan Dösingerwined3d: Dirtify the shader and declaration states...
2007-03-23  Fabian Bielerwined3d: Remove fog coordinate clamping in the vertex...
2007-03-08  H. Verbeetwined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3D...
2007-03-07  H. Verbeetwined3d: Remove broken software shaders.
2007-03-05  H. Verbeetwined3d: The texldl instruction takes 3 arguments.
2007-02-28  H. Verbeetwined3d: Store GLSL programs in a hash table rather...
2007-02-28  H. Verbeetwined3d: Fix matching WINED3DDECLUSAGE_POSITION against...
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